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AAF Nuka Ride: A Porn Studio Mod


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Posted
22 minutes ago, judge007 said:

What AAF version and 4Play version are you running?

Just asking so I don't inadvertently change anything in your mods when I compile.

I have AAF 1.5.5

 

I don't have 4play installed. Isn't that an old version of AAF?

Posted
6 minutes ago, zonder4213 said:

Try targeting baldwyn in the console and use moveto player that worked for me when it happened.

 

Just tried that:  It took a minute for that to kick in, but it eventually worked, thanks.

Posted
4 minutes ago, JB. said:

I have AAF 1.5.5

 

I don't have 4play installed. Isn't that an old version of AAF?

 

Realistic Handcuff requires 4play.  There are modern builds of the DLL.

Posted (edited)
8 minutes ago, toynbeeidea said:

 

Realistic Handcuff requires 4play.  There are modern builds of the DLL.

 

@judge007

Ohhhh, I see. I just checked. I have the fourplay.dll file that comes by default with AAF 1.5.5, so it's version 52.  
 

 

Regarding your problem, I'll look into it tonight. I have some other solutions I wasn't aware of before. 

Edited by JB.
Posted (edited)
37 minutes ago, JB. said:

I have AAF 1.5.5

 

I don't have 4play installed. Isn't that an old version of AAF?

Some of the supporting mods came from the old 4Play system and don't actually use the AAF .dll, for 1.10.163 Old-Gen typically version 59 is used.

Edited by judge007
typo
Posted
2 hours ago, toynbeeidea said:

 

Currently having the same issue:  Boris opens the door and walks out of sight, Baldwyn just stands there and idles for infinity.  Can't move, can't speak, nothing happens.  I tried disabling the Nuka World patch:  No effect.  What now?

Hope you have a recent save file and restart the game maybe. 

Posted
14 hours ago, JB. said:

I've always said that Nora's route should end with a moment where the Overboss is mortally wounded (probably in the final confrontation with Rottweiler). You decide whether to give him a Stimpak or not. If he dies, Bradberton should become the new Overboss and Sierra his Overbitch. If he survives, Nora becomes the Overbitch. Perhaps some kind of wedding-style event, but more brutal, with a wedding gift like a new sex slave for you that you choose (Geneva always comes to mind, but there should be more options).

 

Norita will probably go through something similar. 

Wow, that's great. I'm looking forward to it. This reminds me of the various branch routes in New Vegas.
My personal small idea is to have another chaotic ending, where the protagonist uses various means of mediation and provocation to get them into a big fight at Nuka World, just like Bunker Hill. Afterwards, the protagonist takes the opportunity to launch the prototype of Liberty Prime, turning the battlefield into a scorched earth. The final result is that every side participating in Nuka World suffers heavy casualties, whether it is the overboss, BOS, or other forces. The leader dies, personnel are lost, and Nuka World is completely plunged into chaos. Afterwards, the protagonist continues her adventure on the wasteland as a free whore.
Of course, this is just my suggestion. Whether you adopt it or not, this mod is also one of the best mods I have played in FO4. Anyway, thank you for your creation

Posted
On 7/2/2026 at 2:33 PM, JB. said:

I'll upload NR7 on the evening of July 10th.  

 

My original plan was to do 6/7 quests but it ended up being 12

 

So good to hear the next update is around the corner. Is this update changing any of the current content in either of the Nora/Norita paths? I'm debating whether to start a new character now or wait until the update comes out.

Posted
12 minutes ago, ZOro1991 said:

I want to try out your Commonwealth Slavers mod, do i need to delete Nuka Ride ?

You should disable NR when you start a new game to stop the NPCs from killing the robot that starts NR. But after that you can keep both enabled at the same time.

Posted
20 minutes ago, mirabiliss said:

You should disable NR when you start a new game to stop the NPCs from killing the robot that starts NR. But after that you can keep both enabled at the same time.

Should i disable it in Vortex or in MCM

Posted (edited)
1 hour ago, mirabiliss said:

You should disable NR when you start a new game to stop the NPCs from killing the robot that starts NR. But after that you can keep both enabled at the same time.

You should go back through JBs posts about playing them together for best results, there are some serious conflicts.I also suggest separate profiles for Nora and Norita playthroughs.

Edited by caddo9tales
Posted
13 hours ago, mirabiliss said:

 

So good to hear the next update is around the corner. Is this update changing any of the current content in either of the Nora/Norita paths? I'm debating whether to start a new character now or wait until the update comes out.

No, my idea is add new content moving forward, never backward. I don't want to 'betray' someone playing with an old save (like me) and have to tell them to quit that save or go back to a previous point.

 

 

Posted

Playing as Nora when visiting overboss, I go to the market, buy food and canned food, and then feed the dog. Nothing happens, and the quest remains (relax while the dog walks nearby).

Posted
15 minutes ago, Errotikk said:

Playing as Nora when visiting overboss, I go to the market, buy food and canned food, and then feed the dog. Nothing happens, and the quest remains (relax while the dog walks nearby).

Once you sit down and feed him, a small timer will start and Shank should come to you. If he doesn't, go to him.

Posted
1 hour ago, JB. said:

Шэнк должен прийти к вам. Если он этого не сделает, иди к нему.

Everything is the same, the dog is fed, and the snitch doesn't respond. I tried to roll back to an earlier save, but it's still the same.

Posted (edited)

Having an odd issue with Night Fever.  I agree to blow Keyshawn.  We enter the Greenhouse, we speak.  The AAF icon in the corner begins with the spinning dots, and never proceeds.  No sex scene triggers.  No new dialogue appears.

 

Now obviously I've been through a TON of successful AAF scenes by this point, including involving Keyshawn.  Manually setting up a scene with Keyshawn works just fine, but does not advance the quest..  So, I'm a bit puzzled as to what's going on here.  I'll try a setstage to proceed from here for now.

 

EDIT:  Ah, I see I'm not the only one, but the source of the issue is a bit of a mystery?  Weird.

 

Anyway, I did setstage _nukaride_fever 620:  Keyshawn continued his little comedy bit for a moment, and then we were stuck again - He gets up and just stands there.  Had to setstage to 630.

Edited by toynbeeidea
Posted

hmm, had a weird thing happen.   Started a new game (Norita route) and had gotten to the Bar with Sophie and saved the game there.   Updated SAKR files and reran the injector - reran loot (disable NR for this so it on the bottom) and reloaded the game up the next day.   For some reason the lip sync is off now, and not sure how to fix it, or what caused it as it was not off when I started the new game.

Posted (edited)

My favorite part of NR is Shaun. It is so funny to see him despair after seeing Nora, who is different from the mother he had imagined.

 

Even so, the way he encourages his mother without giving up hope for Nora is so touching.

 

I look forward to seeing what Shaun will show us in the future.

20260622ScreenShot27.jpg

Edited by maha64
Posted
3 hours ago, woodrealmelf said:

@JB. so excited for the new updated coming tho want to ask will there be more repeatable quest just like CS if u stay forever slave?

I made an escort quest that's planned to have that replayability, but right now that quest will be story driven as an intro. 

 

 

 

Posted
13 hours ago, toynbeeidea said:

Having an odd issue with Night Fever.  I agree to blow Keyshawn.  We enter the Greenhouse, we speak.  The AAF icon in the corner begins with the spinning dots, and never proceeds.  No sex scene triggers.  No new dialogue appears.

 

Now obviously I've been through a TON of successful AAF scenes by this point, including involving Keyshawn.  Manually setting up a scene with Keyshawn works just fine, but does not advance the quest..  So, I'm a bit puzzled as to what's going on here.  I'll try a setstage to proceed from here for now.

 

EDIT:  Ah, I see I'm not the only one, but the source of the issue is a bit of a mystery?  Weird.

 

Anyway, I did setstage _nukaride_fever 620:  Keyshawn continued his little comedy bit for a moment, and then we were stuck again - He gets up and just stands there.  Had to setstage to 630.

From what I understand, that's due to an old AAF. 

Posted
4 hours ago, toynbeeidea said:

My AAF is fresh off of their Discord, built for 1.1.221.

did you download the 1.7.2 version (released 2 days ago I think?)? fixed an equipment bug that was present in the original release for game version 221.

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