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AAF Nuka Ride: A Porn Studio Mod


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Posted

I have a problem with some outfits. Only a few, but it's really annoying. The outfits are way too big in game, but in bodyslide they look fine. Also, anything I do in bodyslide to the outfits, doesn't really have any effect in game. I'm using CBBE.

Posted

Hey, can I ask if anyone else has commented about having issues with AAF scenes, especially involving furniture? Most of the time everything works as intended but I'm finding that quite a few times, the characters just seem to get stuck in the middle of settees & the scene doesn't play. I also found a similar issue with the gorilla scene in the zoo & the mirelurk king too. I have the latest Savage Cabbage pack so any ideas how to sort it? Cheers

Posted (edited)

I finally got my revenge on Music. How does it feel now that the tables have turned? Muahahaha! >;D

Screenshot 2024-03-28 121354.png

Edited by Neppy
Posted
4 hours ago, Neppy said:

I finally got my revenge on Music. How does it feel now that the tables have turned? Muahahaha! >;D

 

Aww man...Music is my favorite person in this mod lol.

Posted
24 minutes ago, Olmech said:

 

Aww man...Music is my favorite person in this mod lol.

Daddy's girl acts "cute" but her little adventures lands you in shit every damn time.

Posted

Im just starting this quest, at the audition where I'm supposed to meet the boss but there is no one standing at the marker. Do i need to manually spawn him in or something?

Posted
11 minutes ago, Riot445 said:

Im just starting this quest, at the audition where I'm supposed to meet the boss but there is no one standing at the marker. Do i need to manually spawn him in or something?

image.png.d60f9bc1f9f978ddced9d7bf95caaaef.png

Posted
18 hours ago, DevilFIN said:

I have a problem with some outfits. Only a few, but it's really annoying. The outfits are way too big in game, but in bodyslide they look fine. Also, anything I do in bodyslide to the outfits, doesn't really have any effect in game. I'm using CBBE.


Screenshots, or even screen recording video would be useful and much more explaining

Posted
22 hours ago, DevilFIN said:

I'm using CBBE.

Wow the clothes are really large, Most of us will say....Switch to FG a much better body mesh.

I realize that doesn't help your current issue, Sorry.

Check & recheck your bodyslide settings something is off.

 

Posted
10 minutes ago, Riot445 said:

New save.

Nvm when I tired to start the quest originally duke wasn't there so I disabled then re enabled it.

Posted
18 hours ago, Raven 54 said:

Wow the clothes are really large, Most of us will say....Switch to FG a much better body mesh.

I realize that doesn't help your current issue, Sorry.

Check & recheck your bodyslide settings something is off.

 

I have tried every logical and some illogical sliders in bodyslide with different presets. Nothing makes it smaller. Luckily it's only this and I think only one other outfit, so I'm not gonna switch to FG because of this... yet.

Posted (edited)
17 minutes ago, DevilFIN said:

I have tried every logical and some illogical sliders in bodyslide with different presets. Nothing makes it smaller. Luckily it's only this and I think only one other outfit, so I'm not gonna switch to FG because of this... yet.

 

Let me see it in a bit and I'll upload a fix if needed. 

 

Edit: Nah, it worked fine for me, I tried it with several presets. This is normal CBBE, I don't have compatibility with the other variants. 

 

Damn. Not sure how to help you. 

Edited by JB.
Posted (edited)

6.6 has an unintended hard link on KFT fetish toolset.

 

NukaRide:_NR_Kziitd Property Kziitd Auto Const

 

and subsequent call on it will not compile if that mod is not present. If this is intended - you need to add that mod to the requirements list. If it is not - you would need to use ScriptObject instead and do a CallFunction() on it.

 

It could be also that I didn't get the full picture, but either way - it's impossible to recompile the maintenance script if I just have the hard dependencies installed (those listed for 6.6)

Edited by Operand
Posted
5 minutes ago, Operand said:

6.6 has an unintended hard link on KFT fetish toolset.

 

NukaRide:_NR_Kziitd Property Kziitd Auto Const

 

and subsequent call on it will not compile if that mod is not present. If this is intended - you need to add that mod to the requirements list. If it is not - you would need to use ScriptObject instead and do a CallFunction() on it.

 

It could be also that I didn't get the full picture, but either way - it's impossible to recompile the maintenance script if I just have the hard dependencies installed (those listed for 6.6)

Now that KFT is publicly released, it will be a hard dependency. (unless JB changes his mind... prolly not.)

Soooo... grab it and get with the program! ;)

 

Posted
8 minutes ago, Operand said:

6.6 has an unintended hard link on KFT fetish toolset.

 

NukaRide:_NR_Kziitd Property Kziitd Auto Const

 

and subsequent call on it will not compile if that mod is not present. If this is intended - you need to add that mod to the requirements list. If it is not - you would need to use ScriptObject instead and do a CallFunction() on it.

 

It could be also that I didn't get the full picture, but either way - it's impossible to recompile the maintenance script if I just have the hard dependencies installed (those listed for 6.6)

Ouch, it was just a test that I forgot to clean up. 

 

It's 100% safe to delete these lines, the mod still doesn't use that framework in any quest : 


line 128 NukaRide:_NR_Kziitd Property Kziitd Auto Const
and linie 215 Kziitd.LoadFetishToolSet()

 

 

 

Posted (edited)
15 minutes ago, izzyknows said:

Now that KFT is publicly released, it will be a hard dependency. (unless JB changes his mind... prolly not.)

Soooo... grab it and get with the program!

 

Like I said - it would probably be prudent to go about it as a soft link, not a hard one. This way it'd be possible to avoid making a hard dependency. Of course, if the main mod won't properly work without whatever functionality is provided then it doesn't matter.

 

  

11 minutes ago, JB. said:

It's 100% safe to delete these lines, the mod still doesn't use that framework in any quest : 


line 128 NukaRide:_NR_Kziitd Property Kziitd Auto Const
and linie 215 Kziitd.LoadFetishToolSet()

 

after doing search in the codebase and realizing there are no places of it being used, that's exactly what my solution to this was.

Edited by Operand
Posted

I've enjoyed Nuka Ride for years and since I completed the "A Place Called Home" (_NukaRide_RedRocket) in my long-running game, I just (as a Patreon subscriber) updated from my Nuka Ride 6.4.7 game to the Nuka Ride 6.6 Livetest so I could experience the new quests.

 

I've really just got the required and recommended mods and things have worked fine for years (with a handful of oddball situations where I've needed to reload to allow cutscene timing to play out right or whatnot). However, with the upgrade to Nuka Ride 6.6 Livetest, suddenly there is no floor in the Golden Globes studio, so entering causes me to repeatedly fall through the world continually.

 

That seems to suggest some sort of pre-combine change or something.

 

I didn't use the Nuka Ride World Patch (or, rather, once I experienced this, I tried it out and got the same result).

 

Any ideas what might have changed there?

 

I did notice that Nuka World seemed to have been "cleaned up" between my Nuka Ride 6.3 and my Nuka Ride 6.4.7 update (hedges, lights, trash removed, etc).

Posted (edited)
15 minutes ago, Kruze said:

I've enjoyed Nuka Ride for years and since I completed the "A Place Called Home" (_NukaRide_RedRocket) in my long-running game, I just (as a Patreon subscriber) updated from my Nuka Ride 6.4.7 game to the Nuka Ride 6.6 Livetest so I could experience the new quests.

 

I've really just got the required and recommended mods and things have worked fine for years (with a handful of oddball situations where I've needed to reload to allow cutscene timing to play out right or whatnot). However, with the upgrade to Nuka Ride 6.6 Livetest, suddenly there is no floor in the Golden Globes studio, so entering causes me to repeatedly fall through the world continually.

 

That seems to suggest some sort of pre-combine change or something.

 

I didn't use the Nuka Ride World Patch (or, rather, once I experienced this, I tried it out and got the same result).

 

Any ideas what might have changed there?

 

I did notice that Nuka World seemed to have been "cleaned up" between my Nuka Ride 6.3 and my Nuka Ride 6.4.7 update (hedges, lights, trash removed, etc).

Thanks. Well, A Placed Called Home is not yet a year old hehe, but I'm already back to work on the mod. Now, because of the this situation, I've already been back and forth several times in the studio. 

 

Don't you have any patches? You see, I removed all the pre-combines and previs from the interiors in the new version (6.6). So I have a feeling that you are using an old patch that is needing the pre-combines and previs that no longer exist. 

 

I doubt that this is a problem with your save. At least I have tried with old saves and the interiors updated fine.

 

But, if that the case, this new version 6.6 needs a new save anyway, as it is an alternative adventure before starting the audition. 

 

 

 

Edited by JB.
Posted

Write "SQV _NukaRide_Audition"

 

Look for ShankAlias and show me. 

 

For me this is due to one of two things: 
Load order
You have too many heavy mods

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