Mr. Fear Posted November 15, 2022 Posted November 15, 2022 (edited) Thank you for your mod! I have some ideas about create your own bioship, put tentacle parts together using MadTulips Spaceship Mod. Also, is it possible to add tentacle animated clothes which thrusting you when you move? There is Animated clothes mod Adult mod but I don't think it works Edited November 16, 2022 by Mr. Fear 2
Doompi123 Posted November 18, 2022 Posted November 18, 2022 (edited) I keep forgetting to ask but one thing i'd like is instant crafting; it's pretty annoying having to wait ages to get enough blocks to build anything, especially for items crafted one by one  You can somewhat bypass it through console commands but that requires knowing the ids, which requires unpacking the mod and is a bit of a hassle Edited November 18, 2022 by Doompi123
Ordo Nsfw Posted November 18, 2022 Posted November 18, 2022 Noted and will be taken to account next time I rework the shop code. 2
LamentCorezlaster Posted November 21, 2022 Posted November 21, 2022 So are you gonna be adding nipples to all the textures or only some of them? Because I would like to see nipples on all textures where they would be visible if possible.
spicycrunchypants Posted December 9, 2022 Posted December 9, 2022 Any updates? I know updating the mod itself isn't going to be a monthly thing but was curious what you guys are currently working on ;P Â
onionknighto Posted December 9, 2022 Author Posted December 9, 2022 17 minutes ago, spicysauce said: Any updates? I know updating the mod itself isn't going to be a monthly thing but was curious what you guys are currently working on ? Â Â It will come when it will come. Don't wait on it. One new trap and one random victim conversion are finished. Plenty of ideas, small fixes here and there. We monitor the thread and have discussed every suggestion even if we don't comment on each. There is a focus on adding small micro biome dungeons with mod content you can encounter in the world. Currently at 26, growing each day. I was too lazy to make the custom tileset needed for this previously but I found a decent compromise of adding 1 new object to the tileset and make a micro biome dungeon with it -each day. I might have skipped a day or two but ideally in two or three months we have hundreds of micro biome dungeons. Keeping the quality of them high is a concern and we will probably adjust many depending on feedback after next update. These tiny micro biomes are very easily done but a real big dungeon will take far more work so don't expect too much. Â If you have a cool idea, something that you would enjoy finding on your adventures, that would be a decent big dungeon or micro biome dungeon just post screenshots or a detailed description and we may include it as a spawnable location. 5
EmeraLord Posted December 10, 2022 Posted December 10, 2022 12 hours ago, onionknighto said: If you have a cool idea, something that you would enjoy finding on your adventures, that would be a decent big dungeon or micro biome dungeon just post screenshots or a detailed description and we may include it as a spawnable location. Â A fun idea could be a 'corrupted' house microdungeon (maybe even a corrupted city full sized dungeon, in the future), where the tentacles have taken over some poor sap's house. They could look like the normal vanilla houses that you find when you're wandering around vanilla worlds (the mini Hylotl house for Ocean worlds, for example), but with more tentacles and a 'surprise' in a secret compartment or basement or something. 3
Firelight1928 Posted December 11, 2022 Posted December 11, 2022 Is there a method to quickly locate one of those rarer mod dungeons mentioned within the changelog?
onionknighto Posted December 11, 2022 Author Posted December 11, 2022 11 minutes ago, Firelight1928 said: Is there a method to quickly locate one of those rarer mod dungeons mentioned within the changelog? Â You can make the dungeon appear with a command in "/admin" mode:Â Â /placedungeon ttppnostromo /placedungeon tentacleprison /placedungeon atentakl 1
HappyRiolu Posted December 12, 2022 Posted December 12, 2022 Not entirely sure what went wrong here. All the blocks were missing all the way down, NPCs were still alive and kicking but they were running around the ground. Only certain pops seemed to have spawned. Not sure if this is caused by another mod or if it's a genuine bug but if I can help in any way let me know.
TinyDracula Posted December 12, 2022 Posted December 12, 2022 Wanted to mess around with the newest traps and decorations. Opened a Tentacle Prime interface. As soon as I clicked the furniture tab, the game crashed. starbound.log.2
onionknighto Posted December 12, 2022 Author Posted December 12, 2022 6 hours ago, HappyRiolu said: Not entirely sure what went wrong here. All the blocks were missing all the way down, NPCs were still alive and kicking but they were running around the ground. Only certain pops seemed to have spawned. Not sure if this is caused by another mod or if it's a genuine bug but if I can help in any way let me know. It seems that only the mod related assets are missing and vanilla blocks/props are left as is. In my testing I had these problems when the custom ttpp tileset was wrong or missing but I doubt you were messing with the files. Could you perhaps post the starbound log of the session when this happens? The log can be found under /storage and is written new everytime you open the game.   1 hour ago, TinyDracula said: Wanted to mess around with the newest traps and decorations. Opened a Tentacle Prime interface. As soon as I clicked the furniture tab, the game crashed. After going through the log I found many duplicate "defined twice" errors. You have LTP1.5 which is an outdated early version of our mod. Please remove it and only keep TTPP2.4 The crash occurred because the object 'tentabedalpha' was not found. I guess it is because the outdated mod file and the new one are conflicting on that bed.
TinyDracula Posted December 12, 2022 Posted December 12, 2022 13 hours ago, onionknighto said: You have LTP1.5 which is an outdated early version of our mod. Â ...Now how did that happen? And how did it not cause problems earlier when I was running TTPP2.1? Am confused.. Â Thank you though. lol
spicycrunchypants Posted December 14, 2022 Posted December 14, 2022 Anyway we can see the animations from the mod, outside of in game? Id like to scroll through them on my phone and see all the different types. Maybe have a player placeholder.
smurf123smurf Posted December 16, 2022 Posted December 16, 2022 On 12/14/2022 at 3:24 AM, spicysauce said: Anyway we can see the animations from the mod, outside of in game? Id like to scroll through them on my phone and see all the different types. Maybe have a player placeholder. Â Rip the files, convert into a .gif, that's about it AFAIK. You'd have to put in the legwork though.
Qu1et5lider Posted December 16, 2022 Posted December 16, 2022 Are there any animations planned where it's a girl just being continuously pumped full of cum? No thrusting, just pumping? And, will there be more animations with a lot more cum inflation? Also, if there was a way to incorperate sxb's pregnancy system into this, that'd be amazing!
spicycrunchypants Posted December 16, 2022 Posted December 16, 2022 11 hours ago, smurf123smurf said:  Rip the files, convert into a .gif, that's about it AFAIK. You'd have to put in the legwork though. Do you know what programs are optimal for extracting the files from this mod? Looking around google does not like to give me a strait answer Â
Ordo Nsfw Posted December 16, 2022 Posted December 16, 2022 6 hours ago, Qu1et5lider said: Are there any animations planned where it's a girl just being continuously pumped full of cum? No thrusting, just pumping? And, will there be more animations with a lot more cum inflation?  Continuously pumping = no ( not planned ) Cum inflation animations = yes but correctly on hold  For the 3° thing I have no clue.Â
spicycrunchypants Posted December 16, 2022 Posted December 16, 2022 26 minutes ago, spicysauce said: Do you know what programs are optimal for extracting the files from this mod? Looking around google does not like to give me a strait answer  plus when doing it through the command line it says there is an io exception and file cant be opened Â
smurf123smurf Posted December 16, 2022 Posted December 16, 2022 8 hours ago, spicysauce said: plus when doing it through the command line it says there is an io exception and file cant be opened  The asset unpacker is inside the starbound win32 file. Create an empty folder, and select that and the .pak folder, and drag them both to the unpacker executable.
ArcaneHowitzer Posted December 16, 2022 Posted December 16, 2022 How do I keep the tentacle traps from grabbing me? I'm trying to make a thing, but they won't leave me alone long enough to do much.
Lamadi Posted December 16, 2022 Posted December 16, 2022 34 minutes ago, ArcaneHowitzer said: How do I keep the tentacle traps from grabbing me? I'm trying to make a thing, but they won't leave me alone long enough to do much. Personal suggestion is making a mental note of (or place torches or some other object to indicate) where it's going to be. Then make your build, and then place the trap.
ArcaneHowitzer Posted December 17, 2022 Posted December 17, 2022 1 hour ago, Lamadi said: Personal suggestion is making a mental note of (or place torches or some other object to indicate) where it's going to be. Then make your build, and then place the trap. So there's no admin item or config option to make the traps ignore me?
Lamadi Posted December 17, 2022 Posted December 17, 2022 1 hour ago, ArcaneHowitzer said: So there's no admin item or config option to make the traps ignore me? Not that I know of. I know bare minimum about coding.
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