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Posted

It's compatible with Next Gen? For some reason crashes when I try to load a save game when using this mod, but doesn't affects when creating a New Game.
I would use some mod to give me a crash log, but I don't manage to make Buffout work

Posted
13 hours ago, Tori_Dori said:

It's compatible with Next Gen?

Any current mods should be compatible with Next Gen. New mods are incompatible with older versions of Fallout 4, but that's easily fixed with the BA2 Archive Version Patcher. What version of the mod are you using? For example, the main version with the XDI requirement without XDI?

Far Harbor add-on:

- Dockmeat: The Harbormaster of Far Harbor will grant you the opportunity to work in his brothel out of the purity of his noble heart. Repeatable quests: "Cock Hunt" and "Meat Delivery";
- Fix Him: Find Kaspar-9 in Acadia and fix him already!
- The obnoxious ghoul Atom's Anointed is waiting for you in the Nucleus to worship him;
- Shocking Quest: Find in the Last Plank Dr. Von Zappenschock for high-morality experiments with the island's animals;
- Kasumi's Upbringing: Do you think you got Kasumi home safely and that's it? No, the adventure requires a final point. Kenji Nakano, Father of the Year, will ask you to slap that point up one ass;
- It's a Trap: Trapper Vim near the Old Pond House will offer to take you somewhere. You can resist, he'll start a fight, but after five seconds, he'll ask again. During the quest, Trappers become neutral;
- In Far Harbor Dock, you can find a page of a slut's diary. This leads to another page, and so on. She will be waiting on the last page;
- The Rooted Maw: Elias Thorne stands in the Ruined Church cemetery. He will offer to participate in a dubious ritual. It would be a sin to refuse;
- Maid Calibration: Sebastian monitors Vault 118 for any maid-like intrusions. He offers them a short VR session;
- Traditional nasty potions, of course;
- Static Encounters:
-- Desperate Courtship: There is a dude in the house with the red doors, which is located northwest of the National Park HQ and south of the Aldersea Day Spa. 
-- The Lonely Widow: Find her in a house between Vim! Pop Factory, Ruined Radio Tower, and Ruined Church. She is very lonely very much a widow.
-- Cast Away: You will find Cruz on one of the islands to the west (important for the main quest of the DLC). 
-- Fuck You: Search for the Lone Wanker in Cranberry Island Bog.

Attention: Please test the new perks and interactions with vanilla NPCs (in the Kasumi quest, Dockmeat, and Meat Delivery). Also, for some reason, the Non-XDI esp crashes for me. Can anyone diagnose why? Or better yet, send me your version if you can:
1. In the Creation Kit, go to these scenes: AAAPOSFGWidowAfterSex, AAAPOSFHSaintlyCocksuckingFuckYou, AAAPOSFHTheRootedMawStart, AAAPOSFHDockmeatClone, and remove the XDI keyword below the dialogue list.
2. Load the new esp in FO4Edit and clean it from the masters.
3. Test if the mod works and send it here.

Posted
3 hours ago, DSHV said:

Any current mods should be compatible with Next Gen. New mods are incompatible with older versions of Fallout 4, but that's easily fixed with the BA2 Archive Version Patcher. What version of the mod are you using? For example, the main version with the XDI requirement without XDI?

Far Harbor add-on:

- Dockmeat: The Harbormaster of Far Harbor will grant you the opportunity to work in his brothel out of the purity of his noble heart. Repeatable quests: "Cock Hunt" and "Meat Delivery";
- Fix Him: Find Kaspar-9 in Acadia and fix him already!
- The obnoxious ghoul Atom's Anointed is waiting for you in the Nucleus to worship him;
- Shocking Quest: Find in the Last Plank Dr. Von Zappenschock for high-morality experiments with the island's animals;
- Kasumi's Upbringing: Do you think you got Kasumi home safely and that's it? No, the adventure requires a final point. Kenji Nakano, Father of the Year, will ask you to slap that point up one ass;
- It's a Trap: Trapper Vim near the Old Pond House will offer to take you somewhere. You can resist, he'll start a fight, but after five seconds, he'll ask again. During the quest, Trappers become neutral;
- In Far Harbor Dock, you can find a page of a slut's diary. This leads to another page, and so on. She will be waiting on the last page;
- The Rooted Maw: Elias Thorne stands in the Ruined Church cemetery. He will offer to participate in a dubious ritual. It would be a sin to refuse;
- Maid Calibration: Sebastian monitors Vault 118 for any maid-like intrusions. He offers them a short VR session;
- Traditional nasty potions, of course;
- Static Encounters:
-- Desperate Courtship: There is a dude in the house with the red doors, which is located northwest of the National Park HQ and south of the Aldersea Day Spa. 
-- The Lonely Widow: Find her in a house between Vim! Pop Factory, Ruined Radio Tower, and Ruined Church. She is very lonely very much a widow.
-- Cast Away: You will find Cruz on one of the islands to the west (important for the main quest of the DLC). 
-- Fuck You: Search for the Lone Wanker in Cranberry Island Bog.

Attention: Please test the new perks and interactions with vanilla NPCs (in the Kasumi quest, Dockmeat, and Meat Delivery). Also, for some reason, the Non-XDI esp crashes for me. Can anyone diagnose why? Or better yet, send me your version if you can:
1. In the Creation Kit, go to these scenes: AAAPOSFGWidowAfterSex, AAAPOSFHSaintlyCocksuckingFuckYou, AAAPOSFHTheRootedMawStart, AAAPOSFHDockmeatClone, and remove the XDI keyword below the dialogue list.
2. Load the new esp in FO4Edit and clean it from the masters.
3. Test if the mod works and send it here.

Im using the main version 1.8.4, Fallout 1.11.191 and the Extended Dialogue Interface. The mod works fine when im playing or start a new game, but crashes when I try to load a saved game. I've been testing and happens when I have Troubles of The Survivor, and I don't know why.

Posted
4 hours ago, woodrealmelf said:

Hello why most lines are silent? i mean no dialogue sound? i have the pos voiced add on

and ive been trying to find Cruz for a while now, do i need to start a quest for him to spawn and where?

Posted
22 hours ago, Tori_Dori said:

I've been testing and happens when I have Troubles of The Survivor, and I don't know why.

I don't even know why, because if everything works the same way for others as it does for me, then the problem is on your side. Did you change any mods during the gameplay, like deleting them?

8 hours ago, woodrealmelf said:

Hello why most lines are silent? i mean no dialogue sound? i have the pos voiced add on

I didn't add any voices.

3 hours ago, woodrealmelf said:

and ive been trying to find Cruz for a while now

On the northern island, try using VATS to find him. The island will be marked on the map if you finish the DLC's main quest, because important items are buried there.


--//--
So, I'll wait for more bug reports (especially with the non-XDI version) and try to fix the add-on's bugs. Then I'll probably do a bugfix for the main mod, so please send me any bugs you find. Then I want to make a small mod that adds sex dialogues to the vanilla companions.

Posted
1 hour ago, DSHV said:

So, I'll wait for more bug reports (especially with the non-XDI version) and try to fix the add-on's bugs. Then I'll probably do a bugfix for the main mod, so please send me any bugs you find. Then I want to make a small mod that adds sex dialogues to the vanilla companions.

there is one bug or im not if it is was doing the dockmeat quest and was ask to free service the towns people, only a number of npc i can interact in far habor that i thought maybe if i liberate a settlement i can get 10 points from silly sally, but when i fast travel to her location the quest failed if i remember correctly i was ask to serve a zealot something

Posted

I can't find the next page of the slut's diary after the one in the nucleus. It tells me to go West but to where? I've tried the two shrines, the spring and ethe grove but i can't find anything...

Posted (edited)
On 6/6/2026 at 8:52 AM, DSHV said:

Attention: (...). Also, for some reason, the Non-XDI esp crashes for me. Can anyone diagnose why? (...)

 

I have no clue at the moment. But I opened both versions of FH esp and noticed what follows:

Spoiler

- 2 similar formal errors in angler AI records, weird if I may add how it was possible - obviously CK got hiccup while saving file(s) or something equally ridiculous (anyway - those errors were spotted in both mod versions, so probability of the same hiccup happening twice gets less plausible the longer I think about it)

- formal error in NAVmesh which is also an inconsistency error in my opinion because nonXDI version has this navmesh fucked while Base one has not, so I simply fixed it by overwriting former with latter (while doing so I assumed that base version is not fucked up on any other than formal level, which I cannot verify myself ATM/yet).

 

As stated earlier - I have no clue if that is related to your CTD, but here is a patch I made to show (and fix) mentioned issues, that you can easily merge into base/master esp even manually after revising what I changed (copying over 3 records in xEdit manually is not a big deal).

 

BTW: It's not ESL flagged for a reason.

 

Disclaimer for anyone except the DSHV: I will not provide any kind of support for this file, it's not meant to be used as an actual patch or by folks that cannot figure out on their own how to use it properly. Wait for official release, please.

 

posfarharbor-nonXDI-fixes.esp.7z

Edited by PippinTom
Posted (edited)
22 hours ago, woodrealmelf said:

there is one bug or im not if it is was doing the dockmeat quest and was ask to free service the towns people

You can only talk to the named characters from all over the island. Repeatable quests can only be failed if the Harbormaster dies.

16 hours ago, Aquaos5 said:

I can't find the next page of the slut's diary after the one in the nucleus. It tells me to go West but to where? I've tried the two shrines, the spring and ethe grove but i can't find anything...

She's on an island closer to south, where there are plenty of sunken ships.

12 hours ago, PippinTom said:

I have no clue at the moment. But I opened both versions of FH esp and noticed what follows:

Thank you.
I disabled the Template AI for the Anglers, and the errors disappeared. I override the nav mesh (and even rebuilt it later), but when I delete XDI requirement, the esp still consistently crashes both in the Creation Kit at loading and when loading saves in the game.
I have two options: either there's some XDI leftover in the plugin that FO4Edit can't detect, which could only happen if I accidentally misclicked and added something from XDI. Or there's some problem, like something wrong with the versions of my programs, not sure. It is also possible that for some people non-XDI esp works normally.

Edited by DSHV
Posted
49 minutes ago, DSHV said:

I have two options: either there's some XDI leftover in the plugin that FO4Edit can't detect, which could only happen if I accidentally misclicked and added something from XDI. Or there's some problem, like something wrong with the versions of my programs, not sure. It is also possible that for some people non-XDI esp works normally.

 

So this time I did exactly what you asked for - started from Base Version and stripped it from XDI references creating non-XDI one.

Tested if opens in CK - does, resaved it just as proof of concept or because I could (as usual - CK when saving adds some shit so file resaved is bigger... and then as stated in the name - I would not recommend using it).

Tested if clean game with posFH just added and loaded for the first time loads - it does.

No way to make any more tests atm - not really in those regions of wastelands. Check if you still can repro your CTD.

 

Posted

Hey, are you going to try to integrate the Leash mod? Also, why don't you use the sexual harassment butt-slapping animation? 

Posted (edited)

@DSHV I just went to Far Harbor to take a peak at things, and picked first quest that I could find after arrival, and it seems like there might be a problem with aliases, and since those are somehow related to what was already mentioned in my first post here is how quest status look like:

Spoiler

--- Papyrus --------------
Quest:
Script state = ""
No auto properties
Variables:
No variables
No papyrus scripts attached
- 9 Aliases for quest 'AAAPOSFHShockingQuest' (6E01A0A7)-
REF 'Von'-> " (6E01A0A6)

REF 'Angler'-> NONE
REF 'Mirelurk'-> " (6E026BFD)
REF 'Radrabbit'-> " (6E026C12)
REF 'fogCrawler'-> " (6E02AF9A)
REF 'ghoul'-> " (6E02AF9F)
REF 'Gulper'-> " (6E02AFA4)
REF 'Wolf'-> " (6E02AFA9)
REF 'Crab'-> " (6E02F335)
--- Quest state -----------
Enabled?    Yes
State:    Running
Current stage:    0
Priority:    60

 

Above snapshot is one taken before even accepting the quest (I deleted test save which was advanced to stage 30, but it looked the same, If I recall) but this should not matter when it comes to issue at hand - missing alias for first task. After leaving the basement/bunker, there is no quest marker leading anywhere, resetting aliases does not help either - simply there is no Angler so no marker. I have no idea if that's related to AI Data issue reported earlier, but you should know better so no point me guessing.

 

Edited by PippinTom
Posted
23 hours ago, PippinTom said:

So this time I did exactly what you asked for - started from Base Version and stripped it from XDI references creating non-XDI one.

Thank you, everything works. I'll wait for more bug reports and then post it as 1.0.1.

I checked this quest and everything is in place. These aliases are unique NPCs. If the alias is broken, the quest shouldn't start at all, and there's no dialogue with any NPCs there. Perhaps the problem really was in the AI packages.

18 hours ago, yokito78 said:

Hey, are you going to try to integrate the Leash mod? Also, why don't you use the sexual harassment butt-slapping animation?

I don't particularly like adding requirements. They create problems for me and other users. Or is slapping just an add-on to AAF? I added the "spanking" tag to the dialogue with Kasumi.

Horny Companions

Spoiler

Bouquet of Affection: Even in the end of the world, flowers still work.

Cait: Fucking flowers? Damn, you really are tryin' to get in me knickers, aren't ya?
Fuck... didn't expect ya to go all romantic on me. Smells almost as good as you after a fight.
Heh, look at you playin' the smooth operator. Careful, love, I might just drag you behind the nearest bush right now.
1. Let's enjoy each other.
C'mon then, big shot.
Been wet just thinkin' about this all day.
Fuck yeah, I've been waitin' for you to say that.
2. Bye.
Come back anytime.
3.
4. So... what's your experience with this kind of thing?
Love, I've fucked more raiders than I've killed. You get pretty good when survival depends on it.
Back in the Combat Zone I'd shag anything that bought me a drink. You're the first one I actually enjoy sober.
Sex is one of the few things that still feels good in this shitehole of a world. And fights, but it’s almost the same thing.
Used to use me body to get what I wanted. Now I just want you. That's new shite.
Been with men, women, ghouls once... don't judge. You do what you gotta do.
If you're askin' if I'm a slut, the answer's... Yes! You too. My favorite depraved slut.
I love the way ya feel inside me. Makes me forget all the bad shite for a while.
Romance ain't my usual style... I guess I can make an exception for you. A big one.
The best sex is when you're laughin' and sweatin' and bitin' each other. We can beat each other up before that. Or after.
You're a good talker, so maybe you can talk someone into a threesome? It'd be especially worth dragging Piper to squeeze that tight little body of her.

Curie:
Are these a traditional human mating ritual? My sensors detect increased heart rate in you...
Mon Dieu, you are being romantic!
Does this mean we are proceeding to copulation?

Oh la la! You are making my heart flutter in this new body. It feels... wonderful.
You always know how to make me feel special. These flowers are beautiful, but your attention is even better.
Are you trying to sweep me off my feet again?
1. Let's enjoy each other.
I am most eager to conduct further experiments on human intimacy. I have prepared several new positions for testing, mon amour.
Oui, let us engage in sexual intercourse.
2. Bye.
Au revoir.
3. Want to invite Cait to join us?
What an interesting proposition! Cait seems very responsive, I would like to observe and participate in her reactions.
4. So... what's your experience with this kind of thing?
Sex is remarkably efficient at releasing oxytocin. I have catalogued 17 different ways it makes me feel good so far.

Before this body I had only theoretical knowledge. Now I am conducting extensive field research! You are my favorite test subject.
I have read many books, but nothing prepared me for how wonderful it feels. Especially with you.
I used to think it was just biology. Now I understand why humans wrote so many poems about it!
In this body everything feels so intense. I never knew I could want someone this much.
It is still new to me, but every time with you I learn something beautiful about love and desire.
I like it when you are gentle... and also when you are not. Both are wonderful.
Mon amour, you have awakened something in me I did not know existed. I crave your touch constantly.

Danse:
Flowers? You continue to surprise me, soldier.
I... wasn't expecting something so... civilian.
You know I’m not one for romantic gestures.
1. Let's enjoy each other.
Straight to the point as always. Very well.
I'm not in the mood to break the regulations. Right now.
2. Bye.
Ad Victoriam.
3. Want to invite Cait to join us?
Cait? She's... unpredictable. Wild. Are you certain that's wise?
4. So... what's your experience with this kind of thing?
I've had a few... encounters during my service. Nothing serious. Mostly stress relief after long missions. You're different.
Romance wasn't exactly encouraged in the Brotherhood.
Let's just say I'm more experienced in combat than in the bedroom.
I don't like talking about past missions of this nature.
I've seen a lot in the wasteland, but nothing compares to the way you make me feel. That's new territory for me.

Deacon
Really? Either you're the best spy I've ever met or this is the most elaborate cover story yet.
Whoa, hold up. Are those actual flowers?
You trying to romance me or distract me?
1. Let's enjoy each other.
Now that's a mission I can get behind.
2. Bye.
Stay frosty out there.
3. Want to invite Cait to join us?
Now we're talking.
4. So... what's your experience with this kind of thing?
Let's just say I've worn a lot of faces... and just a few of them got lucky.
Plenty. But most of it was just playing a role.
I've slept with people for information more times than I care to admit.
I like it when things get a little unpredictable. Keeps the adrenaline going, you know?
Sex is just another tool in the spy kit. At least it used to be.
I may talk a big game, but you actually make me nervous. In a good way. A very good way.
"Let's say my past is classified. My present, however...

John Hancock
You're either the smoothest bastard in the Commonwealth or you're trying to poison me. I'm in.
Well, well, look who's gone full romantic.
You're somethin' else. I might start thinkin' you actually like me.
1. Let's enjoy each other.
Hell yes! Grab some chems and let’s turn up the heat.
Not right now, friend. Head's a little foggy from the last hit.
2. Bye.
Don't be a stranger.
3. Want to invite Cait to join us? 
That Irish firecracker between us? This is gonna be one hell of a party.
4. So... what's your experience with this kind of thing?
I've tried damn near everything. Chems make it intense, but nothing beats the real thing with someone you trust.
Back in my mayor days I had plenty of company. Most of it meaningless.
I like it rough. You game for that?"
Being a ghoul doesn't slow me down in the bedroom. If anything, it gives me more stamina. Wanna test that theory?
Used to chase pleasure to forget the pain.
Don't expect flowers and poetry from me. Only a night you won't forget.
The best highs aren't from chems, but from the right person. You're proving that.
I may look like a walking corpse, but I still know how to make someone scream my name. You'll see.

Robert MacCready
Heh, you really went all out.
You had a soft side, boss.
Didn’t expect romance from the person who hires me to shoot things.
1. Let's enjoy each other.
Let's make some noise.
Tempting as hell, but I’ve got a job to finish first.
2. Bye.
Don't go dying on me.
3. Want to invite Cait to join us?
Alright, I'm in.
4. So... what's your experience with this kind of thing?
I like it when things get a little competitive in bed. You up for the challenge?
Back in Lamplight I learned real quick how to get what I want. Turns out charm works better than caps sometimes.
I've had my share of flings. Nothing serious. Until you came along and messed up my whole 'lone wolf' thing.
Most people just want my gun. Well, I mean, real. Okay, forget it. It would have been a stupid metaphor anyway.
Been around the block. Seen some weird shit.
Let's just say I'm experienced and very motivated to keep improving with my favorite client.
I'll be honest, I used to keep things casual. One night, no strings.

Piper
Flowers?
Blue, you're pulling out all the stops.
Heh, look at you playing the charmer.
1. Let's enjoy each other.
Now that's an offer I can't refuse.
I refuse.
2. Bye.
See you around, Blue.
3. Want to invite Cait to join us?
Cait's a little too much fire for right now. 
You want both of us? That's bold. Let's see if we can handle her together.
4. So... what's your experience with this kind of thing?
The job always came first.
I like someone who knows what they're doing.
I've interviewed a lot of people, but you're the only one I actually want to keep seeing after the story's done.
The best part isn't just the sex: it's the talking after.
You make my heart race faster than any scoop ever has.

Preston Garvey
General, you never cease to amaze me. In the middle of all this chaos you still find ways to be kind.
I wasn't expecting something this thoughtful.
It means more than you know.
1. Let's enjoy each other.
I'd like that very much.
I wish I could right now, but there are people counting on us.
2. Bye.
Take care out there, General.
3. Want to invite Cait to join us?
She's rough around the edges, but... if she's willing and you want this, I trust you. We can make it work.
I'm not comfortable bringing Cait into this right now.
4. So... what's your experience with this kind of thing?
I never thought I'd find someone I could trust like this.
Romance wasn't exactly a priority when I was just trying to keep people alive.
I like it when we take our time.
You make me feel hopeful again.
Being with you feels right. Like we're building something real in this broken world.
I may be a soldier, but with you I get to be a man too.
I don't need anything fancy.
Every moment with you reminds me why we keep fighting.

X6-88
Flowers. An unexpected variable. You continue to deviate from standard human behavior patterns.
This gesture is inefficient.
Is this an attempt at emotional manipulation?
1. Let's enjoy each other.
Affirmative.
Negative. Current conditions are suboptimal.
2. Bye.
I will return to my duties.
3. Want to invite Cait to join us?
Cait possesses high aggression and physical capability. The addition of her to our dynamic could prove stimulating.
4. So... what's your experience with this kind of thing?
Prior to you, physical intimacy served no purpose beyond data collection. You have rendered that assessment obsolete.
My emotional subroutines were limited.
I have observed human mating rituals extensively.
Other humans were irrelevant.
You have introduced variables I was not programmed to handle.

Codsworth
A bouquet? It will look splendid in a vase. Assuming we can find one that isn't irradiated.
1. Let's enjoy each other.
Good heavens! Sir/Mum, I am a Mr. Handy!
I guess I have to obey my owner...
2. Bye.
Very well, sir/mum.

Strong
Strong not eat flowers.
1. Let's enjoy each other.
If I can smash you, then I can squeeze out human milk?
2. Bye.
Need find more enemies to smash.

Nick Valentine
Kid, I'm a synth detective with a dead man's memories. Not exactly boyfriend material.
1. Let's enjoy each other.
I'm flattered, really, but that's not exactly on the menu.
Well, I don't think there will be any harm.
2. Bye.
Catch you later, kid.

Dogmeat
Woof!
1. Let's enjoy each other.
Woof!
2. Bye.
Woof.

Do you think it's necessary to add a requirement for actual romance of the NPCs to the dialogues? Also, what do you think about the DLC companions (Ada, Old Longfellow, Porter Gage)?

Posted

Far Harbor 1.0.1:
- Fixed some bug with NPC Anglers.
- Thanks to PippinTom for the Non-XDI version.

Posted (edited)

@DSHV  Another report of potential problems.

 

Spoiler

After 2nd arrival (new save) to Far Harbor, I started with default vanilla "go to Acadia" path, so on the way first I've met Sally (or whatever she called) in her ruined workplace and then, I had to make quick return to docks to get something I've forgot I've noticed HarborMaster trying to talk to me. In both cases I ignored those NPC by simply walking away from conversation without picking any response from the list, because in both cases there was no obvious "fuck off, I'm busy now" cancel/delay-alike item/option available to choose from the list which I would prefer to use at given time.

 

So finally I went to Acadia, done some shit/quests for folks there and after a day/two I've returned to Docks searching for DockMaster in hope for some different kind of quests. But he wasn't there any more, so I went to Sally's place - she wasn't at work either. So I checked "DockMeat" quest aliases to find their refIds, and first thing I've noticed was that quest stages were all "not set" except last 100 - "done", what basically means that quest was done even before ever starting properly (I didn't have it in may list of quests, neither in active nor done section). So without thinking twice I've first reset that quest and then teleported to HarborMaster - turned out he was dead, floating in the sea near the rocks somewhere between Docks and Brothel, and his corpse was disabled. So I resurrected him, enabled, and this time picked something from his dialog tree what in return made the quest to properly start and be put on my quest list.

 

Second thing I've checked was Sally - she was dead and disabled too, didn't even bothered to check her final resting location - resurrected her and put back where she belongs. So now I could continue along the questline, unfortunately forced to repeat "resurrect-enable-movetome" procedure with Clients too. Finally I've managed to complete the quest, but obviously something went terribly wrong on the beginning, so those essential actors ended up as corpses even before actually being fully acknowledged by the PC. I didn't check that, but I assume they were all flagged "essential" initially then how the hell they ended up dead?

 

One last note, while going with Longfellow (or whatever that Irish drunkard is called) along the way to Acadia, I've met briefly a Mutant-Client persona, which was interfering with my "go-to-Acadia" quest by fighting with Trappers usually generated by Vanilla in/near the second house/shack just north of the Brothel ruins. What was interesting was that I couldn't kill him at first, all my bullets went thru him like there was no collision, and I know that because my gun has "Explosive" addon/mod and a scope, so I could see clearly explosions happening on first obstacle after passing thru the Mutant (called "Client"). Finally I've killed him with a nade... Anyway - I was on the drugs at a time (berry mentats they are called? ones that marks friend/foe by colors) and he was marked "red" (foe). Why so is a separate mystery.

 

Edited by PippinTom
Posted

In general (not limiting to FH) most quest seems finishable without unpleasent hiccups, but many are infected (with different intensity) with most annoying problem which is "SceneInit Status [x]" notification where x is either 4 or 5, and it happens in more than few of the quests (I admit - didn't finish them all yet so my data thus overall reception may be incomplete/inaccurate).

 

"Fix Him"

Spoiler

after completing the long and (to my taste, sorry for having different taste/expectations) tedious quest without any real "action" along the way - I was hoping for some real mind-blowing-tearing-and-wearing fucky debugging-maintenance-crashtest action at the end... and imagine my disappointment when there was none - because of "SceneInit Status" shit.


"Hyperrectangle"

Spoiler

Main problem is that NONE of scenes scripted there played due to "SceneInit Status" shit.

Which is huge disappointment to experience during finale of very likeable "Johnny Saga", which started really nice actually, then having some downs and ups (yet again - mine biased opinion - you may not agree at all).

 

Unrelated Idea: It would be really cool if "Play you role" (love the idea behind it) would be repeatable and/or could be finished with different game masters, longer/shorter games/scenarios depending on choices made/routes taken, more variety of "monster" along the way etc. Hell - Gaming Room could be separate, standalone establishment permanently injected somewhere among Boston central/town ruins. It could/would be lite version of AM from Skyrim even, depending of time and effort you would put in it.


Main Quest (after pushing Goodneighbor's "red button")

Spoiler

I can't recall proper quest name(s), but what I have to report happens on the very beginning (I've attempted twice at going thru this quests and never gone far in it resolving to "previous save" - but I'm still going to finish it soime day).

 

Back on the topic - Trial phase - it is located on the bend of the maintenance corridor of some industrial structure... quite unfortunate for "your highness" shit one would expect from justice system when being chewed by it. No majesty at all. Despite aesthetics, real problem with location is that in my case 8/10 scenes happened in adjacent room, full of pipes, obscuring view or even breaking animations that AAF tried to start there, in least appropriate spots if I may add, like on the furniture direcly below huge pipe where there was not enough space to fit any human (and it happened each time I started quest so far); or on the wrong side of the wall-adjacent office desk (which is either oriented wrong, or has "access points" defined wrong - didn't investigate it to be sure which case is it), where half of the pc is on each side of the wall - while actor performing the fuck floats there. So final problem with that location is that after scene, actors has to be teleported by console back to the proper navmesh world because otherwise they remain stuck inside of "supposed-to-be-structures", furnitures or limbo doing nothing or walking inplace without hope on getting anywhere soon.

 

I've heard that one brilliant developer of known origin said that three most important things in his bussiness are "location, location and location"... Maybe there is something in it that makes sense, no? Anyway - just my opinion, perfectly ignorable.

 

After trial I was put in the mini-jail block. Cool - I thought - now it's something matching the theme. But during may stay there, after some scenes for which AAF selected furniture being placed (dangerously as it seems) to close to fake (as it was determined) walls, as before - after scene some actors ended on the wrong side of the reality, notoriously. While trying to hook them and drag back to solid reality I accidentally discovered that walls of the cell are not really a solid ones, and can be selected as any other object, so can be teleported by the console... and problem is that once they are teleported there is no fucking way to place them back where they were taken from. So "reload last save" again. Let me be clear - I have no clue about creation of "maps" in CK, so my speculations may be wrong/dead end, but probably the source of mentioned problems is that structure inside which quest(s) take place is not like all I see in the vanilla where structures are usually "permanent", integral part of the non-destroyable ground/world (precombines maybe even?) - ergo cannot be selected in the console as any other classic "static" (like furniture), and probably because of that are better protection for actor to not fall out of reality by any accident.

 

Posted (edited)
16 hours ago, PippinTom said:

Another report of potential problems.

Only clients and Sally are immortal in the mod; everyone else can be killed. Harbourmaster is also mortal because the entire town can be destroyed. His death activates the final stage of his quest, which fails the other repeatable quests and disables Sally and the client.

I'm sorry, I don't know what SceneInit Status [x] is. Does this apply to AAF? I assume that no animation was found for some race or role. Yes, I sometimes assume that there are positions, for example with an aggressive woman, a habit with Sexlab.

As for the synth, I made him and the ghoul, because I felt that I had to make content for the main factions of the add-on.

Yes, I originally planned for the roleplaying game to include, for example, the ability to skip parts by picking locks. And the trial was originally supposed to take place in its own location. But I'm not very good at creating locations; at most, I copy existing ones and rearrange things.


I removed Respect Your Jarl, Dogmeat's New Trick, Horny Companions and loaded the new Horny Companions mod.

 

Edited by DSHV
Posted
5 hours ago, DSHV said:

(...) I don't know what SceneInit Status [x] is. Does this apply to AAF? I assume that no animation was found for some race or role. Yes, I sometimes assume that there are positions, for example with an aggressive woman (...)

 

Well, I don't know either what "AAF SceneInit Status..." message means, ergo my report (not the first one as I see in the thread). Of course usually I just ignore it because it does not disrupt overall experience, just annoys a bit. But hey - what about Hyperrectangle - if it disables whole miniquest where basically there is nothing else to do except for watching scenes in each subsequent room, I would consider it a problem worth looking into a bit, please. Assuming it's related to scene request params (like set of Tags that are required and/or forbidden) sent to AAF, as you suspect and I tend to agree, maybe it's worth to tweak criteria a bit to make chance of success a bit higher?

 

Sad thing is that in contrary to SL, AAF does not seem to have a fallback to ANY available animation if requested criteria could not be met, as it seems / if assumed meaning of "sceneInit status 4/5" is correct or close enough.

 

BTW: I have almost all animations that are available on LL plus some more, so it's not that I have significally less than average user. But am using EAP, which may alter some default tags in animations, but I'm not sure about that either nor if it is relevant.

Posted
18 hours ago, PippinTom said:

Assuming it's related to scene request params

I usually just copy this script:

AAF:AAF_API AAF_API

    AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
 
    Actor[] actors = new Actor[2]
    actors[0] = game.GetPlayer()
    actors[1] = akSpeaker
    AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings()
    AAF_API.StartScene(actors, settings)

Sometimes I add settings.includeTags = "Aggressive".

You can go to Hyperrectangle with either Johnny or his sister. Perhaps the problem isn't with the tags, but with the assignment of the actors: for example, man 1 and woman 0 is OK, but man 0 and woman 1 can't find. Or something like that.

1.8.5:

Ability to turn in the Mini Nuke Plug to Dolly.
Dupe perk fixed.
The door to New Rockopolis has been moved slightly.
The elevator in Vault 111 may have been fixed.

 

I cleaned the plugin and removed references to vanilla furniture, which should stop breaking vanilla locations. This just removes the references from the plugin, not the furniture itself from the game, right? My NPCs may teleporting to this furniture, but I think they'll still be able to teleport, since the references are still in the script. The non-XDI version also crashes the CK and the game, so now I know it's a problem with my configuration.

Posted
5 hours ago, DSHV said:

You can go to Hyperrectangle with either Johnny or his sister. Perhaps the problem isn't with the tags

 

It would seems so then. Anyway, one thing hasn't been clarified so I'm compelled to ask - you did actually tested this quest yourself after report, and in most common scenario (PC-female + Johnny) every scene executes successfully in your setup?

Posted
On 6/17/2021 at 1:53 PM, DSHV said:

Find Glitch north of Evan’s home. Here, you will need this: [Tolerance];

Where should I be escorted?

14 days of gameplay. Died 7 times. Boring. He doesn't fight. He doesn't do anything. Stand and dies.

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