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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

Hello not sure if this is a bug with the gage quest or something my end but some help would be appreciated either way. When you go from nuka world to the gunners hq and start to talk to cage the gunners become hostile and attack, they do not attack gage and gage carries on with the quest as normal. Even applying god mode to get past the exterior guards to get into the building does not reset the npc's inside they all are hostile.  :)

Edited by dunk2491
wrong names
Posted

Hi, I have updated the mod to the latest (test) version (4.0.6 was using one from a week ago but got busy with something) and started the quest with gage and I'm having a problem where the gunners as soon as we arrive open fire on me, I think this is likely to Sim Settlements 2 which I use on another save but I'm not really sure if it is because of it as I'm not very knowledgeable with stuff like this. I don't know if there is a way to fix it without uninstalling SS2, like maybe add player to gunner faction just for the duration of the quest or something, or if there is a command I should type or something to advance the quest.

 

On an unrelated note, this could be an unpopular opinion, but (for me at least) it is a little tedious doing the mule quest from Nisha, don't get me wrong, I like how it is established and how it progresses, I like the giant of a guard and the chance of the dog not finding you with drugs, however the individual npcs whom you need to deliver the drugs to are a bit of a drag for my taste, not that I'm critiquing the dialogue or the scenes, but nonetheless I find them a bit *bleah*, maybe because I did them back to back and just to get the scooter which may be the case and I'll feel like an idiot later, anyways I was thinking that it'd be cool to add a small location just passing the gate in DC to the left (without needing to enter to DC), like a small club or bar or something, thus eliminating the need to deliver to individual npcs (or rather than eliminating, like a tier up) and also serving as a substitute for Yefim or whatever his name is and dancing there, like to promote Nuka World, and even in the mule quest rather than just delivering the goods (in the supposed new location) to have an option to work there for the day, also getting little rewards after each successful delivery, like different mule/nisha outfits to blend in and be more inconspicuous and maybe a special outfit to work there and just there. Sorry if I'm just spouting random bad ideas, feel free to ignore if desired.

 

Finally, to end on a good note, the mod is coming along quite nicely, well thought out, enjoyable story/writing, and I'm liking that for a change NW is starting to feel like a better place to live than in the CW (with its own risks of course), makes me feel a little better after having brought the Abernaty girl to work here. ?

Posted
1 hour ago, sexykitty said:

Hi, I have updated the mod to the latest (test) version (4.0.6 was using one from a week ago but got busy with something) and started the quest with gage and I'm having a problem where the gunners as soon as we arrive open fire on me, I think this is likely to Sim Settlements 2 which I use on another save but I'm not really sure if it is because of it as I'm not very knowledgeable with stuff like this. I don't know if there is a way to fix it without uninstalling SS2, like maybe add player to gunner faction just for the duration of the quest or something, or if there is a command I should type or something to advance the quest.

 

On an unrelated note, this could be an unpopular opinion, but (for me at least) it is a little tedious doing the mule quest from Nisha, don't get me wrong, I like how it is established and how it progresses, I like the giant of a guard and the chance of the dog not finding you with drugs, however the individual npcs whom you need to deliver the drugs to are a bit of a drag for my taste, not that I'm critiquing the dialogue or the scenes, but nonetheless I find them a bit *bleah*, maybe because I did them back to back and just to get the scooter which may be the case and I'll feel like an idiot later, anyways I was thinking that it'd be cool to add a small location just passing the gate in DC to the left (without needing to enter to DC), like a small club or bar or something, thus eliminating the need to deliver to individual npcs (or rather than eliminating, like a tier up) and also serving as a substitute for Yefim or whatever his name is and dancing there, like to promote Nuka World, and even in the mule quest rather than just delivering the goods (in the supposed new location) to have an option to work there for the day, also getting little rewards after each successful delivery, like different mule/nisha outfits to blend in and be more inconspicuous and maybe a special outfit to work there and just there. Sorry if I'm just spouting random bad ideas, feel free to ignore if desired.

 

Finally, to end on a good note, the mod is coming along quite nicely, well thought out, enjoyable story/writing, and I'm liking that for a change NW is starting to feel like a better place to live than in the CW (with its own risks of course), makes me feel a little better after having brought the Abernaty girl to work here. ?

Just check if you didn't make the same mistake as me. I had a patch for an older version loaded still in my loadorder and had the exact same issue. Make sure any nuka patches are not still installed for older versions. Also JB mentioned he had that with begger whore installed.

Posted
1 hour ago, sexykitty said:

like maybe add player to gunner faction just for the duration of the quest or something, or if there is a command I should type or something to advance the quest.

Of course, before you get there I put you in a faction called Gunner_Guest, which basically makes you friends with the Gunners. But if you have another story mod that is intrusive to factions, then you may want to uninstall it for a while and try again (test before you travel).

Posted
1 hour ago, dunk2491 said:

Hello not sure if this is a bug with the gage quest or something my end but some help would be appreciated either way. When you go from nuka world to the gunners hq and start to talk to cage the gunners become hostile and attack, they do not attack gage and gage carries on with the quest as normal. Even applying god mode to get past the exterior guards to get into the building does not reset the npc's inside they all are hostile.  :)

Send me your list of mods and I'll take a look at it.

 

I had a problem similar to yours with "Beggar Whore" installed, but not currently.

Posted

The problem was with "Beggar Whore" I had the mod installed but disabled via hotkey. I turned it on and the gunners never attacked allowing the quest to progress. Thankyou JB :)

 

Posted
Just now, dunk2491 said:

The problem was with "Beggar Whore" I had the mod installed but disabled via hotkey. I turned it on and the gunners never attacked allowing the quest to progress. Thankyou JB :)

 

 

Thank you for confirming it. ?

Posted

I didn't know where else to report, but, seems like some of the old outfits and piercings get busted when you update to 4.0.6 - CBBE

 

I tried to then use the old files uploaded here (overwriting the new ones) and it still did not fix it (no idea if that info helps).

 

The mod is awesome btw, keep it up!

Posted
26 minutes ago, Jappercut said:

I didn't know where else to report, but, seems like some of the old outfits and piercings get busted when you update to 4.0.6 - CBBE

 

 

It's normal, some textures changed directory for a better organization on my part. You fix it if you rebuild it with Bodyslide.

Posted
2 minutes ago, JB. said:

 

It's normal, some textures changed directory for a better organization on my part. You fix it if you rebuild it with Bodyslide.

 

I actually did do that, and it didn't fix it. Unless of course, I did it wrong. But with building, then I assume you mean batch building to make the outfits fit my body preset, right? :)

Posted
18 minutes ago, Jappercut said:

 

I actually did do that, and it didn't fix it. Unless of course, I did it wrong. But with building, then I assume you mean batch building to make the outfits fit my body preset, right? :)

 

Yep, that is. Can you show me a picture of the problem?

Posted
11 minutes ago, Sweettits said:

You need help testing 4.0 still?

 

The truth is that it is quite solid and I will probably upload it to Loverslab this weekend! I'm making minor adjustments and will upload soon.

 

 

 

Posted
On 3/27/2022 at 10:41 AM, JB. said:

You can see the stages using fO4edit, but I don't have it handy. The Quest is called "_NukaRide_Heaven". 

 

As for your mods, it seems to me that it will be difficult to get them to work well, since I use many vanilla characters. I don't recommend playing it with other story mods, especially those that are very invasive with their scripts and world modifications. I'm told that Depravity replaces the original Mayor... and even destroys Diamond City? 

 

In Skyrim I used to make various profiles in my mod organize to enjoy a story mod experience. Otherwise very bizarre things are going to happen and take you out of the immersion.

I had a feeling that was causing issues. I'll have to start Fresh with minimal mods. Just thought it be an interesting roleplay experience to go from world hero to actor as character retiring from violence.

Posted (edited)

4.0.7

 

Edit: I take it back for a few minutes...lol...I missed something...

 

 

It will probably be the version that I will upload to Loverslab.

 

*Added a patch to have a Japanese style garden for your apartment.

 

I'm not kidding when I say that I haven't played the mod since the end of November. Yesterday I finally did a quick start-to-finish tour to see what it all looked like. I made small changes:

 

*I don't like Mason getting up from his chair to talk to you, the same with Shank. I prefer he talk to you while he's leaning against the wall. They look better that way.

 

*Keith is now sweeping the Cappy's Cafe warehouse during the radio mission, so your encounter with him will be more private. Also the radio mission should give you XP upon completion (I thought I had already done these things...).

 

*The script in which William dresses you in a pink outfit and wig in the Garage keeps failing me. I have tried to fix it in another way and it seems to work now.

 

*When you start the new quest "Date with the Boss", Adolf should appear in the studio together with Lucy.

 

*When you start "The Bike", a message will appear explaining that you have free snacks for your rides.

 

*I added a body cleansing kit to cleanse you skin from... "fluids", at any time. It's in the apartment, near the bed. You can take it with you. Ideal if you have Cum Overlays Scripted Edition. 

 

*Sullivan is the first character to give you this kit, and a message will pop up explaining what it is for. In addition, he gives you the first Nuka Skin Care Cream, to heal whip marks.

 

@Splithorse, @MrNicoras I finally replicated the hair + nuka cop hat bug! Fixed! 

 

*The patches for CWSS and BYOP are now the original ones, coming from NR 3.2. I must do this so as not to screw up the bathrooms of those who have a save waiting for 4.0.

 

829065257_Capturadepantalla2022-03-2818_07_23.png.5a526f9db692db9babbd2145bd78de41.png

 

 

If something occurs to me during this week I will implement it. Since I don't do quests anymore, I'm adding these little things.

 

 

Edited by JB.
Posted
13 minutes ago, JB. said:

4.0.7

 

Edit: I take it back for a few minutes...lol...I missed something...

 

 

It will probably be the version that I will upload to Loverslab.

 

*Added a patch to have a Japanese style garden for your apartment.

 

I'm not kidding when I say that I haven't played the mod since the end of November. Yesterday I finally did a quick start-to-finish tour to see what it all looked like. I made small changes:

 

*I don't like Mason getting up from his chair to talk to you, the same with Shank. I prefer he talk to you while he's leaning against the wall. They look better that way.

 

*Keith is now sweeping the Cappy's Cafe warehouse during the radio mission, so your encounter with him will be more private. Also the radio mission should give you XP upon completion (I thought I had already done these things...).

 

*The script in which William dresses you in a pink outfit and wig in the Garage keeps failing me. I have tried to fix it in another way and it seems to work now.

 

*When you start the new quest "Date with the Boss", Adolf should appear in the studio together with Lucy.

 

*When you start "The Bike", a message will appear explaining that you have free snacks for your rides.

 

*I added a body cleansing kit to cleanse you skin from... "fluids", at any time. It's in the apartment, near the bed. You can take it with you. Ideal if you have Cum Overlays Scripted Edition. 

 

*Sullivan is the first character to give you this kit, and a message will pop up explaining what it is for. In addition, he gives you the first Nuka Skin Care Cream, to heal whip marks.

 

@Splithorse, @MrNicoras I finally replicated the hair + nuka cop hat bug! Fixed! 

 

*The patches for CWSS and BYOP are now the original ones, coming from NR 3.2. I must do this so as not to screw up the bathrooms of those who have a save waiting for 4.0.

 

829065257_Capturadepantalla2022-03-2818_07_23.png.5a526f9db692db9babbd2145bd78de41.png

 

 

If something occurs to me during this week I will implement it. Since I don't do quests anymore, I'm adding these little things.

 

 

Can the Japanese garden be esl esp's?

Posted
Just now, Gamaramdi said:

Can the Japanese garden be esl esp's?

I tried it, but it doesn't work. It always gives me an error. Let me try something else and I'll upload it again if I succeed.

Posted (edited)
14 minutes ago, JB. said:

I tried it, but it doesn't work. It always gives me an error. Let me try something else and I'll upload it again if I succeed.

There's a whole bunch of dependencies on the apartment garden esp

And... crashes my CK...

Edited by Gamaramdi
Posted
3 hours ago, JB. said:

The truth is that it is quite solid and I will probably upload it to Loverslab this weekend! I'm making minor adjustments and will upload soon.

 

 

 

LOL... I am always a day late and a dollar short.... im a gonna play the partial mod as it is anyway.

Posted

I arrived together with gage in front of the raider shelter, but as soon as I get close they become hostile, I read that it is probably due to some mod, but I don't think any of those that I have installed will conflict

oppp.png

Posted
2 minutes ago, kamenlollo said:

I arrived together with gage in front of the raider shelter, but as soon as I get close they become hostile, I read that it is probably due to some mod, but I don't think any of those that I have installed will conflict

 

 

Do you have a mod list? That's the MCM and it doesn't help me much.

Posted (edited)
16 minutes ago, Gamaramdi said:

Sure!

On the bright side i can get food from the studio fridge now!

I'm also using a esl flagged esp for the house mod, is it ok if i share it? the original mod says nothing about that.

Photo157.png

Edited by Gamaramdi
Posted
1 minute ago, Gamaramdi said:

I'm also using a esl flagged esp from the house mod, is it ok if i share it? the original mod says nothing about that.

 

I doubt it. You should have it for yourself, or if you want to share it, ask Konata for permission.

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