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Posted
On 5/24/2025 at 2:58 PM, nopse0 said:

LOL, yes, this mod is a must have, when playing Skyrim !!!  Really difficult, because you see almost nothing when dangling beneath your horse. I disabled first person view, and allow only a very small zoom out with SmoothCam. I also tweaked MNC, that you have to ride naked, otherwise the horse bucks :). Makes the game, well, interesting :)

 

489830_20250524134740_1.png.dbc2c5518249e34ca72c9f9af091ee95.png  

So how You did it?

Posted
2 hours ago, BlackyOo said:

So how You did it?

 

Bucking: I added a "slacUtility.GetActorArmorClass(PlayerRef) != 3" to the horse buck condition in slac_PlayerScript.psc:

 

		; Check for player horse bucking
		Debug.Trace("[MyChanges] GetActorArmorClass = " + slacUtility.GetActorArmorClass(PlayerRef))
		If (slacConfig.lastCombatState < 1 || slacConfig.allowCombatEngagements) && slacConfig.horseRefusalPCRiding && playerHorse
			Debug.Trace("[MyChanges] player horse bucking #1")
			If PlayerRef.IsOnMount() && (slacUtility.GetActorArousal(playerHorse) >= slacConfig.horseRefusalPCThreshold || slacUtility.GetActorArmorClass(PlayerRef) != 3)
				Debug.Trace("[MyChanges] player horse bucking #2")
				If slacConfig.horseRefusalPCSex == 2 || slacUtility.GetSex(playerHorse) == slacConfig.horseRefusalPCSex
					; Throw player
					Debug.Trace("[MyChanges] player horse bucking #3")
					slacUtility.BuckPlayer()
				EndIf
			EndIf
		EndIf

 

Camera: Using this https://www.nexusmods.com/skyrimspecialedition/mods/148208 as a base SmootCamPreset, then set in SSE EngineFixes.toml:

ScrollingDoesntSwitchPOV = true        # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping

 

I also set in the above SmoothCamPreset the "Zoom Multiplier" to 1.0

 

 

489830_20250530063910_1.png

MyChanges - ArousedCreatures.7z

Posted (edited)
11 hours ago, nopse0 said:

 

Bucking: I added a "slacUtility.GetActorArmorClass(PlayerRef) != 3" to the horse buck condition in slac_PlayerScript.psc:

 

		; Check for player horse bucking
		Debug.Trace("[MyChanges] GetActorArmorClass = " + slacUtility.GetActorArmorClass(PlayerRef))
		If (slacConfig.lastCombatState < 1 || slacConfig.allowCombatEngagements) && slacConfig.horseRefusalPCRiding && playerHorse
			Debug.Trace("[MyChanges] player horse bucking #1")
			If PlayerRef.IsOnMount() && (slacUtility.GetActorArousal(playerHorse) >= slacConfig.horseRefusalPCThreshold || slacUtility.GetActorArmorClass(PlayerRef) != 3)
				Debug.Trace("[MyChanges] player horse bucking #2")
				If slacConfig.horseRefusalPCSex == 2 || slacUtility.GetSex(playerHorse) == slacConfig.horseRefusalPCSex
					; Throw player
					Debug.Trace("[MyChanges] player horse bucking #3")
					slacUtility.BuckPlayer()
				EndIf
			EndIf
		EndIf

 

Camera: Using this https://www.nexusmods.com/skyrimspecialedition/mods/148208 as a base SmootCamPreset, then set in SSE EngineFixes.toml:

ScrollingDoesntSwitchPOV = true        # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping

 

I also set in the above SmoothCamPreset the "Zoom Multiplier" to 1.0

 

 

489830_20250530063910_1.png

MyChanges - ArousedCreatures.7z 106.7 kB · 2 downloads

it is good work. and you are clever man but i mean how did you get this mod working at all

Edited by BlackyOo
Posted (edited)
1 hour ago, BlackyOo said:

it is good work. and you are clever man but i mean how did you get this mod working at all

 

I am using just the animations, not the mod itself. I downloaded 

 

Horse_Riding_Styles_DAR.zip

Riding_Styles_Saddle_Banners.zip

Custom Riding Styles - Horse penis animation overwriting.7z

 

from the forum. So you need OAR (open animation replacer). This replaces the standard riding animations, very easy, just install the 3 mods, and done.

Edited by nopse0
Posted
On 4/23/2025 at 5:37 AM, snowman12356 said:

converted all the animations to use open animation replacer RS2 OAR.zip

 

Edit: download thisRidingStyles.zip as well to stop the T-posing (all I did was run the animations through cathedral asset optimizer and it fixed it for me)

Can u upload You entire mode and share it here please.

Posted
3 minutes ago, nopse0 said:

 

I am using just the animations, not the mod itself. I downloaded 

 

Horse_Riding_Styles_DAR.zip

Riding_Styles_Saddle_Banners.zip

Custom Riding Styles - Horse penis animation overwriting.7z

 

from the forum. So you need OAR (open animation replacer).

thank you

  • 3 weeks later...
Posted
On 5/30/2025 at 2:54 PM, nopse0 said:

 

I am using just the animations, not the mod itself. I downloaded 

 

Horse_Riding_Styles_DAR.zip

Riding_Styles_Saddle_Banners.zip

Custom Riding Styles - Horse penis animation overwriting.7z

 

from the forum. So you need OAR (open animation replacer). This replaces the standard riding animations, very easy, just install the 3 mods, and done.



489830-24.jpg

how do I fix this, my follower is very up, he is getting into the horse. ?

  • 2 months later...
Posted
46 minutes ago, Stranger_28_ said:

image.thumb.jpeg.05345b0adf094bd832c9d85ab319ea5b.jpegem...any help?
FNIS - yes, re-register in creature framework - yes 
And I do not have any gear for "riding"

"Stopquest _RS2Quest" and "Startquest _RS2Quest" helps

  • 1 month later...
  • 2 months later...
Posted

I have the following issues. Can anyone help? Before you ask, yes it is a new game, and yes I did run FNIS. I am using the summon spells.

 

Frost atronarch cannot move

Giant is fully clothed

Wolf animation is offset (can't use horse controls to fix)

How do you dismiss the mount?
Is there an alignment modifier key so you can reverse the horse alignment position? It seems like it can only go up.

  • 2 weeks later...
Posted
On 1/1/2026 at 8:46 PM, deeyock said:

I have the following issues. Can anyone help? Before you ask, yes it is a new game, and yes I did run FNIS. I am using the summon spells.

 

Frost atronarch cannot move

Giant is fully clothed

Wolf animation is offset (can't use horse controls to fix)

How do you dismiss the mount?
Is there an alignment modifier key so you can reverse the horse alignment position? It seems like it can only go up.

 

There a hot key along with the X, Y and Z axis alignment hotkeys

  • 2 months later...
Posted (edited)

So I've seen a DAR and two different OAR conversions and I'm having a few problems with these. The original mod also works only half way.
With the original I just end up walking ontop of any of the mounts and I dont know whether there is a way to despawn each mount or whether they disappear after a while,

with the OAR conversions nothing happens at all just the saddle with ropes shows up on the horse and I made sure to ride my horse when it's over 30 arousal. Which is sad because I'd like to see all animations based on horse arousal. Do I have to enable/disable something specific in the OAR menu??

The DAR version works but it's just that one face down animation and the horse cock doesn't show up besides in the normal aroused state from creature framework. It just flops around and doesn't "connect" even with Custom Riding Styles - Horse penis animation overwriting but I assume that's because I'm using ABC.

The banners somehow never show up but the saddle always, unsure whether the saddle is supposed to be always visible. The saddle with ropes specifically is kind of annoying because it's visible during other normal animations.

 

Edit: Idk how but the Horse penis animation overwriting works now but it's not optimal. It just makes the horse penis stiff at all times no matter whether I'm riding or not which looks quite jarring, at the same time since there is no MCM with the DAR riding styles I can't adjust the height so the penis still doesn't connect.

Edited by Serverscrying
  • 1 month later...
Posted

Does this mod have actual moving animations? I managed to get the mod to place my character in the correct pose, but there is no movement. Is it supposed to be like this, or is there more to it?

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