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48 minutes ago, DeathApproaches said:

hey babe...

 

I don't want to give [NR] notes, I love where your pervy brain goes on it's own, but next time you're diving in the scripts, could you add some weapon check to Abernathy / Bulldog capture part? if you don't want to go through the complexity of Bulldog taking her shit, then retrieving it, the bindings should take care of trying to switch weapons or re-readying it, it's likely only necessary for the current.

 

(pseudo-papyrus but probably close)

ourPornstarHasAGun = self.GetEquippedWeapon()
if ourPornstarHasAGun self.UnequipItem( ourPornstarHasAGun, false, true )

 

without any weapon or weapon behaviour mods, if you're walking the creek bed with or without a drawn weapon when you get in the cage, you're cuffed and can't draw, however if you tap R, it'll draw it to reload! but then still can't put it away nor fire it, being restrained. Makes everything before the first forced blowjob awkward. 🙂 This is 6.1 or 6.3 I forget, you may have already made some similar edit, if so disregard and thanks!

I'll include it in the next version but only because you told me babe. 

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2 hours ago, DeathApproaches said:

you get your ride back like normal,

Which puts you right in front of Nisha.... Buuut... many folks just blow past her following the quest marker. It's actually impressive how details, even big ones, are overlooked while blindly following _____________. (anything).

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14 hours ago, JB. said:

If so, you can install the new version (6.6) and you will also have the garden available (although I don't want to unlock the workshop yet because I have plans for that garden first). The new clothes are sold by Kali and if I forgot some clothes just use the ESP Explorer to try them. 

 

There are no new tattoos, I just use other tattoos that are already available in Captives Tattoos. 

So I can upgrade from 6.4.3 to 6 .6 on a completed game? What is the link to 6.6? Doesn't work for me anymore .

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4 hours ago, JB. said:

I'll include it in the next version but only because you told me babe. 

I am glad I am not the only one that found that post amusing. I was looking at it last night. I was like wtf that was so random. Coming out of nowhere calling someone "Babe"🤣

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18 hours ago, izzyknows said:

There's a trigger box that shuts down NR just outside the door when you get off the train in NW.

IF you do something that makes the game flag your PC as the OB, like completing a vanilla quest via console will also trigger the ending. I forget the exact quest atm.

 

Or there's a glitch in the matrix.

Hmm. Never went by train, always went there by that bot near the diner.

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37 minutes ago, 008zulu said:

Hmm. Never went by train, always went there by that bot near the diner.


Well, I advice you to install Start me up mod from nexus, and Start me up patch with NR, just reinstall NR and install the patch. Via Start me up mod start a new game and that's all. Yellow eyebot calld Duke should find you and start a dialogue where you can choose which path of NR you want to play.

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35 minutes ago, Waity6taity said:


Well, I advice you to install Start me up mod from nexus, and Start me up patch with NR, just reinstall NR and install the patch. Via Start me up mod start a new game and that's all. Yellow eyebot calld Duke should find you and start a dialogue where you can choose which path of NR you want to play.

Uninstalling NR, loading in, saving and quitting, then reinstalling wouldn't work?

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6 hours ago, osculim said:

I am glad I am not the only one that found that post amusing. I was looking at it last night. I was like wtf that was so random. Coming out of nowhere calling someone "Babe"🤣

You have obviously never been to the southern states (if American) that is all they do down there, call you Hun, Babe, Darlin, Sweetie, etc.   :lol:

Not Kidding either, they do.

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21 hours ago, JB. said:

boarded the train to go to Nuka World and you have started/about to start "The Gauntlet"

I am playing without NR this go through as Heather wanted to tour Nuka World, she even saved an empty bottle for admission, so I needed to take her there.

After arrival, What a Shit-Hole, it has been so long since I played without NR installed I had forgotten what it really looked like in a Vanilla state of play.  :scream:

You have done so much work fixing up the park it really is Amazing, with a little help from your friends,  Thanks for the hard work making NR what it is.

For those of you who like me had/have forgotten what Nuka Town was/is like go there and look around, it will make you more appreciative of JB's talented work.

Thanks to @JB. and all who have helped.

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2 hours ago, 008zulu said:

Uninstalling NR, loading in, saving and quitting, then reinstalling wouldn't work?

All that'll do is break your save. Never do that with scripted mods.

There are scripts baked into the save, uninstalling, loading, saving, breaks those scripts leaving a broken save. Reinstalling on that save doesn't "fix" those broken scripts, some will never get "fixed" and you end up with a really buggy save where stuff doesn't work like normal.

 

You don't really "need" Start Me Up, but you do need to make sure you have no mods that effect Nuka World OR any NPC in NW. Then have Nuka Ride, followed by any of it's patches dead last in your load order.

Nuka Ride should be treated like a complete Overhaul, like Frost or Horizon. Do that & you can pretty much have smooth sailing.

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18 hours ago, izzyknows said:

All that'll do is break your save. Never do that with scripted mods.

There are scripts baked into the save, uninstalling, loading, saving, breaks those scripts leaving a broken save. Reinstalling on that save doesn't "fix" those broken scripts, some will never get "fixed" and you end up with a really buggy save where stuff doesn't work like normal.

 

You don't really "need" Start Me Up, but you do need to make sure you have no mods that effect Nuka World OR any NPC in NW. Then have Nuka Ride, followed by any of it's patches dead last in your load order.

Nuka Ride should be treated like a complete Overhaul, like Frost or Horizon. Do that & you can pretty much have smooth sailing.

I guessed as much, just don't like the idea of having to restart. I discovered Colter died, but I cannot figure out how.

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5 hours ago, 008zulu said:

I guessed as much, just don't like the idea of having to restart. I discovered Colter died, but I cannot figure out how.

Then you have a mod that is effecting the NW NPC's. He's flagged as Unique, Protected, Doesn't bleed and Invulnerable, so Colter cannot be killed otherwise.

Normally... that is!

 

But, I have Sophie flagged as essential and I can get the game to kill her when delivering beer to Nisha.

All I have to do is take the scooter to her base and quickly enter the base, give Nisha a beer and then upstairs to Dixie and leave. When it's time to talk to Sophie, she'll be at or in Nisha's base dead.
If I wait for her after the scooter ride, she'll be fine.

 

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12 minutes ago, izzyknows said:

Then you have a mod that is effecting the NW NPC's. He's flagged as Unique, Protected, Doesn't bleed and Invulnerable, so Colter cannot be killed otherwise.

Normally... that is!

 

But, I have Sophie flagged as essential and I can get the game to kill her when delivering beer to Nisha.

All I have to do is take the scooter to her base and quickly enter the base, give Nisha a beer and then upstairs to Dixie and leave. When it's time to talk to Sophie, she'll be at or in Nisha's base dead.
If I wait for her after the scooter ride, she'll be fine.

 

Damn! I'm going to put a "Sophie.Resurrect()" just in case. 

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Hi guys, can't finish the Apollo quest. After I delivered the drugs in DC and drove back with Kaizer, he brings me to the entrance right next to the diciples head quarter. Apparantly Nish is supposed to wait there under a street light. But she isn't. And she is nowhere to be found, also not in the head quarter. And strangely the marker on my quest map tells me to go to the Nuka World train station. But if I go there, I trigger the official Nuka DC and end the Nuka Ride automatically (I went there anyway, but of course Nisha isn't there either...). Any help? :)

 

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15 minutes ago, JB. said:

Damn! I'm going to put a "Sophie.Resurrect()" just in case. 

I'd just like to know "why" the game kills her in that particular instance.

 

On an unrelated note, KFT has 8 different yokes that could be used in Commonwealth Slavers. And I bet Kziitd can separate the shoes from one of the frogtie restraints to make slave heels... if ya ask real nicely. ;)

 

Edited by izzyknows
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5 minutes ago, AyseYenilmaz said:

Hi guys, can't finish the Apollo quest. After I delivered the drugs in DC and drove back with Kaizer, he brings me to the entrance right next to the diciples head quarter. Apparantly Nish is supposed to wait there under a street light. But she isn't. And she is nowhere to be found, also not in the head quarter. And strangely the marker on my quest map tells me to go to the Nuka World train station. But if I go there, I trigger the official Nuka DC and end the Nuka Ride automatically (I went there anyway, but of course Nisha isn't there either...). Any help? :)

 

Try;

prid 6018047
enable

moveto player

or copy & paste in one line:

prid 6018047; enable; moveto player

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Posted (edited)
2 hours ago, izzyknows said:

I'd just like to know "why" the game kills her in that particular instance.

 

On an unrelated note, KFT has 8 different yokes that could be used in Commonwealth Slavers. And I bet Kziitd can separate the shoes from one of the frogtie restraints to make slave heels... if ya ask real nicely. ;)

 

The problem is that the yokes in KFT are meshes with several slots. I can't, for example, put heels + yokes. In KFT yokes must be use barefoot. 

 

In Devious Devices it is implemented differently. Yokes use skeleton animations, so basically you can wear whatever clothes you want while using a yoke. 

 

Hmm, it hadn't occurred to me to ask for heels, I worked with what the mod offered. I'm not sure if requesting that will mean a further delay, so I'd better save it for after they upload the mod. 😝

Edited by JB.
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When I start a new game Nuka Ride writes that I can not start the "Main Quest" and ends the mod.... I put the mod at the very end of the list of mods, but it did not solve the problem, and in the MCM function "Find conflicting mods" did not find anything.... What to do?

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3 hours ago, JB. said:

Hmm, it hadn't occurred to me to ask for heels, I worked with what the mod offered. I'm not sure if requesting that will mean a further delay, so I'd better save it for after they upload the mod. 😝

Probably wouldn't, but you can ask and put a "unless it would delay release" disclaimer.

Or as an old friend put it..

You'd be surprised how much pussy you can get if you just ask. 😜

 

Oh, you ask to use the yoke meshes and make a version of them with "custom slots" for CS, which would still require the original mod and not effect the vanilla ones.

Edited by izzyknows
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5 hours ago, holp31pro said:

When I start a new game Nuka Ride writes that I can not start the "Main Quest" and ends the mod.... I put the mod at the very end of the list of mods, but it did not solve the problem, and in the MCM function "Find conflicting mods" did not find anything.... What to do?

 

which version are you on?

and have you checked by Drumlin Diner for Charon (protectron in a hat)?

if Charon is not there the whole mod is shutdown, but if he is there that means you have a mod that is causing the alternate route to not be available.

 

another thing is where are you when you get that notice? (pre-war Sanctuary?? post war Sanctuary??)

 

 i installed NR (6.61h) and got the same message but Charon was at Drumlin Diner. location was Post-war Sanctuary. Duke (yellow eyebot) did find me.

tried again with game saved inside Vault 111, and did not get that message.  i just literally walked the savegame from Post-war Sanctuary

to Vault 111 went inside and saved there, then installed NR (6.61h) and did not get the message and do have the alternate path (am playing it now).

 

if you are getting this message in Pre-war Sanctuary something you can try is to not install/activate NR until you have left Vault 111, turn right around

and re-enter Vault 111 and save there, then install NR and see if that works.

 

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Sorry, it's me yet again... ;) I installed the newest version of the Nuka Ride and some of the suggested mods. Do I really need Easygirl body slide and Unique followers and this skin mod?). Now it looks like I am wearing some sort of gloves ... But my main issue right now is, that my pipboy disappeared after the party with the Overboss. I still do the animation, but all I see is my forearm, no screen. Which makes it kinda hard to play ...

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20 minutes ago, AyseYenilmaz said:

But my main issue right now is, that my pipboy disappeared

player.equipitem 21b3b

 

or toss the attached in your Fallout4 folder and type:

bat pip

 

As for the "suggested" mods, If you have Easy Girl then you need the bodyslide files to go with it so you can build them in Outfit Studio.

Personally, I wouldn't install any skin mod unless you actually want to use it. Otherwise, it messes with things you probably don't want messed with. Found that the hard way... fucking eeeewwwww! LOL!

I also just swapped out the looks on several of the NPC's. That way they look good and no "extra" stuff is required. But it's just personal preference!

 

pip.txt

Edited by izzyknows
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