harems Posted July 15, 2023 Posted July 15, 2023 On 7/14/2023 at 3:04 AM, snowman12356 said: I've converted the face up hands up animation, also added a saddle replacer encase anyone wanted the one with the banners on it Riding_Styles_Saddle_Banners.zip 1.02 MB · 6 downloads Horse_Riding_Armsup_DAR.zip 49 kB · 15 downloads can you convert giant / werewolf / wolf version then ?
Popular Post Hero357159 Posted September 6, 2023 Popular Post Posted September 6, 2023 Here's an OAR version for horses, includes 3 styles with OAR conditions for SexLab arousal: - face up + arms up (arousal > 60) - face down (arousal > 45) - face up (arousal > 30) Horse_Riding_Styles_OAR.7z 20
harems Posted September 16, 2023 Posted September 16, 2023 On 9/6/2023 at 11:34 AM, Hero357159 said: Here's an OAR version for horses, includes 3 styles with OAR conditions for SexLab arousal: - face up + arms up (arousal > 60) - face down (arousal > 45) - face up (arousal > 30) Horse_Riding_Styles_OAR.7z 183.75 kB · 19 downloads thanks bro
ravaner Posted October 20, 2023 Posted October 20, 2023 Would love to see the frost atronach become a thing. But I think the frost atronach need to become a mount first before we can use OAR to do the riding style animation
Sausage Satan Posted October 23, 2023 Posted October 23, 2023 On 9/6/2023 at 7:34 AM, Hero357159 said: Here's an OAR version for horses, includes 3 styles with OAR conditions for SexLab arousal: - face up + arms up (arousal > 60) - face down (arousal > 45) - face up (arousal > 30) Horse_Riding_Styles_OAR.7z 183.75 kB · 91 downloads Does it still require FNIS?
Nad_maximum Posted October 26, 2023 Posted October 26, 2023 Can follower use normal animation while you use riding style?
Hero357159 Posted November 4, 2023 Posted November 4, 2023 On 10/25/2023 at 10:58 PM, Nad_maximum said: Can follower use normal animation while you use riding style? With OAR, yes, you just make it apply only to the PC not NPC
Hero357159 Posted November 4, 2023 Posted November 4, 2023 On 10/23/2023 at 10:00 AM, Sausage Satan said: Does it still require FNIS? Not directly, it will work without but if you want these animations then you probably want the 'other' animations which need FNIS anyway, no?
DevilGod05 Posted December 20, 2023 Posted December 20, 2023 Is there a reason why the MCM for this isn''t apearing for me? I'm gonna try a new game and see if it's just that.
DevilGod05 Posted December 20, 2023 Posted December 20, 2023 3 hours ago, DevilGod05 said: Is there a reason why the MCM for this isn''t apearing for me? I'm gonna try a new game and see if it's just that. Starting a new game seemed to work
DasMauserl Posted January 9, 2024 Posted January 9, 2024 I got weird discolouring effects on the chains, can it be a mesh improvement mod like SMIM messing those up?
XsZeroAxel Posted January 18, 2024 Posted January 18, 2024 (edited) I think the update in Dec may have broken this mod. I don't have the skills to get down in the code, but I've tried using the OAR and DAR files here (my current list does have both systems), and just end up running on top or inside the mount. NVM I think it was an issue with FNIS/Nemesis not registering things correctly. I re-ran them both and animations ended up working. Edited January 18, 2024 by XsZeroAxel
Caligula Big Posted March 24, 2024 Posted March 24, 2024 (edited) With animated beast cocks I cant seem to get the Horse to stay stiff and inside while riding, any ideas? Edit using the OAR anims is perfect, is there a missing mesh for roped to bind the wrists for the face-up arms-up position? Edited March 24, 2024 by Caligula Big
Methcathinone Posted March 26, 2024 Posted March 26, 2024 I wonder if anyone has made this work with Pandora. It's much quicker than FNIS or Nemesis, creature animation works too, but running Pandora with this just gives T-pose.
amatrys Posted April 10, 2024 Posted April 10, 2024 nemesis just does not like the 32bit files, anyone know how to fix this? it gives me this message for every animation in this mod- WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\behaviors\FNIS_RidingStyles2_Behavior.hkx
InCockNea2 Posted April 11, 2024 Posted April 11, 2024 15 hours ago, threelittlecumsluts69 said: nemesis just does not like the 32bit files, anyone know how to fix this? it gives me this message for every animation in this mod- WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\behaviors\FNIS_RidingStyles2_Behavior.hkx You most probably installed the LE version (32 bit) on your SE/AE (64bit) game. Just go to the author's profile, look under files, and download the SE version.
lukethefluke Posted May 16, 2024 Posted May 16, 2024 This mod would be god tier if you could see npc's using it while wondering around. Like coming across an imperial patrol with their 'prisoner' riding the horse, or a fast travel cart with a thief's who's punishment is having to ride the horse. 1
anon123469420 Posted May 26, 2024 Posted May 26, 2024 On 3/25/2024 at 1:19 AM, Caligula Big said: With animated beast cocks I cant seem to get the Horse to stay stiff and inside while riding, any ideas? Edit using the OAR anims is perfect, is there a missing mesh for roped to bind the wrists for the face-up arms-up position? Did you fix the Animated Beast Cock problem and if so how?
Caligula Big Posted May 26, 2024 Posted May 26, 2024 3 hours ago, anon123469420 said: Did you fix the Animated Beast Cock problem and if so how? I did not, sorry.
Caligula Big Posted May 26, 2024 Posted May 26, 2024 On 5/4/2024 at 12:17 PM, alxgry1 said: Thanks to your excellent work, I think this is an easier way to experience Riding styles. I would like to make better use of this OAR version. So I combined a model of a horse with a permanent erection. And I made a new "saddle" based on the original mod to avoid alignment problems with the hands and feet. It just looks like this: Just replace the horse model in the other horse mods and you can use it. horse.nif 1.06 MB · 22 downloads in addition, it would be nice if someone could implement the effect of the original mod that makes a moan when riding the horse, I'm poor at that. Using the horgasm mod is a good alternative, Riding Styles also uses the sounds from this mod.https://www.loverslab.com/files/file/1276-horgasm-riding-horseorgasm-mod-v11-062215/ Could you be a bit more specific as to where to place this to overwrite? Should it go in the MNC mesh folder?
anon123469420 Posted May 27, 2024 Posted May 27, 2024 (edited) 6 hours ago, Caligula Big said: I did not, sorry. Good news is I asked around and got anteply from the creator of More Nasy Critters. ""delete the edited animations from MNC "Data\meshes\actors\Horse\Animations" but DON'T delete "Data\meshes\actors\Horse\Animations\MoreNastyCritters"" I haven't tried it yet but hopefully this should help"" Edited May 27, 2024 by anon123469420
Caligula Big Posted May 27, 2024 Posted May 27, 2024 11 hours ago, anon123469420 said: Good news is I asked around and got anteply from the creator of More Nasy Critters. ""delete the edited animations from MNC "Data\meshes\actors\Horse\Animations" but DON'T delete "Data\meshes\actors\Horse\Animations\MoreNastyCritters"" I haven't tried it yet but hopefully this should help"" That does make the horse static but, for me its in a flaccid state so still same problem.
NoWaye1 Posted May 28, 2024 Posted May 28, 2024 Does anyone know how to get this mod working on AE 1170?
gisdaman Posted June 23, 2024 Posted June 23, 2024 Hi, Is there a way for a horse to auto-equip the Riding Styles saddle, while females are riding it; and auto-unequip it, when not ridden by a female? That way, all horses are not wearing that huge saddle, while doing other things such as idling or performing a SLAL sex animation. I'll assume that it is possible to have the saddle as an animobject, when such custom riding animations take place. I think that's how SLAL animations can introduce other objects into their animations. In that case, it is may be possible to extend this to beyond horses, to make other creature mounts. Perhaps utilising Dual Summon Mounts SE to create summonable creature mounts, but use our own custom animations and OAR conditions, to ride them. I have no experience in creating animations, nor modifying .hkx files though, so I'm just offering ideas here.
omeluum Posted July 8, 2024 Posted July 8, 2024 On 5/16/2024 at 11:54 AM, lukethefluke said: This mod would be god tier if you could see npc's using it while wondering around. Like coming across an imperial patrol with their 'prisoner' riding the horse, or a fast travel cart with a thief's who's punishment is having to ride the horse. Now I'm sad that this isn't a thing. That'd be incredible
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