merryMalfunctioning Posted June 14, 2021 Author Posted June 14, 2021 30 minutes ago, SpaceLemon said: Hey so I made a small add-on that adds spell tomes for devourment spells and adds them to Mia's merchant inventory. Would it be ok to post that here or? I'm new to posting on forums and I'm still trying to figure things out. Go right ahead!
SpaceLemon Posted June 14, 2021 Posted June 14, 2021 1 hour ago, markdf said: Go right ahead! Devourment Spell Tomes
ibiza6 Posted June 15, 2021 Posted June 15, 2021 any news on the conversions of the armors? I am aware there is one for 3bbb armors, But they are kinda incomplete and don't support the Vore breasts ones.
Zeorik Posted June 15, 2021 Posted June 15, 2021 Mild request, but could we get a bag drop/ vomit 'all' option in regards to swallowed items/ stripped equipment from npcs? The vomit 'explosion' of regurgitating them usually sends stuff flying, and with small objects this can be... troublesome. xD So a way to regurgitate/ expel all items ina container of some sort would be amazing.
Zeorik Posted June 15, 2021 Posted June 15, 2021 Also: My name isn't reverting. I'm assuming I'll need to restart to not have a title anymore?
Clintbeastwood115 Posted June 15, 2021 Posted June 15, 2021 new update yay lets see if prefilled works with a fresh game
essedess Posted June 15, 2021 Posted June 15, 2021 I've been contemplating and considering how this mod subtly changes the way I play the game. And it made me wonder, are there, were there, or has anyone thought of making any quest lines for this mod? Copy Pasted from my post in the discord.
Simstyle911 Posted June 15, 2021 Posted June 15, 2021 (edited) idk if this is a refactor problem or another mod causing my issue every time I go into a dialog my character auto eats the person I am talking to and now I cant have any weapons equiped or rings my game crashes to desk top Crash_2021_6_15_18-0-37.txt Edited June 15, 2021 by Simstyle911
MajorPink Posted June 16, 2021 Posted June 16, 2021 Just figured out something that happens with the skulls, if you update versions with a collection of skulls you won't be able to "rebirth" them some skulls still work but most need to be respawned and eaten again. Thought I should share
Zeorik Posted June 16, 2021 Posted June 16, 2021 1 hour ago, MajorPink said: Just figured out something that happens with the skulls, if you update versions with a collection of skulls you won't be able to "rebirth" them some skulls still work but most need to be respawned and eaten again. Thought I should share Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit
merryMalfunctioning Posted June 16, 2021 Author Posted June 16, 2021 21 minutes ago, xAteax said: Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit Trying to rebirth non-unique NPCs is inherently fraught with issues. Although I think Gherking's reformation mod takes an interesting tack on that.
Zeorik Posted June 16, 2021 Posted June 16, 2021 3 minutes ago, markdf said: Trying to rebirth non-unique NPCs is inherently fraught with issues. Although I think Gherking's reformation mod takes an interesting tack on that. Fair, and I have Gherking's mod... though it doesn't always work as intended (Read: It only works on truly generic "argonian skull" "unknown skull" etc.) The main reason I even rebirth skulls of non-generics is because of my mashup of mods. Nether's Follower Framework with expendable recruits, SL Defeat (Thus 'hiring' bandits if they've been beaten into submission) as well as a custom dialogue option added to endo'd prey to recruit them into NFF... another way to recruit bandits or 'problematic' npcs that either refused my 'generous' offer of 1000 gold and up to 50% cut in any gold I make, or died in combat and reformed. I fully understand that there's an inherent 'risk' with non-unique skulls. I just enjoy fucking with npcs anyhow. XD
MajorPink Posted June 16, 2021 Posted June 16, 2021 31 minutes ago, xAteax said: Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit Unique skulls is what I collect
MajorPink Posted June 17, 2021 Posted June 17, 2021 I did a little test with delphine and when you digest and reform her the main quest breaks completely, you can still order a room but not the attic room and the quest marker vanishes. But with some digging the game says it's showing the marker. (Note that I digested and reformed her before I went through the place where you go for the horn but get a note to meet her) so I would suggest waiting till you finish quests with said actor before digesting them
essedess Posted June 17, 2021 Posted June 17, 2021 Had a couple of CTDs during vore dialogue could just be random instability due to the number of mods, it works fine the next time I try after restarting Skyrim and loading up the same save. Crash_2021_6_17_3-56-30.txt Crash_2021_6_17_5-26-7.txt
robokore Posted June 17, 2021 Posted June 17, 2021 What does 'entitlements' mean exactly? I'm guessing that's part of the code that grants abilities/level ups?
Sillius_Maximus Posted June 17, 2021 Posted June 17, 2021 Cant wait until i can get SSE back up and running so i can play this.. idea/thought/random What if there was tie in with pregnancy mods... say you were about to be a brood mother (chaurus or spider pregnancy) and you basically while you were preggo, you had to eat a certain amount - otherwise the monsters in utero would eat you alive, inside out or die... anyway... keep making awesome happen!
Zeorik Posted June 17, 2021 Posted June 17, 2021 11 hours ago, MajorPink said: I did a little test with delphine and when you digest and reform her the main quest breaks completely, you can still order a room but not the attic room and the quest marker vanishes. But with some digging the game says it's showing the marker. (Note that I digested and reformed her before I went through the place where you go for the horn but get a note to meet her) so I would suggest waiting till you finish quests with said actor before digesting them Well I mean... the "digest essential NPCs" option you'd need to checkmark in order to digest delphine pretty much spells this out already (That it can utterly break quests). Unless she's "essential-not essential" or something.
Zeorik Posted June 17, 2021 Posted June 17, 2021 Idiot moment, but it's happened a few times now. I keep getting "vomit queue malfunction" when I (or any npc) try to regurgitate prey. Using the flush vomit queue didn't seem to do anything. Is there another way to fix an issue like this, or is it just... 'broken'? On a related note, I think it -might- be happening due to multi-layered prey? Like, a prey dying, tries to release its prey, but cant as it's in a belly too. This seems to work normally for the pc but npcs might not... idk. I'm not sure what relevant data I can offer to pinpoint the cause this time.
Zeorik Posted June 17, 2021 Posted June 17, 2021 (edited) aaaand now all my saves are broken somehow... I can't regurgitate ANY prey ._. Edit: Only some (?) saves were being stupid (further back than I expected) and the scripts on the save that WAS working seemed to be running abnormally slow. Couldn't regurgitate initially, though flushing queue got it running again, and after that swallowing returned to normal speed as well (so far) Edited June 18, 2021 by xAteax
Zeorik Posted June 18, 2021 Posted June 18, 2021 I think I might've found why it was having a seizure... I have a few Civil War-related mods that pit fairly decent sizes of imperals/ stormcloaks together. Both count in the 'guard' faction (i think) and there was a battle semi-nearby. Once close the console was getting spammed by attempted nom messages and the like. Gonna just.. .remoooove them from the list of approved preds...
theancientdovah Posted June 18, 2021 Posted June 18, 2021 What does the SLAccidents toggle do. I haven't found any difference in-game.
Dajovve Posted June 18, 2021 Posted June 18, 2021 Is there any way you can somehow include the walking animations from this mod https://www.nexusmods.com/skyrim/mods/99712?tab=files into devourment? Maybe with a simple checkbox which lets you activate it automatically once a certain weight is reached or if you have a certain amount of prey in your belly? I'd love seeing that!
merryMalfunctioning Posted June 18, 2021 Author Posted June 18, 2021 4 hours ago, theancientdovah said: What does the SLAccidents toggle do. I haven't found any difference in-game. Not yet implemented.
merryMalfunctioning Posted June 18, 2021 Author Posted June 18, 2021 1 hour ago, Dajovve said: Is there any way you can somehow include the walking animations from this mod https://www.nexusmods.com/skyrim/mods/99712?tab=files into devourment? Maybe with a simple checkbox which lets you activate it automatically once a certain weight is reached or if you have a certain amount of prey in your belly? I'd love seeing that! Can you see about getting permission? The permissions listed on the nexus page are very ... restrictive.
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