gekker Posted May 30, 2023 Posted May 30, 2023 Latest attempt. HSH + AYGAS with no DoM patches, only patches for themselves. DoM installed with AYGAS patch. Skyrim LE.  Successfully captured slave via DoM. Accessed dialogue, gave armor items. Had to use dialogue to remove armor, because it wasn't equipping upon putting it in inventory, then telling slave to wear most protective armor. Successfully completed. Dialogue option appeared for "put on your clothes", even while armor equipped. Selected that option and no ill effects. Successfully saved game.  Including log and also a screenshot for that "You no longer have to turn tricks" dialogue. I also notice in the menu for HSH it is somehow aware DoM is installed, when I did not install a patch for HSH. Not sure if that is important, but passing it along anyway. I will attempt to see how far I can get capping slaves later on and see how stable this install is.  Spoiler [05/30/2023 - 10:03:55AM] Papyrus log opened (PC) [05/30/2023 - 10:03:55AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [05/30/2023 - 10:03:55AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [05/30/2023 - 10:03:55AM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/30/2023 - 10:04:08AM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (140054A1) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [05/30/2023 - 10:04:08AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "Defeatdadefeated". [05/30/2023 - 10:04:08AM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (270C16D8) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [05/30/2023 - 10:04:08AM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:08AM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (270C1173) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "SexlabUtil1DispelDur", missing file? [05/30/2023 - 10:04:08AM] Cannot open store for class "sam_questscript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "tweakdfscript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "itfcorescript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questutil", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_actiplaceablebase", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questdevicemanager", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questcontroller", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dcc_dm_questcontroller", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "hr_havokchainscript", missing file? [05/30/2023 - 10:04:10AM] Cannot open store for class "_aaTimedLightSwitch", missing file? [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB5) because their base types do not match [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB6) because their base types do not match [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB3) because their base types do not match [05/30/2023 - 10:04:17AM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:17AM] warning: Property ArmorLight on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorClothing on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorJewelry on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorHeavy on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] Error: Property FurnStake on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A07F1B8) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnTree2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A046CF0) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPole on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A044AB2) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPole2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A038469) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPoleCross on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A0500B1) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zdfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A06863C) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zmfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A0613FE) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zpfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A061EF4) is not the right type [05/30/2023 - 10:04:17AM] warning: Property Nec3 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property Nec1 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property Nec2 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (3B003DEF) cannot be bound because <NULL form> (0003BDE9) is not the right type [05/30/2023 - 10:04:17AM] warning: Property PHHSH on script phhshslavetats attached to PHHSHStorage (7D008402) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property FreeformMarkarthO on script mdcuestartscript attached to  (581EC62D) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property flArrows on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property myActor on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] Error: Property zbfBondageSpell on script phhshscenesla attached to PHHSHScenesSLA (7D0BF923) cannot be bound because <NULL form> (0A292822) is not the right type [05/30/2023 - 10:04:21AM] SLAL: SLAL: OnLoad [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced is checking for compatible mods... [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced mod scan result: Hearthfire=TRUE Dawnguard=TRUE MarriableSerana=False SpousesEnhanced_Serana=False [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (06000804)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget1 (7E1CF282)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget2 (7E1CF283)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget6 (7E1CF287)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget4 (7E1CF285)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget3 (7E1CF284)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget7 (7E1CF288)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget9 (7E1CF28A)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SLAutoVanillaVoicesMCM <SLAutoVanillaVoicesConfigQuest (4B000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [XPMSEMCM <XPMSEMCM (13000888)>] INITIALIZED [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Initializing MCM menu... [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Initializing localized strings [05/30/2023 - 10:04:21AM] [SLATE_MCMScript <SLATEMCMQuest (2D000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Fresh SLATE installation, SLATE is ready at version 20160801 [05/30/2023 - 10:04:21AM] [BDT_MCMMenu <BDT_Thralls (61000D64)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (11000822)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (11000822)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [_mindconfig <_mindConfig (2200EB0C)>] INITIALIZED [05/30/2023 - 10:04:21AM] FNIS aa (load game) started [05/30/2023 - 10:04:21AM] [OBIS_MCM <ObisMCMMenu (5C018DA9)>] INITIALIZED [05/30/2023 - 10:04:21AM] [Clonejuration <Clonejuration (40000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [defeatqtewidget <DefeatPlayerQTE (270B5F7C)>] INITIALIZED [05/30/2023 - 10:04:21AM] PATCH 1.9 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] PATCH 1.6 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] PATCH 1.5 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] DLC1: Starting DLC1 Initialization quest. [05/30/2023 - 10:04:21AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START [05/30/2023 - 10:04:21AM] SpousesEnhanced validating outfit drawers... [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget5 (7E1CF286)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 3 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 4 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 5 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 6 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 7 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 8 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 9 [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>] INITIALIZED [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>]: Updating script to version 2 [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>]: Detected old version of Spouses Enhanced, applying fixes. [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget0 (7E033230)>] INITIALIZED [05/30/2023 - 10:04:21AM] SOS Maintenance: loaded version is 0 [05/30/2023 - 10:04:21AM] [FloppySOSConfigMenu <FloppySOSConfigMenuQuest (260083E4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [beinz_plugin_SkiMenu <BeinzPluginQuest (4C0012D6)>] INITIALIZED [05/30/2023 - 10:04:21AM] [FloppySOS] Preference defaults initialized [05/30/2023 - 10:04:21AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] Error: Cannot call GetName() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] warning: Assigning None to a non-object variable named "::temp8" stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] Defeat: Witness type friend/follower found - None / Name - [05/30/2023 - 10:04:21AM] Error: Cannot call HasKeywordString() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 18 [05/30/2023 - 10:04:21AM] warning: Assigning None to a non-object variable named "::temp5" stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 18 [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget8 (7E1CF289)>] INITIALIZED [05/30/2023 - 10:04:21AM] SOS: first time initialization [05/30/2023 - 10:04:21AM] [dfb_configmenu <DFBConfigMenuQuest (5E01124F)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dfb_configmenu <DFBConfigMenuQuest (5E01124F)>]: Updating script to version 3 [05/30/2023 - 10:04:21AM] [slso_widgetcorescript4 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript5 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript3 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript1 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript2 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_mcm <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [MassMatchMakerMenu <MassMatchMakerMenu (88001001)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slalmcm <SLAnimLoaderMenu (1B0012C4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [pah_mcm <PAHConfig (7A009157)>] INITIALIZED [05/30/2023 - 10:04:21AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 28    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 32    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 36    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 40    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Info: NSAP: doinit False stack:    <unknown self>.Debug.TraceStack() - "<native>" Line ?    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.DoInit() - "NSAPSSLMCM.psc" Line 58    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnConfigInit() - "NSAPSSLMCM.psc" Line 76    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnGameReload() - "SKI_ConfigBase.psc" Line 114    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnInit() - "SKI_ConfigBase.psc" Line 85 [05/30/2023 - 10:04:21AM] Defeat: MCM OnConfigInit [05/30/2023 - 10:04:21AM] [SL_Hypnosis_MCM <_SLMC_QST_MCM (7700CFE3)>] INITIALIZED [05/30/2023 - 10:04:21AM] [FloppySOS] Preference defaults initialized [05/30/2023 - 10:04:21AM] [FloppySOS] Initialization start [05/30/2023 - 10:04:21AM] SpousesEnhanced outfit drawer validation complete... [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced compat check DONE. [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] FNIS aa started (init) nMods: 1 nSets: 16 [05/30/2023 - 10:04:21AM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1 [05/30/2023 - 10:04:21AM] FNIS aa GetAAsets mod: FNIS aa nSets: 16 [05/30/2023 - 10:04:21AM] FNIS aa GetAAsetList mod: FNIS aa nSets: 16 [05/30/2023 - 10:04:21AM] [defeatmcmscr <DefeatMCMQst (2706D3D4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (1100082A)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (1100082A)>]: Updating to script version 3 [05/30/2023 - 10:04:21AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (06000804)>]: Registered $hdtHighHeel_menuname at MCM. [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Registered SKY UI at MCM. [05/30/2023 - 10:04:21AM] [XPMSEMCM <XPMSEMCM (13000888)>]: Registered XPMSE at MCM. [05/30/2023 - 10:04:21AM] [slalmcm <SLAnimLoaderMenu (1B0012C4)>]: Registered SL Anim Loader at MCM. [05/30/2023 - 10:04:21AM] VM is freezing... [05/30/2023 - 10:04:21AM] VM is frozen [05/30/2023 - 10:04:21AM] Reverting game... [05/30/2023 - 10:04:21AM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (270C1173) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB6) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB5) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (140054A1) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB3) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (270C16D8) because their base types do not match [05/30/2023 - 10:04:22AM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:22AM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:22AM] warning: Property ArmorLight on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorClothing on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorJewelry on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorHeavy on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] Error: Property FurnStake on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A07F1B8) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnTree2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A046CF0) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPole on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A044AB2) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPole2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A038469) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPoleCross on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A0500B1) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zdfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A06863C) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zmfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A0613FE) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zpfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A061EF4) is not the right type [05/30/2023 - 10:04:22AM] warning: Property Nec3 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property Nec1 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property Nec2 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property flArrows on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property myActor on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property PHHSH on script phhshslavetats attached to PHHSHStorage (7D008402) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property FreeformMarkarthO on script mdcuestartscript attached to  (581EC62D) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] Error: Property zbfBondageSpell on script phhshscenesla attached to PHHSHScenesSLA (7D0BF923) cannot be bound because <NULL form> (0A292822) is not the right type [05/30/2023 - 10:04:26AM] Loading game... [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6448 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6453 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6446 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6452 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6449 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6447 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6437 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6450 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6445 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6439 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] VM is thawing... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: [Follower mods] AFT=False EFF=False UFO=False standard=TRUE [05/30/2023 - 10:04:26AM] SlaveTatsExtra: Applying per-cell extra customization... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: No targets. Aborting. [05/30/2023 - 10:04:26AM] SlaveTatsExtra: Applying per-load extra customization... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: No targets. Aborting. [05/30/2023 - 10:04:26AM] --- HSH soft requirements check: ignore any errors following --- [05/30/2023 - 10:04:26AM] SEXLAB - LOADED: Version 16200 / 16200 [05/30/2023 - 10:04:26AM] DOM_Core: OnGameReload() [05/30/2023 - 10:04:26AM] AYGAS started, version 0.61 [05/30/2023 - 10:04:26AM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [05/30/2023 - 10:04:26AM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] Spouses Enhanced is checking for compatible mods... [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] Spouses Enhanced mod scan result: Hearthfire=TRUE Dawnguard=TRUE MarriableSerana=False SpousesEnhanced_Serana=False [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] FNIS AA started (load) [05/30/2023 - 10:04:26AM] SOS Maintenance: loaded version is 300004 [05/30/2023 - 10:04:26AM] SOS Maintenance: 300004 is update [05/30/2023 - 10:04:26AM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [05/30/2023 - 10:04:26AM] SLAL: SLAL: OnLoad [05/30/2023 - 10:04:26AM] [FloppySOS] Initialization start [05/30/2023 - 10:04:26AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 28    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 32    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 36    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 40    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:27AM] =================PAHE8.1.9 mpsd - combat training improvements and released slave friends - test 14: Startup Process.================================== [05/30/2023 - 10:04:27AM] PAHe8.1.9LOADED [05/30/2023 - 10:04:27AM] ====================PAHExtension: Checking for soft dependencies.==================== [05/30/2023 - 10:04:27AM] user has DiaryOfMine addon loaded [05/30/2023 - 10:04:27AM] user has PAH_HomeSweetHome addon loaded [05/30/2023 - 10:04:27AM] user has Obis loaded [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [05/30/2023 - 10:04:27AM] zbfExternal: Compatibility checking [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] zbfExternal:           SexLab version: 16200 [05/30/2023 - 10:04:27AM] zbfExternal:         SlaveTats version: 1.0.0 [05/30/2023 - 10:04:27AM] zbfExternal:          RaceMenu version: 7 [05/30/2023 - 10:04:27AM] zbfExternal: Non SexLab Animation Pack version: 3010 [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] zbfExternal:           SexLab support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal:          Overlay support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal:    Non SexLab Animation support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] ========== Auto Unequip Ammo: Scanning for supported plugins... [05/30/2023 - 10:04:27AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [05/30/2023 - 10:04:27AM] Error: File "XFLMain.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [AUA (1600C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40    [AUA (1600C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [05/30/2023 - 10:04:27AM] ========== Auto Unequip Ammo: Scan complete. [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [05/30/2023 - 10:04:27AM] Dawnguard successfully loaded [05/30/2023 - 10:04:27AM] Dragonborn successfully loaded [05/30/2023 - 10:04:27AM] zbf NoSprint effect registered as leash collar effect [05/30/2023 - 10:04:27AM] zbf SlowMove effect registered as leash collar effect [05/30/2023 - 10:04:27AM] user has SexLabAroused loaded [05/30/2023 - 10:04:27AM] user has SexLabDefeat loaded [05/30/2023 - 10:04:27AM] ====================PAHExtension: End of soft dependencies.========================== [05/30/2023 - 10:04:27AM] Error: Cannot cast from None to pahslave[] stack:    [PAH (0D01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3270    [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1253    [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1234    [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 916    [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 814    [alias Player on quest PAH (0D01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17 [05/30/2023 - 10:04:27AM] Error: Cannot cast from None to String[] stack:    [PAH (0D01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2751    [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1254    [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1234    [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 916    [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 814    [alias Player on quest PAH (0D01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17 [05/30/2023 - 10:04:27AM] SpousesEnhanced validating outfit drawers... [05/30/2023 - 10:04:27AM] ====================PAHExtension: Startup Process finished.========================== [05/30/2023 - 10:04:27AM] InitWidgetLoader() [05/30/2023 - 10:04:27AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] SpousesEnhanced outfit drawer validation complete... [05/30/2023 - 10:04:27AM] ***************************************************************************** [05/30/2023 - 10:04:27AM] Spouses Enhanced compat check DONE. [05/30/2023 - 10:04:27AM] ***************************************************************************** [05/30/2023 - 10:04:27AM] XPMSE MainQuest Initialization successful. [05/30/2023 - 10:04:27AM] --- HSH soft requirements check ends --- [05/30/2023 - 10:04:27AM] [FloppySOS] Initialization complete [05/30/2023 - 10:04:27AM] Fertility Mode: Potions added to apothecary leveled list [05/30/2023 - 10:04:28AM] [FloppySOS] Hooked into SOS animation events [05/30/2023 - 10:04:28AM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [05/30/2023 - 10:04:28AM] Error: Cannot cast from None to SKI_WidgetBase[] stack:    [iHUDControlQuest (8A000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line 38    [iHUDControlQuest (8A000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93    [iHUDMaintainanceQuest (8A002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 20    [alias PlayerAlias on quest iHUDMaintainanceQuest (8A002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11 [05/30/2023 - 10:04:28AM] DOM_Core: Calling OnPlayerLoadInit() from OnGameReload(): False TRUE [05/30/2023 - 10:04:28AM] DOM_Core: ================================================================================ [05/30/2023 - 10:04:28AM] DOM_Core: ==                                       == [05/30/2023 - 10:04:28AM] DOM_Core: ==                Diary of Mine                 == [05/30/2023 - 10:04:28AM] DOM_Core: ==              a PAHE extension by TAK              == [05/30/2023 - 10:04:28AM] DOM_Core: ==                                       == [05/30/2023 - 10:04:28AM] DOM_Core: ================================================================================ [05/30/2023 - 10:04:28AM] DOM_Core: [dom_core <DOM01 (7E000D61)>] [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript2 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript5 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript4 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript1 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] DOM_Core: DOM_Core: InitMessageWidgets on side = Left / Top [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript3 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript3 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript2 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript5 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript4 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript1 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:29AM] DOM_Core: OnPlayerLoadGame() [05/30/2023 - 10:04:29AM] DOM_Core: Calling OnPlayerLoadInit() from OnPlayerLoadGame(): TRUE TRUE [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ======================================================================= [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ==            DoM: Slavers manager            === [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ======================================================================= [05/30/2023 - 10:04:29AM] DOM_SlaverManager: UpdateActorArray slavers refresh loop: size=32 [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ======================================================================== [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ==             DoM: Slaves manager             === [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ======================================================================== [05/30/2023 - 10:04:29AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [05/30/2023 - 10:04:29AM] DOM_Keys: ================================================================================ [05/30/2023 - 10:04:29AM] DOM_Keys: ==             DoM: Keys and wheel menus             === [05/30/2023 - 10:04:29AM] DOM_Keys: ================================================================================ [05/30/2023 - 10:04:30AM] [FloppySOS] Cloak effect applied [05/30/2023 - 10:04:31AM] [FloppySOS] Cloak effect applied [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance... [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49 [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance [05/30/2023 - 10:05:12AM] DOM_MCM: GetVersionString() 4 = 4 [05/30/2023 - 10:05:12AM] DOM_MCM: GetVersionString() 4 = 4 [05/30/2023 - 10:05:30AM] --- HSH soft requirements check: ignore any errors following --- [05/30/2023 - 10:05:30AM] --- HSH soft requirements check ends --- [05/30/2023 - 10:06:50AM] VM is freezing... [05/30/2023 - 10:06:50AM] VM is frozen [05/30/2023 - 10:06:50AM] Saving game... [05/30/2023 - 10:06:50AM] VM is thawing... [05/30/2023 - 10:06:55AM] DOM_SlaveManager: Capture() name=Imperial Captain pose=bleedOutStart [05/30/2023 - 10:06:55AM] DOM_SlaveManager: Animation: Imperial Captain pose=bleedOutStart anim=TRUE [05/30/2023 - 10:06:55AM] DOM_Core: CloneOrNot() Start [05/30/2023 - 10:06:56AM] DOM_Core: CloneOrNot() Force cloning IsDead=False [05/30/2023 - 10:06:56AM] DOM_Core: CloneMe(): Start Imperial Captain [05/30/2023 - 10:06:56AM] DOM_Core: GetOBodyPreset for actor Imperial Captain / Imperial Captain preset=Unknown Preset [05/30/2023 - 10:06:56AM] DOM_Core: ClonePAH(): get clone [05/30/2023 - 10:06:56AM] DOM_Core: Clone() try=1 [05/30/2023 - 10:06:58AM] DOM_Core: cleanActor() [05/30/2023 - 10:06:59AM] DOM_Core: CheckGender() [05/30/2023 - 10:06:59AM] DOM_Core: actor is Sexlab gender 1 [05/30/2023 - 10:06:59AM] SEXLAB - NOTICE: Imperial Captain Seeded Stats: [11.800070, 20.649372, 13.807258, 18.356478, 0.680709, 18.351894, 3.000000, 0.000000, 0.000000, 0.000000, 3.000000, 0.000000, 3.000000, 0.000000, 77.000000, 35.490124, 482.065308, 0.264208] [05/30/2023 - 10:06:59AM] SEXLAB - NOTICE: Imperial Captain Seeded Stats: [27.227446, 44.860252, 26.228867, 37.765717, 6.109610, 0.000000, 7.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 7.000000, 0.000000, 84.000000, 59.827057, 170.440430, 0.129237] [05/30/2023 - 10:06:59AM] DOM_Core: copyFactions() name=Imperial Captain [05/30/2023 - 10:07:00AM] warning: Assigning None to a non-object variable named "::temp460" stack:    [DOM01 (7E000D61)].dom_core.CloneMe() - "DOM_Core.psc" Line 3969    [DOM01 (7E000D61)].dom_core.CloneOrNot() - "DOM_Core.psc" Line 3903    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 203    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:00AM] DOM_Core: SlaveTats: 0 entries [05/30/2023 - 10:07:00AM] DOM_Core: RemoveFromEnemyFactions() name=Imperial Captain [05/30/2023 - 10:07:01AM] DOM_SlaveManager: Animation: Imperial Captain pose=bleedOutStart anim=TRUE [05/30/2023 - 10:07:02AM] DOM_SlaveManager: AddActor() start name=Imperial Captain agg=1.000000 [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: ClearValues() [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: SetProperties() start isSlave=TRUE behaviour=flee_and_cower [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain:  DoM gender changed from 1 to PAH gender 1 [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: Sexlab voice set to [sslBaseVoice <alias RegistrySlot350 on quest SexLabQuestRegistry (080664FB)>] [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: AfterAssign() properties done behaviour=flee_and_cower [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: AfterAssign() done behaviour=flee_and_cower [dom_actor <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:02AM] DOM_Mind: Imperial Captain: SetProperties() start mood=just_captured [05/30/2023 - 10:07:03AM] DOM_Mind: Imperial Captain:  DoM gender changed from 1 to PAH gender 1 [05/30/2023 - 10:07:03AM] DOM_Mind: Imperial Captain: AfterAssign() properties done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: GetNPCTraits: Imperial Captain [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: GetDefaultTraits: Imperial Captain [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain GenerateDefaultTraits() [05/30/2023 - 10:07:03AM] Error: Static function GetActorSoulSize not found on object PO3_SKSEFunctions. Aborting call and returning None stack:    [DOMGenerator (7E1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 952    [DOMGenerator (7E1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 524    [DOMGenerator (7E1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 439    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 684    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 452    [DOM02Topic (7E0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 276    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 233    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:03AM] warning: Assigning None to a non-object variable named "::temp118" stack:    [DOMGenerator (7E1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 952    [DOMGenerator (7E1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 524    [DOMGenerator (7E1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 439    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 684    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 452    [DOM02Topic (7E0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 276    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 233    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain is not unique, faction [Faction < (0D0A66B7)>] [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain Is in faction? False rank -2 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain New value stored PAHRandomSeed = 57 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain New seed value used = 57 [05/30/2023 - 10:07:03AM] DOM_Generator: Actor Imperial Captain uses ID = [ActorBase < (000AAFAC)>] and seed = -299217624 [05/30/2023 - 10:07:03AM] DOM_Generator: Looking up bonus for Imperial Captain race = IMPERIAL ImperialRace [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[11]=61.118698 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[10]=47.895950 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[9]=39.047096 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[8]=52.297459 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[7]=30.391027 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[6]=93.949486 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[5]=45.791565 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[4]=31.927212 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[3]=62.936653 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[2]=36.300388 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[1]=32.075085 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[0]=16.368813 [05/30/2023 - 10:07:06AM] DOM_Core: Imperial CaptainTransferOutfitToInventory n items=1 [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Core: Imperial CaptainTransferOutfitToInventory found item=0 name= [Form < (000ABF42)>] [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: UnregisterCombatEvents() [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_hold_weapons = False [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_wear_armor = TRUE [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_be_naked = False [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:07:06AM] DOM_Util: isWearable Imperial Bracers YES type=26 [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Bracers type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Bracers [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Bracers [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Armor YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Armor type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Armor [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Armor [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Boots YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Boots type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Boots [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Boots [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Officer's Helmet YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Officer's Helmet type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Officer's Helmet [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Officer's Helmet [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Sword YES type=41 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Sword type=41 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemWeapon should not hold weapons -> strip item=Imperial Sword [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Iron Dagger YES type=41 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Iron Dagger type=41 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: is_naked=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain has weapon in inventory Imperial Sword damage=8 speed=1.000000 value=23 x=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain has weapon in inventory Iron Dagger damage=4 speed=1.300000 value=10 x=6.600000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain best weapon in inventory Imperial Sword damage=8 speed=1.000000 value=23 x=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasArmor: Imperial Captain has armor Imperial Armor rating=25 value=100 x=27.000000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=27.000000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: getModifierTrainer() =0.648459 Insensitivity=0.608261 Criminality=0.874263 Daring=0.559745 training=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_Trainer=0.648459 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: getModifierCrimeLord() =0.665441 Criminality=0.874263 Insensitivity=0.608261 SelfEsteem=0.480540 training=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_CrimeLord=0.665441 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=TRUE [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: getModifierTrainer() =0.648459 Insensitivity=0.608261 Criminality=0.874263 Daring=0.559745 training=0.000000 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_Trainer=0.648459 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: getModifierCrimeLord() =0.665441 Criminality=0.874263 Insensitivity=0.608261 SelfEsteem=0.480540 training=0.000000 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_CrimeLord=0.665441 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Personality traits, facets and modifiers: id=000AAfac [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Honesty       = 16.368813 / 16 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Wilfulness     = 30.391027 / 30 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- HUMILITY     [Wilfulness  ] {SUBMISSION    } = 40.071404 / 40.071404 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- sincerity    [Toughness   ] {pain eff     } = 36.041866 / 36.041866 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ modesty     [Sensuality  ] {Love desire   } = 15.704185 / 15.704185 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- insensitivity  [Submissivity ] {trainer eff   } = 60.826092 / 60.826092 / 60.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- greed      [Boldness   ] {gifts eff    } = 55.177891 / 55.177891 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ criminality   [Smartness   ] {slave master eff} = 87.426254 / 87.426254 / 88.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Emotionality    = 32.075085 / 32 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Toughness      = 47.895950 / 47 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- panicky     [Wilfulness  ] {Emotions trigger} = 40.248951 / 40.248951 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- FEARFULNESS   [Toughness   ] {FEAR TRAINING  } = 39.455624 / 39.455624 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ sentimentality  [Sensuality  ] {         } = 37.769482 / 37.769482 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ impressionable  [Submissivity ] {         } = 42.460503 / 42.460503 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- dependence    [Boldness   ] {Loyal worship  } = 15.598581 / 15.598581 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ anxiety     [Smartness   ] {Mood swings   } = 38.791229 / 38.791229 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  eXtraversion    = 36.300388 / 36 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Sensuality     = 39.047096 / 39 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- liveliness    [Wilfulness  ] {rape eff     } = 51.842628 / 51.842628 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ self-esteem   [Toughness   ] {         } = 48.054047 / 48.054047 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *-+ NAIVETY     [Sensuality  ] {HUMILIATION   } = 53.900242 / 53.900242 / 54.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ sociability   [Submissivity ] {Feelings trigger} = 47.207104 / 47.207104 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ daring      [Boldness   ] {arousal eff   } = 55.974537 / 55.974537 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- ingenuity    [Smartness   ] {Love fascination} = 53.096497 / 53.096497 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Agreeableness    = 62.936653 / 62 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Submissivity    = 61.118698 / 61 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- gentleness    [Wilfulness  ] {Loyal absolution} = 57.399456 / 57.399456 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- impatience    [Toughness   ] {Mood angry    } = 46.086140 / 46.086140 / 46.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ flexibility   [Sensuality  ] {Pose training  } = 50.534092 / 50.534092 / 50.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *++ FORGIVENESS   [Submissivity ] {ANGER TRAINING  } = 57.187073 / 57.187073 / 58.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ empathy     [Boldness   ] {friends eff   } = 89.133400 / 89.133400 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ resentment    [Smartness   ] {anger eff    } = 41.285362 / 41.285362 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Conscientious    = 31.927212 / 31 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Boldness      = 93.949486 / 93 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- Laborious    [Wilfulness  ] {Scolding eff   } = 47.117020 / 47.117020 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ diligent     [Toughness   ] {Devotion     } = 38.409138 / 38.409138 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ consideration  [Sensuality  ] {sex eff     } = 15.197545 / 15.197545 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ perfectionism  [Submissivity ] {House training  } = 41.401676 / 41.401676 / 42.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- PRUDENT     [Boldness   ] {RESIGNATION   } = 14.893977 / 14.893977 / 14.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- organized    [Smartness   ] {Praising eff   } = 40.899193 / 40.899193 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Open-mindedness   = 45.791565 / 45 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Smartness      = 52.297459 / 52 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- authority    [Wilfulness  ] {         } = 55.628407 / 55.628407 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ rebellion    [Toughness   ] {         } = 43.926270 / 43.926270 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ hope       [Sensuality  ] {comfort eff   } = 46.400921 / 46.400921 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ manipulation   [Submissivity ] {Love admiration } = 52.822964 / 52.822964 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ creativity    [Boldness   ] {         } = 60.720127 / 60.720127 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *-- DISCIPLINE    [Smartness   ] {RESPECT TRAINING} = 45.733200 / 45.733200 / 46.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Physical sensitivity: [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ vaginal     [H+A+sens   ] = 39.450855 / 39.450855 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ oral       [X+C+sens+sub ] = 48.569904 / 48.569904 / 48.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- anal       [E+O+sub    ] = 49.134071 / 49.134071 / 50.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ orgasm      [sens+sub   ] = 48.580456 / 48.580456 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ combat      [all facets  ] = 15.948744 / 15.948744 / 38.000000 [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] Looking up number of kinks for Imperial Captain race = IMPERIAL ImperialRace [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: SetKinks() number of new kinks=4 previously=0 submissivity=61.118698 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=0 111 getting fondled by foot [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink0=111 getting fondled by foot [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=1 28 being chained [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink1=28 being chained [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=2 32 having rough sex [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink2=32 having rough sex [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=3 20 being collared [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink3=20 being collared [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: set mood from just_captured to just_captured canChangeMood=TRUE [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: mood=just_captured start 0/2000 [05/30/2023 - 10:07:13AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was just captured [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:07:14AM] DOM_Mind: Imperial Captain: AfterAssign() done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: defeated just captured and do nothing [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=False changed from False [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: Behaviour.set() from flee_and_cower to flee_and_cower canReset=TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = False [05/30/2023 - 10:07:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: behaviour=flee_and_cower start canIdle=False canMove=TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:07:14AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [05/30/2023 - 10:07:14AM] DOM_SlaveManager: Recovered actor index 0 name = Imperial Captain [05/30/2023 - 10:07:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:14AM] DOM_SlaveManager: AddActor() end name=Imperial Captain agg=0.000000 [05/30/2023 - 10:07:15AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:16AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:18AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:19AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:20AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:21AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:22AM] DOM_Actor: Imperial Captain: say: subject 5 0.000000 respectful=False [05/30/2023 - 10:07:22AM] DOM_Actor: Imperial Captain: SayTopic blocked=2 global blocked=2 [05/30/2023 - 10:07:23AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:24AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:25AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:26AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:07:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:07:27AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:29AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:30AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:31AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:32AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:33AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:34AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:35AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: OpenInventory() wait=False [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: TryEquipInventory tied=False changes=False [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=TRUE should be naked=False should wear armor=TRUE should hold weapons=False changes=False [05/30/2023 - 10:07:38AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:43AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:43AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:44AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:46AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:48AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:49AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:50AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:51AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:52AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:53AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:55AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:55AM] DOM_Actor: Imperial Captain: InformIsCaptured(): old mood=just_captured in faction=TRUE [05/30/2023 - 10:07:55AM] DOM_Actor:Animation: Imperial Captain: Anim_BleedOutStop [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.316603/0.528230 mod=0.528230 amount=1.000000 [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.045038/0.460861 mod=0.460861 amount=1.000000 [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: set mood from just_captured to Afraid canChangeMood=TRUE [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: mood=afraid start 0/37 [05/30/2023 - 10:07:56AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is afraid [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:07:56AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 0 = Afraid [05/30/2023 - 10:07:56AM] DOM_Mind: Imperial Captain: ResetMood() mood=Afraid [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: InformIsCaptured(): new mood=Afraid in faction=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: Behaviour.set() from flee_and_cower to follow_player canReset=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from False [05/30/2023 - 10:07:56AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:07:56AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: SayTopic blocked=7 global blocked=2 [05/30/2023 - 10:08:08AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.580714 has_leash=False [05/30/2023 - 10:08:08AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:08:09AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 25 running away [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=25 running away [05/30/2023 - 10:08:09AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:11AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:11AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:12AM] DOM_Actor: Imperial Captain: SayTopic blocked=33 global blocked=8 [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:08:13AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:08:13AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=2.355851 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: TrainRespect: respect=0.000000 amount=4.711702 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=1 25 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason0=none [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:08:13AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:08:14AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:08:14AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:08:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.898700/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.509526/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.516358/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.969614/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.725601/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:08:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LookDown TRUE [05/30/2023 - 10:08:15AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:08:15AM] DOM_Actor: Imperial Captain: SayTopic blocked=63 global blocked=17 [05/30/2023 - 10:08:17AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.205087 [05/30/2023 - 10:08:17AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:17AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:18AM] DOM_Actor: Imperial Captain: SayTopic blocked=92 global blocked=26 [05/30/2023 - 10:08:30AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.242795 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: WearNoArmor weapons should=False has=15.230000 armor should=TRUE has=27.000000 [05/30/2023 - 10:08:42AM] DOM_Mind: Imperial Captain: should_wear_armor = False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=False should hold weapons=False changes=TRUE [05/30/2023 - 10:08:42AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:08:42AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:42AM] Found 1 nakedActors [05/30/2023 - 10:08:42AM] slaScanner start time is ....394.368988 [05/30/2023 - 10:08:43AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:43AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.268402 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:43AM] Found 2 arousedActors [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:43AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:08:43AM] slaScanner After getting actors is ....395.101990, player is naked False, Actor Count 2 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: is_naked=TRUE [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=0.000000 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:44AM] [slainternalscr <sla_Internal (0C083137)>]: Ralof got 8 exposure for  seeing naked Imperial Captain [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:44AM] [slainternalscr <sla_Internal (0C083137)>]: Baseline Clean Save got 8 exposure for  seeing naked Imperial Captain [05/30/2023 - 10:08:44AM] slaScanner end time is ....395.868988 [05/30/2023 - 10:08:44AM] Next update in 120.000000 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:08:45AM] Error: Cannot cast from None to Actor[] stack:    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 37    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 38    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 39    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Integration.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 40    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: WearArmor weapons should=False has=0.000000 armor should=False has=0.000000 [05/30/2023 - 10:08:55AM] DOM_Mind: Imperial Captain: should_wear_armor = TRUE [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: SayTopic blocked=93 global blocked=2 [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:08:55AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.290277 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: is_naked=TRUE [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=0.000000 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:08:59AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain agrees but doesn't have any protective armor [05/30/2023 - 10:09:09AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.304700 [05/30/2023 - 10:09:10AM] DOM_Mind: Imperial Captain: should_be_naked = False [05/30/2023 - 10:09:10AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:09:10AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:12AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: is_naked=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: HasArmor: Imperial Captain has armor [Ran 4] - Cuirass 1 rating=38 value=350 x=45.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=45.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:09:13AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain hastily puts clothes back on [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: SayTopic blocked=113 global blocked=2 [05/30/2023 - 10:09:18AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.314286 [05/30/2023 - 10:09:22AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.318030 has_leash=False [05/30/2023 - 10:09:22AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:22AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 25 running away [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=25 running away [05/30/2023 - 10:09:23AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:23AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:23AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:24AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:24AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: TrainRespect: respect=2.154812 amount=5.000000 [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:09:28AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: TrainRespect: respect=4.397126 amount=9.423404 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=1 25 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason0=none [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:28AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.714368/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.253243/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.240999/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.621630/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.778342/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:09:29AM] DOM_Actor:Animation: Imperial Captain: Anim_AggressiveGesture TRUE [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonSilent() YES reason=13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Actor: Imperial Captain: StartScolding fail running away [05/30/2023 - 10:09:29AM] DOM_Actor: Imperial Captain: SayTopic blocked=131 global blocked=2 [05/30/2023 - 10:09:35AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.206284 has_leash=False [05/30/2023 - 10:09:35AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:35AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:35AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:35AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:09:36AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:37AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:37AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:09:39AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: TrainRespect: respect=8.536201 amount=5.000000 [05/30/2023 - 10:09:39AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:09:39AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: TrainRespect: respect=10.647187 amount=9.423404 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:39AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:40AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.746717/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.560251/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.134361/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.049197/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.146784/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:09:40AM] DOM_Actor:Animation: Imperial Captain: Anim_LookDown TRUE [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: SayTopic blocked=154 global blocked=3 [05/30/2023 - 10:09:47AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:47AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:48AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.195796 [05/30/2023 - 10:09:48AM] DOM_Actor: Imperial Captain: SayTopic blocked=180 global blocked=7 [05/30/2023 - 10:09:56AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.211182 has_leash=False [05/30/2023 - 10:09:57AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:57AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:09:57AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:59AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: SayTopic blocked=202 global blocked=8 [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: TrainRespect: respect=14.543842 amount=5.000000 [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:10:01AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: TrainRespect: respect=16.531191 amount=9.423404 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:01AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=False canMove=TRUE [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.517525/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.124119/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.085624/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.617345/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.803742/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: StartScolding fail running away [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: SayTopic blocked=232 global blocked=18 [05/30/2023 - 10:10:05AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.174075 has_leash=False [05/30/2023 - 10:10:05AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:05AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:10:06AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:10:06AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:10:06AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:07AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:10:07AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:10:09AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: TrainRespect: respect=20.199625 amount=5.000000 [05/30/2023 - 10:10:09AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:10:09AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: TrainRespect: respect=22.070578 amount=9.423404 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:10AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:10AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.580564/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.918053/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.539179/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.324026/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.666467/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:10:11AM] DOM_Actor:Animation: Imperial Captain: Anim_CrossArms TRUE [05/30/2023 - 10:10:11AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:10:11AM] DOM_Actor: Imperial Captain: SayTopic blocked=256 global blocked=21 [05/30/2023 - 10:10:14AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.156447 [05/30/2023 - 10:10:23AM] VM is freezing... [05/30/2023 - 10:10:23AM] VM is frozen [05/30/2023 - 10:10:24AM] Saving game... [05/30/2023 - 10:10:24AM] VM is thawing... [05/30/2023 - 10:10:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:10:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:10:28AM] DOM_Actor: Imperial Captain: SayTopic blocked=282 global blocked=26 [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.173333 has_leash=False [05/30/2023 - 10:10:37AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:37AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:10:37AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:45AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.181660 [05/30/2023 - 10:10:55AM] Found 0 nakedActors [05/30/2023 - 10:10:55AM] slaScanner start time is ....527.219971 [05/30/2023 - 10:11:00AM] VM is freezing... [05/30/2023 - 10:11:00AM] VM is frozen   Â
TrollAutokill Posted May 30, 2023 Author Posted May 30, 2023 15 minutes ago, gekker said: Latest attempt. HSH + AYGAS with no DoM patches, only patches for themselves. DoM installed with AYGAS patch. Skyrim LE.  Successfully captured slave via DoM. Accessed dialogue, gave armor items. Had to use dialogue to remove armor, because it wasn't equipping upon putting it in inventory, then telling slave to wear most protective armor. Successfully completed. Dialogue option appeared for "put on your clothes", even while armor equipped. Selected that option and no ill effects. Successfully saved game.  Including log and also a screenshot for that "You no longer have to turn tricks" dialogue. I also notice in the menu for HSH it is somehow aware DoM is installed, when I did not install a patch for HSH. Not sure if that is important, but passing it along anyway. I will attempt to see how far I can get capping slaves later on and see how stable this install is.   Reveal hidden contents [05/30/2023 - 10:03:55AM] Papyrus log opened (PC) [05/30/2023 - 10:03:55AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [05/30/2023 - 10:03:55AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [05/30/2023 - 10:03:55AM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/30/2023 - 10:04:08AM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (140054A1) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [05/30/2023 - 10:04:08AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "Defeatdadefeated". [05/30/2023 - 10:04:08AM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (270C16D8) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [05/30/2023 - 10:04:08AM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:08AM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (270C1173) because their base types do not match [05/30/2023 - 10:04:08AM] Cannot open store for class "SexlabUtil1DispelDur", missing file? [05/30/2023 - 10:04:08AM] Cannot open store for class "sam_questscript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "tweakdfscript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "itfcorescript", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questutil", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_actiplaceablebase", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questdevicemanager", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dse_dm_questcontroller", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "dcc_dm_questcontroller", missing file? [05/30/2023 - 10:04:09AM] Cannot open store for class "hr_havokchainscript", missing file? [05/30/2023 - 10:04:10AM] Cannot open store for class "_aaTimedLightSwitch", missing file? [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB5) because their base types do not match [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB6) because their base types do not match [05/30/2023 - 10:04:10AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB3) because their base types do not match [05/30/2023 - 10:04:17AM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:17AM] warning: Property ArmorLight on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorClothing on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorJewelry on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property ArmorHeavy on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] Error: Property FurnStake on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A07F1B8) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnTree2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A046CF0) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPole on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A044AB2) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPole2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A038469) is not the right type [05/30/2023 - 10:04:17AM] Error: Property FurnPoleCross on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A0500B1) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zdfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A06863C) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zmfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A0613FE) is not the right type [05/30/2023 - 10:04:17AM] Error: Property zpfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A061EF4) is not the right type [05/30/2023 - 10:04:17AM] warning: Property Nec3 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property Nec1 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property Nec2 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] Error: Property NPCTilma on script QF_SkyforgeSteelWeaponsQuest_02003DEF attached to SkyforgeSteelWeaponsQuest (3B003DEF) cannot be bound because <NULL form> (0003BDE9) is not the right type [05/30/2023 - 10:04:17AM] warning: Property PHHSH on script phhshslavetats attached to PHHSHStorage (7D008402) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:17AM] warning: Property FreeformMarkarthO on script mdcuestartscript attached to  (581EC62D) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property flArrows on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] warning: Property myActor on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:18AM] Error: Property zbfBondageSpell on script phhshscenesla attached to PHHSHScenesSLA (7D0BF923) cannot be bound because <NULL form> (0A292822) is not the right type [05/30/2023 - 10:04:21AM] SLAL: SLAL: OnLoad [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced is checking for compatible mods... [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced mod scan result: Hearthfire=TRUE Dawnguard=TRUE MarriableSerana=False SpousesEnhanced_Serana=False [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (06000804)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget1 (7E1CF282)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget2 (7E1CF283)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget6 (7E1CF287)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget4 (7E1CF285)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget3 (7E1CF284)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget7 (7E1CF288)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget9 (7E1CF28A)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SLAutoVanillaVoicesMCM <SLAutoVanillaVoicesConfigQuest (4B000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [XPMSEMCM <XPMSEMCM (13000888)>] INITIALIZED [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Initializing MCM menu... [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Initializing localized strings [05/30/2023 - 10:04:21AM] [SLATE_MCMScript <SLATEMCMQuest (2D000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] SLATE MCM - Info: Fresh SLATE installation, SLATE is ready at version 20160801 [05/30/2023 - 10:04:21AM] [BDT_MCMMenu <BDT_Thralls (61000D64)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (11000822)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (11000822)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [_mindconfig <_mindConfig (2200EB0C)>] INITIALIZED [05/30/2023 - 10:04:21AM] FNIS aa (load game) started [05/30/2023 - 10:04:21AM] [OBIS_MCM <ObisMCMMenu (5C018DA9)>] INITIALIZED [05/30/2023 - 10:04:21AM] [Clonejuration <Clonejuration (40000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [defeatqtewidget <DefeatPlayerQTE (270B5F7C)>] INITIALIZED [05/30/2023 - 10:04:21AM] PATCH 1.9 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] PATCH 1.6 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] PATCH 1.5 QUEST HAS STARTED [05/30/2023 - 10:04:21AM] DLC1: Starting DLC1 Initialization quest. [05/30/2023 - 10:04:21AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START [05/30/2023 - 10:04:21AM] SpousesEnhanced validating outfit drawers... [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget5 (7E1CF286)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 3 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 4 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 5 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 6 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 7 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 8 [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 9 [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>] INITIALIZED [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>]: Updating script to version 2 [05/30/2023 - 10:04:21AM] [_se_mcmscript <_SE_SkyUIMCMQuest (760049AC)>]: Detected old version of Spouses Enhanced, applying fixes. [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget0 (7E033230)>] INITIALIZED [05/30/2023 - 10:04:21AM] SOS Maintenance: loaded version is 0 [05/30/2023 - 10:04:21AM] [FloppySOSConfigMenu <FloppySOSConfigMenuQuest (260083E4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [beinz_plugin_SkiMenu <BeinzPluginQuest (4C0012D6)>] INITIALIZED [05/30/2023 - 10:04:21AM] [FloppySOS] Preference defaults initialized [05/30/2023 - 10:04:21AM] Error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] Error: Cannot call GetName() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] warning: Assigning None to a non-object variable named "::temp8" stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 17 [05/30/2023 - 10:04:21AM] Defeat: Witness type friend/follower found - None / Name - [05/30/2023 - 10:04:21AM] Error: Cannot call HasKeywordString() on a None object, aborting function call stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 18 [05/30/2023 - 10:04:21AM] warning: Assigning None to a non-object variable named "::temp5" stack:    [DefeatSexCrimeQST (27118C5F)].DefeatSexCrimeQSTscr.OnInit() - "DefeatSexCrimeQSTscr.psc" Line 18 [05/30/2023 - 10:04:21AM] [dom_messagewidget <DOMMessageWidget8 (7E1CF289)>] INITIALIZED [05/30/2023 - 10:04:21AM] SOS: first time initialization [05/30/2023 - 10:04:21AM] [dfb_configmenu <DFBConfigMenuQuest (5E01124F)>] INITIALIZED [05/30/2023 - 10:04:21AM] [dfb_configmenu <DFBConfigMenuQuest (5E01124F)>]: Updating script to version 3 [05/30/2023 - 10:04:21AM] [slso_widgetcorescript4 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript5 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript3 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript1 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_widgetcorescript2 <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slso_mcm <SLSO (48000D62)>] INITIALIZED [05/30/2023 - 10:04:21AM] [MassMatchMakerMenu <MassMatchMakerMenu (88001001)>] INITIALIZED [05/30/2023 - 10:04:21AM] [slalmcm <SLAnimLoaderMenu (1B0012C4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [pah_mcm <PAHConfig (7A009157)>] INITIALIZED [05/30/2023 - 10:04:21AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 28    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 32    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 36    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 40    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 23 [05/30/2023 - 10:04:21AM] Info: NSAP: doinit False stack:    <unknown self>.Debug.TraceStack() - "<native>" Line ?    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.DoInit() - "NSAPSSLMCM.psc" Line 58    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnConfigInit() - "NSAPSSLMCM.psc" Line 76    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnGameReload() - "SKI_ConfigBase.psc" Line 114    [NSAPMCMQuest (2A000D62)].NSAPSSLMCM.OnInit() - "SKI_ConfigBase.psc" Line 85 [05/30/2023 - 10:04:21AM] Defeat: MCM OnConfigInit [05/30/2023 - 10:04:21AM] [SL_Hypnosis_MCM <_SLMC_QST_MCM (7700CFE3)>] INITIALIZED [05/30/2023 - 10:04:21AM] [FloppySOS] Preference defaults initialized [05/30/2023 - 10:04:21AM] [FloppySOS] Initialization start [05/30/2023 - 10:04:21AM] SpousesEnhanced outfit drawer validation complete... [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] Spouses Enhanced compat check DONE. [05/30/2023 - 10:04:21AM] ***************************************************************************** [05/30/2023 - 10:04:21AM] FNIS aa started (init) nMods: 1 nSets: 16 [05/30/2023 - 10:04:21AM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1 [05/30/2023 - 10:04:21AM] FNIS aa GetAAsets mod: FNIS aa nSets: 16 [05/30/2023 - 10:04:21AM] FNIS aa GetAAsetList mod: FNIS aa nSets: 16 [05/30/2023 - 10:04:21AM] [defeatmcmscr <DefeatMCMQst (2706D3D4)>] INITIALIZED [05/30/2023 - 10:04:21AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (1100082A)>]: Updating to script version 2 [05/30/2023 - 10:04:21AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (1100082A)>]: Updating to script version 3 [05/30/2023 - 10:04:21AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (06000804)>]: Registered $hdtHighHeel_menuname at MCM. [05/30/2023 - 10:04:21AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Registered SKY UI at MCM. [05/30/2023 - 10:04:21AM] [XPMSEMCM <XPMSEMCM (13000888)>]: Registered XPMSE at MCM. [05/30/2023 - 10:04:21AM] [slalmcm <SLAnimLoaderMenu (1B0012C4)>]: Registered SL Anim Loader at MCM. [05/30/2023 - 10:04:21AM] VM is freezing... [05/30/2023 - 10:04:21AM] VM is frozen [05/30/2023 - 10:04:21AM] Reverting game... [05/30/2023 - 10:04:21AM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (270C1173) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB6) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB5) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script sslVanillaVoicesAlias to SexLabQuestVanillaVoices (140054A1) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script _aaTimedLightSwitch to  (59000DB3) because their base types do not match [05/30/2023 - 10:04:21AM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (270C16D8) because their base types do not match [05/30/2023 - 10:04:22AM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:22AM] Error: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest DefeatPlayerQST (27000D62) because their base types do not match [05/30/2023 - 10:04:22AM] warning: Property ArmorLight on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorClothing on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorJewelry on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property ArmorHeavy on script CCOOutfitContainerScript attached to  (41000D6F) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] Error: Property FurnStake on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A07F1B8) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnTree2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A046CF0) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPole on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A044AB2) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPole2 on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A038469) is not the right type [05/30/2023 - 10:04:22AM] Error: Property FurnPoleCross on script aygascorescript attached to aygasCore (7C00182B) cannot be bound because <NULL form> (0A0500B1) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zdfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A06863C) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zmfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A0613FE) is not the right type [05/30/2023 - 10:04:22AM] Error: Property zpfFurniture on script dom_core attached to DOM01 (7E000D61) cannot be bound because <NULL form> (0A061EF4) is not the right type [05/30/2023 - 10:04:22AM] warning: Property Nec3 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property Nec1 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property Nec2 on script TerynneAliasScript attached to TerynneQuest (58377D79) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property flArrows on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property dunArcherQST on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property myActor on script WilliamTellArrow3dnpc attached to  (582E1E29) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property PHHSH on script phhshslavetats attached to PHHSHStorage (7D008402) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] warning: Property FreeformMarkarthO on script mdcuestartscript attached to  (581EC62D) cannot be initialized because the script no longer contains that property [05/30/2023 - 10:04:22AM] Error: Property zbfBondageSpell on script phhshscenesla attached to PHHSHScenesSLA (7D0BF923) cannot be bound because <NULL form> (0A292822) is not the right type [05/30/2023 - 10:04:26AM] Loading game... [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6448 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6453 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6446 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6452 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6449 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6447 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6437 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6450 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6445 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] warning: Function critterspawn..OnLoad in stack frame 0 in stack 6439 doesn't exist in the in-game resource files - using version from save [05/30/2023 - 10:04:26AM] VM is thawing... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: [Follower mods] AFT=False EFF=False UFO=False standard=TRUE [05/30/2023 - 10:04:26AM] SlaveTatsExtra: Applying per-cell extra customization... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: No targets. Aborting. [05/30/2023 - 10:04:26AM] SlaveTatsExtra: Applying per-load extra customization... [05/30/2023 - 10:04:26AM] SlaveTatsExtra: No targets. Aborting. [05/30/2023 - 10:04:26AM] --- HSH soft requirements check: ignore any errors following --- [05/30/2023 - 10:04:26AM] SEXLAB - LOADED: Version 16200 / 16200 [05/30/2023 - 10:04:26AM] DOM_Core: OnGameReload() [05/30/2023 - 10:04:26AM] AYGAS started, version 0.61 [05/30/2023 - 10:04:26AM] SexLab MCM Loaded CurrentVerison: 16200 / 16200 [05/30/2023 - 10:04:26AM] error: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] Spouses Enhanced is checking for compatible mods... [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] Spouses Enhanced mod scan result: Hearthfire=TRUE Dawnguard=TRUE MarriableSerana=False SpousesEnhanced_Serana=False [05/30/2023 - 10:04:26AM] ***************************************************************************** [05/30/2023 - 10:04:26AM] FNIS AA started (load) [05/30/2023 - 10:04:26AM] SOS Maintenance: loaded version is 300004 [05/30/2023 - 10:04:26AM] SOS Maintenance: 300004 is update [05/30/2023 - 10:04:26AM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [05/30/2023 - 10:04:26AM] SLAL: SLAL: OnLoad [05/30/2023 - 10:04:26AM] [FloppySOS] Initialization start [05/30/2023 - 10:04:26AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 28    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 32    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 36    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:26AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 40    [alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [05/30/2023 - 10:04:27AM] =================PAHE8.1.9 mpsd - combat training improvements and released slave friends - test 14: Startup Process.================================== [05/30/2023 - 10:04:27AM] PAHe8.1.9LOADED [05/30/2023 - 10:04:27AM] ====================PAHExtension: Checking for soft dependencies.==================== [05/30/2023 - 10:04:27AM] user has DiaryOfMine addon loaded [05/30/2023 - 10:04:27AM] user has PAH_HomeSweetHome addon loaded [05/30/2023 - 10:04:27AM] user has Obis loaded [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: starting maintenance... Update frequency 120.000000 [05/30/2023 - 10:04:27AM] zbfExternal: Compatibility checking [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] zbfExternal:           SexLab version: 16200 [05/30/2023 - 10:04:27AM] zbfExternal:         SlaveTats version: 1.0.0 [05/30/2023 - 10:04:27AM] zbfExternal:          RaceMenu version: 7 [05/30/2023 - 10:04:27AM] zbfExternal: Non SexLab Animation Pack version: 3010 [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] zbfExternal:           SexLab support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal:          Overlay support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal:    Non SexLab Animation support: TRUE [05/30/2023 - 10:04:27AM] zbfExternal: ------------------------------------------------------- [05/30/2023 - 10:04:27AM] ========== Auto Unequip Ammo: Scanning for supported plugins... [05/30/2023 - 10:04:27AM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [05/30/2023 - 10:04:27AM] Error: File "XFLMain.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [AUA (1600C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40    [AUA (1600C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [05/30/2023 - 10:04:27AM] ========== Auto Unequip Ammo: Scan complete. [05/30/2023 - 10:04:27AM] [slamainscr <sla_Main (0C042D62)>]: registered for maintenance [05/30/2023 - 10:04:27AM] Dawnguard successfully loaded [05/30/2023 - 10:04:27AM] Dragonborn successfully loaded [05/30/2023 - 10:04:27AM] zbf NoSprint effect registered as leash collar effect [05/30/2023 - 10:04:27AM] zbf SlowMove effect registered as leash collar effect [05/30/2023 - 10:04:27AM] user has SexLabAroused loaded [05/30/2023 - 10:04:27AM] user has SexLabDefeat loaded [05/30/2023 - 10:04:27AM] ====================PAHExtension: End of soft dependencies.========================== [05/30/2023 - 10:04:27AM] Error: Cannot cast from None to pahslave[] stack:    [PAH (0D01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 3270    [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1253    [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1234    [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 916    [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 814    [alias Player on quest PAH (0D01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17 [05/30/2023 - 10:04:27AM] Error: Cannot cast from None to String[] stack:    [PAH (0D01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2751    [PAH (0D01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1254    [PAH (0D01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1234    [PAH (0D01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 916    [PAH (0D01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 814    [alias Player on quest PAH (0D01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line 17 [05/30/2023 - 10:04:27AM] SpousesEnhanced validating outfit drawers... [05/30/2023 - 10:04:27AM] ====================PAHExtension: Startup Process finished.========================== [05/30/2023 - 10:04:27AM] InitWidgetLoader() [05/30/2023 - 10:04:27AM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] FNIS aa GetAAsetList mod: XPMSE nSets: 16 [05/30/2023 - 10:04:27AM] SpousesEnhanced outfit drawer validation complete... [05/30/2023 - 10:04:27AM] ***************************************************************************** [05/30/2023 - 10:04:27AM] Spouses Enhanced compat check DONE. [05/30/2023 - 10:04:27AM] ***************************************************************************** [05/30/2023 - 10:04:27AM] XPMSE MainQuest Initialization successful. [05/30/2023 - 10:04:27AM] --- HSH soft requirements check ends --- [05/30/2023 - 10:04:27AM] [FloppySOS] Initialization complete [05/30/2023 - 10:04:27AM] Fertility Mode: Potions added to apothecary leveled list [05/30/2023 - 10:04:28AM] [FloppySOS] Hooked into SOS animation events [05/30/2023 - 10:04:28AM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones [05/30/2023 - 10:04:28AM] Error: Cannot cast from None to SKI_WidgetBase[] stack:    [iHUDControlQuest (8A000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line 38    [iHUDControlQuest (8A000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93    [iHUDMaintainanceQuest (8A002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 20    [alias PlayerAlias on quest iHUDMaintainanceQuest (8A002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11 [05/30/2023 - 10:04:28AM] DOM_Core: Calling OnPlayerLoadInit() from OnGameReload(): False TRUE [05/30/2023 - 10:04:28AM] DOM_Core: ================================================================================ [05/30/2023 - 10:04:28AM] DOM_Core: ==                                       == [05/30/2023 - 10:04:28AM] DOM_Core: ==                Diary of Mine                 == [05/30/2023 - 10:04:28AM] DOM_Core: ==              a PAHE extension by TAK              == [05/30/2023 - 10:04:28AM] DOM_Core: ==                                       == [05/30/2023 - 10:04:28AM] DOM_Core: ================================================================================ [05/30/2023 - 10:04:28AM] DOM_Core: [dom_core <DOM01 (7E000D61)>] [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript2 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript5 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript4 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript1 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] DOM_Core: DOM_Core: InitMessageWidgets on side = Left / Top [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript3 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript3 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript2 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript5 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript4 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:28AM] WidgetError: [slso_widgetcorescript1 <SLSO (48000D62)>]: IconLoadFailure [05/30/2023 - 10:04:29AM] DOM_Core: OnPlayerLoadGame() [05/30/2023 - 10:04:29AM] DOM_Core: Calling OnPlayerLoadInit() from OnPlayerLoadGame(): TRUE TRUE [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ======================================================================= [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ==            DoM: Slavers manager            === [05/30/2023 - 10:04:29AM] DOM_SlaverManager: ======================================================================= [05/30/2023 - 10:04:29AM] DOM_SlaverManager: UpdateActorArray slavers refresh loop: size=32 [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ======================================================================== [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ==             DoM: Slaves manager             === [05/30/2023 - 10:04:29AM] DOM_SlaveManager: ======================================================================== [05/30/2023 - 10:04:29AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [05/30/2023 - 10:04:29AM] DOM_Keys: ================================================================================ [05/30/2023 - 10:04:29AM] DOM_Keys: ==             DoM: Keys and wheel menus             === [05/30/2023 - 10:04:29AM] DOM_Keys: ================================================================================ [05/30/2023 - 10:04:30AM] [FloppySOS] Cloak effect applied [05/30/2023 - 10:04:31AM] [FloppySOS] Cloak effect applied [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance... [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49 [05/30/2023 - 10:04:37AM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance [05/30/2023 - 10:05:12AM] DOM_MCM: GetVersionString() 4 = 4 [05/30/2023 - 10:05:12AM] DOM_MCM: GetVersionString() 4 = 4 [05/30/2023 - 10:05:30AM] --- HSH soft requirements check: ignore any errors following --- [05/30/2023 - 10:05:30AM] --- HSH soft requirements check ends --- [05/30/2023 - 10:06:50AM] VM is freezing... [05/30/2023 - 10:06:50AM] VM is frozen [05/30/2023 - 10:06:50AM] Saving game... [05/30/2023 - 10:06:50AM] VM is thawing... [05/30/2023 - 10:06:55AM] DOM_SlaveManager: Capture() name=Imperial Captain pose=bleedOutStart [05/30/2023 - 10:06:55AM] DOM_SlaveManager: Animation: Imperial Captain pose=bleedOutStart anim=TRUE [05/30/2023 - 10:06:55AM] DOM_Core: CloneOrNot() Start [05/30/2023 - 10:06:56AM] DOM_Core: CloneOrNot() Force cloning IsDead=False [05/30/2023 - 10:06:56AM] DOM_Core: CloneMe(): Start Imperial Captain [05/30/2023 - 10:06:56AM] DOM_Core: GetOBodyPreset for actor Imperial Captain / Imperial Captain preset=Unknown Preset [05/30/2023 - 10:06:56AM] DOM_Core: ClonePAH(): get clone [05/30/2023 - 10:06:56AM] DOM_Core: Clone() try=1 [05/30/2023 - 10:06:58AM] DOM_Core: cleanActor() [05/30/2023 - 10:06:59AM] DOM_Core: CheckGender() [05/30/2023 - 10:06:59AM] DOM_Core: actor is Sexlab gender 1 [05/30/2023 - 10:06:59AM] SEXLAB - NOTICE: Imperial Captain Seeded Stats: [11.800070, 20.649372, 13.807258, 18.356478, 0.680709, 18.351894, 3.000000, 0.000000, 0.000000, 0.000000, 3.000000, 0.000000, 3.000000, 0.000000, 77.000000, 35.490124, 482.065308, 0.264208] [05/30/2023 - 10:06:59AM] SEXLAB - NOTICE: Imperial Captain Seeded Stats: [27.227446, 44.860252, 26.228867, 37.765717, 6.109610, 0.000000, 7.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 7.000000, 0.000000, 84.000000, 59.827057, 170.440430, 0.129237] [05/30/2023 - 10:06:59AM] DOM_Core: copyFactions() name=Imperial Captain [05/30/2023 - 10:07:00AM] warning: Assigning None to a non-object variable named "::temp460" stack:    [DOM01 (7E000D61)].dom_core.CloneMe() - "DOM_Core.psc" Line 3969    [DOM01 (7E000D61)].dom_core.CloneOrNot() - "DOM_Core.psc" Line 3903    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 203    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:00AM] DOM_Core: SlaveTats: 0 entries [05/30/2023 - 10:07:00AM] DOM_Core: RemoveFromEnemyFactions() name=Imperial Captain [05/30/2023 - 10:07:01AM] DOM_SlaveManager: Animation: Imperial Captain pose=bleedOutStart anim=TRUE [05/30/2023 - 10:07:02AM] DOM_SlaveManager: AddActor() start name=Imperial Captain agg=1.000000 [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: ClearValues() [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: SetProperties() start isSlave=TRUE behaviour=flee_and_cower [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain:  DoM gender changed from 1 to PAH gender 1 [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: Sexlab voice set to [sslBaseVoice <alias RegistrySlot350 on quest SexLabQuestRegistry (080664FB)>] [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: AfterAssign() properties done behaviour=flee_and_cower [05/30/2023 - 10:07:02AM] DOM_Actor: Imperial Captain: AfterAssign() done behaviour=flee_and_cower [dom_actor <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:02AM] DOM_Mind: Imperial Captain: SetProperties() start mood=just_captured [05/30/2023 - 10:07:03AM] DOM_Mind: Imperial Captain:  DoM gender changed from 1 to PAH gender 1 [05/30/2023 - 10:07:03AM] DOM_Mind: Imperial Captain: AfterAssign() properties done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: GetNPCTraits: Imperial Captain [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: GetDefaultTraits: Imperial Captain [Actor < (FF0010C6)>] [05/30/2023 - 10:07:03AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain GenerateDefaultTraits() [05/30/2023 - 10:07:03AM] Error: Static function GetActorSoulSize not found on object PO3_SKSEFunctions. Aborting call and returning None stack:    [DOMGenerator (7E1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 952    [DOMGenerator (7E1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 524    [DOMGenerator (7E1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 439    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 684    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 452    [DOM02Topic (7E0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 276    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 233    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:03AM] warning: Assigning None to a non-object variable named "::temp118" stack:    [DOMGenerator (7E1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 952    [DOMGenerator (7E1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 524    [DOMGenerator (7E1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 439    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 684    [alias Slave001 on quest DOM02Topic (7E0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 452    [DOM02Topic (7E0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 276    [DOM02Topic (7E0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 233    [ (7E5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28    [ (7E5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain is not unique, faction [Faction < (0D0A66B7)>] [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain Is in faction? False rank -2 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain New value stored PAHRandomSeed = 57 [05/30/2023 - 10:07:03AM] DOM_Generator: Imperial Captain New seed value used = 57 [05/30/2023 - 10:07:03AM] DOM_Generator: Actor Imperial Captain uses ID = [ActorBase < (000AAFAC)>] and seed = -299217624 [05/30/2023 - 10:07:03AM] DOM_Generator: Looking up bonus for Imperial Captain race = IMPERIAL ImperialRace [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[11]=61.118698 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[10]=47.895950 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[9]=39.047096 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[8]=52.297459 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[7]=30.391027 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[6]=93.949486 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[5]=45.791565 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[4]=31.927212 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[3]=62.936653 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[2]=36.300388 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[1]=32.075085 [05/30/2023 - 10:07:04AM] DOM_Generator: Imperial Captain traits[0]=16.368813 [05/30/2023 - 10:07:06AM] DOM_Core: Imperial CaptainTransferOutfitToInventory n items=1 [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Core: Imperial CaptainTransferOutfitToInventory found item=0 name= [Form < (000ABF42)>] [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: UnregisterCombatEvents() [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_hold_weapons = False [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_wear_armor = TRUE [05/30/2023 - 10:07:06AM] DOM_Mind: Imperial Captain: should_be_naked = False [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:07:06AM] DOM_Util: isWearable Imperial Bracers YES type=26 [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Bracers type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:06AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Bracers [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Bracers [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Armor YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Armor type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Armor [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Armor [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Boots YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Boots type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Boots [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Boots [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Officer's Helmet YES type=26 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Officer's Helmet type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=Imperial Officer's Helmet [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=Imperial Officer's Helmet [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Imperial Sword YES type=41 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Imperial Sword type=41 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemWeapon should not hold weapons -> strip item=Imperial Sword [05/30/2023 - 10:07:07AM] DOM_Util: isWearable Iron Dagger YES type=41 [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: EquipItemForm Iron Dagger type=41 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:07:07AM] DOM_Actor: Imperial Captain: is_naked=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain has weapon in inventory Imperial Sword damage=8 speed=1.000000 value=23 x=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain has weapon in inventory Iron Dagger damage=4 speed=1.300000 value=10 x=6.600000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasWeapon: Imperial Captain best weapon in inventory Imperial Sword damage=8 speed=1.000000 value=23 x=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=15.230000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasArmor: Imperial Captain has armor Imperial Armor rating=25 value=100 x=27.000000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=27.000000 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: getModifierTrainer() =0.648459 Insensitivity=0.608261 Criminality=0.874263 Daring=0.559745 training=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_Trainer=0.648459 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: getModifierCrimeLord() =0.665441 Criminality=0.874263 Insensitivity=0.608261 SelfEsteem=0.480540 training=0.000000 [05/30/2023 - 10:07:08AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_CrimeLord=0.665441 [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:07:08AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=TRUE [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: getModifierTrainer() =0.648459 Insensitivity=0.608261 Criminality=0.874263 Daring=0.559745 training=0.000000 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_Trainer=0.648459 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: getModifierCrimeLord() =0.665441 Criminality=0.874263 Insensitivity=0.608261 SelfEsteem=0.480540 training=0.000000 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain: UpdateRegistered1 MOD_CrimeLord=0.665441 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Personality traits, facets and modifiers: id=000AAfac [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Honesty       = 16.368813 / 16 [05/30/2023 - 10:07:12AM] DOM_Mind: Imperial Captain:  Wilfulness     = 30.391027 / 30 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- HUMILITY     [Wilfulness  ] {SUBMISSION    } = 40.071404 / 40.071404 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- sincerity    [Toughness   ] {pain eff     } = 36.041866 / 36.041866 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ modesty     [Sensuality  ] {Love desire   } = 15.704185 / 15.704185 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- insensitivity  [Submissivity ] {trainer eff   } = 60.826092 / 60.826092 / 60.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- greed      [Boldness   ] {gifts eff    } = 55.177891 / 55.177891 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ criminality   [Smartness   ] {slave master eff} = 87.426254 / 87.426254 / 88.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Emotionality    = 32.075085 / 32 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Toughness      = 47.895950 / 47 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- panicky     [Wilfulness  ] {Emotions trigger} = 40.248951 / 40.248951 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- FEARFULNESS   [Toughness   ] {FEAR TRAINING  } = 39.455624 / 39.455624 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ sentimentality  [Sensuality  ] {         } = 37.769482 / 37.769482 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ impressionable  [Submissivity ] {         } = 42.460503 / 42.460503 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- dependence    [Boldness   ] {Loyal worship  } = 15.598581 / 15.598581 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ anxiety     [Smartness   ] {Mood swings   } = 38.791229 / 38.791229 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  eXtraversion    = 36.300388 / 36 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Sensuality     = 39.047096 / 39 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- liveliness    [Wilfulness  ] {rape eff     } = 51.842628 / 51.842628 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ self-esteem   [Toughness   ] {         } = 48.054047 / 48.054047 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *-+ NAIVETY     [Sensuality  ] {HUMILIATION   } = 53.900242 / 53.900242 / 54.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ sociability   [Submissivity ] {Feelings trigger} = 47.207104 / 47.207104 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ daring      [Boldness   ] {arousal eff   } = 55.974537 / 55.974537 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- ingenuity    [Smartness   ] {Love fascination} = 53.096497 / 53.096497 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Agreeableness    = 62.936653 / 62 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Submissivity    = 61.118698 / 61 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- gentleness    [Wilfulness  ] {Loyal absolution} = 57.399456 / 57.399456 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- impatience    [Toughness   ] {Mood angry    } = 46.086140 / 46.086140 / 46.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ flexibility   [Sensuality  ] {Pose training  } = 50.534092 / 50.534092 / 50.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *++ FORGIVENESS   [Submissivity ] {ANGER TRAINING  } = 57.187073 / 57.187073 / 58.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ empathy     [Boldness   ] {friends eff   } = 89.133400 / 89.133400 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ resentment    [Smartness   ] {anger eff    } = 41.285362 / 41.285362 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Conscientious    = 31.927212 / 31 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Boldness      = 93.949486 / 93 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- Laborious    [Wilfulness  ] {Scolding eff   } = 47.117020 / 47.117020 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ diligent     [Toughness   ] {Devotion     } = 38.409138 / 38.409138 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ consideration  [Sensuality  ] {sex eff     } = 15.197545 / 15.197545 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ perfectionism  [Submissivity ] {House training  } = 41.401676 / 41.401676 / 42.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *+- PRUDENT     [Boldness   ] {RESIGNATION   } = 14.893977 / 14.893977 / 14.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  +- organized    [Smartness   ] {Praising eff   } = 40.899193 / 40.899193 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Open-mindedness   = 45.791565 / 45 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Smartness      = 52.297459 / 52 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- authority    [Wilfulness  ] {         } = 55.628407 / 55.628407 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ rebellion    [Toughness   ] {         } = 43.926270 / 43.926270 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ hope       [Sensuality  ] {comfort eff   } = 46.400921 / 46.400921 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ manipulation   [Submissivity ] {Love admiration } = 52.822964 / 52.822964 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ creativity    [Boldness   ] {         } = 60.720127 / 60.720127 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  *-- DISCIPLINE    [Smartness   ] {RESPECT TRAINING} = 45.733200 / 45.733200 / 46.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  Physical sensitivity: [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ vaginal     [H+A+sens   ] = 39.450855 / 39.450855 / 40.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -+ oral       [X+C+sens+sub ] = 48.569904 / 48.569904 / 48.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  -- anal       [E+O+sub    ] = 49.134071 / 49.134071 / 50.000000 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ orgasm      [sens+sub   ] = 48.580456 / 48.580456 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain:  ++ combat      [all facets  ] = 15.948744 / 15.948744 / 38.000000 [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] DOM_Generator: Looking if json file exists for 000AAfac: Diary Of Mine/000AAfac.json [05/30/2023 - 10:07:13AM] Looking up number of kinks for Imperial Captain race = IMPERIAL ImperialRace [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: SetKinks() number of new kinks=4 previously=0 submissivity=61.118698 [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=0 111 getting fondled by foot [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink0=111 getting fondled by foot [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=1 28 being chained [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink1=28 being chained [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=2 32 having rough sex [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink2=32 having rough sex [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKink() try to add kink n=3 20 being collared [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: AddHiddenKinkInSlot() Imperial Captain kink3=20 being collared [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: set mood from just_captured to just_captured canChangeMood=TRUE [05/30/2023 - 10:07:13AM] DOM_Mind: Imperial Captain: mood=just_captured start 0/2000 [05/30/2023 - 10:07:13AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was just captured [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:07:14AM] DOM_Mind: Imperial Captain: AfterAssign() done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (7E0ED87C)>] is [Actor < (FF0010C6)>] [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: defeated just captured and do nothing [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=False changed from False [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: Behaviour.set() from flee_and_cower to flee_and_cower canReset=TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = False [05/30/2023 - 10:07:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: behaviour=flee_and_cower start canIdle=False canMove=TRUE [05/30/2023 - 10:07:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:07:14AM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [05/30/2023 - 10:07:14AM] DOM_SlaveManager: Recovered actor index 0 name = Imperial Captain [05/30/2023 - 10:07:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:14AM] DOM_SlaveManager: AddActor() end name=Imperial Captain agg=0.000000 [05/30/2023 - 10:07:15AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:16AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:18AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:19AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:20AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:21AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:22AM] DOM_Actor: Imperial Captain: say: subject 5 0.000000 respectful=False [05/30/2023 - 10:07:22AM] DOM_Actor: Imperial Captain: SayTopic blocked=2 global blocked=2 [05/30/2023 - 10:07:23AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:24AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:25AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:26AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:07:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:07:27AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:29AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:30AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:31AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:32AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:33AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:34AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:35AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: OpenInventory() wait=False [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: TryEquipInventory tied=False changes=False [05/30/2023 - 10:07:36AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=TRUE should be naked=False should wear armor=TRUE should hold weapons=False changes=False [05/30/2023 - 10:07:38AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:39AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:40AM] DOM_Actor: Imperial Captain: OnItemRemoved EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:43AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:43AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:44AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:46AM] DOM_Actor: Imperial Captain: OnItemAdded EquipInventory wait=False Imperial Captain [05/30/2023 - 10:07:48AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:49AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:50AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:51AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:52AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:53AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:55AM] DOM_Actor:Animation: Imperial Captain: Anim_LocalByString  TRUE [05/30/2023 - 10:07:55AM] DOM_Actor: Imperial Captain: InformIsCaptured(): old mood=just_captured in faction=TRUE [05/30/2023 - 10:07:55AM] DOM_Actor:Animation: Imperial Captain: Anim_BleedOutStop [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.316603/0.528230 mod=0.528230 amount=1.000000 [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.045038/0.460861 mod=0.460861 amount=1.000000 [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: set mood from just_captured to Afraid canChangeMood=TRUE [05/30/2023 - 10:07:55AM] DOM_Mind: Imperial Captain: mood=afraid start 0/37 [05/30/2023 - 10:07:56AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is afraid [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:07:56AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 0 = Afraid [05/30/2023 - 10:07:56AM] DOM_Mind: Imperial Captain: ResetMood() mood=Afraid [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: InformIsCaptured(): new mood=Afraid in faction=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: Behaviour.set() from flee_and_cower to follow_player canReset=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from False [05/30/2023 - 10:07:56AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:07:56AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:07:56AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:05AM] DOM_Actor: Imperial Captain: SayTopic blocked=7 global blocked=2 [05/30/2023 - 10:08:08AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.580714 has_leash=False [05/30/2023 - 10:08:08AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:08:09AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 25 running away [05/30/2023 - 10:08:09AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=25 running away [05/30/2023 - 10:08:09AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:08:09AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:11AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:11AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:12AM] DOM_Actor: Imperial Captain: SayTopic blocked=33 global blocked=8 [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:08:13AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:08:13AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=2.355851 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: TrainRespect: respect=0.000000 amount=4.711702 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=1 25 [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason0=none [05/30/2023 - 10:08:13AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:08:13AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:08:13AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:08:14AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:08:14AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:08:14AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=TRUE [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.898700/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.509526/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.516358/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.969614/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.725601/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:08:14AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:08:14AM] DOM_Actor:Animation: Imperial Captain: Anim_LookDown TRUE [05/30/2023 - 10:08:15AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:08:15AM] DOM_Actor: Imperial Captain: SayTopic blocked=63 global blocked=17 [05/30/2023 - 10:08:17AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.205087 [05/30/2023 - 10:08:17AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:08:17AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:08:18AM] DOM_Actor: Imperial Captain: SayTopic blocked=92 global blocked=26 [05/30/2023 - 10:08:30AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.242795 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: WearNoArmor weapons should=False has=15.230000 armor should=TRUE has=27.000000 [05/30/2023 - 10:08:42AM] DOM_Mind: Imperial Captain: should_wear_armor = False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=False should hold weapons=False changes=TRUE [05/30/2023 - 10:08:42AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:08:42AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:42AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:42AM] Found 1 nakedActors [05/30/2023 - 10:08:42AM] slaScanner start time is ....394.368988 [05/30/2023 - 10:08:43AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:43AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.268402 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:43AM] Found 2 arousedActors [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:43AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=False weapons=False [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:08:43AM] slaScanner After getting actors is ....395.101990, player is naked False, Actor Count 2 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: is_naked=TRUE [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=0.000000 [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:08:43AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:44AM] [slainternalscr <sla_Internal (0C083137)>]: Ralof got 8 exposure for  seeing naked Imperial Captain [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:44AM] [slainternalscr <sla_Internal (0C083137)>]: Baseline Clean Save got 8 exposure for  seeing naked Imperial Captain [05/30/2023 - 10:08:44AM] slaScanner end time is ....395.868988 [05/30/2023 - 10:08:44AM] Next update in 120.000000 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:08:44AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:08:45AM] Error: Cannot cast from None to Actor[] stack:    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 37    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 38    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Assets.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 39    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:45AM] Error: File "Devious Devices - Integration.esm" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [PHHSHScenesSLA (7D0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 40    [alias PlayerAlias on quest PHHSHStorage (7D008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43 [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: WearArmor weapons should=False has=0.000000 armor should=False has=0.000000 [05/30/2023 - 10:08:55AM] DOM_Mind: Imperial Captain: should_wear_armor = TRUE [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: SayTopic blocked=93 global blocked=2 [05/30/2023 - 10:08:55AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:08:55AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.290277 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=LSJkuwat23 [05/30/2023 - 10:08:56AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:08:56AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:08:57AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: EquipItemArmor equip armor=[HG] GuineaPig Black [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:08:57AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: is_naked=TRUE [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=0.000000 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:08:58AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:08:59AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:08:59AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain agrees but doesn't have any protective armor [05/30/2023 - 10:09:09AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.304700 [05/30/2023 - 10:09:10AM] DOM_Mind: Imperial Captain: should_be_naked = False [05/30/2023 - 10:09:10AM] DOM_Actor: Imperial Captain: EquipInventory start busy=False wait=False should be naked=False should wear armor=TRUE should hold weapons=False changes=TRUE [05/30/2023 - 10:09:10AM] DOM_Util: isWearable LSJkuwat23 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm LSJkuwat23 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:11AM] DOM_Util: isWearable [Ran 4] - Gloves 1 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Gloves 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:11AM] DOM_Util: isWearable [Ran 4] - Cuirass 1 YES type=26 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemForm [Ran 4] - Cuirass 1 type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:11AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[Ran 4] - Cuirass 1 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:12AM] DOM_Util: isWearable [HG] GuineaPig Black YES type=26 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: EquipItemForm [HG] GuineaPig Black type=26 wear clothes=TRUE armor=TRUE weapons=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: EquipItemArmor found armor=[HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: Set has_leash=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: is_naked=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetWeaponState: Imperial Captain has_weapon=0.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: HasArmor: Imperial Captain has armor [Ran 4] - Cuirass 1 rating=38 value=350 x=45.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetArmorState: Imperial Captain has_armor=45.000000 [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: HasShameClothes: Imperial Captain has no humiliating clothes [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetShameClothesState: Imperial Captain has_shame_clothes=False [05/30/2023 - 10:09:12AM] DOM_Actor: Imperial Captain: SetBoundState: Imperial Captain is_bounded=False [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device LSJkuwat23 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Gloves 1 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [Ran 4] - Cuirass 1 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: IsItemDevice() registering form not a device [HG] GuineaPig Black [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: SetJewelryState: Imperial Captain has_jewelry before=0.000000 now=0.000000 [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: Actor::ApplyEquipmentEffects close wait=False [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: EquipInventory close wait=False init=False [05/30/2023 - 10:09:13AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain hastily puts clothes back on [05/30/2023 - 10:09:13AM] DOM_Actor: Imperial Captain: SayTopic blocked=113 global blocked=2 [05/30/2023 - 10:09:18AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.314286 [05/30/2023 - 10:09:22AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.318030 has_leash=False [05/30/2023 - 10:09:22AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:22AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:22AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 25 running away [05/30/2023 - 10:09:23AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=25 running away [05/30/2023 - 10:09:23AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:23AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:23AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:24AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:24AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: TrainRespect: respect=2.154812 amount=5.000000 [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:09:28AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: TrainRespect: respect=4.397126 amount=9.423404 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=1 25 [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason0=none [05/30/2023 - 10:09:28AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:28AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:28AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:09:28AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.714368/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.253243/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.240999/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.621630/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.778342/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:09:29AM] DOM_Actor:Animation: Imperial Captain: Anim_AggressiveGesture TRUE [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonSilent() YES reason=13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=0 13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason0=13 being disrespectful [05/30/2023 - 10:09:29AM] DOM_Actor: Imperial Captain: StartScolding fail running away [05/30/2023 - 10:09:29AM] DOM_Actor: Imperial Captain: SayTopic blocked=131 global blocked=2 [05/30/2023 - 10:09:35AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.206284 has_leash=False [05/30/2023 - 10:09:35AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:35AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:35AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:35AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:09:36AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:09:36AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:36AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:37AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:37AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:09:39AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: TrainRespect: respect=8.536201 amount=5.000000 [05/30/2023 - 10:09:39AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:09:39AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: TrainRespect: respect=10.647187 amount=9.423404 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:09:39AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:09:39AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:39AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:40AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.746717/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.560251/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.134361/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.049197/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.146784/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:09:40AM] DOM_Actor:Animation: Imperial Captain: Anim_LookDown TRUE [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:09:40AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:09:40AM] DOM_Actor: Imperial Captain: SayTopic blocked=154 global blocked=3 [05/30/2023 - 10:09:47AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:47AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:48AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.195796 [05/30/2023 - 10:09:48AM] DOM_Actor: Imperial Captain: SayTopic blocked=180 global blocked=7 [05/30/2023 - 10:09:56AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.211182 has_leash=False [05/30/2023 - 10:09:57AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:09:57AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:09:57AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:09:57AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:09:57AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:09:59AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:09:59AM] DOM_Actor: Imperial Captain: SayTopic blocked=202 global blocked=8 [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: TrainRespect: respect=14.543842 amount=5.000000 [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:10:01AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: TrainRespect: respect=16.531191 amount=9.423404 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:10:01AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:01AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:01AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:01AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=False canMove=TRUE [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.517525/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.124119/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.085624/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.617345/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.803742/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: StartScolding fail running away [05/30/2023 - 10:10:02AM] DOM_Mind: Imperial Captain: Is respectful training is high enough [05/30/2023 - 10:10:02AM] DOM_Actor: Imperial Captain: SayTopic blocked=232 global blocked=18 [05/30/2023 - 10:10:05AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.174075 has_leash=False [05/30/2023 - 10:10:05AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:05AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:05AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:10:06AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:10:06AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:10:06AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:10:06AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:07AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:10:07AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: StartScolding running away [05/30/2023 - 10:10:09AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain was warned against running away [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: TrainRespect: respect=20.199625 amount=5.000000 [05/30/2023 - 10:10:09AM] DOM_Core: WIDGET=Imperial Captain: Scolding a fearful Imperial Captain for running away [05/30/2023 - 10:10:09AM] DOM_Core: TrainWitnesses: Imperial Captain number of actors=1 reason=25 type=toldoff amount=4.711702 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: TrainRespect: respect=22.070578 amount=9.423404 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReason() Imperial Captain n=2 25 [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: RemoveNextPunishmentReasonInSlot() Imperial Captain reason1=none [05/30/2023 - 10:10:09AM] DOM_Mind: Imperial Captain: StartScolding() reason=25 running away [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: CorrectBehaviour() force follow [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: Behaviour.set() from running_away to follow_player canReset=False [05/30/2023 - 10:10:09AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:10AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:10AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is now following you [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: behaviour=follow_player start canIdle=TRUE canMove=TRUE [05/30/2023 - 10:10:10AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: ChooseMoodSpontaneous() canChangeMood=TRUE [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE START [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous COOPERATIVE FAILED [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyPassive() chance=0.580564/0.052823 mod=0.528230 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.918053/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.539179/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyNeutral() chance=0.324026/0.010982 mod=0.439263 amount=0.025000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: IsMoodSpontaneouslyActive() chance=0.666467/0.046086 mod=0.460861 amount=0.100000 [05/30/2023 - 10:10:10AM] DOM_Mind: Imperial Captain: choose mood spontaneous active 1 = Afraid [05/30/2023 - 10:10:11AM] DOM_Actor:Animation: Imperial Captain: Anim_CrossArms TRUE [05/30/2023 - 10:10:11AM] DOM_Actor: Imperial Captain: StartScolding success running away [05/30/2023 - 10:10:11AM] DOM_Actor: Imperial Captain: SayTopic blocked=256 global blocked=21 [05/30/2023 - 10:10:14AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.156447 [05/30/2023 - 10:10:23AM] VM is freezing... [05/30/2023 - 10:10:23AM] VM is frozen [05/30/2023 - 10:10:24AM] Saving game... [05/30/2023 - 10:10:24AM] VM is thawing... [05/30/2023 - 10:10:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() [05/30/2023 - 10:10:27AM] DOM_Actor: Imperial Captain: HandleDialogueOnActivate() is_in_combat=False [05/30/2023 - 10:10:28AM] DOM_Actor: Imperial Captain: SayTopic blocked=282 global blocked=26 [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: MakeRunAway yes chance=0.173333 has_leash=False [05/30/2023 - 10:10:37AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is trying to run away [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: Behaviour.set() from follow_player to running_away canReset=False [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: Behaviour.set() reset_on_behaviour_change = TRUE [05/30/2023 - 10:10:37AM] DOM_Actor:Animation: Imperial Captain: Anim_IdleReset TRUE IsDead=False [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: reset_on_behaviour_change=TRUE changed from TRUE [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: SetNextPunishmentReasonForceMessage() YES reason=25 running away [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: AddNextPunishmentReason() Imperial Captain n=1 25 running away [05/30/2023 - 10:10:37AM] DOM_Mind: Imperial Captain: AddNextPunishmentReasonInSlot() Imperial Captain reason1=25 running away [05/30/2023 - 10:10:37AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is running away! [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: behaviour=running_away start canIdle=False canMove=TRUE [05/30/2023 - 10:10:37AM] DOM_Actor: Imperial Captain: TryWearClothes tied=False changes=False [05/30/2023 - 10:10:45AM] DOM_Mind: Imperial Captain: MakeRunAway no chance=0.181660 [05/30/2023 - 10:10:55AM] Found 0 nakedActors [05/30/2023 - 10:10:55AM] slaScanner start time is ....527.219971 [05/30/2023 - 10:11:00AM] VM is freezing... [05/30/2023 - 10:11:00AM] VM is frozen    HSH being DoM aware means it will try to use dom to train slaves. But you won't be able to send slaves from Dom to HSH. Only from pah to HSH.  Musje is working on a new version for aygas and HSH. I will check this turning tricks dialogue bug. Thanks for the heads up. 1
Superfart2000 Posted May 30, 2023 Posted May 30, 2023 (edited) 4 minutes ago, TrollAutokill said: HSH being DoM aware means it will try to use dom to train slaves. But you won't be able to send slaves from Dom to HSH. Only from pah to HSH. Â Musje is working on a new version for aygas and HSH. I will check this turning tricks dialogue bug. Thanks for the heads up. could this possibly be related to the naming bug with bodyguards as well? i'm at my wits end searching and i'm about to nuke my LO Â Edit: the turning tricks bug Edited May 30, 2023 by Superfart2000
TrollAutokill Posted May 30, 2023 Author Posted May 30, 2023 5 minutes ago, Superfart2000 said: could this possibly be related to the naming bug with bodyguards as well? i'm at my wits end searching and i'm about to nuke my LO Â Edit: the turning tricks bug What's your bug with bodyguards naming?
Superfart2000 Posted May 30, 2023 Posted May 30, 2023 (edited) 6 minutes ago, TrollAutokill said: What's your bug with bodyguards naming? the one were a cell change for some reason deletes their name and doesn't allow me to interact with them unless I rename them. I was reading and noticed the turn tricks bug as i also have that happening to me as well and i was wondering if maybe that had something to do with it. Edited May 30, 2023 by Superfart2000
TrollAutokill Posted May 30, 2023 Author Posted May 30, 2023 23 minutes ago, Superfart2000 said: the one were a cell change for some reason deletes their name and doesn't allow me to interact with them unless I rename them. I was reading and noticed the turn tricks bug as i also have that happening to me as well and i was wondering if maybe that had something to do with it. No they are not related.
Superfart2000 Posted May 30, 2023 Posted May 30, 2023 2 minutes ago, TrollAutokill said: No they are not related. okay thank you Â
pitipol Posted May 30, 2023 Posted May 30, 2023 Recently change to 4.7.2 LE.  Works fine but just little issue, most of slave are getting random kinks even with a very limiedt list (7) or sometimes get two o one of the list and one or two randoms ¿this is how it works? Â
TrollAutokill Posted May 30, 2023 Author Posted May 30, 2023 2 minutes ago, pitipol said: Recently change to 4.7.2 LE.  Works fine but just little issue, most of slave are getting random kinks even with a very limiedt list (7) or sometimes get two o one of the list and one or two randoms ¿this is how it works?  Which slaves? Some Whiterun NPCs have predefined kinks as an example on how to fill them in the json file.
pitipol Posted May 30, 2023 Posted May 30, 2023 (edited) 1 hour ago, TrollAutokill said: Which slaves? Some Whiterun NPCs have predefined kinks as an example on how to fill them in the json file. Just randoms,spawneds and from mods.   EDIT: checked uniques , Lydia and Kimli, and....random kinks as well.  Edited May 30, 2023 by pitipol
Good Provider Posted May 30, 2023 Posted May 30, 2023 The Installation build order is excellent, but personally would have wanted it right at the top after a brief mod overview. As it stands I felt I really needed to hunt for it. All that write up is nice, but the install is necessary.  1
Good Provider Posted May 31, 2023 Posted May 31, 2023 I have created a proof of concept DiaryOfMineDefaultVoice.z7 mod. It has a single audio directory "FemaleDefault" with the remaining female directories symlinks to that directory.  It only has the non unique females at the moment. If someone sends me a list of all the female voices, I will happily complete it.  https://drive.google.com/file/d/1Yl5KM2YVpwcRcqtr2WpzjhNuoVGp3IEA/view?usp=sharing  Mods with more specific voices will overwrite it, if placed later in your build order.   @TrollAutokill I have included the script and incomplete voices.jsonl file in FOMOD/scripts. 1
TrollAutokill Posted May 31, 2023 Author Posted May 31, 2023 8 minutes ago, Good Provider said: I have created a proof of concept DiaryOfMineDefaultVoice.z7 mod. It has a single audio directory "FemaleDefault" with the remaining female directories symlinks to that directory.  It only has the non unique females at the moment. If someone sends me a list of all the female voices, I will happily complete it.  https://drive.google.com/file/d/1Yl5KM2YVpwcRcqtr2WpzjhNuoVGp3IEA/view?usp=sharing  Mods with more specific voices will overwrite it, if placed later in your build order.   @TrollAutokill I have included the script and incomplete voices.jsonl file in FOMOD/scripts.   Thanks for sharing. Though the recommended voicepack is:   1
Good Provider Posted May 31, 2023 Posted May 31, 2023 It is by default subpar to your more complete offering.Â
Sadopandoria Posted May 31, 2023 Posted May 31, 2023 On 5/29/2023 at 12:05 AM, Sadopandoria said: I think i see a new bug Making them masturbate makes them instantly orgasm, this gets repeated, making them orgasm multiple times in a short span. Is there any way i can debug why this happens? If i make them masturbate the notifications go wild and she orgasms every 2 seconds. I'm using 4.7.2 Â
TrollAutokill Posted May 31, 2023 Author Posted May 31, 2023 3 hours ago, Sadopandoria said: Is there any way i can debug why this happens? If i make them masturbate the notifications go wild and she orgasms every 2 seconds. I'm using 4.7.2 Â Maybe you have a log file?
Nickolkiin Posted May 31, 2023 Posted May 31, 2023 getting CTD after installing DoM. it will load the first time but after saving and loading it CTDs before entering the game. anyone know why or can help?
AechRO Posted May 31, 2023 Posted May 31, 2023 So I'm not sure if I'm doing this wrong but, whenever I pick the option for threesome or you will have sex with... through the dialogue menu, the menu closes and the only option that changes is for that specific slave I can tell them I did not find a suitable partner. Through the hotkey wheel, an option comes up where I can pick another slave and that works fine. Â Just don't know about the dialogue menus.
TrollAutokill Posted May 31, 2023 Author Posted May 31, 2023 43 minutes ago, ntmcadams said: getting CTD after installing DoM. it will load the first time but after saving and loading it CTDs before entering the game. anyone know why or can help? LE or SE? New game or old save? Voicepacks or none? Do you have a log file?
TrollAutokill Posted May 31, 2023 Author Posted May 31, 2023 45 minutes ago, AechRO said: So I'm not sure if I'm doing this wrong but, whenever I pick the option for threesome or you will have sex with... through the dialogue menu, the menu closes and the only option that changes is for that specific slave I can tell them I did not find a suitable partner. Through the hotkey wheel, an option comes up where I can pick another slave and that works fine. Â Just don't know about the dialogue menus. If you do through the wheel only use the wheel. Â If you use the dialogue, only use the dialogue: Once you told your slave they are going to have a threesome or have sex with a partner, you need to find this partner! So walk to an NPC or slave, and start dialogue with them to ask them to join for sex. For an NPC it will be under 'Let's have a serious chat" and for a slave under "Honour your master".
Nickolkiin Posted May 31, 2023 Posted May 31, 2023 3 hours ago, TrollAutokill said: LE or SE? New game or old save? Voicepacks or none? Do you have a log file? I do not have a log file; it is AE latest addition. current save with a voicepack.Â
pitipol Posted May 31, 2023 Posted May 31, 2023 (edited) On 5/30/2023 at 12:35 PM, TrollAutokill said: Which slaves? Some Whiterun NPCs have predefined kinks as an example on how to fill them in the json file. Fixed:  just needed a really clean save and resaver from 4.6.2 to 4.7.2 My mistake. Edited May 31, 2023 by pitipol
masterpyromancer Posted May 31, 2023 Posted May 31, 2023 Just to be 100% sure the only way to change what gets stripped is through keywords right? Through the use of programs like SPID or KID right? There is a timers and stripping tab in sexlab options, and a stripping editor tab. Where you can say what gets stripped or doesn't, but from my experiments it seems DOM completely takes over the stripping, and ignores the sexlab options. Before I discovered DOM, which is an awesome mod btw, I was just using PAH and I used the sexlab tabs to control stripping. There's no tab like that in the DOM settings, so I just wanted to confirm my options. Mainly because its taking me a bit to figure out how to use KID, since there is no tutorial, but I found a youtube video on using SPID so I'm hoping that will help me figure out how to use KID.
AechRO Posted June 1, 2023 Posted June 1, 2023 5 hours ago, TrollAutokill said: If you do through the wheel only use the wheel. Â If you use the dialogue, only use the dialogue: Once you told your slave they are going to have a threesome or have sex with a partner, you need to find this partner! So walk to an NPC or slave, and start dialogue with them to ask them to join for sex. For an NPC it will be under 'Let's have a serious chat" and for a slave under "Honour your master". I definitely like the dialogue menu better because I use a controller. Is it the option "report to your sex trainer?" I've noticed that pops up after hitting the threesome/you will have sex with dialogue options.
TrollAutokill Posted June 1, 2023 Author Posted June 1, 2023 4 hours ago, AechRO said: I definitely like the dialogue menu better because I use a controller. Is it the option "report to your sex trainer?" I've noticed that pops up after hitting the threesome/you will have sex with dialogue options. Yes that's the dialogue for slaves. So the second slave is always the victim.
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