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AAF Nuka Ride: A Porn Studio Mod


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Posted
59 minutes ago, Hoobu said:

Gee I have so many saves with so many different scenario's maybe @JB. could give you a console command that may change your name I'm not sure if it bakes in to the dialogue,glad it gets you further down the path👍

this is what I found in the set stages

1 Give Snowbunny Name SetStage _NR_Sweet 1
2 Give Candy Codename SetStage _NR_Sweet 2
3 Give Bubbles Codename SetStage _NR_Sweet 3
4 Give Dogmeat Codename SetStage _NR_Sweet 4
5 Give Starlight Name SetStage _NR_Sweet 5
6 Give Jewel Name SetStage _NR_Sweet 6

I can't find a lot of info on how to use setstage. I think there's an option in the MCM settings to change her name.

 

 

What mods do you use for your players body? My players body looks okay but it looks like you have a mod installed that changes her skin. Can you let me know a few you use so I can add them?

 

Thanks

Posted
21 minutes ago, JohnnyGunn said:

I can't find a lot of info on how to use setstage. I think there's an option in the MCM settings to change her name.

 

 

What mods do you use for your players body? My players body looks okay but it looks like you have a mod installed that changes her skin. Can you let me know a few you use so I can add them?

 

Thanks

You can change her name in the compact mirror (thanks dave42),I use the Fusion girl with it's stock body texture and that's it the face preset is child face presets without the Oni cute asian face parts enabled because this mod has it inbuilt but no I don't use anything fancy for body textures

Posted

What should I download from the Mega site to play this mod?

I use fusion girl body. 

Nuka ride 6.9 Bodyslide for fusion girl 1.2 by axary.7z

or

Nuka ride 6.9.3g.7z

Posted
2 minutes ago, wayandean said:

What should I download from the Mega site to play this mod?

I use fusion girl body. 

Nuka ride 6.9 Bodyslide for fusion girl 1.2 by axary.7z

or

Nuka ride 6.9.3g.7z

Both, plus the Optionals Files>>Nuka Ride 6.9 - Voices 3.0.7z

And anything else you might need. 

Posted
1 hour ago, izzyknows said:

Both, plus the Optionals Files>>Nuka Ride 6.9 - Voices 3.0.7z

And anything else you might need. 

Thank you. Also once downloaded, do I put all the files together in one folder before converting to 7z for MO2?

Posted
20 minutes ago, wayandean said:

Thank you. Also once downloaded, do I put all the files together in one folder before converting to 7z for MO2?

No you gonna mess it up. There is no converting anything. Since you using MO2 its not hard. Each file is a .7z file. All you do is install one after the other. Start with nukaride then install the voices and then the fusion girl bodyslides. Each time you install one you will get a little popup in MO2. Click on "merge" It will install everything together. Remember you need to be using the Fusion girl body if you gonna use the fusion girl bodyslides.

Posted

My usual dumb question :): Can NR (Nora or Norita) be done with Companion Ivy running in parallel also? I guess that I just wish to "unleash" Ivy also.

 

Posted

Hello, I'm running into an issue starting the quest. When I approach Charon, he says I have a slave collar, tattoos and marks and I need to come back later. I removed all tattoos and I am not wearing a collar so I don't know what to do to start.

Posted
1 hour ago, blueninja008 said:

Hello, I'm running into an issue starting the quest. When I approach Charon, he says I have a slave collar, tattoos and marks and I need to come back later. I removed all tattoos and I am not wearing a collar so I don't know what to do to start.

Do you have JB's other mod commonwealth slavers installed ? He will not take you anywhere if you have a slave collar on from that mod. I am not sure if other mods that add slave collars or tattoos will do it too but that is your issue.

Posted
6 minutes ago, osculim said:

Do you have JB's other mod commonwealth slavers installed ? He will not take you anywhere if you have a slave collar on from that mod. I am not sure if other mods that add slave collars or tattoos will do it too but that is your issue.

I think I figured out the issue. I changed the commonwealth slavers option in MCM and it worked. Now the issue I am having is with structures appearing and disappearing. I'm about to download the patch but if you know of any other ways to fix this issue I'd appreciate the help.

Posted
3 hours ago, Will55 said:

My usual dumb question :): Can NR (Nora or Norita) be done with Companion Ivy running in parallel also? I guess that I just wish to "unleash" Ivy also.

 

Not really, as a companion "can" mess things up and there's nothing for a companion to do which makes them a very awkward third wheel.

Posted

Does anyone have a way to prevent the structures disappearing while using Vortex? I don't know how to set Nuka Ride as the last in load order on Vortex and I don't believe I have any conflicting structure mods for Nuka World. 

Posted (edited)
39 minutes ago, blueninja008 said:

I think I figured out the issue. I changed the commonwealth slavers option in MCM and it worked. Now the issue I am having is with structures appearing and disappearing. I'm about to download the patch but if you know of any other ways to fix this issue I'd appreciate the help.

You've got a mod effecting Nuka World that shouldn't be.

Remember, Nuka Ride makes massive changes to Nuka World across the board. So remove any mod that changes anything, world, interior cells and even NPC's.

Oh, and make sure NR, followed by any of the patches, loads last.

Edited by izzyknows
Posted
48 minutes ago, blueninja008 said:

Does anyone have a way to prevent the structures disappearing while using Vortex? I don't know how to set Nuka Ride as the last in load order on Vortex and I don't believe I have any conflicting structure mods for Nuka World. 

Try to run FO4edit (checking all you active mods) and check for conflicts. You'll be able to see what's interfering with what. 

Posted
1 hour ago, blueninja008 said:

I think I figured out the issue. I changed the commonwealth slavers option in MCM and it worked. Now the issue I am having is with structures appearing and disappearing. I'm about to download the patch but if you know of any other ways to fix this issue I'd appreciate the help.

As Izzy said any mod that change areas can cause that. The main culprit usually is prp. I know horizon can also cause it if you use its building changes. 

Posted
1 hour ago, izzyknows said:

You've got a mod effecting Nuka World that shouldn't be.

Remember, Nuka Ride makes massive changes to Nuka World across the board. So remove any mod that changes anything, world, interior cells and even NPC's.

Oh, and make sure NR, followed by any of the patches, loads last.

Thabk you for the companion advice.

BTW Would the above include the mods that allow the Fizztop Grille and the Red Rocket to have their workshops available early?

Posted
17 minutes ago, Will55 said:

Thabk you for the companion advice.

BTW Would the above include the mods that allow the Fizztop Grille and the Red Rocket to have their workshops available early?

Don't mess around with fizztop. Way too many scenes there that can mess up. The Red rocket you get access to at the end. You should be fine early editing it on the norita path tho. I would not mess around with it on the Nora path as there is a scene there too close where all the girls sit on a car at the red rocket. 

Posted

Please help, I can't figure out whats causing surgery morphs to apply correctly to the npc but not the player character. Im using Fusion Girl on vortex, have built all the outfits and body with zeroed sliders preset, checked numerous times that build morphs is checked but its still not working resulting in floating nipple piercings with physics. The AAF sex attributes belly morph also doesnt work. 

Thanks in advance and i apologise if this is a stupid question or the solution should be obvious.

Posted
5 hours ago, 4nln415 said:

Try to run FO4edit (checking all you active mods) and check for conflicts. You'll be able to see what's interfering with what. 

 

4 hours ago, osculim said:

As Izzy said any mod that change areas can cause that. The main culprit usually is prp. I know horizon can also cause it if you use its building changes. 

 

5 hours ago, izzyknows said:

You've got a mod effecting Nuka World that shouldn't be.

Remember, Nuka Ride makes massive changes to Nuka World across the board. So remove any mod that changes anything, world, interior cells and even NPC's.

Oh, and make sure NR, followed by any of the patches, loads last.

Thanks for all your help. Checked the mod list and I did in fact have a mod that also affected Nuka World. Once I disabled it, the structures appeared properly.

Posted (edited)
5 hours ago, TTG12 said:

Please help, I can't figure out whats causing surgery morphs to apply correctly to the npc but not the player character. Im using Fusion Girl on vortex, have built all the outfits and body with zeroed sliders preset, checked numerous times that build morphs is checked but its still not working resulting in floating nipple piercings with physics. The AAF sex attributes belly morph also doesnt work. 

Thanks in advance and i apologise if this is a stupid question or the solution should be obvious.

 

Perhaps post your modlist, loadorder, and a picture.  Do morphs/body shape work correctly if you are not equipping any outfits, or if you are equipping outfits (mainly the shoes/heels)?  But it sounds like something is not installed incorrectly.

 

Off the cuff it sounds like you probably have the wrong bodyslide files for Nuka Ride, or haven't built them.  You should mention the outfit/footwear used, usually the footwear is the body, and this sort of problem happens when the footwear hasn't been built with body morphs or at all.

Edited by dav42
Posted
10 hours ago, Will55 said:

Thabk you for the companion advice.

BTW Would the above include the mods that allow the Fizztop Grille and the Red Rocket to have their workshops available early?

Like osculim said don't mess with Fizztop. As far as Red Rocket goes, I have a parsed blueprint there so when it gets activated it's a prebuilt full blown and powered settlement. As for unlocking it early, don't.

JB has edited the scripts a lot, so just relax and let the story play out. You'll get it in the end. Plus, you'll have plenty of other things to do till then. LOL ;)

 

Oh and you can grab a settlement or 10 along the way if you want. (you'll figure out when and when not) Just steer clear of the vanilla quest line. 

Posted
9 hours ago, izzyknows said:

Like osculim said don't mess with Fizztop. As far as Red Rocket goes, I have a parsed blueprint there so when it gets activated it's a prebuilt full blown and powered settlement. As for unlocking it early, don't.

JB has edited the scripts a lot, so just relax and let the story play out. You'll get it in the end. Plus, you'll have plenty of other things to do till then. LOL ;)

 

Oh and you can grab a settlement or 10 along the way if you want. (you'll figure out when and when not) Just steer clear of the vanilla quest line. 

Hey Izzy do you mind sharing your blueprint ? I am way to lazy to rebuild that place. 🤣

Posted
On 11/1/2025 at 8:50 PM, izumonoryu2 said:

The crash is strange because I'm using the PRP - NR patch and traveling between Nuka World and Commonwealth is easy - but weirdly it's just this bit that breaks. Can I set the next quest stage after fast traveling to Nuka World to progress?

 

Edit: The setstage for the next stage is the teleport itself, huh. Need to see if the Music studio itself is borked.

Lol so the ILS's because of the Long Loading Screens mod. Disabled it and the screen loaded. At least, I think so. 

Posted
4 hours ago, osculim said:

Hey Izzy do you mind sharing your blueprint ? I am way to lazy to rebuild that place. 🤣

It's not much, or require much, but something to work with.... maybe. LOL

There's also a an esl flagged mod of mine for power "distribution" the settlers "love". It's a just a cheat, you can replace with the regular power pylon if you like. I'd use it for the first import so the power grid isn't mucked up, replace it, then export again. 

The AWKCR requirement is just for the ammo workbench... not a big deal.

Oh, it's a manual install. aka open the file first.  ;)

 

bp_cherry_nwrocket.7z

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