KingSuperJam Posted March 21, 2024 Posted March 21, 2024 @calcifire is the trait pack irrelevant if you have the directors cut?
Calcifire Posted March 22, 2024 Author Posted March 22, 2024 14 hours ago, KingSuperJam said: @calcifire is the trait pack irrelevant if you have the directors cut? trait pack is for people who don't use the DC. yes.
hydrak64 Posted March 22, 2024 Posted March 22, 2024 On 3/19/2024 at 6:39 PM, Calcifire said: Lustful Void has it's own archeology event chain about a golden dildo turning your species into futa horse girls or something. Very Niche, not something I've ever pursued in my games, so I don't even know if it's working. Ah gotcha, so that's what it is. Also yeah I've seen that event chain before but never saw that species portrait ever show up so probs not. Also, just a bug to note, I remember you had portraits specifically for the Azizians once their event chain was completed and gave Azizian pops. It's not working anymore and their portrait is just the vanilla one. 1
MonkeyMan1235789 Posted March 25, 2024 Posted March 25, 2024 Wait... it's been awhile since I've played with this mod installed, but I think there's no lagomorphic portraits at all! In a sex mod! Outrageous... Truly outrageous! Jokes aside I am actually a little surprised that there isn't any rabbit/hare-like species in the sex mod about sex n' stuff. Is there any hope of one eventually being added in the future? After all, there is that trait that makes the people want to fuck like rabbits all the time, or at least, think about it a lot a lot. 1
Wobobo123 Posted March 27, 2024 Posted March 27, 2024 (edited) On 3/19/2024 at 5:43 AM, hydrak64 said: Was taking a look at all the models in the mod folders on a whim and came across this. Is this for a specific event or is this supposed to be a selectable portrait in-game? cause i never seen this before. Hey if you are intrest here is my Ewok Replecer. It change Ewoks for This Centaurs with futa males. They are made from preserve event females and Invaders. Ewok_Replecer.rar Edited March 27, 2024 by Wobobo123 1
hydrak64 Posted March 28, 2024 Posted March 28, 2024 12 hours ago, Wobobo123 said: Hey if you are intrest here is my Ewok Replecer. It change Ewoks for This Centaurs with futa males. They are made from preserve event females and Invaders. Ewok_Replecer.rar 382.64 kB · 1 download Ewoks? Is that from a mod or base stellaris?
Wobobo123 Posted March 28, 2024 Posted March 28, 2024 7 hours ago, hydrak64 said: Ewoks? Is that from a mod or base stellaris? Its from this mod. You just need to paste replacer to mod files (portrait or director cut)
hydrak64 Posted March 29, 2024 Posted March 29, 2024 (edited) On 3/28/2024 at 2:35 AM, Wobobo123 said: Its from this mod. You just need to paste replacer to mod files (portrait or director cut) ah. Where do the ewoks come from/how can i find them? Edit: Nvm i'm dumb its those pseudo bear people portraits Edited March 29, 2024 by hydrak64 1
KingSuperJam Posted April 8, 2024 Posted April 8, 2024 (edited) not sure if this was fixed in the latest version as im still on 3.10, but there are some typo's/duplicates sentences in this event between these red lines. It's the Eyes like Nuclear Fire event btw. Edited April 8, 2024 by KingSuperJam more context 1
plentifulvoid Posted April 12, 2024 Posted April 12, 2024 Didn't go digging super deep into past posts, so I don't know if you've already answered this question, but are you planning to make more futa portraits? Would be super nice to flesh out my empire lists. 1
mozarella89 Posted April 15, 2024 Posted April 15, 2024 Does the increased trait limit of 15 only apply to gene modifications in game? During creation I'm still limited to 5 trait picks and I don't know if something is not working on my side or if that is how it's supposed to be.
SpartanCommander Posted April 18, 2024 Posted April 18, 2024 I find your portrate pack and your other stuff for races to be among the best for different races here and options as well for the races. 3
Railgunner2160 Posted May 1, 2024 Posted May 1, 2024 Looking forward to what opportunities the Dynamic Portrait system coming in the "Machine Age" expansion brings to the mod! 1
bade12 Posted May 2, 2024 Posted May 2, 2024 The overhaul mod isn't working for me anymore, I uninstalled the rest of my mods and it's still broken
TezziaTycho Posted May 7, 2024 Posted May 7, 2024 Okay so I don't know what is happening, but basically Fallen empires, Azizians and I assume some of the other special species portraits are all not appearing in game. This comes in two varieties. The first is anything that involves an empire. Special empire like fallen empire, marauders, and the imperial fiefdom pops. They don't appear, instead they are a random other portrait. Example of this is the Xenophobe Fallen appearing as the goat girls or the Materialist Fallen appearing as the spiders. The second problem is with event pops. Azizians, Nivlac so on. They don't appear as the special portraits. Instead they are the standard Stellaris pics. On top of this I have noticed it is not all the events. The paragons with special portraits use the special portraits. Example of this is Astrocreator Azaryn. Finally I am using the director's cut edition. My mod list is mostly modjam crisis and mods like Gigastructures and ACOT. I do have some extra portrait mods that add files and not edit them(so i can play as dragons, please add dragons Calcifire). However removing those doesn't do much to solve the issue. If you want my mod list I can figure it out. 1
Trigoniris Posted May 7, 2024 Posted May 7, 2024 (edited) On 5/2/2024 at 6:27 AM, bade12 said: The overhaul mod isn't working for me anymore, I uninstalled the rest of my mods and it's still broken All the unupdated portrait mods are entirely borked in 3.12, because paradox created "portrait sets" system. Gotta cut every portrait section like portraits = { } non_randomized_portraits = { } From species_classes folder, and put it in new portrait_sets folder in common folder, like so [species class] = { species_class = [species_class] portraits = { } non_randomized_portraits = { } } vanilla filename for the sets is 00_portrait_sets.txt. I think this does mean that mods can remove all the vanilla species classes from species_classes folder. You only gotta have species_classes folder if you create new ones. Portrait Sets, Categories and Species Classes (No DLC lock) section here explains it Edited May 7, 2024 by Trigoniris 2
sirgerrad Posted May 7, 2024 Posted May 7, 2024 2 hours ago, Trigoniris said: All the unupdated portrait mods are entirely borked in 3.12, because paradox created "portrait sets" system. Gotta cut every portrait section like portraits = { } non_randomized_portraits = { } From species_classes folder, and put it in new portrait_sets folder in common folder, like so [species class] = { species_class = [species_class] portraits = { } non_randomized_portraits = { } } vanilla filename for the sets is 00_portrait_sets.txt. I think this does mean that mods can remove all the vanilla species classes from species_classes folder. You only gotta have species_classes folder if you create new ones. Portrait Sets, Categories and Species Classes (No DLC lock) section here explains it this allowed me to play again with the empires I already created with custom portraits, however I must have done something wrong because I cannot find the custom portraits in the portrait list
Trigoniris Posted May 7, 2024 Posted May 7, 2024 40 minutes ago, sirgerrad said: this allowed me to play again with the empires I already created with custom portraits, however I must have done something wrong because I cannot find the custom portraits in the portrait list you probably didn't copy them correctly. that above was just general solution, for example mammalian in your portrait_set folder would look like this mammalians = { species_class = MAM portraits = { "babe_jackal" "babe_furymon" "babe_blind" "babe_goat" "babe_kitty" "babe_ewok" } non_randomized_portraits = { "mam_rat" "babe_pre_kitty" } } You can copy the "00_portrait_sets.txt" from Stellaris' game folder as guide. But custom species classes like amorphic and intergalactic don't seem to be just simple copy-paste work. haven't figured out how to get them to show yet 1
Trigoniris Posted May 7, 2024 Posted May 7, 2024 Oh yea, didn't notice the "portrait_categories" is also a new folder now, and is needed for creating new species class. So to get intergalactic to work for example, you'd need to put intergalactic = { species_class = INT portraits = { "babe_void" "babe_drow" "babe_nebula" "babe_grey" "babe_baalbuddy" "babe_invader" } } into portrait_sets folder, then into portrait_categories folder something like intergalactic = { name = INT sets = { intergalactic } } 2
sirgerrad Posted May 7, 2024 Posted May 7, 2024 49 minutes ago, Trigoniris said: Oh yea, didn't notice the "portrait_categories" is also a new folder now, and is needed for creating new species class. So to get intergalactic to work for example, you'd need to put intergalactic = { species_class = INT portraits = { "babe_void" "babe_drow" "babe_nebula" "babe_grey" "babe_baalbuddy" "babe_invader" } } into portrait_sets folder, then into portrait_categories folder something like intergalactic = { name = INT sets = { intergalactic } } yeah, that was it, many thanks
TezziaTycho Posted May 8, 2024 Posted May 8, 2024 6 hours ago, Trigoniris said: Oh yea, didn't notice the "portrait_categories" is also a new folder now, and is needed for creating new species class. So to get intergalactic to work for example, you'd need to put intergalactic = { species_class = INT portraits = { "babe_void" "babe_drow" "babe_nebula" "babe_grey" "babe_baalbuddy" "babe_invader" } } into portrait_sets folder, then into portrait_categories folder something like intergalactic = { name = INT sets = { intergalactic } } Ah fuck me, this sounds like a lot of work I guess I am waiting for mod updates 1
Calcifire Posted May 8, 2024 Author Posted May 8, 2024 (edited) Just popping in to say DAYUM I got a lot of work on my hands with this new DLC. like like like, FUCK me, Paradox. Have mercy. kek So, I know I've been gone for a while, and even though I've pretty much moved on to other unrelated projects. I'm still happy to keeping coming by and fixing things. Stellaris looks like it still has a future ahead of it, and even though I wish they would let me rest in peace, I also want to keep this mod functional for as long as possible. Alrighty, here. Let's just open up the mail box and.... On 3/25/2024 at 2:37 PM, MonkeyMan1235789 said: Wait... it's been awhile since I've played with this mod installed, but I think there's no lagomorphic portraits at all! In a sex mod! I always knew that, one day, the judy hops fans will come for me. In preparation for 3.12, I drew up a mecha lopunny for the new synthetic species. I hope that's close enough. No ETA, when it's ready to upload. No spoilers either, I don't have nearly enough new content planned this time round. Actually, on second thought. fuck it. who cares Spoiler So basically. Even though LV already has a "Humanoid Sexbot" on offer for free. I'm going to give owners of the Machine Age DLC access to "Human Synthetics", with bigger tits. On 4/8/2024 at 4:14 AM, KingSuperJam said: not sure if this was fixed in the latest version as im still on 3.10, but there are some typo's/duplicates sentences in this event Will be fixed whenever I finish the 3.12 version. On 4/12/2024 at 7:10 AM, Yuri1205 said: are you planning to make more futa portraits? XD, sorry. I've actually already drawn more futa than I want to, which I know isn't a lot, but it's just not my fetish. I know it's a popular request, but this mod runs off the power of my own interests. I struggle even bothering to make regular male portraits half the time. It is what it is. 22 hours ago, TezziaTycho said: Azizians, Nivlac so on. They don't appear as the special portraits. Instead they are the standard Stellaris pics. Thanks for the reports. Paradox changes so much stuff under the hood, and my mod is too big, so it's difficult to know when something that used to work gets busted. I'll do my best to hunt these down while I'm working on the 3.12 version of my mod. 18 hours ago, Trigoniris said: All the unupdated portrait mods are entirely borked in 3.12, because paradox created "portrait sets" system. Gotta cut every portrait section like Yep. Hey, thanks for filling in for tech support while I've had my nose to the grindstone. The main thing I'm worried about are the new cyber and synth sets. As some of you know, Wobobo's Cyber Giants are already in the game and y'all have ever right to expect them to stay. I'm not raising and alarm here. I'm pretty sure I have them working on my current build, but they aren't working in the way Paradox Intended. I'm using some major fucking JANK to get it done. Edited May 8, 2024 by Calcifire 3
DecaySociety22 Posted May 8, 2024 Posted May 8, 2024 On 1/8/2024 at 2:49 AM, Tyrgalon said: I assume those traits are coded like the male/female ones among others were they dont count towards the trait limit? The same seems to apply to these traits: Not sure what the context is for these as in are they attached to something specific or not? If they are meant to be combination traits then their cost should be about the same as the traits its supposed to combine imo. (atm they have 0 cost) Could maybe do a quick gene mod cost evaluation at some point if you are interested? Personally I like there to be some sort of balance at least with gene points, atm most species in my empire are sitting at 20-30+ unspent points lol, tho I have at this point in my game researched all or almost all of the gene modding techs. Personally, I like the extra genetic stuff, as much as possible. I play a modified RP background in my head for an old sci-fi thing I wrote and abandoned. Basically I play as a crisis that's sort of a genetic-based sex-borg thing, but who are convinced they are the good guys. (I balance it by restricting my playstyle). Basically they take over entire quantum universes and use them as giant breeding/genetic modification worlds to colonize others of the infinite universes. Of course they remove any . . . inconvenient. . .aspects of the cultures they take over. There is no reason to be afraid. We will destroy your suffering and bring you pleasure. We will correct your flaws. You shall become perfect. . . you shall become . . . us. Happiness and Freedom are Mandatory. There are no Exceptions. 1
Katz Posted May 9, 2024 Posted May 9, 2024 (edited) Will the big-tiddy robot human babes appear only if you install your robots with big tit attachments (or other meta-trais that include big tits)? Seems like that would make most sense! Also, plssss more paragon portraits. I mean Keides already has had his story redone, he looks way out of place amongst all the supersexy women in my government. Just transform him into a supersexy woman after his story, so he can fit right in! (Ok, ok, I do not want to push, but he really does stand out with his boring face). Also, a personal favourite, the materialist robotic admiral paragon could do with some robo-tits. Edited May 9, 2024 by Katz 1
Calcifire Posted May 9, 2024 Author Posted May 9, 2024 3 hours ago, Katz said: Will the big-tiddy robot human babes appear only if you install your robots with big tit attachments (or other meta-trais that include big tits)? So the robo humans, that are currently in the mod, exist thanks to the fact that Lustful Void has x3 species that come with the mod. I don't think Lithia realizes that anytime she adds a new species, she is essentially extracting free art out of me. It ain't fair, I tell ya. But jokes aside, they are a machine only species. Now for 3.12, There was an opportunity to create a new human -to- synth species. 4 hours ago, Katz said: Also, plssss more paragon portraits. I mean Keides already has had his story redone, he looks way out of place amongst all the supersexy women in my government. XD. I think I already gender bent Ulaster, but my intention is to keep everyone mostly the same. But yeah, I get it. I could probably have more of them done by now, if I just made 'em all gals. Right now, Synth Queen, Cetana is at the top of my todo. Once she's done, they ought to fill the mecha girl content quota for now.
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