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SOS Revealing Armors for SE Merged w. 4K textures


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Posted (edited)

SOS Revealing Armors for SE Merged w. 4K textures

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A step by step guide located here:

https://www.loverslab.com/topic/172893-a-guide-to-downloading-and-extracting-7zip-multi-part-archives-on-loverslab/

 

 

 

This is an 8 file multi-part archive.

This is how the files were named as created by me. {screenshot}

 

 

 

If they are named differently please change to match the screenshot

 

This is a merge of the following mods:

 

SOS Revealing Armors by Aoki 

SOS Revealing Male Vanilla 

SOS Revealing DLC1 

SOS Revealing DLC2 

BDSkimpyClothes 

BDSkimpyClothes USSEP patch

 

It is converted to SE format and contains all relevant Bash-tags in the header

The textures were upgraded to 4K

The new textures were edited with an alpha-mask to match the textures of the original mods

 

To install:

 

1. Download all files to the same location {a working directory}

2. If necessary, rename files to match the original uploads, {see attached screenshot]

3. Right-click first file {ends with .001}, and select "Extract Files" from 7Zip options

4. The resulting folder should be named SOSnBD_RevealingArmors

5. Right-click the resulting folder and select "Add to Archive"

6. The resulting 7Zip archive can be installed as any other mod

 

Requirements:

 

Schlongs of Skyrim SE, full or lite

Skyrim SE

7Zip https://www.7-zip.org/

 

 

image.png


  • Submitter
  • Submitted
    07/23/2021
  • Category
  • Requires
    7Zip, Schlongs of Skyrim SE, Skyrim SE
  • Regular Edition Compatible
    No

 

Edited by judge007
Posted (edited)

Hey @judge007, two questions for you:

 

1. Am I correct in assuming when you say this is a merge of the mods that the plugins are also merged? If so, is the resulting plugin ESL flagged?

2. Do you have any plans to create a standalone version? If not, are there any impediments to me making a standalone version (just a plugin - it would require your assets to work rather than redistributing them)

 

Thanks in advance - normally I'd just check this myself but I haven't downloaded the archives yet.

 

Edited by gregaaz
Posted
11 minutes ago, gregaaz said:

Hey @judge007, two questions for you:

 

1. Am I correct in assuming when you say this is a merge of the mods that the plugins are also merged? If so, is the resulting plugin ESL flagged?

2. Do you have any plans to create a standalone version? If not, are there any impediments to me making a standalone version (just a plugin - it would require your assets to work rather than redistributing them)

 

Thanks in advance - normally I'd just check this myself but I haven't downloaded the archives yet.

 

 

It is a merge of the six plugins listed, with one plugin

It is converted to SE, FormIDs compacted and eslified already.

Bash-Tags appropriate to the plugin are in the header, to aid with SSEEdit Merged patch and Bashed patch creation.

 

I have no idea what you actually mean by "standalone", so can't begin to answer that question.

 

This mod consists of one plugin, with meshes and textures, no scripts or seg files, quests etc.

 

The resources in this mod have never belonged to me, and have only been edited.

 

Anyone can do as they wish with the mod as long as they respect the original mod authors wishes.

Aoki

DarkSchneiderBS

Bad Dog

IconicDeath for Project Clarity

and others I'm ashamed to say I forget {or never knew}

Posted (edited)

cant wait to download this, for now the download speed on this site is kinda dead (22kb/s lol) so i'll wait to download it another day

Edited by 2Dimm
Posted
6 hours ago, judge007 said:

 

It is a merge of the six plugins listed, with one plugin

It is converted to SE, FormIDs compacted and eslified already.

Bash-Tags appropriate to the plugin are in the header, to aid with SSEEdit Merged patch and Bashed patch creation.

 

I have no idea what you actually mean by "standalone", so can't begin to answer that question.

 

This mod consists of one plugin, with meshes and textures, no scripts or seg files, quests etc.

 

The resources in this mod have never belonged to me, and have only been edited.

 

Anyone can do as they wish with the mod as long as they respect the original mod authors wishes.

Aoki

DarkSchneiderBS

Bad Dog

IconicDeath for Project Clarity

and others I'm ashamed to say I forget {or never knew}

Thanks for the quick answer! When I said standalone, I meant in the sense of the armor and clothing items would have their own form IDs separate from the vanilla items and none of the textures or meshes would override vanilla assets.  This way I could, for example, distribute skimpy outfits to slaves, beggars, and dibella worshipers while preserving the vanilla outfits for other groups of actors. 

Posted (edited)
6 hours ago, judge007 said:

 

It is a merge of the six plugins listed, with one plugin

It is converted to SE, FormIDs compacted and eslified already.

Bash-Tags appropriate to the plugin are in the header, to aid with SSEEdit Merged patch and Bashed patch creation.

 

I have no idea what you actually mean by "standalone", so can't begin to answer that question.

 

This mod consists of one plugin, with meshes and textures, no scripts or seg files, quests etc.

 

The resources in this mod have never belonged to me, and have only been edited.

 

Anyone can do as they wish with the mod as long as they respect the original mod authors wishes.

Aoki

DarkSchneiderBS

Bad Dog

IconicDeath for Project Clarity

and others I'm ashamed to say I forget {or never knew}

 

I think what he said standalone means to make the merged plug-in independent of the texture. He may only want to use the merged plug-in alone, without 4K textures. 

Edited by tznvlw
Posted
1 hour ago, gregaaz said:

Thanks for the quick answer! When I said standalone, I meant in the sense of the armor and clothing items would have their own form IDs separate from the vanilla items and none of the textures or meshes would override vanilla assets.  This way I could, for example, distribute skimpy outfits to slaves, beggars, and dibella worshipers while preserving the vanilla outfits for other groups of actors. 

 

1 hour ago, tznvlw said:

 

I think what he said standalone means to make the merged plug-in independent of the texture. He may only want to use the merged plug-in alone, without 4K textures. 

 

And again, nothing in this mod belongs to me. do whatever pleases you.

Posted
10 minutes ago, feodor.icon said:

Lots of very dark textures. The result is very close to black and white. For example, guardian armor.

None of the armors in my install look anything like "black and white"

Check your installation.

Posted

After installing the mod, the mens armor became open and black and white. I don't care where the problem is. The important thing is that the result is not playable.
Why do we need 4k if you can't see anything on them?

Posted
1 minute ago, feodor.icon said:

After installing the mod, the mens armor became open and black and white. I don't care where the problem is. The important thing is that the result is not playable.
Why do we need 4k if you can't see anything on them?

Other than you, no one else is reporting this, check YOUR installation

Posted
25 minutes ago, judge007 said:

Check your installation.

I checked - unpacked your BSA and looked at the textures. They are almost black. I see it on the screen too.

Posted (edited)

I am running this mod in my load order right now, it's not black and white here.

 

Again, you are the only one reporting this.

Check YOUR installation.

 

Edit:

 

I downloaded the files

extracted them

extracted the textures bsa

Textures are as they are supposed to be and are not black and white

 

Quit smoking crack and wasting my time.

Edited by judge007
Posted

 

3 minutes ago, feodor.icon said:

I'm tired of arguing with you. I have informed you of the problem. I did my job. How to respond to bagreport is up to you.

p1$$ 0ff, problem does not exist anywhere but your pea-brain

Posted

Getting black textures, vanilla armors with revealing tags, and missing bodies.

 

Spoiler

ScreenShot26.png.5c9f892217681790c1eebbb5292fe9a0.pngScreenShot27.png.79ae6c02b608b754bf83b6aad89e7551.png

 

I downloaded the 8 parts, extracted to folder, then turned the folder into an archive, plonked it into MO2 and installed.  I'm using the SAM body, which might be relevant, but the individual mods worked fine before I tried this out so I'm just going to switch back.

Posted
32 minutes ago, Satarack said:

Getting black textures, vanilla armors with revealing tags, and missing bodies.

 

  Hide contents

ScreenShot26.png.5c9f892217681790c1eebbb5292fe9a0.pngScreenShot27.png.79ae6c02b608b754bf83b6aad89e7551.png

 

I downloaded the 8 parts, extracted to folder, then turned the folder into an archive, plonked it into MO2 and installed.  I'm using the SAM body, which might be relevant, but the individual mods worked fine before I tried this out so I'm just going to switch back.

Since this mod requires the SOS body, and works in at least my installation,

I'm going to suggest you load it as low as possible left and right hand sides of MO2.

Use the SOS body.

Run a Bashed patch as well.

Posted
3 minutes ago, uwusenpaifuckme said:

Is there a way to prevent armors from being enabled as revealing by default? I'm not able to mark armors as not revealing, as they're marked "revealing (built in)."

 

You would have to edit the plugin in SSEEdit but most of those armors if not all, have the crotch area completely open.

 

You'd end up with "holy crotch syndrome"

And it kinda defeats the entire purpose of the mod.

Posted
7 hours ago, judge007 said:

 

You would have to edit the plugin in SSEEdit but most of those armors if not all, have the crotch area completely open.

 

You'd end up with "holy crotch syndrome"

And it kinda defeats the entire purpose of the mod.

 

I went into SSEEdit and removed the SOS_revealing keyword from all of the pieces of armor, but all the armors still use the revealing mesh but aren't marked as "revealing (built in)" anymore. I don't mean to bother you, but is there something I need to do that I'm missing in SSEEdit?

Posted
1 minute ago, uwusenpaifuckme said:

 

I went into SSEEdit and removed the SOS_revealing keyword from all of the pieces of armor, but all the armors still use the revealing mesh but aren't marked as "revealing (built in)" anymore. I don't mean to bother you, but is there something I need to do that I'm missing in SSEEdit?

 

 

I'm at a loss to understand what you're trying to accomplish in the first place.

This mod provides revealing meshes and textures and the Keyword "SOS_Revealing" that Schlongs of Skyrim needs to work correctly.

 

What are you looking for?

Posted
17 minutes ago, judge007 said:

 

 

I'm at a loss to understand what you're trying to accomplish in the first place.

This mod provides revealing meshes and textures and the Keyword "SOS_Revealing" that Schlongs of Skyrim needs to work correctly.

 

What are you looking for?

I'm trying to prevent the revealing meshes/textures from replacing the vanilla ones, so I have the option to set them to revealing in the MCM

Posted
2 minutes ago, uwusenpaifuckme said:

I'm trying to prevent the revealing meshes/textures from replacing the vanilla ones, so I have the option to set them to revealing in the MCM

Best way to do that is create your own mod.

This mod replaces the vanilla armors/cloths in it.

Posted

@judge007

Just wanted to say thanks for combining all these mods and giving them the tag so we don't have to keep jumping into the mcm to flag armors as revealing.

Now just want to mention this for anyone using the mod I will link below or its 3bbb version. So the users of this mod and that mod don't have to go digging through the posts on the acro's 3bbb conversion. Anyway there is a conflict between the warlock outfit of these mods you've combined and the mod linked below be it the bhunp version as well as the 3bbb version. So to avoid the CTD's that will happen for users of both of these mods you will need to extract at least the meshes bsa file. Than go into the folder labeled clothes and delete the warlock folder. Once thats done repack it and than install. 

Having seen some of the posts here I am just going to repeat that this only needs to be done if you use both this mod and the one linked below. For more details on how to do this go to Acro's conversion of the linked mod and look through the posts there to find a more detailed description.

https://www.nexusmods.com/skyrimspecialedition/mods/25705

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