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Posted
7 hours ago, Hakuna_Matata said:

This mod needs a few things to be truly awesome.

 

1. Some gnarly sound and visual fx when transforming. Could for example use the visual fx from the soul cairn teleporters, the splash of black tar. The sound effect could be from the werewolf or vampire lord transform. OTOH you'd probably need a choice. For body horror you can get inspiration here

but for someone who wants to transform into a sex crazed slut you'd probably want a cartoony boing style sound effect instead. Maybe make it configurable and bring a couple of defaults with the mod. I think if you let people add sound files to a certain directory and then choose among them, add-on mods with nice sound effects will show up by themselves.

 

2. I need a set of buffs and debuffs to attach to the cursed forms. I can actually make that myself. I could just make some spells that have a common keyword and dispel each other by keyword. The gameplay idea would be to force the player into a certain gameplay style when they are cursed. For example you could make one cursed form to be a dunmer refugee beggar. That form would then have debuffs at magic and melee but maybe have buffs for pickpocket and speech. You could have an orc form that is horrible at magic, has halved magicka but more stamina, can't sneak worth shit, doesn't know how to hold a bow, but has melee and armor buffs.

 

3. I need a way to reset the enai race specific traits for Growl and Sacrosanct. For example, in Sacrosanct, a Bosmer gets a trait that inverts alchemical reagent effects when eaten, so poison heals you, while an Altmer gets a trait that gives him 100 magicka when feeding. In my current test playthrough I'm not a vampire yet but Growl has a similar system. Changing the race does not fix those up, so I would need to do that myself somehow.

 

Also I've been thinking: Do you detect if the player is currently a werewolf or vampire lord before triggering the curse transformation?

I'm so glad you like it, yay!

 

Yes, visual and sound effects are really needed, would improve it so much. That video is amazing! Effects are so simply made but yet so suggestive! I really like that about making people able to choose their effects, I have found players are using the mod in different and kind of unexpected ways. I will definitely do something like that.

 

Buffs and debuffs are tricky. There are no evident ones that should be applied, and there are tons in the pool of possibilities. Some have been suggested, and you have even more. I really want to add something about this to the mod, but I do not have a clear picture about how, as it is very much for the player to decide the exact details.

 

Right now, there are a few other mods that can buff and debuff in a lesser degree depending on the sex or race. I think it is very cool the effects get applied indirectly like this. But alternate forms are very specific to this mod, there are no others that cover this part.

 

Oh, those effects do not seem tied to the race in the creation kit. If they were, setrace would add and remove them appropriately. I would like to know how they did that, maybe there is something I can do from my side. Maybe they are spells that get added only once, at the beginning of the game, and the console can add or remove them: a very simple integration would be to configure TFC to run bat files to run the commands on turnings.

 

Vampires are implemented as races in the game, and TFC takes that into account. So when you specify a race TFC turns into the normal or vampire variant, so you are the same human or vampire before and after. I have not looked into werewolves yet, I guess my mod will not handle it correctly. And delaying the turnings while in werewolf or vampire beast forms, just to be in the safest side of things, is still in the to do list.

 

 

 

Posted (edited)

This looks really cool. Thanks for making it :)

 

And I agree that being able to set our own buffs/ debuffs for the indivdual cursed forms would be really open up the potential applications for the mod.

 

EDIT to add: one thing to potentially consider is finding a way to hook it up to Sex Lab Disparity. SLD has a ton of parameters that can be adjusted. If there's a simple way for SLD to respond to the different forms, that could potentially save a ton of work. 

Edited by Anunya
Posted
2 hours ago, Anunya said:

This looks really cool. Thanks for making it :)

 

And I agree that being able to set our own buffs/ debuffs for the indivdual cursed forms would be really open up the potential applications for the mod.

 

EDIT to add: one thing to potentially consider is finding a way to hook it up to Sex Lab Disparity. SLD has a ton of parameters that can be adjusted. If there's a simple way for SLD to respond to the different forms, that could potentially save a ton of work. 

It started as a little toy for fun and learning purposes, now I am happy you all can enjoy it too!

 

I did not know about SLD, after a quick search it seems there is no version for the special edition. I see the screenshots of the MCM and looks very comprehensive and... perfect. Now I have to take a closer look at it, thank you! :)

 

 

Posted
15 minutes ago, TheOrcInHeels said:

It started as a little toy for fun and learning purposes, now I am happy you all can enjoy it too!

 

I did not know about SLD, after a quick search it seems there is no version for the special edition. I see the screenshots of the MCM and looks very comprehensive and... perfect. Now I have to take a closer look at it, thank you! :)

 

 

 

There is an SSE version, only it's unofficial and lives in a random post in the support thread. Right here:

 

 

Posted
16 hours ago, TheOrcInHeels said:

Buffs and debuffs are tricky. There are no evident ones that should be applied, and there are tons in the pool of possibilities. Some have been suggested, and you have even more. I really want to add something about this to the mod, but I do not have a clear picture about how, as it is very much for the player to decide the exact details.

 

Well I think you don't have to be ultra specific. People will adjust their playstyle around what you offer.

Two suggestions how to approach this:

 

a) Introduce a keyword, say "CursedFormTrait". Then have an MCM selection where I can choose one spell that has this keyword. People will make their own little buff/debuff mods.

I have no idea how to do MCM so I made spells with a keyword in anticipation for your adding a keyword, and then used the "run this console command" to do addspell. I use dispel with keyword to make them cancel each other out. Actually works pretty well.

 

b) Introduce a few archetypes. I think most cursed forms should have a -20 speech debuff. It's called cursed form and your message says something about deforming.

Here's what I have in mind for archetypes. I think the vampire and the Necromancer's Amulet enchantment balancing should point the way.

 

  - 2H Tank. The brutish orc, dim-witted but strong. Bonus on 2H and Heavy Armor but crippling malus on thievery and magic. Maybe even give him a 2H damage bonus or a damage reduction.

  - Street thug. This would be hard mode. Bad with all weapons but +20 unarmed damage bonus. Or maybe call it Troll and also make him bad with armor but give him a big health regen buff.

  - Goth. You know, dresses in black, hangs out on the graveyard. Physically weak (-25% health and stamina regen) but small sneak and large conjuration bonus.

  - Charlatan. Good at speech but weak. Large malus on 2H, archery and heavy armor, but ok at 1h weapons (thinking swashbuckling criminal here). Speech bonus.

  - Goblin. Half body size, can't use weapons or armor, but +20 speed and large thievery skills bonus (except speech, speech is -20. It's a cursed monster!)

 

The idea would be that the cursed form makes you use a different approach than the usual one you are comfortable with.

If you are usually a stealth archer then make sure the cursed forms either can't sneak worth shit or sneak really well but can't use weapons.

If you like to run in with your 2H maul and bash everything into mush, then let the cursed forms be too weak for 2H weapons.

 

People like to play "dead is dead" mods because they have become bored with always falling back on their tried and true exploit chain

 

Another thing worth considering is if we can take magic items away in the cursed form. Maybe add a -90% restoration power debuff.

 

Or forget about the skill buffs and debuffs and just buff/debuff things like damage reduction or the resistances.

 

What if the curse hits by casting a firestorm. You get 10 seconds of warning so you can run away from society.

 

You know what would also be funny? If your curse did a "make everybody horny" effect like the shout from SLEN.

 

You could try to make addictions for the cursed forms. A pyromaniac has to burn something, a kleptomaniac has to steal something, etc, and if they don't for a period of time, they get a punishment (like the trespassing vampire cursed from Sacrosanct: attributes slowly drain. Or maybe arousal goes up, or both).

Posted
6 hours ago, TheLoverLabCriminal said:

Uhm I guess this mod doesnt work with vampiresomehow is just revert back to human idk why

I will need more info, that has been quite well tested.

Like for example, the name of the races in the console before and after the turning.

  • 2 weeks later...
Posted

Nice mod. Although I'm experiencing some trouble with saved presets. I don't change the sex or race, I only play between 4 nord males. Sometimes the hair changes color and face paint is changed. Opening racemenu and changing the skin color reverts them back to normal, but as soon as I exit racemenu it goes back to the wrong colors. What should I do? Should I use some console commands in the MCM menu?

Posted
56 minutes ago, BeefyJackal said:

Nice mod. Although I'm experiencing some trouble with saved presets. I don't change the sex or race, I only play between 4 nord males. Sometimes the hair changes color and face paint is changed. Opening racemenu and changing the skin color reverts them back to normal, but as soon as I exit racemenu it goes back to the wrong colors. What should I do? Should I use some console commands in the MCM menu?

Thanks!

 

That's completely new to me, I have never experienced that. What I set in RM has always stayed.

 

These are from the changelog of RM:
 

Added "skee reload tints" command, this will reload tints from XML files
Added "skee erase bodymorph/transforms/sculpt/overlays" will erase data from the console reference actor
Added "skee erase bodymorph-cache" will clear the internal cache of body TRI files
Added "skee preset-save PATH" will save the player as a preset to "Data/SKSE/Plugins/CharGen/Exported/PATH.jslot"
Added "skee preset-load PATH" will load a saved preset onto the console reference actor (yes, it can be applied onto NPCs)
Added "skee dump bodymorph" will dump all morphs applied to the console ref to the console
Added "skee dump transforms" will dump all node transforms to the console ref to the console
Added "skee dump itemdata" will dump all unique item bound data to console and log (for dyes)

I would try those reload/erase/dump commands. Sorry, I don't know much more.

  • 4 weeks later...
Posted

Really like the mod. Just a shame that changing race and/or gender have some issues, so can't really use it as is. Sooo,

 

Did some playing around with commands and found the following working correctly:

 

1. set gender

2. set race

3. load preset

4. set race to any other race than 2. (changing race to 2 different races sequently would work too, this way current race wouldn't need to be checked)

5. repeat 2.

6. repeat 3.

Not sure shen scale should be set, but would assume that it doesn't matter too much?

 

Think someone already mentioned using steps 4 and 5 helped and this is quite close, however there are still few things wrong (skin color atleast) which get fixed with step 6. Even with this when saving and quitting some things like skin colour that are set with skee preset-load are reset, only workaround is loading preset in racemenu, and even that doesn't work 100% according to some comments. But atleast with setrace juggle between preset loads everything works for one game session.

So would it be possible to get version/option for this sequence order?

 

For users of mod: Purple face can be avoided by using skee preset-save. Saving preset this way also saves texture for face, which isn't done when saving preset in race menu. Not sure if this helps with face paint etc. too.

Posted
6 hours ago, unown said:

Really like the mod. Just a shame that changing race and/or gender have some issues, so can't really use it as is. Sooo,

 

Did some playing around with commands and found the following working correctly:

 

1. set gender

2. set race

3. load preset

4. set race to any other race than 2. (changing race to 2 different races sequently would work too, this way current race wouldn't need to be checked)

5. repeat 2.

6. repeat 3.

Not sure shen scale should be set, but would assume that it doesn't matter too much?

 

Think someone already mentioned using steps 4 and 5 helped and this is quite close, however there are still few things wrong (skin color atleast) which get fixed with step 6. Even with this when saving and quitting some things like skin colour that are set with skee preset-load are reset, only workaround is loading preset in racemenu, and even that doesn't work 100% according to some comments. But atleast with setrace juggle between preset loads everything works for one game session.

So would it be possible to get version/option for this sequence order?

 

For users of mod: Purple face can be avoided by using skee preset-save. Saving preset this way also saves texture for face, which isn't done when saving preset in race menu. Not sure if this helps with face paint etc. too.

 

Loading the preset twice was a previous suggestion. I think changing the race twice was another. Your suggestion is doing it thrice! I wonder whether that will be really enough.

 

Yes, that's technically possible and quite simple in fact, and I want to try it out, but my PC broke and my backup is a potato that cannot run even vanilla skyrim so I am not going to do it any time soon.

 

  • 9 months later...
Posted (edited)
On 7/3/2021 at 9:48 PM, TheOrcInHeels said:

Buffs and debuffs are tricky. There are no evident ones that should be applied, and there are tons in the pool of possibilities. Some have been suggested, and you have even more. I really want to add something about this to the mod, but I do not have a clear picture about how, as it is very much for the player to decide the exact details.

Maybe you could add a list of premade 'curses' that can be attached to transformations, like 'Barbarian', 'Bimbo', 'frail' or 'Monstrous', that add certain buffs/debuffs that would fit that type of curse.

 

Edit: I just realized that someone already suggested pretty much the same thing.

Edited by DustyEverman

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