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Posted
30 minutes ago, SpaceLemon said:

Hey so I made a small add-on that adds spell tomes for devourment spells and adds them to Mia's merchant inventory. Would it be ok to post that here or? I'm new to posting on forums and I'm still trying to figure things out.

 

Go right ahead! 

Posted

any news on the conversions of the armors?

 

I am aware there is one for 3bbb armors, But they are kinda incomplete and don't support the Vore breasts ones.

Posted

Mild request, but could we get a bag drop/ vomit 'all' option in regards to swallowed items/ stripped equipment from npcs? The vomit 'explosion' of regurgitating them usually sends stuff flying, and with small objects this can be... troublesome. xD So a way to regurgitate/ expel all items ina container of some sort would be amazing.

Posted

I've been contemplating and considering how this mod subtly changes the way I play the game. And it made me wonder, are there, were there, or has anyone thought of making any quest lines for this mod?

 

Copy Pasted from my post in the discord.

Posted (edited)

idk if this is a refactor problem or another mod causing my issue every time I go into a dialog my character auto eats the person I am talking to  and now I cant have any weapons equiped or rings my game crashes to desk top 

Crash_2021_6_15_18-0-37.txt

Edited by Simstyle911
Posted

Just figured out something that happens with the skulls, if you update versions with a collection of skulls you won't be able to "rebirth" them some skulls still work but most need to be respawned and eaten again. Thought I should share

Posted
1 hour ago, MajorPink said:

Just figured out something that happens with the skulls, if you update versions with a collection of skulls you won't be able to "rebirth" them some skulls still work but most need to be respawned and eaten again. Thought I should share

Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit

Posted
21 minutes ago, xAteax said:

Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit

 

Trying to rebirth non-unique NPCs is inherently fraught with issues. Although I think Gherking's reformation mod takes an interesting tack on that.

Posted
3 minutes ago, markdf said:

 

Trying to rebirth non-unique NPCs is inherently fraught with issues. Although I think Gherking's reformation mod takes an interesting tack on that.

Fair, and I have Gherking's mod... though it doesn't always work as intended (Read: It only works on truly generic "argonian skull" "unknown skull" etc.) The main reason I even rebirth skulls of non-generics is because of my mashup of mods.

Nether's Follower Framework with expendable recruits, SL Defeat (Thus 'hiring' bandits if they've been beaten into submission) as well as a custom dialogue option added to endo'd prey to recruit them into NFF... another way to recruit bandits or 'problematic' npcs that either refused my 'generous' offer of 1000 gold and up to 50% cut in any gold I make, or died in combat and reformed. :P

I fully understand that there's an inherent 'risk' with non-unique skulls. I just enjoy fucking with npcs anyhow. XD

Posted
31 minutes ago, xAteax said:

Is it named skulls, or generic npcs? I've noticed generic/ non-unique NPC skulls tend to stop working on their own after a bit, likely due to the game reusing the slot for another bandit

Unique skulls is what I collect

Posted

I did a little test with delphine and when you digest and reform her the main quest breaks completely, you can still order a room but not the attic room and the quest marker vanishes. But with some digging the game says it's showing the marker. (Note that I digested and reformed her before I went through the place where you go for the horn but get a note to meet her) so I would suggest waiting till you finish quests with said actor before digesting them

Posted

Cant wait until i can get SSE back up and running so i can play this..

idea/thought/random   


What if there was  tie in with pregnancy mods...  say you were about to be a brood mother (chaurus or spider pregnancy)  and   you basically while you were preggo, you had to eat a certain amount - otherwise the monsters in utero would eat you alive, inside out or die...

anyway... keep  making awesome happen!

Posted
11 hours ago, MajorPink said:

I did a little test with delphine and when you digest and reform her the main quest breaks completely, you can still order a room but not the attic room and the quest marker vanishes. But with some digging the game says it's showing the marker. (Note that I digested and reformed her before I went through the place where you go for the horn but get a note to meet her) so I would suggest waiting till you finish quests with said actor before digesting them

Well I mean... the "digest essential NPCs" option you'd need to checkmark in order to digest delphine pretty much spells this out already (That it can utterly break quests). Unless she's "essential-not essential" or something.

Posted

Idiot moment, but it's happened a few times now. I keep getting "vomit queue malfunction" when I (or any npc) try to regurgitate prey. Using the flush vomit queue didn't seem to do anything. Is there another way to fix an issue like this, or is it just... 'broken'? 

On a related note, I think it -might- be happening due to multi-layered prey? Like, a prey dying, tries to release its prey, but cant as it's in a belly too. This seems to work normally for the pc but npcs might not... idk. I'm not sure what relevant data I can offer to pinpoint the cause this time.

Posted (edited)

aaaand now all my saves are broken somehow... I can't regurgitate ANY prey ._.

 

Edit: Only some (?) saves were being stupid (further back than I expected) and the scripts on the save that WAS working seemed to be running abnormally slow. Couldn't regurgitate initially, though flushing queue got it running again, and after that swallowing returned to normal speed as well (so far)

Edited by xAteax
Posted

I think I might've found why it was having a seizure... I have a few Civil War-related mods that pit fairly decent sizes of imperals/ stormcloaks together. Both count in the 'guard'  faction (i think) and there was a battle semi-nearby. Once close the console was getting spammed by attempted nom messages and the like. Gonna just.. .remoooove them from the list of approved preds...

Posted
1 hour ago, Dajovve said:

Is there any way you can somehow include the walking animations from this mod https://www.nexusmods.com/skyrim/mods/99712?tab=files into devourment? Maybe with a simple checkbox which lets you activate it automatically once a certain weight is reached or if you have a certain amount of prey in your belly?

 

I'd love seeing that!

 

Can you see about getting permission? The permissions listed on the nexus page are very ... restrictive.

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