lovalter Posted August 4, 2024 Posted August 4, 2024 Unfortunately this completely breaks my game (1170 & pandora). Shame, it looks very cool 1
Attenater Posted September 4, 2024 Posted September 4, 2024 (edited) Having trouble with the mod on 1.6.353. Animations work fine with summoned creatures, however the summoned creatures are always flaccid, creature framework doesn't recognize them as part of any mod. For example the summoned giant is listed as giant00 but its not recognized by any mod, even though giant00 is set to use More Nasty Critters erect mesh. Oh, they are listed as different races, Riding Giant instead of Giant. I might be able to do make CF recognize them. If I try to convert a normal creature into a mount, the animation breaks. My character remains bent over mid air while i get to control the creature. Possible issue is that they don't get the Riding Skeleton applied to them, i don't know how to fix that. Any ideas? Edit: I made a patch for creature framework so summoned creatures get hard, just drop it into data folder. You might have to re-register all mods in creature framework mcm too. RS2 SE Creature Framework Patch.7z Edited September 5, 2024 by Attenater 4
cattunger Posted September 5, 2024 Posted September 5, 2024 17 hours ago, Attenater said: Edit: I made a patch for creature framework so summoned creatures get hard, just drop it into data folder. You might have to re-register all mods in creature framework mcm too. Thanks for your contribution 1
DuckWithAGun Posted September 26, 2024 Posted September 26, 2024 man, Pandora seem to hate this mod. the concept of the mod is very hot but i cant seem to get it to work on Pandora. 1
Moorleiche2k Posted October 14, 2024 Posted October 14, 2024 (edited) The issue with "Standing" on top of the mount seems to be related to ABC (Animated Beast Cocks) or, less likely, estrus/e-chaurus/e-spider. Most likely it is ABC. Still after removal of the mentioned mods (and others, lacking systemtics here ), the Atronarch stands still. But that test was based on a Q&D "COC Riverwood01", so most likely most mods havent been loaded properly. I am going to skip this mod, if i cant solve it in the next hour, sadly. Anyways, if someone knows how to cope with the ABC-issue, please let me (us) know. Edited October 14, 2024 by Moorleiche2k
Xhalia Posted November 14, 2024 Posted November 14, 2024 (edited) Just adding some info if people struggle to get this to work; I am not using animated beast cocks (ABC), but like most, I was using More Nasty Critters (MNC). When using riding styles there would be 2 problems: (1) the horse would be flaccid, or (2) the horse penis would be animated between going soft and hard and not stay erect For the first problem, install the MNC Always erect mod: For the second problem, you need to manually remove the MNC horse penis animations. Just remove all the *.hkx files installed by MNC in Data\Meshes\actors\horse\animations\*.hkx These range from "attack1.hkx" to "walkforward.hkx" -- 37 in total. (It is best to copy them to some other directory so you can restore them if needed). DO NOT remove any sub directories (like "Data\Meshes\actors\horse\animations\MoreNastyCreatures" etc. as those are sexlab animations). This will remove the horse penis animation and it will always be erect (with the Always Erect mod installed or if you make it aroused). Edited November 14, 2024 by Xhalia 2
effrenatus Posted November 25, 2024 Posted November 25, 2024 (edited) On 11/14/2024 at 6:35 PM, Xhalia said: Just adding some info if people struggle to get this to work; I am not using animated beast cocks (ABC), but like most, I was using More Nasty Critters (MNC). When using riding styles there would be 2 problems: (1) the horse would be flaccid, or (2) the horse penis would be animated between going soft and hard and not stay erect For the first problem, install the MNC Always erect mod: For the second problem, you need to manually remove the MNC horse penis animations. Just remove all the *.hkx files installed by MNC in Data\Meshes\actors\horse\animations\*.hkx These range from "attack1.hkx" to "walkforward.hkx" -- 37 in total. (It is best to copy them to some other directory so you can restore them if needed). DO NOT remove any sub directories (like "Data\Meshes\actors\horse\animations\MoreNastyCreatures" etc. as those are sexlab animations). This will remove the horse penis animation and it will always be erect (with the Always Erect mod installed or if you make it aroused). Hm still does not work with the Riding Horse cock, But the Giant is fine now. But also, now my Riding Frost Astronach is invisible and the Riding Horse also invisible (seems to appear after a while?)... Any idea? Edited November 25, 2024 by effrenatus
Lillithcometh Posted November 30, 2024 Posted November 30, 2024 does this mod not run with Pandora behavior engine? im getting t poses even after running pandora with this mod installed....
lovalter Posted December 1, 2024 Posted December 1, 2024 On 9/6/2023 at 6:34 AM, Hero357159 said: Here's an OAR version for horses, includes 3 styles with OAR conditions for SexLab arousal: - face up + arms up (arousal > 60) - face down (arousal > 45) - face up (arousal > 30) Horse_Riding_Styles_OAR.7z 183.75 kB · 1,814 downloads Thanks this works really well actually, but is there a way to better align the chains with the character's limbs?
77fahrenheit Posted December 16, 2024 Posted December 16, 2024 shame this mod is finished bc a slider for the offsets wouldve been so nice
rgbjackal Posted December 18, 2024 Posted December 18, 2024 On 11/30/2024 at 2:03 AM, Lillithcometh said: does this mod not run with Pandora behavior engine? im getting t poses even after running pandora with this mod installed.... Dont think so. I tried it and no dice. Maybe DM the mod maker and he might make a fix?
The Dark Adonis Posted January 6, 2025 Posted January 6, 2025 On 8/4/2024 at 4:04 PM, lovalter said: Unfortunately this completely breaks my game (1170 & pandora). Shame, it looks very cool On 11/30/2024 at 2:03 AM, Lillithcometh said: does this mod not run with Pandora behavior engine? im getting t poses even after running pandora with this mod installed.... On 9/26/2024 at 7:16 AM, DuckWithAGun said: man, Pandora seem to hate this mod. the concept of the mod is very hot but i cant seem to get it to work on Pandora. If you use pandora an easy work-around is to run FNIS after pandora with only have mods that are dependent on it enabled. RidngStyles2, Sanguines Debauchery, and FNIS Sexy Move are the ones I have. My method for animation behavior gen is: 1.) FNIS with all enabled 2.) Nemesis <- Update Engine ONLY 3.) Pandora 4.) FNIS again with select mods I don't know if step 1 is necessary or if step 2 is needed every time but I couldn't get Pandora to run initially without running Nemesis to update engine once first. Make sure to have separate Overwrites for each mod and never run Nemesis with Pandora or its overwrite enabled, it bricks it sometimes I think maybe.... This gets things working for me, hope it helps.
theoddturtle Posted January 24, 2025 Posted January 24, 2025 does anyone know if there is a animation pack that actually moves the creature in a thrusting motion? when i use them they dont move at all when mounted
Woskiy Posted February 8, 2025 Posted February 8, 2025 Standing on the horse, Lying in the wolf's mouth,and est .....。
thanhndpl04 Posted February 21, 2025 Posted February 21, 2025 On 1/6/2025 at 11:38 AM, The Dark Adonis said: If you use pandora an easy work-around is to run FNIS after pandora with only have mods that are dependent on it enabled. RidngStyles2, Sanguines Debauchery, and FNIS Sexy Move are the ones I have. My method for animation behavior gen is: 1.) FNIS with all enabled 2.) Nemesis <- Update Engine ONLY 3.) Pandora 4.) FNIS again with select mods I don't know if step 1 is necessary or if step 2 is needed every time but I couldn't get Pandora to run initially without running Nemesis to update engine once first. Make sure to have separate Overwrites for each mod and never run Nemesis with Pandora or its overwrite enabled, it bricks it sometimes I think maybe.... This gets things working for me, hope it helps. Can you make it more clear which Outputs/Mod should be enable at each step?
ramjam6665 Posted February 21, 2025 Posted February 21, 2025 Yeah i can get everything to register and add spells etc. but getting the T pose on me and all Npcs
700 Tnega Terces Posted February 21, 2025 Posted February 21, 2025 This is a cool looking mod, it must have taken you a lot of effort to put it together! Thank you!!! That said... It doesn't work with Pandora, which is the present and future of Skyrim animation modding. Doesn't support multiple followers, doesn't support proper alignment for each mount type (fixing it so that the wolf mount is in the correct position messes up the horse mount, etc.). Doesn't control creature penises so that they are always both erect and correctly lined up while someone is 'mounted'. The various bindings don't look to all be in the proper position such that they look to be holding the limbs (that is, if I align the body for one or more bindings on a limb, I cannot get them all to line up simultaneously). This last one may be because there is no Bodyslide capability for the harness to make sure it matches the body. It is essentially a very strange 'outfit', so it really needs to be Bodyslide and Outfit Studio compatible to properly fit any body the user is using... @fingerscrossed I thank you very much for making this mod, it is a very cool seeming mod, and I'd love to use it, but until those four points are addressed, it just isn't playable for me. And I'm not even going to add something unreasonable, like making it so that HDT tails is either made to be compatible with this mod or is auto-disabled while someone with a tail is mounted, and reenabled after they get off... Now, I do not expect or demand for you to fix any of these four (or five😜) things, but it would be nice to know if you have any interest in (or have already started) doing so. Again, thank you for even making this mod in the first place, and I really hope to someday use it in my mod list!!! 3
Guest Posted April 14, 2025 Posted April 14, 2025 doesn't work with pandora huh, and pandora runs pretty much everything else fnis and nemesis. last update was 2021 says it all.
kulojawa Posted April 21, 2025 Posted April 21, 2025 I cant run this mod with pandora, is there any fixes available?
snowman12356 Posted April 23, 2025 Posted April 23, 2025 (edited) converted all the animations to use open animation replacer RS2 OAR.zip Edit: download thisRidingStyles.zip as well to stop the T-posing (all I did was run the animations through cathedral asset optimizer and it fixed it for me) Edited April 23, 2025 by snowman12356 3
Heirloom Posted April 23, 2025 Posted April 23, 2025 After reading Xhalia's insight here, I've decided to overwrite MNC's animations with extracted-from-vanilla animations (instead of removing/hiding the former). I've been using the file attached below as a different mod to do so and, when I wanted to re-enable the penis "wobbling", I'd just disable the mod in MO2. Not ideal but eh, quick and easy band-aid. Also, I use SG horses, Baka's ABC and their SG horses patch. It seemed like I would need to make a lot of fine tuning in xEdit, so I've just skipped the MNC always erect mod. Instead, I'm using Creature Framework's puppeteer function to increase the horse's arousal when I want my character to "ride" it. Sexlab Arousal's puppeteer function should work too. Custom Riding Styles - Horse penis animation overwriting.7z
Lillithcometh Posted April 27, 2025 Posted April 27, 2025 On 4/22/2025 at 7:37 PM, snowman12356 said: converted all the animations to use open animation replacer RS2 OAR.zip Edit: download thisRidingStyles.zip as well to stop the T-posing (all I did was run the animations through cathedral asset optimizer and it fixed it for me) was this working with 1170? does it need the origional mod? tried running these two files and it didnt play the right anims.
Lillithcometh Posted April 27, 2025 Posted April 27, 2025 hmm, crash when dismounting....multiple times too
snowman12356 Posted April 27, 2025 Posted April 27, 2025 11 hours ago, Lillithcometh said: was this working with 1170? does it need the origional mod? tried running these two files and it didnt play the right anims. yes needs the original mod and I'm running 1170 and it works fine for me, try these things - run the whole mod thru an optimizer - rerun pandora (use the nexus one not the beta) - check load order (I just used loot) other than that I have no idea
nopse0 Posted May 24, 2025 Posted May 24, 2025 LOL, yes, this mod is a must have, when playing Skyrim !!! Really difficult, because you see almost nothing when dangling beneath your horse. I disabled first person view, and allow only a very small zoom out with SmoothCam. I also tweaked MNC, that you have to ride naked, otherwise the horse bucks :). Makes the game, well, interesting 1
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