Jump to content

[Refactor] "Tit Kit" v2 in the works. R E J O I C E.


Monsto Brukes

Recommended Posts

Posted

Revitalized. 

 

Was poked in the face with a superb thought...

  1. create a nipple & areola free skin . . . that is, a skin without.
  2. using Racemenu, overlay a neutral colored nipple and areola. Like a tattoo.
  3. using Racemenu, overlay color. Like hair.
  4. Build the mod using Racemenu Mod Maker.

So . . . I'm collecting images again. Anyone want to add their favorite type of bit to my collection?

 

 

I'm thinking to have multiple sizes per entry, (small, medular, large). Then make sure they're all a consistent color. Maybe not EXACTLY the same, but close. This way the overlay color interacts as expected and you can have red, green, black, etc... or even just lighten it.

 

So far I, I need more images of bumpy (with the little bumped-up glands), speckled-edge, and fading/gradient edge types. Having a hard time finding decent ones.

Posted

nice to see this again. can we expect even a limited version soon?

 

or at least some sort of nipple variety range quota your trying to get to...?

 

Nah. 

 

I'll wind up making it as complete as possible before release. at this moment, i'm doing cutouts, so it will prob be a bit.

 

I'm aiming for a CBBE base cuz I'm a bodyslide monger at the moment. Perhaps adding UNP for Citrus. 

Posted

So it works. . .

 

http://www.dailymotion.com/video/x21f2yq_aureolean-3-wip-demo_videogames

 

exactly how I figured it could work. I love it when a plan comes together. the video is a real quick demo of how it works with 2 overlays. the beauty of this method is that I could feasibly do a number of different things. . . areola, ornamental skin effect, tats, etc, all in layers.

 

the bulk of my work now is going to be in cutting things out and matching/neutralizing colors

 

 

 

Posted

Discovery: Will need a different set of overlays for the different bodies. It moves around depending on the body used. 

 

No problem, I don't think. Tedius, sure, but not really problematic.

 

Same as I discovered with the original Aureolean: CBBE UV map is fucked up. A circle winds up distorted worse than UNP or ADEC. It makes this kind of thing. . . difficult.

 

so yeah . . . I've got some work to do.

Posted

Oh man I'm glad I found this!

This interests me greatly!

 

OK, i hope you dont mind but im going to drop a bunch of questions here:

1. how "open" will the mod be?

-Will there be a folder i can drop images into to use OR anything close to that (maybe a text doccument where you have to name all the files?)

 

2. what file types will be needed? can we just use JPG and PNG or will it need to be edited to .DDS for example?

 

3. Is it the UV maps that cause the distortion? (you are probably trying to fix this now... but ill ask anyway)

-is it negate-able/is there a way around it?

 

4. How is the nipple positioned?

- is it designed by the mod?

- or is it just a large invisible texture painted over the skin?

 

Sorry I'm really exited about this....

Posted

Oh man I'm glad I found this!

This interests me greatly!

 

OK, i hope you dont mind but im going to drop a bunch of questions here:

1. how "open" will the mod be?

-Will there be a folder i can drop images into to use OR anything close to that (maybe a text doccument where you have to name all the files?)

 

2. what file types will be needed? can we just use JPG and PNG or will it need to be edited to .DDS for example?

 

3. Is it the UV maps that cause the distortion? (you are probably trying to fix this now... but ill ask anyway)

-is it negate-able/is there a way around it?

 

4. How is the nipple positioned?

- is it designed by the mod?

- or is it just a large invisible texture painted over the skin?

 

Sorry I'm really exited about this....

 

It's basically a normal skin where most of it is transparent except for the areola. Racemenu overlays it onto the character using the bodymesh uv map. The cbbe map has distortion in the grid that was not apparent in the texuture. If you want to add to the texture, it becomes apparent.

 

I am probably going to NOT do it for cbbe first, which is the way I did the original. I originally started with ADEC, then I did UNP. CBBE I only did because ppl wouldn't shutup about it, but IMO it looks like shit cuz it's all distorted. I will probably start with UNP using Citrus, then ADEC then maybe CBBE.

 

Right now, I am cutting out and "fixing" a bunch of images of areola and will be able to do 'other things' due to the method. It's time consuming because I need to even out the color (otherwise there's unsightly light and dark spots) and make the edges transition properly. No idea how long , but once I get a method down, I wouldn't expect it to take long.

Posted

can i request you leave source files upon release, for anyone wanting to use them for non-RM purposes? preferably with the hues left intact.

Posted

can i request you leave source files upon release, for anyone wanting to use them for non-RM purposes? preferably with the hues left intact.

 

Which hues? game or original?

Posted

Clever stuff. I'm only asking based on my experience using overlays for body features, but sometimes they get tripped out by what I assume is an interaction with alpha layers from other items placed over them? You know, like pubic hair disappearing during movement when you wear gauzy lingerie. Is that something that's avoidable or do you not think it'll be an issue with this method?

Posted

 

can i request you leave source files upon release, for anyone wanting to use them for non-RM purposes? preferably with the hues left intact.

 

Which hues? game or original?

 

i'm assuming you'll be removing the color from the overlays for racemenu. i'm wondering if you can leave source files with the skin tones still present, and preferably with the overlays lined up to the body, if at all convenient. (not sure what you mean by "game or original", but basically if you can save a copy of just the overlay without the color removed, so users can overlay them on to whatever texture set they choose.)

Posted

Clever stuff. I'm only asking based on my experience using overlays for body features, but sometimes they get tripped out by what I assume is an interaction with alpha layers from other items placed over them? You know, like pubic hair disappearing during movement when you wear gauzy lingerie. Is that something that's avoidable or do you not think it'll be an issue with this method?

 

That's a very low level (driver or maybe hardware) draw order or alpha problem. I'll bet even the skyrim developers wouldn't be able to tell you with consistency. I'm not sure exactly how this works, but it seems to be projected onto the skin, in game, probably using the same method that blood splashes use. so consider that.

 

 

 

can i request you leave source files upon release, for anyone wanting to use them for non-RM purposes? preferably with the hues left intact.

 

Which hues? game or original?

 

i'm assuming you'll be removing the color from the overlays for racemenu. i'm wondering if you can leave source files with the skin tones still present, and preferably with the overlays lined up to the body, if at all convenient. (not sure what you mean by "game or original", but basically if you can save a copy of just the overlay without the color removed, so users can overlay them on to whatever texture set they choose.)

 

 

Color will not be removed, it will be evened out and brought in line with the ingame pallette. any photographic hilites or shadows will be modified. And without modifying the pallette the ingame colors are weird. So no, it will not be a collection of greyscale overlays.

Posted

 

... and I have been adding 'source images' to my library (up around 100 or so) but not gotten any further just yet.

 

 

I think yer just collecting porn!  :shy:

Posted

 

Clever stuff. I'm only asking based on my experience using overlays for body features, but sometimes they get tripped out by what I assume is an interaction with alpha layers from other items placed over them? You know, like pubic hair disappearing during movement when you wear gauzy lingerie. Is that something that's avoidable or do you not think it'll be an issue with this method?

 

That's a very low level (driver or maybe hardware) draw order or alpha problem. I'll bet even the skyrim developers wouldn't be able to tell you with consistency. I'm not sure exactly how this works, but it seems to be projected onto the skin, in game, probably using the same method that blood splashes use. so consider that.

 

Not really a driver problem, more how the game sorts and pushes it's alpha's for textures to be rendered.

 

Hydro released a fix that fixes most of it, however certain things like fixing underwater transparency effects is still sorted wrong due to what I can only assume is limitations with the game engine.

 

http://www.nexusmods.com/skyrim/mods/51505/?

Posted

 

I appreciate it, but I can't use those as a basis for texture. They're all from the side. I need as straight-in front as possible. 

 

Like in this post.

Posted

Well, the distortion isn't anything I can help from way out here... but I can at least make the shit circular. I'm using bodyslide to do the preview cuz it's way quicker than in-n-out skyburgers

 

post-37623-0-19833700-1405590406_thumb.pngpost-37623-0-35158500-1405590425_thumb.pngpost-37623-0-06811300-1405590440_thumb.pngpost-37623-0-42316600-1405590450_thumb.pngpost-37623-0-80632000-1405590460_thumb.png

 

 

Posted

 

 

Clever stuff. I'm only asking based on my experience using overlays for body features, but sometimes they get tripped out by what I assume is an interaction with alpha layers from other items placed over them? You know, like pubic hair disappearing during movement when you wear gauzy lingerie. Is that something that's avoidable or do you not think it'll be an issue with this method?

 

That's a very low level (driver or maybe hardware) draw order or alpha problem. I'll bet even the skyrim developers wouldn't be able to tell you with consistency. I'm not sure exactly how this works, but it seems to be projected onto the skin, in game, probably using the same method that blood splashes use. so consider that.

 

Not really a driver problem, more how the game sorts and pushes it's alpha's for textures to be rendered.

 

Hydro released a fix that fixes most of it, however certain things like fixing underwater transparency effects is still sorted wrong due to what I can only assume is limitations with the game engine.

 

http://www.nexusmods.com/skyrim/mods/51505/?

 

Yeah I was thinking of that fix and was going to mention it depending on Monsto's reply. It's a serious enough problem that I've all but abandoned using overlays for what I'd consider permanent body features, gone back to old school texture edits.

 

I have to assume this is something expired knows all about, but I wonder if Hydro's fix could somehow be implemented within RM? 

Posted

I hope with great expectations, I hope you consider to adec please

 

I was an adec guy. when bodyslide 2 came out, that slowly went away. At this point I don't plan on it because . . . well, that body i use is adec-like, but with the tweaks I wanted. And then there's outfit collections hangin out your ass. A full tera collection, full clothing, full customs . . . 

 

IOW, even if you jsut use the bodyslide adec preset, and change nothing, you'll have more outfits available. 

Posted

Hello Monsto,

First things first: thank your for all your guides, your contribution to the modding scene and this particular thread (that adds a new feature to the game and might have a serious impact).

 


The most impactful of all of these will be source material. I just simply do not have the time to cruise thru hours of porn or teenage titty flicks looking for varying areola. If I could get a few people surfing thru their collections and snap some shots, I would be very grateful. That's the kind of thing that absolutely gets a credit listing.

 

Unfortunately I don't have any pictures or resources to share (other then those Google will show the world), but I have a question: if you're looking for those high-res data, why not ask the people who created the skin textures for Skyrim? Wouldn't it be easier to modify / combine existing material, rather then create something new from scratch?

Just a noobish question - but maybe it has some benefit to the cause.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...