pinkfluf Posted June 12, 2021 Share Posted June 12, 2021 (edited) View File Faster Mod Setup Notifications SE Supports Left, Centre and Right Notification messages. This mod can increase the amount of notification messages (or use vanilla settings) and makes them fade faster. Handy during mod setups This is based off this mod on Nexus but I didn't like the bright hud colours so I used the stock Interface assets  https://www.nexusmods.com/skyrimspecialedition/mods/30170?tab=description  Here are some timings with different settings (based on 261 active plugins)..  messages stopped/disappeared  3:29 80 frames 3 shown 2:12 50 frames 3 shown 2:02 40 frames 3 shown 1:27 30 frames 3 shown 1:17 20 frames 3 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running) 3:09 80 frames 15 shown 2:05 50 frames 15 shown 1:51 40 frames 15 shown (I use this setting, a good balance I think) 1:21 30 frames 15 shown 1:02 20 frames 15 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)   You won't always get 15 spam messages during a playthrough unless your doing something to spam the notification messages (building a house etc)  Tools Used:  Jpexs - https://github.com/jindrapetrik/jpexs-decompiler  Compatability:  LE Version Here   Don't know if it will work with LE, if somebody could test I'd be grateful  Anything that does not touch "interface/exported/hudmenu.gfx"  If you do have a mod that touches on it you can modify it (hudmenu.gfx or hudmenu.swf) yourself (might need to extract it if it's in a BSA).  Steps To Modify Or Change Position:  Open gfx or swf file in Jpexs ( if you get a "this uses assets from gfxfontlib.swf" just select no (twice).  1) In the left pane navigate to Scripts then click on Messages 2) In the far right pane click on "Edit P-code" and modify either the "MAX_SHOWN" (default 3) and "END_ANIM_FRAME" (default 80) to your choosing. 3) To change the position navigate to line 71 and change the x,y coords to your choosing 4) Press Save under the Pane, then Press Save on the main file menu voila your done. Submitter pinkfluf Submitted 06/12/2021 Category Regular Mods Requires Regular Edition Compatible No Edited June 12, 2021 by pinkfluf 3 Link to comment
MadMansGun Posted June 12, 2021 Share Posted June 12, 2021 1 hour ago, pinkfluf said: Don't know if it will work with LE, if somebody could test I'd be grateful most swf edits are not cross compatible, so i would assume "no" Link to comment
pinkfluf Posted June 12, 2021 Author Share Posted June 12, 2021 1 hour ago, MadMansGun said: most swf edits are not cross compatible, so i would assume "no" Ah k thanks for that Link to comment
Guest AthenaESIV Posted June 12, 2021 Share Posted June 12, 2021 57 minutes ago, pinkfluf said: Ah k thanks for that  You could use this when you start a new game though, and once everything is done initializing and you finish a couple save / reloads, you can simply deactivate this mod until next time you start a new game. It only edits a SWF file, so it should have no effect on save games once you deactivate it.  Great little file and QoL improvement for new games, tyty! Link to comment
pinkfluf Posted June 12, 2021 Author Share Posted June 12, 2021 I've made an LE version and corrected the SE version, sorry about that Link to comment
MadMansGun Posted June 12, 2021 Share Posted June 12, 2021 (edited) 54 minutes ago, pinkfluf said: . don't forget to edit the SE mod page description.....and also change "Regular Edition Compatible: Not Applicable" to "no" Â ....and maybe add a link to the LE version just in case. Edited June 12, 2021 by MadMansGun 1 Link to comment
pinkfluf Posted June 12, 2021 Author Share Posted June 12, 2021 10 minutes ago, MadMansGun said: don't forget to edit the SE mod page description.....and also change "Regular Edition Compatible: Not Applicable" to "no"  ....and maybe add a link to the LE version just in case. Thanks MadMansGun  Think I did it right if you could have a gander to see? I didn't know how to change it to regular though Link to comment
MadMansGun Posted June 12, 2021 Share Posted June 12, 2021 5 minutes ago, pinkfluf said: . click on the upload new version button and scroll down to to bottom of it's page, you should see a drop down selector for it there. 1 Link to comment
Bluegunk Posted June 15, 2021 Share Posted June 15, 2021 I've wanted a mod like this for ages. Thank you! Only thing - it appears to wipe out mods like "A thinner compass" in my MO2 left pane conflict list. I'll check it out in game first, as it might be a 'false' conflict. Link to comment
pinkfluf Posted June 15, 2021 Author Share Posted June 15, 2021 14 hours ago, Bluegunk said: I've wanted a mod like this for ages. Thank you! Only thing - it appears to wipe out mods like "A thinner compass" in my MO2 left pane conflict list. I'll check it out in game first, as it might be a 'false' conflict. Thanks I'm afraid it is a conflict as it changes the same file, but you can modify it yourself with my instructions on main page (navigate to bottom). Link to comment
bastardopfromhell Posted June 17, 2021 Share Posted June 17, 2021 (edited) Thanks for the mod. But i need the opposite: Longer time for messages because i always miss reading them fast enough. 8 seconds and 15 messages at top left screen would help. But i use skyhud + less intrusive hud 2 and dont know if compatible. MO2 says "interface/hudmenu.swf" is changed, not "interface/exported/hudmenu.gfx". Edited June 17, 2021 by bastardopfromhell Link to comment
pinkfluf Posted June 18, 2021 Author Share Posted June 18, 2021 On 6/17/2021 at 7:10 AM, bastardopfromhell said: Thanks for the mod. But i need the opposite: Longer time for messages because i always miss reading them fast enough. 8 seconds and 15 messages at top left screen would help. But i use skyhud + less intrusive hud 2 and dont know if compatible. MO2 says "interface/hudmenu.swf" is changed, not "interface/exported/hudmenu.gfx". Hi  You'd have to modify whichever hudmenu.swf loads last, instructions on how to do so in description and on LE page comment 3 & 5. Link to comment
bastardopfromhell Posted June 22, 2021 Share Posted June 22, 2021 On 6/18/2021 at 12:46 PM, pinkfluf said: Hi  You'd have to modify whichever hudmenu.swf loads last, instructions on how to do so in description and on LE page comment 3 & 5. I did that, following the exact steps in the OP. I'm a programmer myself so editing code isnt alien to me. However, when i change the two values, save and load the game, simply no hud messages are displayed. I think it crashes in the background and isnt running at all. At first i thought "Well i am editing assembly, not the source, so maybe the var is 8 bit and i need to keep it under 255. So i tried with 240 frames message delay, and the result was the same. Link to comment
pinkfluf Posted June 22, 2021 Author Share Posted June 22, 2021 I tried it with a high number delay (240) and first message appeared and the rest didn't. So the default is 80 try small increments until you get what you want. Good Luck Link to comment
B0ukensha Posted July 19, 2021 Share Posted July 19, 2021 I was looking at this, considering it but then i realized, i like seeing those pop-ups when i start a new save, they let me know when something goes wrong. Makes me feel safe in the harsh world of Skyrim. Link to comment
foreveraloneguy Posted October 20, 2021 Share Posted October 20, 2021 Many thanks for this. I have several mods that output messages, and this moves them all over to the left and out of the way of things like needs, etc. But I'm running into an issue where after a few minutes, all the messages move back over the the right, and sometimes get much slower than vanilla. I've seen messages delayed by several minutes. For example; I'll do something that outputs a message to the screen, travel to another area, walk around for a bit, and finally get the message from my action several minutes ago. Any ideas? My system holds a fairly steady 55-60 FPS. Link to comment
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