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Posted
On 2/21/2023 at 2:10 AM, blackoperations said:

There's a great search animations patch for sexlab that will help with the speed issues.  Also, you can speed it up by hitting the ~ at start or between partners to speed up the scripts.

I think I found it, but it's not a patch, it's a pack of scripts to modernize this part of sexlab, and we use the papyrusutil.dll included in sexlab 1.63 has actually more features than the last official version of papyrusutil for se ! So you must keep sexlab lower than papyrusutil in your load order when using this. I didn't test this extensively yet.

 

 

Posted

The other drawback of this mod is the estrus effect, you get this effect for no clear reason, it doesn't tell neither for how long, and it just decrease all your stats by n points.

Workaround is easy though : 1st remove the spell with the console (help estrus to find the id, then player.removespell id), then once you have checked that the stats have returned to their normal values save, exit skyrim load battlefuck.esp in sseedit and simply remove the estrus spell, you can reload your save after that. and never see again this estrus effect... !

Posted

adding my name to the list of this mod not working, stuck in the struggle animation with no way to break it (fix buggy animation just ragdolls you and you never get off the ground) 

Posted
On 2/26/2023 at 2:40 PM, Fakenet said:

I get the same thing. After I "fail" the QTE it says that the PC has been restrained and then they just keep staying in the same pose.

Since I can't load or anything the only way to solve the situation is to exit and then load a savegame.

are you using sexlab P+ by any chance? im getting the exact same issue as you and the previous person to a T

Posted (edited)
4 hours ago, lightspeed77 said:

are you using sexlab P+ by any chance? im getting the exact same issue as you and the previous person to a T

Yes, I do. I also didn't manage to test this mod here before I added it.

I am going to test it on my end without P+.

Edited by Fakenet
Posted
8 hours ago, Fakenet said:

Yes, I do. I also didn't manage to test this mod here before I added it.

I am going to test it on my end without P+.

I’ll do the same. My only guess can be either that (it’s been having some funky issues with mods due to its enchanted performance and rework of SL internals) or a few of the hard requirements having been updated to newer version than the listed recommended ones. 

Posted
6 hours ago, lightspeed77 said:

I’ll do the same. My only guess can be either that (it’s been having some funky issues with mods due to its enchanted performance and rework of SL internals) or a few of the hard requirements having been updated to newer version than the listed recommended ones. 

Without SLP+ it works.

I had seen something about entchant in the Papyruslog when it didn't work, I think.

Posted
6 hours ago, Fakenet said:

Without SLP+ it works.

I had seen something about entchant in the Papyruslog when it didn't work, I think.

did the same, ill let P+ author know of the incompatibility. The speed and efficiency it provides is currently proving alot of issues with other mods, including the authors own YK 

Posted (edited)
6 hours ago, lightspeed77 said:

did the same, ill let P+ author know of the incompatibility. The speed and efficiency it provides is currently proving alot of issues with other mods, including the authors own YK 

While I do love and appreciate the improvements I hate how it breaks everything and since you have to start a new game for it to work I can't really play Skyrim.

 

Yes-yes, I am not entitled to their work and whatnot. That's why I don't put pressure on them but I still don't have to like it.

Edited by Fakenet
Posted
9 hours ago, Fakenet said:

While I do love and appreciate the improvements I hate how it breaks everything and since you have to start a new game for it to work I can't really play Skyrim.

 

Yes-yes, I am not entitled to their work and whatnot. That's why I don't put pressure on them but I still don't have to like it.

no i feel the same way. the benefits it brings is groundbreaking, sadly its breaking ground on a framework that hundreds of mods built from for the past 7 or so years and its hard for authors to adapt (hard in the sense they have to come update their mods when they might have felt they had finished) so dont feel like youre coming across as entitled, its not uncommon to wish for a cohesive framework with mods that work perfectly, lol. Maybe one day the teams working on P+ and the origional SL framework can come together and push for a revamp of all mods. 

Posted

HI! Tomorrow is whole year without any updates to this mod.So i am wondering is that it?No more ideas? I hope not,becouse its a great mod with alot of potential ❤️

Posted (edited)

I can't get this to work properly. The aura triggers, The chokehold animation triggers, I get the QTEs, but after I fail the QTE I get released and can walk around while my opponent is stuck in the chokehold anim til we both drop to the ground like 20 seconds later. Any idea what could be causing this? I do not have SLP+ installed and the animation pack is the latest version 6.00. I loaded all animations in SLAC.

Edit: The issue seems to indeed be the animation package:

 

[03/19/2023 - 02:16:18AM] Info: SEXLAB - FATAL - Thread[0]  - Unable to find valid default animations
stack:
    <unknown self>.Debug.TraceStack() - "<native>" Line ?
    [SexLabThread00 (07061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 2596
    [SexLabThread00 (07061EEF)].sslthreadcontroller.FilterAnimations() - "sslThreadModel.psc" Line 1560
    [SexLabThread00 (07061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?
    [_BF_BattleFuckQuest (7400FB0B)]._bf_battlefuck.StartSex() - "_BF_BattleFuck.psc" Line 1521
    [_BF_BattleFuckQuest (7400FB0B)]._bf_battlefuck.StartSexlabAnimation() - "_BF_BattleFuck.psc" Line 1629
    [_BF_BattleFuckQuest (7400FB0B)]._bf_battlefuck.StartBattleFuck() - "_BF_BattleFuck.psc" Line 1153
    [None]._BF_CombatPlayer.ProcessHitRaperAura() - "_BF_CombatPlayer.psc" Line 157
    [None]._BF_CombatPlayer.OnHit() - "_BF_CombatPlayer.psc" Line 57

 

Maybe an older package than 6.0 needs to be used? will investigate more tomorrow.

Edit 2: I installed an older version and the same issue occurs, so sadly that wasn't it. Not sure what to try now.

Edit 3: I found the issue, I installed SLAS since it was recommended in this thread and I ended up being a classic case of RTFM. I didn't back up my SL config so it destroyed my entire animation registry, which I had to reset via the SL MCM. Now everything works.

Edit 4: Well RIP, right the next day the mod stopped working again. It's playing a few of the choke stages, sometimes with undressing, and then it just aborts unceremoniously. When I stop resisting it applies the cum stage and also just aborts. No idea what's causing this, been slowly disabling mods hoping to find the culprit, but no cigar so far.

Stacktrace:
 

Spoiler
[03/19/2023 - 02:37:32PM] [_BF] AddNotification msg=Shor's Stone Guard is trying to push Noah down!
[03/19/2023 - 02:37:35PM] ERROR: Cannot call SetStageSoundFX() on a None object, aborting function call
stack:
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1777
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] ERROR: Cannot call Name() on a None object, aborting function call
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 693
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp136"
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 693
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] ERROR: Cannot call GetRawTags() on a None object, aborting function call
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 701
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] ERROR: Cannot call StageCount() on a None object, aborting function call
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 708
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp128"
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 708
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] ERROR: Cannot call GetSoundFX() on a None object, aborting function call
stack:
    [SexLabThread00 (07061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 709
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ChangeAnimation() - "_BF_BattleFuck.psc" Line 1780
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.UpdateAnimation() - "_BF_BattleFuck.psc" Line 1880
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessAction() - "_BF_BattleFuck.psc" Line 2837
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.ProcessTurn() - "_BF_BattleFuck.psc" Line 1975
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.MainloopBattleFuck() - "_BF_BattleFuck.psc" Line 351
    [_BF_BattleFuckQuest (7100FB0B)]._bf_battlefuck.OnUpdate() - "_BF_BattleFuck.psc" Line 318
[03/19/2023 - 02:37:36PM] SEXLAB - Thread[0] Event Hook - StageEnd
[03/19/2023 - 02:37:36PM] ERROR: Cannot call StageCount() on a None object, aborting function call
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 729
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp120"
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 729
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call PositionFlags() on a None object, aborting function call
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 734
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call PositionOffsets() on a None object, aborting function call
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 735
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call Registry() on a None object, aborting function call
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 736
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp118"
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 736
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call StageCount() on a None object, aborting function call
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 729
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp120"
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 729
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call PositionFlags() on a None object, aborting function call
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 734
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call PositionOffsets() on a None object, aborting function call
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 735
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot call Registry() on a None object, aborting function call
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 736
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] warning: Assigning None to a non-object variable named "::temp118"
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.GetPositionInfo() - "sslActorAlias.psc" Line 736
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 100
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.ResolveStrapon() - "sslActorAlias.psc" Line 1599
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.UseStrapon() - "sslActorAlias.psc" Line 100
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.ResolveStrapon() - "sslActorAlias.psc" Line 1601
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.openmouth() - "sslActorAlias.psc" Line 90
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 1829
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.Schlong() - "sslActorAlias.psc" Line 105
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias003 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.openmouth() - "sslActorAlias.psc" Line 90
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 1829
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[03/19/2023 - 02:37:36PM] [_BF] OnAnimationEnding_BattleFuck: IsReleased=False, IsGiveUp=False, IsEscaped=False, IsInterrupted=False
[03/19/2023 - 02:37:36PM] ERROR: Cannot access an element of a None array
stack:
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.Schlong() - "sslActorAlias.psc" Line 105
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?
    [alias ActorAlias004 on quest SexLabThread00 (07061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?
[03/19/2023 - 02:37:36PM] [_BF] ERROR! SexLab Animation has been forced to end

 

 

Edited by tobi_whatever
Posted

Currently this mod is broken on AE due to the person who patched the Leito mod for SE somehow making it incompatible with sexlab (I believe). I had a hunch and tried someone else's provided JSON that added more animations and it reduced the amount of "breaking out" that occurs when the mod tries to pull up ab animation from the json that isn't there. (Character has broken out of restraints!)

 

Currently working on replacing the Leito animations and seeing if it fixes anything. If anyone happens to have a json with those already patched out, would you mind sharing it? Alternatively, if anyone knows how to fix Leito's noncompatibility with sexlab on AE, that would work too. I believe this is the cause of the break out errors we are seeing. 

Posted
On 3/19/2023 at 8:01 PM, roberto911 said:

Currently this mod is broken on AE due to the person who patched the Leito mod for SE somehow making it incompatible with sexlab (I believe). I had a hunch and tried someone else's provided JSON that added more animations and it reduced the amount of "breaking out" that occurs when the mod tries to pull up ab animation from the json that isn't there. (Character has broken out of restraints!)

 

Currently working on replacing the Leito animations and seeing if it fixes anything. If anyone happens to have a json with those already patched out, would you mind sharing it? Alternatively, if anyone knows how to fix Leito's noncompatibility with sexlab on AE, that would work too. I believe this is the cause of the break out errors we are seeing. 

Reinstalling the Leito anim SLAL package (I'm on SSE) for some reason actually fixed my last issue described above. No idea where I went wrong in my installation process. The breaking out seemed to be caused by faulty or missing Leito anims, probably just the same thing you described.

Posted
On 3/20/2023 at 4:57 PM, tobi_whatever said:

Reinstalling the Leito anim SLAL package (I'm on SSE) for some reason actually fixed my last issue described above. No idea where I went wrong in my installation process. The breaking out seemed to be caused by faulty or missing Leito anims, probably just the same thing you described.

I've found that if you have sexlab's debug mode on the system will have a blank in for where it would normally say what animations it's starting. Did you have a chance to see if it was doing the same thing?

Posted

I can't seem to get BF triggers to work on Creatures, or rather it only works on Humans? The animations work, I tested with matchmaker, and at this point I reinstalled BF and put it at the bottom of my load order even.

Posted

Would somebody know of a patch for Battle Fuck and Skooma Whore? The aphrodisiac the comes with Battle Fuck unfortunately doesn't apply the addiction build up and effects that come with Skooma Whore. If not, if somebody could point me in the right direction on how to go about creating their own custom patch I would assume it would have to do with the SSEEdit program however my experience with that software is very limited, though I'm willing to give it a shot on how to go about it. 

Posted

Whenever I try to load animations, it always show error, and I already used fnis and loaded the animations with slal. Is there a way to make the mod work in anniversary edition?

Posted
On 3/28/2023 at 1:17 AM, azve1 said:

I can't seem to get BF triggers to work on Creatures, or rather it only works on Humans? The animations work, I tested with matchmaker, and at this point I reinstalled BF and put it at the bottom of my load order even.

It works on creature only on beedout efect,or when give up resisting.Cant battle like with humans.

Posted (edited)
On 3/30/2023 at 12:24 PM, iguita123 said:

It works on creature only on beedout efect,or when give up resisting.Cant battle like with humans.

When I bleedout, I just stay there bleeding out with nothing ever happening.

Not sure what I did, but it works now as you said. Thx

Edited by azve1
Posted
On 3/28/2023 at 6:26 AM, RegularReader said:

Whenever I try to load animations, it always show error, and I already used fnis and loaded the animations with slal. Is there a way to make the mod work in anniversary edition?

As far as I am aware, your issue is Leito's animations. They are specified to not be compatible with AE and I'm not sure why, they aren't able to be loaded. 
Theoretically, the list that affects what switches to what can be changed to remove the leito dependencies but I'm still having the actors fallout and I'm not sure. Game goes to load a nameless anim and ends the scene. 

Posted (edited)

Okay I believed I fixed it. You have to install Leito's mod manually like it's 2014 again. Once you do, enable the animations and reset the json. Once I did that it gave me the okay. I did have a hard crash once or twice, but I noticed it was because my computer was clocking out of ram when it did. 

 

To repeat, If you cannot get this mod to work on AE, install Leito manually, as in drag the files over and make sure they are in the right place. enable in SLAL clear the json, and you should be good to go. 

Edited by roberto911
key step to get shit to work omitted.

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