Clasique Posted November 24, 2022 Posted November 24, 2022 (edited) Edit1: I am running 1.6.640 I've managed to get this working almost perfectly (along with DD, cursed loot((have to make sure combat rape is toggled off if using this)), SLS and others), definitely playable at this point however through testing I am unable to solve this problem: On QTE escape both PC and NPC fall, get back up and continue fighting no problem. If I managed to escape through input (after the initial QTE) the NPC ends up falling to the floor in a T pose and remains stuck like this, following me but unable to attack. Essentially he is a free kill. My last test I was unable to replicate this just simply due to not being able to escape lol. He will also get back up if another NPC initiates Battlefuck so its playable. Another issue(?) I am seeing is with SLSO. Without the patch it seemed the widget only matched for the male NPC, PC was repeatedly cumming in battlefuck HUD but this wasnt reflected in SO widget. On top of that the NPC seemed to edge forever but when he did finally cum it was shown in the widget and battlefuck HUD. I may try turning of AI edging to see what happens With the patch on I couldn't see the widgets at all so I really couldn't tell if it worked haha All in all this mod is great! Definitely better than any other defeat mod out there! I didnt see the need to add extra consequences since simple slavery ties perfectly into cursedloot and SD+ etc. Edited November 24, 2022 by Clasique version
sucker98sucker Posted November 25, 2022 Posted November 25, 2022 Under "System Requirements" in "System Settings" tab, "Animation" show "ERROR" in red color. Are there any specific/compatible animations that I need to install together for the mod to work. PS : The rest of the requirements are shown "OK" in System Requirements.
Clasique Posted November 25, 2022 Posted November 25, 2022 2 hours ago, sucker98sucker said: Under "System Requirements" in "System Settings" tab, "Animation" show "ERROR" in red color. Are there any specific/compatible animations that I need to install together for the mod to work. PS : The rest of the requirements are shown "OK" in System Requirements. I got green and no errors with this combo: Bakafactory, Baka Motion Data (This is for SLHH though), Leito, Billy, MoreNastyCritters and ZAZ8. Just make sure you get the most recentversion of each. I think I just fucked my whole list by adding sexy move though SLS is totally shitting the bed now. 1
sucker98sucker Posted November 25, 2022 Posted November 25, 2022 48 minutes ago, Clasique said: I got green and no errors with this combo: Bakafactory, Baka Motion Data (This is for SLHH though), Leito, Billy, MoreNastyCritters and ZAZ8. Just make sure you get the most recentversion of each. I think I just fucked my whole list by adding sexy move though SLS is totally shitting the bed now. I tried doing that but I still getting the RED ERROR in it.
aslab Posted November 28, 2022 Posted November 28, 2022 I am truly impressed with this mod. After reading the description this was one of the mods that got me back into skyrim. It took me two tries to get this to run properly. The first time I had too many animations which caused this mod not to register the correct animations. I trimmed the animations to a default skyrim limit, started a new game, and this mod works like a charm. I also had to leave fade to black checked, and check open counsel for scene to start. I tried nearly every defeat mod for skyrim and not only is this mod the most immersive it is also the first one not to break my game. I made my setup really dangerous for my PC to run around naked. When she is naked the harassment come almost nonstop between TDF aroused rape, deviously enslaved, and sexlab adventures. The problem comes in when a harassment starts during a defeat which may cause the game to break, but this mod seams to handle it like a charm. Your opening of the counsel hack makes my game run smoother for longer. The biggest bug I experience is something others experience also, this is NPCs T-posing on the ground after an escape. I don’t mind this so much as if it happens in battle, it just means that one party will end up defeated, either the player or NPC, but t-posing is still a bug. Also on a keyboard the impute keys don’t match to the X, Y, A, B format but I kind of like the extra little challenge this brings I would like to see a small tweak to the dialogue portion of Battle Fuck, right now the relationship slider only goes to zero which means an NPC who is a stranger. I play with relationship dialogue mods and will like that only NPCs that hate my PC can rape her, so the slider should add some negative values also. Anyways thanks for making a mod which takes defeat to the next level by adding a skill based mini-game and an immersive sex scene. This mod can be taken to great levels by adding some more scenario events like being caught pick pocketing or trespassing. I love what it does to brawls as now I am a little more nervous in brawling my way out of a harassment.
aslab Posted November 28, 2022 Posted November 28, 2022 8 hours ago, Gyra said: Your post's got me intrigued. I've been trimming the fat in my mod setup, so I've recently removed SexLab Approach JPPlus and Baka's SLHH Expansion, so I can probably avoid many mid-animation interferences. What version of Skyrim are you running? SE 1.5.97. Steam gave me an AE version at install, but after realizing that many foundation mods such as NET Script Framework are not coming to AE. I used the downgrading patch available on nexus to revert back to 1.5.97. SLHH, Sexlab Survival and public play thing all give my setup some problems. I do run Populated Skyrim SE for BaboDialogue, Sexlab Approach Redux, SexLab Relationship Dialogue System, and Relationship Dialogue Overhaul All without any noticeable problemThe main thing that causes my game to break are brawls spasming out where spectators stay in fight mode after the fight is done, or defeat mods spasming. Both of those issues can escalate for me into a broken game. I never tried SexLab Approach JPPlus, but Sexlab Approach Redux seems to play nice in my setup.
aslab Posted November 28, 2022 Posted November 28, 2022 (edited) 2 hours ago, Gyra said: That's extremely surprising. This is tangential from this thread's main topic, but: a multitude of people and I myself can testify that Baka's SL Approach Redux is basically broken right now. Scripts hang and don't restart, QTE bar locks in, and struggle animation neither auto progresses nor reacts to key input. It also happens so infrequently that one might mistake one of SLHH's functions as coming from SLAPP. The script issue's root cause has already been identified under the SLAPP patreon post. Only minor features like butt slapping is working on my end, which is why I mentioned SLAP JPPlus explicitly since that's been identified as the most stable variation of SLAP at the moment. Maybe SLAPP isn't as problematic on SE 1.5.97? What you are saying is probably true as I never progressed past the initial dialogue stage. If the consensus is that SLAPP is broken then it probably is. What I do know is that I got some initial encounters started by SLAPP without any obvious harm to the game. But I will probably disable SLAPP in my setup as I intend to play an actual playthrough at some point. With SLAPP being one of the least important mods and me wanting to get my load order as clean as possible SLAPP might just go. For now I managed to spend many hours between the games initial start and killing the first dragon, always finding a new reason to restart the game. Edited November 28, 2022 by aslab
MrBravado23 Posted November 30, 2022 Posted November 30, 2022 Have the same issue as sayokone. Escaping out of restraint will cut off attack and other combat controls. Not escaping does not create this issue however.
Heppai Posted November 30, 2022 Posted November 30, 2022 I dont know how many times you hear this and I know you already said its not on LE but I really hope you consider adding to LE! Great looking mod.
aslab Posted December 4, 2022 Posted December 4, 2022 I Ran into another potential game breaking problem and found a solution. This Problem has been mentioned before and one will certainly run into it if they play with an essential follower. This problem is where s follower keeps getting out of bleed out and interrupting the scene. This can happen over and as the follower gets up fairly quick and falls fairly quick after the first bleed out. The solution is installing two mods which work in tandem to solve this problem. The first mod is “Longer bleedout duration” https://www.nexusmods.com/skyrimspecialedition/mods/50495 The second mod is “STAYDOWN” https://www.nexusmods.com/skyrimspecialedition/mods/41228 The first mod increases the length of all essential bleed out times, and the second mod stops the follower from recovering while in battle. Staydown comes in three versions, the heavy version, makes the follower need to recover 150hp before getting up the medium requires 100hp and the light 50hp Using the heavy version of staydown together with longer bleedout kept my follower down for about 8 minutes after the battle was over. This was enough time to basically complete a battlefuck scene from start to finish without giving up hope and ending the scene early. I usually give up, but with this mod I may decide to let the scene playout hopping for a last-minute rescue The light version of staydown gave me a minute or so (didn’t time it) before the follower got up. There are some potential follower mod solutions also which I didn’t try. Hope to see this mod further developed as adding skill based mini games is something I wanted in Skyrim's defeat and harassment system a long time ago. This can make adding pet collars or other devices that much more interesting.
SarahKawaii2 Posted December 4, 2022 Posted December 4, 2022 hi guys, dose anyone know what is this mod when the climax happen there is tattoo that glow happen here in the preview in https://imgur.com/9vYZ8jP . i think it's Succubus mod but i searched a lot and i couldn't find anything.
aslab Posted December 7, 2022 Posted December 7, 2022 Going through the tread I noticed that the T posing problem has been discussed before. Suzutsuki stated On 12/1/2021 at 6:26 AM, Suzutsuki said: When escaping, PushActorAway() is used to put the aggressor into the ragdoll state. If another mod (SexLab) uses Debug.SendAnimationEvent() to play the animation while in the ragdoll state, strange things may happen. NPCs acting strangely should return to their normal state if they are put into the ragdoll state again. It might be a good idea to run PushActorAway() a second time automatically after some time has passed. So instead of opening the counsel and finding the NPC’s ID and then typing in “PushActorAway (Player ID)” I found a mod that gives one a ragdoll spell. https://www.nexusmods.com/skyrimspecialedition/mods/72514 This spell works brilliantly to fix any flat T-posing actor. PS. I found a better mod for fixing the follower problem I fixed a few posts earlier. This mod is “NPC Knockout Overhaul” it is script heavier then the previous two mods but dose evrything those two mods do pulse more. NPC Knockout Overhaul is also customizable through the MCM. https://www.nexusmods.com/skyrimspecialedition/mods/44302 One more advantage of this mod is if you play with the harassment feature and have stealing enabled one may end up with friendly NPC’s stealing their stuff. NPC Knockout Overhaul gives one a way to get their stuff back if one mange to knock out the NPC who stole their stuff, they can take all their stuff back plus whatever else that NPC has. Keep in mind that trying to bash a friendly NPC over the head will get the PC in trouble if caught. Revenge isn’t always easy maybe pick pocketing will be easier for them. One more thing for those that are still having a problem with the QTE showing the wrong keys, it is just a setting in the MCM on the HUD page. Towards the bottom on the left-hand side one can choose keyboard layout from a drop-down menu. This will change the QTE to say WASD or whatever keys
Savior123 Posted December 9, 2022 Posted December 9, 2022 Game Freezes each time It goes to the Rape scene mini game.
Richmazoe77 Posted December 12, 2022 Posted December 12, 2022 I found some fix for some of problem you might encounter. Hope this'll help :). 1. QTE didn't show up nor status, skipped to the sex part : make sure you have sztkUtil installed if not you can find it in nexus. if it still didn't solve your problem u dunno what else, sorry. 2. can't attack or interact after raped, escape, etc. : un-check TFC in Battle Fuck! MCM Menu (MCM -> Battle Fuck! -> Main Settings -> Scroll down to "SexLab Animation Settings" -> un-check "Auto TFC Enabled".) If you want to use Free Camera use the one for SexLab MCM instead (MCM -> SexLab -> Animations Settings -> check Automatic Free Camera in "Player Settings" group.)
Sigurdi Posted December 13, 2022 Posted December 13, 2022 ok so i have everything set up properly according to battle fuck menu the only confusing things that i am now experiencing is when generating FNIS for the first time i dont exactly know what to select patch wise other than the first 2 (read somewhere in these comments thats what was needed) it says 0 animations for 1 mod succesfully loaded but when i go into mcm it says that they are there now when the qte triggers the only thing that happens is both my character and the npc just stand inside eachother with the qte on the screen and when i fail it i get the info on the right side of the screen hear the moaning and groaning can choose to fight give in ect. but no actual animations im so close to having this mod set up i can feel it just this final issue also for reference i have all animations loaded through the slal not sure if i only had to do certain packs or just go for all but yea theyre all loaded
ShogunEnjoyer Posted December 20, 2022 Posted December 20, 2022 Well, if you dare install this mod, don't uninstall it, ever. Causes save corruption.
Mud Posted December 20, 2022 Posted December 20, 2022 7 hours ago, ShogunEnjoyer said: Well, if you dare install this mod, don't uninstall it, ever. Causes save corruption. Not uninstalling things in the middle of your playthrough is basic modding 101, especially anything that involves scripts.
ShogunEnjoyer Posted December 20, 2022 Posted December 20, 2022 4 hours ago, Mud said: Not uninstalling things in the middle of your playthrough is basic modding 101, especially anything that involves scripts. Unfortunately, most script heavy mods don't cause corruption on removal, and also most mods don't cause my save to get an infinite loading screen if I load a save after the mod was installed. So, the choice is to not play anymore because infinite load screen, or uninstall and get a save corrupted.
belegost Posted December 21, 2022 Posted December 21, 2022 (edited) Requirements state a need for Baka animation pack 4.60, however the latest release available here on LL seems to be 5.40. Does BF specifically require 4.60 or can the newer version be used? Edited December 21, 2022 by belegost
blackoperations Posted December 22, 2022 Posted December 22, 2022 On 12/2/2022 at 3:27 PM, noxTM said: So i can use the new version version BakaFactory SLAL Animation 5.80V ? Or only 4.60 Great Mod Love it! Yes It just adds additional anims
blackoperations Posted December 28, 2022 Posted December 28, 2022 On 9/2/2021 at 3:29 PM, 420juana said: Would really like to know this as well, I'm in the same boat. Just itching to be able to use it with FHU and maybe even triggers who knows, would be great, thanks so much! There's a fertility mode patch earlier in the discussion.
blackoperations Posted December 28, 2022 Posted December 28, 2022 Excellent mod. Pay attention to the morality level. If it is too high, everyone will jump the PC. If you have free camera in SL already set up, make sure you deselect the free camera (tfc) in this mod. Works great with Defeat (deselect bleedout in this mod) Love the mini-game. Would love to see the interactions as a mouse click menu like Yamete (almost all of my keys are tied up with other stuff) Nightcrawler works great. If the PC loses and the door is open, it can pull the entire inn. Only problem: if triggered in the player home the NPC that shows up will stay indefinitely. Fix: Set home as a safe space.
gullu Posted January 6, 2023 Posted January 6, 2023 (edited) On 7/17/2022 at 5:43 PM, KirieKagarino said: Just to add a little to this post as I had been messing around... If anyone wants to add more animation for their own battlefuck: 0. I had only been testing a little bit so I do not guarantee what I said is 100% correct (but I am confident it is 90%?), and thus would very appreciate if anyone can add to it. 1. This data.json file's structure is very easy to understand, you need the animation's name (which can be found in their respective mod folder, usually a json file as well. Remember you need the animation's name not id.) and you need the stage of that animation. 2. For human animation, there are three types, stand, lying and bound. They all have "beginning, slow, normal, fast, finish" stages, which corresponding to when enemies either "starts the battlefuck, smirking/inserting, attacking your pleasure part, move intensely, cum". A little exception is that "stand" also has a groping stage, which, well, plays when enemy gropes you. 3. So if you want to add your own animation, you add its name under the correct type of animation's group, and then add its stage numbers in correct stages. Note that usually an animation has 5 stages, but can sometimes have more or less, so you need to juggle a little bit, maybe you think an animation's 4th stage is bad for moving intensely, but it's 5th one is actually better, so you just skip the 4th stage and use 5 in "fast" stage. ======= Advaced: Using only parts of an animation ========== Here is how the selection of animation works: It starts at "beginning", and then whenever battlefuck changes stage it checks if the next/last stage has an animation with the same name, it would pick a random one if not, otherwise will use the same one, for consistence probably, plus changing animation had always been funky. So if you like an animation's first few stages, but not the last few stages, you can still use it. But if you like an animation's last few stages, you need to do some thinking work: is there a way for battlefuck to get into that stage. For example, if you have an animation A, and is only using it on the "fast, cum" stage, battlefuck might never have access it because every animation needs to first go through "begin, slow" (or beginning and insert). If all your animations in the "begin" stage has a corresponding stage in "slow", it will only go to those, and since A does not have one with the same name in the first 2 stages, it will never be selected. A way to avoid that is to have a few "rogue" animations at every stage, so that when battlefuck randomly selected one at a stage before and that one doesn't have another same named one at this stage, it might have a chance to random into it. If you don't want strange and awkward position changes or minimal immersion breaking black screens, I would recommand treat everything from "slow" to "finish" as a whole. Since you can get out of insert stage, which put you at "begin", then the next time the aggressor inserts, animation can be randomed again. An example would be: "begin": A,B,C,D,A,B,C,D everything else: A,B,C,D,E,F,G,H So now when you first get pushed down, animation has a 50/50 to be in "ABCD", which will follow through at later stages, or it can be the other 4, which has potential to chain into EFGH. Then again, changing positions a lot gives a sense of struggling which I really enjoy, so if someone comes up with a nice combination of animations I am sure people would be happy to check it out. If anyone is interested, I gave this a try and added a few more animations from baka, anub and psyche that seemed kinda fitting. I'm not sure if I did it all correctly, but it works and gives an animations OK prompt. It's not super perfect, because animations/positions are kinda random, but it gives a bit more variety, I guess. It was actually quite confusing since you need to add the stages you want at a different place in the file than the animation names, so a lot of scrolling around. Also need to first look at the animations in game and select/remember the stages you want to use for each begin/slow/normal/fast ect. in BF. If you want to give it a try, just need to replace the content of your data.json with code in spoiler and make sure you have the same animations installed. Or take it as an example and add/remove animations as you like. Spoiler { "intList": { "anim_stand_begin_stage": [ 1, 1, 2 ], "anim_stand_slow_stage": [ 2, 5, 5 ], "anim_stand_normal_stage": [ 3, 5, 5 ], "anim_stand_fast_stage": [ 4, 6, 6 ], "anim_stand_finish_stage": [ 5, 7, 6 ], "anim_stand_grope_stage": [ 2, 2, 4, 2, 3 ], "anim_lying_begin_stage": [ 1, 1, 1, 1, 1, 2, 1, 2, 1 ], "anim_lying_slow_stage": [ 2, 2, 2, 2, 3, 3, 3, 2, 3 ], "anim_lying_normal_stage": [ 3, 3, 3, 3, 4, 3, 5 ], "anim_lying_fast_stage": [ 4, 4, 4, 4, 4, 4, 4, 6 ], "anim_lying_finish_stage": [ 5, 5, 5, 5, 5, 5, 5, 5 ], "anim_bound_begin_stage": [ 1, 1, 1, 1, 3 ], "anim_bound_slow_stage": [ 2, 2, 2, 4 ], "anim_bound_normal_stage": [ 3, 3, 3, 4 ], "anim_bound_fast_stage": [ 4, 4, 4 ], "anim_bound_finish_stage": [ 5, 5, 5, 5 ], "anim_draugr_begin_stage": [ 1 ], "anim_draugr_slow_stage": [ 2, 1, 2 ], "anim_draugr_normal_stage": [ 3, 2, 3 ], "anim_draugr_fast_stage": [ 4, 3, 4 ], "anim_draugr_finish_stage": [ 5, 4, 5 ] }, "stringList": { "anim_stand_begin_name": [ "BaboBackHugPressure01", "BaboChokeRape02", "PsycheFingerFucking02**" ], "anim_stand_slow_name": [ "BaboBackHugPressure01", "Anubs Standing Defeat", "BaboDrunkRape" ], "anim_stand_normal_name": [ "BaboBackHugPressure01", "Anubs Standing Defeat", "BaboDrunkRape" ], "anim_stand_fast_name": [ "BaboBackHugPressure01", "Anubs Standing Defeat", "BaboDrunkRape" ], "anim_stand_finish_name": [ "BaboBackHugPressure01", "Anubs Standing Defeat", "BaboDrunkRape" ], "anim_stand_grope_name": [ "BaboPervertGroping01", "BaboChokeRape02", "BaboDrunkRape", "Anubs Rape", "Anubs Rape" ], "anim_lying_begin_name": [ "Leito Aggressive Missionary", "Leito Aggressive Doggy", "Leito Aggressive Anal Missionary", "BaboMatingPress01", "BaboChokeRape03", "BaboFallen01", "BaboConquering04", "BaboConquering04", "BaboChockingRape01" ], "anim_lying_slow_name": [ "Leito Aggressive Missionary", "Leito Aggressive Doggy", "Leito Aggressive Anal Missionary", "BaboMatingPress01", "BaboChokeRape03", "BaboFallen01", "BaboConquering04", "BaboChockingRape01", "BaboChockingRape01" ], "anim_lying_normal_name": [ "Leito Aggressive Missionary", "Leito Aggressive Doggy", "Leito Aggressive Anal Missionary", "BaboMatingPress01", "BaboChokeRape03", "BaboChockingRape01", "BaboChockingRape01" ], "anim_lying_fast_name": [ "Leito Aggressive Missionary", "Leito Aggressive Doggy", "Leito Aggressive Anal Missionary", "BaboMatingPress01", "PsycheBanditDefeated", "BaboFallen01", "BaboConquering04", "BaboChockingRape01" ], "anim_lying_finish_name": [ "Leito Aggressive Missionary", "Leito Aggressive Doggy", "Leito Aggressive Anal Missionary", "BaboMatingPress01", "BaboChokeRape03", "PsycheBanditDefeated", "BaboFallen01", "BaboConquering04" ], "anim_bound_begin_name": [ "Leito Bound Missionary", "Leito Bound Doggy", "Leito Bound Anal Missionary", "PsycheRestrictRape06", "PsycheRestrictRape06" ], "anim_bound_slow_name": [ "Leito Bound Missionary", "Leito Bound Doggy", "Leito Bound Anal Missionary", "PsycheRestrictRape06" ], "anim_bound_normal_name": [ "Leito Bound Missionary", "Leito Bound Doggy", "Leito Bound Anal Missionary", "PsycheRestrictRape06" ], "anim_bound_fast_name": [ "Leito Bound Missionary", "Leito Bound Doggy", "Leito Bound Anal Missionary" ], "anim_bound_finish_name": [ "Leito Bound Missionary", "Leito Bound Doggy", "Leito Bound Anal Missionary", "PsycheRestrictRape06" ], "anim_draugr_begin_name": [ "BaboDraugrRapeMissionary" ], "anim_draugr_slow_name": [ "BaboDraugrRapeMissionary", "(Draugr) Doggystyle", "MNC (Draugr) Missionary" ], "anim_draugr_normal_name": [ "BaboDraugrRapeMissionary", "(Draugr) Doggystyle", "MNC (Draugr) Missionary" ], "anim_draugr_fast_name": [ "BaboDraugrRapeMissionary", "(Draugr) Doggystyle", "MNC (Draugr) Missionary" ], "anim_draugr_finish_name": [ "BaboDraugrRapeMissionary", "(Draugr) Doggystyle", "MNC (Draugr) Missionary" ] } } Btw, if you get a animation error, you can enable logging in BF MCM and check the papyrus log to see which animations cause trouble. It actually tells you quite clearly where the errors are. For example I had some typos in some animation names at my first try and some animations are actually spelled kinda wrong (in slal loader i guess). I used the animations names as they are actually displayed in game and it worked. EDIT: Reading KirieKagarinos post again, I think i didn't really follow the "advanced" part correctly. So it's possible some animations might not be selected by BF. I guess it could still use a bit more tweaking... Edited January 6, 2023 by gullu 3
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