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Faster Mod Setup Notifications SE


Supports Left, Centre and Right Notification messages.

This mod can increase the amount of notification messages (or use vanilla settings) and makes them fade faster. Handy during mod setups

This is based off this mod on Nexus but I didn't like the bright hud colours so I used the stock Interface assets

 

https://www.nexusmods.com/skyrimspecialedition/mods/30170?tab=description

 

Here are some timings with different settings (based on 261 active plugins)..

 

messages stopped/disappeared

 

3:29 80 frames 3 shown
2:12 50 frames 3 shown
2:02 40 frames 3 shown
1:27 30 frames 3 shown
1:17 20 frames 3 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)
3:09 80 frames 15 shown
2:05 50 frames 15 shown
1:51 40 frames 15 shown (I use this setting, a good balance I think)
1:21 30 frames 15 shown
1:02 20 frames 15 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)  

 

You won't always get 15 spam messages during a playthrough unless your doing something to spam the notification messages (building a house etc)

 

Tools Used:

 

Jpexs  - https://github.com/jindrapetrik/jpexs-decompiler

 

Compatability:

 

LE Version Here

 

 

Don't know if it will work with LE, if somebody could test I'd be grateful

 

Anything that does not touch "interface/exported/hudmenu.gfx"

 

If you do have a mod that touches on it you can modify it (hudmenu.gfx or hudmenu.swf) yourself (might need to extract it if it's in a BSA).

 

Steps To Modify Or Change Position:

 

Open gfx or swf file in Jpexs ( if you get a "this uses assets from gfxfontlib.swf" just select no (twice).

 

1) In the left pane navigate to Scripts then click on Messages
2) In the far right pane click on "Edit P-code" and modify either the "MAX_SHOWN" (default 3) and "END_ANIM_FRAME" (default 80) to your choosing.

3) To change the position navigate to line 71 and change the x,y coords to your choosing
4) Press Save under the Pane, then Press Save on the main file menu voila your done.


  • Submitter
  • Submitted
    06/12/2021
  • Category
  • Requires
  • Regular Edition Compatible
    No

 

Edited by pinkfluf
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Guest AthenaESIV
57 minutes ago, pinkfluf said:

Ah k thanks for that :)

 

You could use this when you start a new game though, and once everything is done initializing and you finish a couple save / reloads, you can simply deactivate this mod until next time you start a new game.  It only edits a SWF file, so it should have no effect on save games once you deactivate it.

 

Great little file and QoL improvement for new games, tyty!

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54 minutes ago, pinkfluf said:

.

don't forget to edit the SE mod page description.....and also change "Regular Edition Compatible: Not Applicable" to "no"

 

....and maybe add a link to the LE version just in case.

Edited by MadMansGun
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10 minutes ago, MadMansGun said:

don't forget to edit the SE mod page description.....and also change "Regular Edition Compatible: Not Applicable" to "no"

 

....and maybe add a link to the LE version just in case.

Thanks MadMansGun

 

Think I did it right if you could have a gander to see? I didn't know how to change it to regular though :(

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14 hours ago, Bluegunk said:

I've wanted a mod like this for ages. Thank you!

Only thing - it appears to wipe out mods like "A thinner compass" in my MO2 left pane conflict list. I'll check it out in game first, as it might be a 'false' conflict.

Thanks I'm afraid it is a conflict :( as it changes the same file, but you can modify it yourself with my instructions on main page (navigate to bottom).

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Thanks for the mod. But i need the opposite: Longer time for messages because i always miss reading them fast enough. 8 seconds and 15 messages at top left screen would help. But i use skyhud + less intrusive hud 2 and dont know if compatible. MO2 says "interface/hudmenu.swf" is changed, not "interface/exported/hudmenu.gfx". 

Edited by bastardopfromhell
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On 6/17/2021 at 7:10 AM, bastardopfromhell said:

Thanks for the mod. But i need the opposite: Longer time for messages because i always miss reading them fast enough. 8 seconds and 15 messages at top left screen would help. But i use skyhud + less intrusive hud 2 and dont know if compatible. MO2 says "interface/hudmenu.swf" is changed, not "interface/exported/hudmenu.gfx". 

Hi

 

You'd have to modify whichever hudmenu.swf loads last, instructions on how to do so in description and on LE page comment 3 & 5.

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On 6/18/2021 at 12:46 PM, pinkfluf said:

Hi

 

You'd have to modify whichever hudmenu.swf loads last, instructions on how to do so in description and on LE page comment 3 & 5.

I did that, following the exact steps in the OP. I'm a programmer myself so editing code isnt alien to me. However, when i change the two values, save and load the game, simply no hud messages are displayed. I think it crashes in the background and isnt running at all. At first i thought "Well i am editing assembly, not the source, so maybe the var is 8 bit and i need to keep it under 255. So i tried with 240 frames message delay, and the result was the same.

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  • 4 weeks later...
  • 3 months later...

Many thanks for this. I have several mods that output messages, and this moves them all over to the left and out of the way of things like needs, etc. But I'm running into an issue where after a few minutes, all the messages move back over the the right, and sometimes get much slower than vanilla. I've seen messages delayed by several minutes. For example; I'll do something that outputs a message to the screen, travel to another area, walk around for a bit, and finally get the message from my action several minutes ago. Any ideas? My system holds a fairly steady 55-60 FPS.

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