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Why are there so many "player gets enslaved mods"?


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so i was looking through the Skyrim section of the modding scene and i noticed that around 60%-70% of the mods involve the player in some way being kidnapped and abused, now dont get me wrong im ok with peoples kinks and all, but why such an odd discrepancy? for example i could easily find +10 mods for the player being enslaved complete with quests and all but only 2 real mods that allow the player to enslave others. also while im ranting on the topic, why do all of these mods start with the legendary dragon slayer level 100+ character somehow getting knocked out by a single blow to the head? how does that make sense? why is it never something more realistic? like "turn your self in or ill kill your lover" or a hidden trapped door in front of a treasure chest  that drops you into a prison, why is it always just, lol yeah this random guy one shots you and now you're a slave lol.

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"i noticed that around 60%-70%"

 

There are 3789 mods in the Skyrim section, 1236 of them are non adult, (circa 32%). Which would mean that at best there are only 10% in the other sections which don't fit the laid out criteria and at "worst" -2%, Are you sure about your figures, or was it just a bit of hyperburble because bored?

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39 minutes ago, ieieieie said:

why do all of these mods start with the legendary dragon slayer level 100+ character somehow getting knocked out by a single blow to the head?

They don't.  Many can be entered through combat defeat, either directly or indirectly (sold as a slave after defeat).  Some can even start consensually.

 

As to why, at some point players get bored of being the legendary Chosen One.  They look for a new challenge, something more interesting than slaying opponents with an angry glance.  PC enslavement mods let them experience loss of control; they're weak again.  That can be far more interesting, particularly with erotic content.  With alternate start mods like Skyrim Unbound, the PC need not even be Dragonborn.  If you're yet another adventurer, the game is more challenging, and setbacks up to and including enslavement are realistic.

 

I'm not saying that you should play that way.  It's your choice.  But that's one take on why these mods are popular.

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Obviously because most people who play Skyrim like to roleplay as females being slaved and abused.

Seriously I asked myself the same thing many times before cuz I am the sadistic type who likes to do the slaving, and like you said not many mods out there for that.

Used Defeat for years, then recently got Paradise Halls. While these do the job, I really wanted some that adds actual questlines for slaver players like us.

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The quality of the Mod you are using depends also on the combination with other mods. Take for example my first take on an entire evil character. I didn't had Paradies Halls at this time so i was using Puppet Master for enslavement. I just roleplayed is as a form of Slave Magic. From that i started the brotherhood, wanted to be a vampire and like the old dracula movies, got me some Vampire Brides. Immersive for me was, that i just took Nelsine and Muri, got me a Spell mod that mad them not only vampires but succubi that killed with sex, so i had the whole seductive Bride thing setup :/ mad them love me with eager npc and done.

 

Now i am on a falling Hero run, got he a couple of mods with which i can roleplay a slow but steady fall which will later on explain why my former hero starts to enslave people again and turn them into sex and fightslaves ect.. Even a whole redemption walk is planed. What i am trying to say is, it's not the quantity or sometimes not even the quality of the mods you are playing, its the whole package. If you want to enslave npc´s, get you some mods that compliment your vision and make it as close as possible to it with what you have.. As for why there are so many mods where the pc gets enslaved, humiliated and the like (one of which i would love to have for npc´s but don't, so i try to simulate at least some of them.)  I imagine it is far easier and not as bug ridden to take the pc as it would be for NPC`s. 

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Guest AthenaESIV
On 4/8/2021 at 7:13 PM, HexBolt8 said:

They don't.  Many can be entered through combat defeat, either directly or indirectly (sold as a slave after defeat).  Some can even start consensually.

 

As to why, at some point players get bored of being the legendary Chosen One.  They look for a new challenge, something more interesting than slaying opponents with an angry glance.  PC enslavement mods let them experience loss of control; they're weak again.  That can be far more interesting, particularly with erotic content.  With alternate start mods like Skyrim Unbound, the PC need not even be Dragonborn.  If you're yet another adventurer, the game is more challenging, and setbacks up to and including enslavement are realistic.

 

I'm not saying that you should play that way.  It's your choice.  But that's one take on why these mods are popular.

 

I want to add to this, and this might be purely anecdotal, but I feel like others might agree:

 

In my game I make the Dragonborn look a certain way, dress a certain way, and interact with others a certain way. Some people do this to fit their favorite anime, but others do this in other styles. In general mine has a sword and sorcery / woman in peril feel to it from vintage fantasy and sci fi movies.

 

I'll use NPC makeovers and other mods to enhance the AI controlled actors, but in general I play the game in a way that is opposed to how many Skyrim lovers play.

 

In many mod lists, it is all about "immersion" and making the Dragonborn your avatar. Someone you imagine yourself being. For me though it is totally different, I think the best summary is, my game is more about dominion than immersion. My role in playing the game is more akin to being a sleazy director for a skin flick, while the PC is the lead actress (and in that role she is usually the best looking and most scantily dressed actor on camera), and my goal is to give the audience (also me) what they want, which is a borderline softcore porn adventure movie with hardcore porn mixed in.

 

If I am right, and many other people play the game like this, then PC enslavement mods facilitate that perfectly.

 

It's also why I spend an hour or two every time Monoman releases a new version of Sexlab Survival rewriting scripts and the ESP to be in 3rd person, and not 1st lol. I'll do this with quite a few other mods as well, but they are either rarely updated, or require fewer tweaks (like Hexbolt's Submissve Lola)

 

Also I like mods that change the way the PC must play to emulate the woman in peril fetish. Mainly by using things that nerf the player in direct combat, and reward sneak tactics. If she is constantly finding herself naked through a series of unfortunate events, it makes sense for her to be sneaky, and also for her to be at risk of enslavement in a brutal world like Skyrim if she is caught.

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I'm late to the party here, but I don't see how player enslavement mods are "the easiest to make".

It's a lot more time and effort to set up a quest for the player to go through, with things to keep them entertained despite being a slave and (often) imprisoned or restrained. You can't just make the player have to sit there for an hour and expect anyone to enjoy your mod. You also need to account for the player resisting the path you've created for the story, which can be a massive headache in itself.

 

 To me that seems more complicated than a spell that makes people a follower. I realize there is a lot of scripting that would go into a good PC enslaver mod, so it also wouldn't be easy, but it's kind of silly to me to dismiss quest-heavy mods as simple just because they require a ton of time and effort put into a different aspect of making a mod. I'd, personally, have a much easier time making a follower instead of trying to turn the player into a follower.

 

I'm pretty sure the reason there are so many PC enslaved mods is because most people are submissive. It's literally that simple. Submissive people out weigh dominant people in every community ever, including the adult mod maker community. Since people make mods to suit their own preferences, it's not hard to see why the majority have the player as a submissive.

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I'm not a modder, but I've been modding Skyrim for years, from what I understand it is easier and more stable to make a new NPC than altering an existing one.  While you could just make anyone into a follower the game engine can only support so much until you run into problems. Also, certain scripts only work right with the right people and trying to change them with a script can cause a whole bunch of problems down the road and cause the game to stop working or corrupt the save files.

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On 4/9/2021 at 12:39 AM, Kendo 2 said:

A: They are the easiest to make

No, sorry, but that is completely wrong. Player enslavement is a way more complicated than NPC enslavement. I know what I am talking about. Papyrus is made to control NPCs.

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Those of us with 100's or 1000's of hours in Skyrim know every aspect of how to "beat the game". When I start a new game (usually because there's a new mod or an update that tickles my fancy) I ignore the vanilla quests and busy myself with devouring the new content. I'm not interested in new and exiting ways to destroy all comers or dominate others. That is too easy. I'm actually not only interested in watching the sexy scenes despite how great some of the new animations are. You can only watch a sex scene so many times before you start hitting that spacebar to end it faster because you've seen it a hundred times. I think that's why some mod authors actually punish you for doing that. They know that's what people are doing.  My interest lies in story, dialogue and interactions, in having my ability to dominate taken from me, or in giving it up because the mod author makes that sound attractive in some way.  That said, being tied up with nothing to do gets old pretty quickly too, so its a fine balance. I'll give two examples of extremes that I have enjoyed. In the original Sanguine's debauchery, your master would lock you in a cage over night (if there was one nearby) and in the morning start the day by beating you for apparently no other reason than to break you. I loved it because it was so simple and brutal, and I had seen nothing like it before. Move on a few years and, in Slaverun, if you play a female slaver, the slave master regularly tries to convince you that you would be happier as a slave. Player slavery mods are the only reason that I still play Skyrim after so many years. I haven't come across any other medium where I have varying degrees of agency about what happens and there is something enticing about that. 

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34 minutes ago, zaira said:

No, sorry, but that is completely wrong. Player enslavement is a way more complicated than NPC enslavement. I know what I am talking about. Papyrus is made to control NPCs.

I'm not wrong.  If I can script an immersive player enslavement mod with dialogue, quests and events ANYONE can.

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