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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

 

 

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6.3.0

 

  • You need the latest version of Savage Cabbage now. 
  • Implemented more staged animations for the new NR6 quests thanks to @Axary ! ?
  • There's a pretty cool reward if you win NR6 now. Go to the tattoo store and talk to Beagle. You'll be able to play a short quest called "A Place Called Home". Is one of the Nuka World's big rewards. 
Spoiler

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  • I could have run a simple script to unlock the prize, but I wanted to write something lighthearted before going back to work on Slavers.
  • At the end of this quest, a vanilla quest is started that periodically puts caps in the Overboss's trunk. This is the money sent by the gangs as retribution for the territories obtained. I have decided that the money in there belongs to the Overboss and you will not be able to get it (unless you want to steal it stealthily...).
  • I think it was going to be obvious at some point but currently Nuka Ride is no longer compatible with the Nuka World DLC. Either you play Nuka Ride or you play Nuka World, they can't fully co-exist anymore because of the edits I've made. An example is "Cappy on a haystack", which is no longer playable if you have Nuka Ride. Anyway, in my plans it is always to offer the player all the DLC rewards only through my quests.
  • Even so, the main quest seems to me to be playable although obviously at that point the whole Nuka Ride turns itself off.
  • I added a nice petal effect at the entrance of Nuka Town. The mesh belongs to keungkeung and is made for Skyrim. In his mod, he uses the petals as armor, but I prefer to make it as a triggerbox. It will be great for shooting future movies and commercials. 
Spoiler

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  • I added the same effect, but bubbles, on the big water fountain. 
  • Both effects can be disabled in the MCM. 
  • The outfits "Pink Outfit", "Party Outfit", "Corsican Outfit" and "Mason Outfit" have been modified so that they are consistent with the other outfits. That is, the clothes will be removed in the scenes and only the heels/heels with stocking will remain.
  • These outfits have changed names, but I think you need to buy them/obtain them via Esp-Explorer to see the new names reflected in your current save (Example: Pink Outfit to Pink Heels. Minijeans to Mason Outfit). Small stuff. 
  • Added new versions of the bodyslide for CBBE and FG to reflect these changes.
  • The mod could have a drastic change at some point and therefore I have to reorganize my scripts for better organization on my part. Many old scripts have been moved to the Nuka Ride folder.
  • When you request a tattoo/piercing/nails from Music, the camera will briefly point to the correct chair. If you have Beagle unlocked, after winning NR6, he will point that out too.
Spoiler

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  • If you don't like the result, you can delete the bodygen file and use the backup I included in the same directory (morph.ini-backup), that will reset all the bodies that I previously modified.
  • I've added more detail to the first few quests to match the rest of the mod. For example, in my first quests I didn't know about packages (characters leaning on something, sitting on something, etc). They were always standing around doing nothing.
Spoiler

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  • In "The Bike", the Diamond City Nukatron will always transport you to the entrance of NukaTown which is near Nisha's base. It is more suitable for quests like "Apollo" and "The Mule".
  • During "Apollo", Solomon will have a package to wait for you outside his shop even if you go at night, so as not to force the player to wait for dawn.
  • During "Apollo", Nisha will be waiting for you right at the entrance -for convenience-, to let you know that she has just left the dog at Corsican's.
  • The Overboss will no longer put a bimbo collar during "Lucy in the Sky", but a new silver choker. There's really no point in showing up to Blake with a slave collar around your neck. The choker will have the same properties as the shock collar. It is an aesthetic change.
  • The protagonist will no longer mention this bimbo collar to the Overboss, instead she will tell him that the silver choker is pretty, but the Overboss will reply that it will stop being pretty when she finds out that it can electrocute her.
  • You can buy the Silver Choker if you already won Lucy's quest and want to get it. It has the same healing properties as the Bimbo Collar (it heals you while you are crouched indoors, if you are the Overboss Bitch). You can also get this choker if you behave well in the new quest: "A Place Called Home".

 

 

Fixes

  • Fixed the orgy in the Police Station during "Night Fever".
  • When you ask the Overboss for permission to ride a scooter, you can talk to him again (immediately or at any time) to tell him that you've finished your ride. Before, you had to wait for the final warning to appear.
  • Gage's car has too many physics problems. Sometimes it disappears randomly  (actually it goes to the sky...) so I decided to replace it with a pre-war sedan. 
Spoiler

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  • Fixed an old problem with the pool table in the Atom Garage. Basically, I pre-combined that cell so that there are no longer two pool tables. 
  • New precombines and new previs. Redone navmeshes to reflect the changes made to the Nuka Town entry. I removed a bunch of unnecessary navmeshes edits to the point that the plugin dropped from 11 MB to 9.

 

 

 

Added the quest "A Place Called Home" to the stage guide.

 

 

New Recomendation in the main page: 

 

  • I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.

 

Spoiler

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Edited by JB.
Posted
54 minutes ago, Freizeit81 said:

She does surrender and drops to her knees, but afterward there's no dialog option with her and a few seconds later she keels over dead. But my problem is I have no pipboy functions now. Can't access inventory, the map, pipboy light won't work ...nothing. Unless I can get the thing working my playthrough is screwed.

Ok. I'm just going to have to backtrack a couple hours of gameplay to a previous save (that'll teach me not to hard save) and try to avoid this situation again when it comes up again.

Posted
On 7/12/2023 at 1:42 PM, osculim said:

Yeah thats the old ending. When he takes you out and gives you the 2 options. You can ask if there is a third option that is the path to the final ending. You should load a save and do it. It is really fun and satisfying so far. There is just one more quest to be finished as JB divided the final quest into 3 parts This version ends before the last part but still really cool to play. It will also give you answers about the Jared thing. 

That third option is available in CS Version 1.0.9.?

Posted
7 minutes ago, robert.marquis said:

That third option is available in CS Version 1.0.9.?

We should not hijack the nuka page with CS talk but no its not just look at JB's post one post above yours. The bottom link will take you to the page with the link for the latest. There is a bunch of extra quests to do plus the 2 ending quest just the last part is not there yet.

Posted
12 minutes ago, robert.marquis said:

That third option is available in CS Version 1.0.9.?

I went back and looked at the save I made just before talking to Gristle about being freed, and there was no dialogue to ask about a third option, but that was a while ago and I don't remember what version I was playing.  If I choose not to kill the girl and remain a slave, is that path worth playing?  I was thinking it would just lead to a bad end.

Posted
12 minutes ago, robert.marquis said:

I went back and looked at the save I made just before talking to Gristle about being freed, and there was no dialogue to ask about a third option, but that was a while ago and I don't remember what version I was playing.  If I choose not to kill the girl and remain a slave, is that path worth playing?  I was thinking it would just lead to a bad end.

You just gonna keep doing what you doing. I don't think the path would stay fun for too long. I would suggest get the latest version and use a save before talking to gristle. The dialogue when you talk to him outside the whorehouse have changed. Anyway lets move this discussion over to the CS forum. Ill answer questions for you there.

Posted

@JB. Regarding the voicefiles. You say you don't have permission to host them which is pretty sad. Do you have any Idea if they are going to be updated and released here on LL ?

Posted (edited)

Ok, so... First:

@JB. hope you're taking care of your health and not working to much, thanks for the update dude.

Second:

I finished golden girls, i mean the last version so how do i start the new quest? it is stopped... should i just go talk to Charlotte?

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Edited by Gamaramdi
Posted (edited)
16 minutes ago, Gamaramdi said:

Ok, so... First:

@JB. hope you're taking care of your health and not working to much, thanks for the update dude.

Second:

I finished golden girls, i mean the last version so how do i start the new quest? it is stopped... should i just go talk to Charlotte?

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Think you need to go talk to the mirelurk from what i understand from the description. I have a character at the end gonna go play it too quick

 

Edit: that is if you can find him. He is supposed to be in Music tattoo shop but he seemed to have dissapeared for me after installing the latest version

Edited by osculim
Posted (edited)

Brilliant. It turns out that you can't reset bodygen. Once it's done, everyone is permanently changed. I think I got confused while testing this.

 

I'm afraid I'm going to get the bodygen out of the fomod, I'll do it tomorrow.

 

@Gamaramdi and @osculim  

 

That's right, the quest starts by talking to the mirelurk in the tattoo shop. I tried it with an old save and the bug was there. He has a sandbox package so he is always walking inside the tattoo shop. Of course, he is available once you win the quest in Far Harbor.

 

Anyway he is not strictly necessary, you can go to the store and write


Startquest _NukaRide_RedRocket
SetStage _NukaRide_RedRocket 100

 

 

Edited by JB.
Posted

The mod actually aims to start a new game and then start Nuka Raid after you have left Vault 111.
But how about a function that allows raiders to sell you to the park after you are defeated by them, for example, through mods like AAF Violate. Then you would be running around with a shock collar or slave collar all the time, but that would also make it believable to play the mod if you have already played through the main game and the DLCs.

If you then add dialogues from the browser that command the player to behave like a stupid weak girl, for example, the dialogues would also make sense.

I have not followed the development of the mod for a long time, so no idea if something like that is already integrated. If not, please take this as a suggestion for future updates.

Posted (edited)
4 minutes ago, JB. said:

Brilliant. It turns out that you can't reset bodygen. Once it's done, everyone is permanently changed. I think I got confused while testing this.

 

I'm afraid I'm going to get the bodygen out of the fomod, I'll do it tomorrow.

 

@Gamaramdi and @osculim  

 

That's right, the quest starts by talking to the mirelurk in the tattoo shop. I tried it with an old save and the bug was there. He has a sandbox package so he is always walking inside the tattoo shop. Of course, he is available once you win the quest in Far Harbor.

 

Anyway he is not strictly necessary, you can go to the store and write


Startquest _NukaRide_RedRocket
Startquest _NukaRide_RedRocket 100

 

 

I finished it just now starting it with the console. That was a really cool little quest with a really cool reward. I have worsin power armor garage installed and I was looking for a spot close to home to pimp out that fancy powerarmor nisa gave me.  As for the bodygen I didn't install it. I had the bodygen previously for Bodytalk installed and some of the dudes look way to big so I skipped it. The silver collar is invisible for me tho. It might be that its just a bodylide issue. I will update you a little later as I am about restart NR completely.

Edited by osculim
Posted (edited)

@JB. Ok yeah no it seems it installs bodygen regardless of what you choose. My mason now looks like he looked when I had bodygen installed a while back. Even tho I did choose not to install the bodygen. Believe when I sat with this issue before took me ages to figure out why my npcs's was looking so fat and silly. Removing the bodygen should reset it and use the one you build in bodyslide. Since I did not install it. That tells me that bodygen is somewhere else in the mod aswell. Either that or the options in the FOMOD was swapped around. But just removing it should fix it immediately if it doesnt you should look for it somewhere else aswell.

 

Edited by osculim
Posted (edited)
5 hours ago, osculim said:

@JB. Ok yeah no it seems it installs bodygen regardless of what you choose. My mason now looks like he looked when I had bodygen installed a while back. Even tho I did choose not to install the bodygen. Believe when I sat with this issue before took me ages to figure out why my npcs's was looking so fat and silly. Removing the bodygen should reset it and use the one you build in bodyslide. Since I did not install it. That tells me that bodygen is somewhere else in the mod aswell. Either that or the options in the FOMOD was swapped around. But just removing it should fix it immediately if it doesnt you should look for it somewhere else aswell.

 

Okay, 6.3.1

 

  • I removed Bodygen from the fomod. 
  • In the rare case that Beagle is not in the tattoo store, just talk to Music. When she says her typical "It's good to be home again" dialogue, Beagle will be reactivated and placed in the tattoo store. 
  • I included the missing silver choker mesh. 
Edited by JB.
Posted
47 minutes ago, JB. said:

Okay, 6.3.1

 

  • I removed Bodygen from the fomod. 
  • In the rare case that Beagle is not in the tattoo store, just talk to Music. When she says her typical "It's good to be home again" dialogue, Beagle will be reactivated and placed in the tattoo store. 
  • I included the missing silver choker mesh. 

Great stuff thanx will test it out when I get to all that with my new character.

Posted

Every time a "scene" plays, the models get really messed up. Boobs have a fixed position, as well as the ass, the camera is in a really wierd position just above the character and I can't move it (only rotate it in place). Im using CBBE and 3BBE, any fix?

Posted
10 minutes ago, MorezGorel said:

Every time a "scene" plays, the models get really messed up. Boobs have a fixed position, as well as the ass, the camera is in a really wierd position just above the character and I can't move it (only rotate it in place). Im using CBBE and 3BBE, any fix?

 

 I recommend you go to the AAF Discord, they will get you sorted out a lot quicker than we can do it on forum posts.

 

 

 

*I have copied and pasted from an Ego post. ?

Posted (edited)
9 hours ago, osculim said:

Regarding the voicefiles. You say you don't have permission to host them which is pretty sad. Do you have any Idea if they are going to be updated and released here on LL ?

It's not about permissions for files, it's about permissions for voices used to create those files.

Actors whose voices were used to create AI voices have spoken out against the use of their AI voices in NSFW mods: https://www.ign.com/articles/voice-actors-speak-out-on-nsfw-skyrim-mods-nexus-mods

So JB himself made the decision to delete these files, and not promote their distribution via other links.

LL administration has not yet reacted to this situation, but there is a high chance that soon AI voiceover files of ALL mods will be removed from LL, and new ones will not be allowed to be published.

Edited by Axary
Posted (edited)
16 minutes ago, Axary said:

It's not about permissions for files, it's about permissions for voices used to create those files.

Actors whose voices were used to create AI voices have spoken out against the use of their AI voices in NSFW mods: https://www.ign.com/articles/voice-actors-speak-out-on-nsfw-skyrim-mods-nexus-mods

So JB himself made the decision to delete these files, and not promote their distribution via other links.

LL administration has not yet reacted to this situation, but there is a high chance that soon the voiceover files of ALL mods will be removed from LL, and new ones will not be allowed to be published.

Yeah I figured it was something like that. Maby we as a community should lend our voices. I am sure between the lot of us we might be able to get a bunch of volunteers. If voice actors are so against this then we do it ourselves. I can understand their point of view but I think they are shooting themselves in the foot. People will now just cut out their voices completely and make their own. If they want to loose out on getting some recognition so be it. 

Edited by osculim
Posted
39 minutes ago, Axary said:

It's not about permissions for files, it's about permissions for voices used to create those files.

Actors whose voices were used to create AI voices have spoken out against the use of their AI voices in NSFW mods: https://www.ign.com/articles/voice-actors-speak-out-on-nsfw-skyrim-mods-nexus-mods

So JB himself made the decision to delete these files, and not promote their distribution via other links.

LL administration has not yet reacted to this situation, but there is a high chance that soon AI voiceover files of ALL mods will be removed from LL, and new ones will not be allowed to be published.

Is it any different than lewd fan art of a actor or actress though? In the end its not actually their voice, its an AI simulation no different from someone just drawing a picture of another person. And as long as its not being created for profit then its not really stealing out of the actor/actresses pockets. Now if someone draws a celebrity or AI mimics their voice then tries to profit off it.. that is a whole other ball game entirely and definitely would not comply to common sense fair use.

 

If this issue is pressed on it won't hurt the people who might actually be stealing and using likeness for profit illegally... it will just put up another wall against content entirely if websites like Loverslabs decides to ban AI voice files entirely.. even if they are not mimicking celebrites and just a random AI voice. 

Posted
26 minutes ago, ViolaTAL said:

Is it any different than lewd fan art of a actor or actress though? In the end its not actually their voice, its an AI simulation no different from someone just drawing a picture of another person. And as long as its not being created for profit then its not really stealing out of the actor/actresses pockets. Now if someone draws a celebrity or AI mimics their voice then tries to profit off it.. that is a whole other ball game entirely and definitely would not comply to common sense fair use.

 

If this issue is pressed on it won't hurt the people who might actually be stealing and using likeness for profit illegally... it will just put up another wall against content entirely if websites like Loverslabs decides to ban AI voice files entirely.. even if they are not mimicking celebrites and just a random AI voice. 

Art is a bit harder you have the likeness of the person. With voices its simple to bypass this whole debacle. We talk to the LL owners we start a database of voices everyone can volunteer a few voices lines if they want. We make it clear uploaded voices will be used for adult mods. And then mod creators can go on this page and pick and choose from these lines and then use the AI to create new lines. If Voice actors wanna kill their own profession I have no pity for them.

Posted

I fixed AAF, but im still having trouble with the third person camera. While in scenes or wearing NR clothing, the camera is way too close. Anyone got an idea for a fix?

Posted

@ViolaTAL I'm more than confident that working with AI voices won't die.
There will just be some kind of regulation.
Conventionally speaking, there will be AI voices with different types of permissions: some will be free to use, and some will be marked non-NSFW only.
And the author of AI Voiceover will have to provide a list of used voices with links to their permissions, so that it is possible to check if he does not violate the permissions.

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