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Voice Packs Currently Available (SE & LE) - over 150 listed for your convenience


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Posted

@mengchenm67, did you also search/ask in the Paradise Halls support topic? I can't follow every thread (Who could, right? lol), so if somebody posted one there or even in a blog I may not know about it. So this is the latest one I am aware of, if you do find another one please let me know.

Posted

I am currently trying to generate a voice pack for Trapped in Rubber. Most of the voices there are pointing to a "silent voice". So I assigned most of the NPCs in SSEEdit  a "normal" female voice (like FemaleNord, FemaleYoungEager etc.). For a few select NPCs, I assigned "unique" voices like the one for Maven or Astrid etc.

 

The lines for the "normal" female voices are generated as expected in XVASynth. However for the "unique" voices, only a couple of lines are generated, definitely not all as I would want to.

 

It looks like for dialog topics which are initiated by the PC, the lines are generated for unique voices. However for dialog topics , which are initiated by the "unique voiced" NPC itself (like in the screenshot below), there are no lines generated. 

 

- Is there anything special regarding the unique voices?

- Is there a way to force generation for unique voices for all dialog topics?

 

Spoiler

tir.jpg.2c6f019b2c99cbac57220854efc1b039.jpg

 

Posted
On 6/13/2025 at 7:26 AM, Gudulba said:

.

Not sure if you resolved this, but in the SSEEdit script there's a section "lowPriorityVoices". Voice types in this section will only have voicing generated if the dialogue directly references the voice type. If you want general dialogue to also be generated for those voice types, and not just the lines specific to them, you need to remove them from this section.

Posted
On 6/23/2025 at 12:09 AM, 51offthescale said:

Not sure if you resolved this, but in the SSEEdit script there's a section "lowPriorityVoices". Voice types in this section will only have voicing generated if the dialogue directly references the voice type. If you want general dialogue to also be generated for those voice types, and not just the lines specific to them, you need to remove them from this section.

Ah yes, that's it. Thank you!

Posted
18 hours ago, tudorbest said:

Does someone have the Sexy Bandit captives voices pack the link doesn't work anymore.

Did you let @devildx know? There are working links farther down the post.

Posted
22 hours ago, Seeker999 said:

Did you let @devildx know? There are working links farther down the post.

Thanks for heads up. I didn't see the working links farther down only the first one above.

  • 2 weeks later...
Posted
On 6/13/2025 at 8:26 AM, Gudulba said:

I am currently trying to generate a voice pack for Trapped in Rubber. Most of the voices there are pointing to a "silent voice". So I assigned most of the NPCs in SSEEdit  a "normal" female voice (like FemaleNord, FemaleYoungEager etc.). For a few select NPCs, I assigned "unique" voices like the one for Maven or Astrid etc.

 

The lines for the "normal" female voices are generated as expected in XVASynth. However for the "unique" voices, only a couple of lines are generated, definitely not all as I would want to.

 

It looks like for dialog topics which are initiated by the PC, the lines are generated for unique voices. However for dialog topics , which are initiated by the "unique voiced" NPC itself (like in the screenshot below), there are no lines generated. 

 

- Is there anything special regarding the unique voices?

- Is there a way to force generation for unique voices for all dialog topics?

 

  Hide contents

tir.jpg.2c6f019b2c99cbac57220854efc1b039.jpg

 

how is it proceeding? tir is amazing but the absence of a good voicepack is a pity

Posted
9 hours ago, serph90 said:

how is it proceeding? tir is amazing but the absence of a good voicepack is a pity

I have generated the voice pack per se. I am now in my very first playthrough of TIR (I agree, it's a lot of fun. Very well written and thought out), ironing out various quirks. Once I finish the whole quest, I will release the voice pack. It's done when it's done 🙂

Posted
On 8/11/2025 at 9:34 AM, Gudulba said:

I have generated the voice pack per se. I am now in my very first playthrough of TIR (I agree, it's a lot of fun. Very well written and thought out), ironing out various quirks. Once I finish the whole quest, I will release the voice pack. It's done when it's done 🙂

eh, dw. Take your time and thanks, that mod really deserves it

Posted (edited)
On 8/16/2025 at 8:30 PM, KatsuragiYoshiro said:

Is there anyone making voicepack SLSF latest version?

+1 Im also requesting for SLSF latest version. More lines got added in SLSF Comments version 3.70

Edited by Dumbcat3
Posted
On 10/3/2025 at 9:40 PM, Seeker999 said:

I'm not aware of any. I'll keep an eye out, but if you find one let me and I'll add it to the list.

Will do!

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