Jump to content

Naked Defeat AE/SE


Recommended Posts

Posted (edited)

Actually, what is supposed to happen regarding Naked Defeat when for example falling to death (when being out of battle)? It recently happend to me falling down a high cliff, and then my PC just stayed down in that defeat pose, couldn't move or anything, but I could drink a health potion and get up again as if nothing had happened. Is that the intended behaviour?

 

Naked Defeat works fine otherwise for the battle outcomes (except that I don't seem to get the whipping outcome anymore although it is set to 100%).

 

 

Edited by Gudulba
Posted
9 hours ago, Gudulba said:

Actually, what is supposed to happen regarding Naked Defeat when for example falling to death (when being out of battle)? It recently happend to me falling down a high cliff, and then my PC just stayed down in that defeat pose, couldn't move or anything, but I could drink a health potion and get up again as if nothing had happened. Is that the intended behaviour?

 

Naked Defeat works fine otherwise for the battle outcomes (except that I don't seem to get the whipping outcome anymore although it is set to 100%).

 

 

I usually get a no attacker identified, defeated by everybody and then a normal outcome (i.e. either the whole thing or the nobody there to take advantage of you outcome) and recover. Getting stuck did happen to me only rarely and it was always kind of a "canary in the coal mine" scenario. I.e. it happened either while testing stuff, before proper conflict resolutions took place or in games I've been messing a round with and who ultimately displayed other signs of save degradation. Appears ND is somewhat sensitive to your games state, If it acts up, it's often a sign your game has problems. At least I didn't encounter this behavior in a healthy game so far, might be as simple as some interference from another mod though.

Posted
17 hours ago, Talesien said:

I usually get a no attacker identified, defeated by everybody and then a normal outcome (i.e. either the whole thing or the nobody there to take advantage of you outcome) and recover. Getting stuck did happen to me only rarely and it was always kind of a "canary in the coal mine" scenario. I.e. it happened either while testing stuff, before proper conflict resolutions took place or in games I've been messing a round with and who ultimately displayed other signs of save degradation. Appears ND is somewhat sensitive to your games state, If it acts up, it's often a sign your game has problems. At least I didn't encounter this behavior in a healthy game so far, might be as simple as some interference from another mod though.

In case you find the time, could you test what happens when dying by falling off a high cliff?

Posted
On 6/11/2024 at 1:46 PM, Talesien said:

Then something appears to interfere with ND registering Dragons as a valid opponent. You got any dragon replacers? Or dragon battle enhancers?

Late reply but no, I don't have any of that. Would creating a bashed patch have any effect though? Because once I made that, another mod stopped working properly.

Posted
2 hours ago, KnottyWulf said:

Late reply but no, I don't have any of that. Would creating a bashed patch have any effect though? Because once I made that, another mod stopped working properly.

Never felt the need for a bashed patch in SE, so I never tried that, hence no idea, sorry.

Posted
On 5/14/2024 at 7:26 PM, Mellye said:

A question:

 

Everything works, except that I don't have a crawling animation.

 

My character just walks with the normal walking animation instead of crawling.

 

Do I need any specific animation pack to add the crawling animation?

 

-------------

 

And a suggestion / request:

 

Would love for the possibility to have post-defeat debuffs applied to your character, and more "quest" outcomes like the Robbed one (Revenge against creatures, for example).

 

I had this issue as well, I went through a whole playthrough not even knowing that "crawl away" was not just flavor text.

After some semi-rigorous testing, I found out that putting all of the script files from Nemesis into Nemesis output seems to have fixed the crawling animation not playing. I don't think any other animation in all of Skyrim relies on those scripts in the output file except for Naked Defeat's crawling animation.

 

Copy these files below from "Nemesis Unlimited Behavior Engine\scripts" to "Nemesis Output\scripts" and it should fix the crawling animations, again not sure if this will mess anything up, but humanoid and creature animations still work and seems to have simply fixed the problem for me so far. I could not find anybody mentioning this specific problem until your post.

---------------------------

Nemesis.pex

Nemesis_AA.pex

Nemesis_AA_Reset.pex

Nemesis_AA_SKSE.pex

Nemesis_Version.pex

---------------------------

Posted

Hey everyone, I have Dirt & Blood installed and when the electric shocks happen my body becomes completely clean and then dirty again when the shock effect ends, any way to fix it?

Posted
3 hours ago, lovalter said:

Hey everyone, I have Dirt & Blood installed and when the electric shocks happen my body becomes completely clean and then dirty again when the shock effect ends, any way to fix it?

I assume both are overlays, perhaps it's just not enough overlays available, in that case adjusting the overlay setting in skee.ini (in your SKSE folder) might help. Might just be the shocks overlay simply overriding the effects from D&B in which case there is nothing you can do. One could try adjusting the electric shocks overlay, but that wouldn't look right as you can tune it only to one state.
I would try the overlay number first, if that fails ... well best to keep your char squeaky clean. ;)

Posted

Some of the furniture devices this mod uses result in invisible player character bodies for me (but not all). Any tips on how to resolve this?

Posted

So for the public punishment arrest chance, does it only work if I have a bounty and it's higher than 1500? Any way to tweak that number or make it so I don't even need a bounty?

Posted

i have a problem with the fast travel ritual, when i trigger it, the creatures are summoned and the scene starts normally, but just when the are aligned the creature disappear.

when i use CTRL+H to check, the scene is playing. but my character is just standing and the controls are diabled.

i have SexlabUtil+ and aroused creatures if it's anyhelp

Posted (edited)

Hey i have the same problem as Mellye. no crawling animation when i am walking away from Defeat any suggestions?

Edited by Miisesu
Posted

Hi,

I installed naked defeat game runs without errors, exept when i get defeated in combat and it goes to the punishment scenes i get a lot of light flares and cant see shit.
just checked FNIS and it gives me this error. Is this a problem or not?

 

image.png.a5a10714c5f142d7afaca6bd51f55209.png

Posted
1 hour ago, moreofthisplz said:

Hi,

I installed naked defeat game runs without errors, exept when i get defeated in combat and it goes to the punishment scenes i get a lot of light flares and cant see shit.
just checked FNIS and it gives me this error. Is this a problem or not?

 

image.png.a5a10714c5f142d7afaca6bd51f55209.png

That should not be a problem. As for your issues, you didn't state if it continues with a SexLab scene after a while. So my first guess would be it's just the blur effect ND starts while a SexLab Scene is being set up. You can disable that under System -> Disable Blur Effect.

Posted
11 hours ago, Miisesu said:

Hey i have the same problem as Mellye. no crawling animation when i am walking away from Defeat any suggestions?

For starters, you are certain you didn't disable crawling animations in the MCM? And you ran FNIS or Nemesis after installing ND?
If it's neither, you installed ND on an existing save? If yes, what happens if you start a new game (for testing purposes), does it work with a new game or not?

Posted

Hey Talesien, So when i am Defeated by enemies and need to find a good spot the crawling animation did work at first. but not Crawling away after Escaping. Now it Seem not to Work at all only regular walking instead. I have also run fnis so no issues there i think. And Crawling is not disabled in the mcm, And this was tested on new Game.

Posted (edited)
4 hours ago, Miisesu said:

Hey Talesien, So when i am Defeated by enemies and need to find a good spot the crawling animation did work at first. but not Crawling away after Escaping. Now it Seem not to Work at all only regular walking instead. I have also run fnis so no issues there i think. And Crawling is not disabled in the mcm, And this was tested on new Game.

Then the most likely explanation is that something is overriding ND crawling. Some DAR/OAR animation possibly. Never had that problem, so afraid I can't really help. You could check your papyrus log for clues, but chances are it won't contain any as most likely things "work as intended". That's likely one of those situations where your only option is to test with a minimal LO first to make sure it works properly with that. If it does, you can slowly add small batches of your other mods and see where it breaks, then home in on what batch of mods you added last to ultimately find the culprit. If you've a good grip on what mod does what and contains animations, etc. you can of course rule out a good chunk right away. If not, it gets all the more tedious.
Anyway first thing I would try is check the override rules in my mod manager, failing that disable DAR/OAR and see if it works then, if yes you know what mods to check. If that does not work, see above.

Edited by Talesien
Posted
2 hours ago, Talesien said:

Then the most likely explanation is that something is overriding ND crawling. Some DAR/OAR animation possibly. Never had that problem, so afraid I can't really help. You could check your papyrus log for clues, but chances are it won't contain any as most likely things "work as intended". That's likely one of those situations where your only option is to test with a minimal LO first to make sure it works properly with that. If it does, you can slowly add small batches of your other mods and see where it breaks, then home in on what batch of mods you added last to ultimately find the culprit. If you've a good grip on what mod does what and contains animations, etc. you can of course rule out a good chunk right away. If not, it gets all the more tedious.
Anyway first thing I would try is check the override rules in my mod manager, failing that disable DAR/OAR and see if it works then, if yes you know what mods to check. If that does not work, see above.

I was able to fix it, Thanks for your help

Posted
54 minutes ago, Miisesu said:

I was able to fix it, Thanks for your help

Glad to hear, but for others that encounter the same problem it might be a tad frustrating to read 'I fixed it' with not a hint how. Up to you of course, just talking of experience. Don't know how many times I cursed 'I fixed it' posts, yelling "How darn it?". ;)

Posted
14 minutes ago, Talesien said:

Glad to hear, but for others that encounter the same problem it might be a tad frustrating to read 'I fixed it' with not a hint how. Up to you of course, just talking of experience. Don't know how many times I cursed 'I fixed it' posts, yelling "How darn it?". ;)

Haha yeah sorry about that, The issue i had was simply that my MO2 overwrite folder had some leftover files that was overwriting the crawling animation, So i simply deleted everything in it. 

Posted

Rape Tattoos is acting a bit funny with ND. I switched to ND after I finally got fed up with SL Defeat constantly permanently breaking and most of it is functioning correctly and well, but the one thing it is now failing to do is integrate with Rape Tattoos. After defeat scenes my character gets a notification of 'my partner leaving a memento...' (all good), but Fade Tattoos reports no tattoos are ever added. Even at 100% it does no better. I have an exhaustive list of tattoos in the repertoire and it worked with SL Defeat, but not here. Any ideas would be appreciated.

Posted
2 minutes ago, Evelle the Slut said:

Rape Tattoos is acting a bit funny with ND. I switched to ND after I finally got fed up with SL Defeat constantly permanently breaking and most of it is functioning correctly and well, but the one thing it is now failing to do is integrate with Rape Tattoos. After defeat scenes my character gets a notification of 'my partner leaving a memento...' (all good), but Fade Tattoos reports no tattoos are ever added. Even at 100% it does no better. I have an exhaustive list of tattoos in the repertoire and it worked with SL Defeat, but not here. Any ideas would be appreciated.

Aye, I've noticed that too. I know though that it worked with this version of ND in earlier games. So something seems to have changed that's not ND (ND has no problems aplying the whipmarks or rapehands). I suspect it is something with RapeTats continues. Might try and go back to an earlier version. Do you use Rape Tattoos continued or the old RapeTats?

Posted (edited)
On 7/2/2024 at 11:38 PM, Talesien said:

Aye, I've noticed that too. I know though that it worked with this version of ND in earlier games. So something seems to have changed that's not ND (ND has no problems aplying the whipmarks or rapehands). I suspect it is something with RapeTats continues. Might try and go back to an earlier version. Do you use Rape Tattoos continued or the old RapeTats?

Definitely Continued. Continued doesn't seem to keep old versions around easily and I'm a bit too unbothered to go hunting for them. I'd have to downgrade SlaveTats to get the old RapeTats working (apparently), so that might also be too much of a pain for me.

 

I'll fiddle around and see if I can't figure something out, but I'm at least a little glad it's not just me.

 

Edit: I did return to Defeat Baka, and honestly my RapeTats is throwing a fit there too - tattoos apply then instantly disappear. Possibly the same error that ND had, maybe faster. Either way, just seems to be that RapeTats is buggy.

Edited by Evelle the Slut

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...