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Alternate start - More Devious Starts


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Posted
29 minutes ago, kurotatsu said:

 

Do you have any nice ideas for other start scenarios?

 

 

yes i have actually on page 3

 

badbat111

On 6/19/2021 at 9:44 AM, ihatemykite said:

 

No, but i will think of the way to make it more compatible

 

Yeah thats right. In last update of unforgiving devices I removed the former plug and make new one. So the old ID is not valid. Its easy fix but i can't make myself to to repair it. Later on i will fix it with also other problems and try to add some new features.

for breezehome you could instead make a house just for the mod for the player to own that way it wouldnt clash with peoplewho have mods that alter default houses

 

 

 

also a suggestion i like the bound at home idea any chance or adding more like that maybe i lost a dare the result could have the player dumped in a city bound

 

 

also page 4

 

badbat111

the bound at home could you make a few options for it easy would be the current version medium would be im bound at home and a thief broke in which would have the thief rape the player hard would have a gang break in to the home to have there way

 
  •  

and page 5

 

badbat111

On 6/18/2022 at 11:46 PM, ihatemykite said:

There is nothing more to it. It just works as fast way to get player locked up and dropped somewhere. The Bound At Home quest is just some simple experiment I made when I was learning modding. In future I may at least add some simple quest which will guide player in escaping device (like Immerslave had), but for now I'm more occupied with my other mod.

i loved the bound at home it would be nice to have more options for it diffrent locations like i was caught by the gaurds and they bound me up and threw me in a cell where you would have to struggle free before using the bed

  •  
crazyone  also added a few ideas on page 5 after my post

 

Posted

the bound at home we have easy which is default bondage it could have 2 more outcomes

 

medium random males enter the house and rape the player

 

hard bandits enter the house rape the player then sell her to simple slavery

  • 1 month later...
Posted

here is a silly, probably way harder than it sounds idea:
"I will choose my own destiny"
then it makes a popup box, human silhouette and lines drawn from it, where you can choose and pick any device that is detected for any of the slots
(it would also help with testingpareamtres and save time when you need to help-player.additem loop to makesomething that isnt a choice)

  • 2 weeks later...
Posted

Hello, after using this mod for some time I seem to have found a bug that I confirmed by asking a friend that has this mod installed too.

The house of Olava the Feeble in Whiterun seems to be edited by this mod, the interior cell is not connected to the outside door anymore, making the NPC unable to leave their house and unreachable unless you use console commands to teleport her to yourself.

Removing the mod makes the house accessible again.

Posted
On 9/29/2023 at 11:13 AM, badbat111 said:

the bound at home we have easy which is default bondage it could have 2 more outcomes

 

medium random males enter the house and rape the player

 

hard bandits enter the house rape the player then sell her to simple slavery

THats on my todo list, but sadly my interest in the mod is almost zero right now. I'm investing all my modding time to UD.

On 10/30/2023 at 11:46 PM, Itme_69 said:

here is a silly, probably way harder than it sounds idea:
"I will choose my own destiny"
then it makes a popup box, human silhouette and lines drawn from it, where you can choose and pick any device that is detected for any of the slots
(it would also help with testingpareamtres and save time when you need to help-player.additem loop to makesomething that isnt a choice)

Sounds quite hard, if not impossible to implement. If you want specific items, you can use AddItemMenu

On 11/9/2023 at 8:19 PM, Neriyae said:

Hello, after using this mod for some time I seem to have found a bug that I confirmed by asking a friend that has this mod installed too.

The house of Olava the Feeble in Whiterun seems to be edited by this mod, the interior cell is not connected to the outside door anymore, making the NPC unable to leave their house and unreachable unless you use console commands to teleport her to yourself.

Removing the mod makes the house accessible again.

Nice find. I might have accidentally broke the door when I copied the house.

Posted
On 11/9/2023 at 7:19 PM, Neriyae said:

Hello, after using this mod for some time I seem to have found a bug that I confirmed by asking a friend that has this mod installed too.

The house of Olava the Feeble in Whiterun seems to be edited by this mod, the interior cell is not connected to the outside door anymore, making the NPC unable to leave their house and unreachable unless you use console commands to teleport her to yourself.

Removing the mod makes the house accessible again.

i get that but to random locations when i click the door with onsole open it says treasurehunterwhore do you have that installed ? i havent come across locked doors with alternate starts

Posted
22 hours ago, badbat111 said:

i get that but to random locations when i click the door with onsole open it says treasurehunterwhore do you have that installed ? i havent come across locked doors with alternate starts

I dont have treasurehunterwhore installed, had that only with that one door in whiterun.

  • 3 months later...
  • 1 month later...
Posted

Hi

 

Great mod but I'm pretty sure there's a bug in the MSDialogueFragments.psc script.

 

Currently the code is:

 

  Function SelectOldSchoolSuit(ObjectReference akSpeakerRef)
      SetSuit(30)
  EndFunction
  Function SelectTransparentSuit(ObjectReference akSpeakerRef)
      SetSuit(30)
  EndFunction
  Function SelectRopeSuit(ObjectReference akSpeakerRef)
      SetSuit(40)
  EndFunction
  Function SelectRestrictiveSuit(ObjectReference akSpeakerRef)
      SetSuit(60)
  EndFunction

 

However,, the "Old School Suit" and the "Transparent Suit" are both set to 30, while the "Rope Suit" is set to 40. I think it should be as follows:

 

  Function SelectOldSchoolSuit(ObjectReference akSpeakerRef)
      SetSuit(30)
  EndFunction
  Function SelectTransparentSuit(ObjectReference akSpeakerRef)
      SetSuit(40)
  EndFunction
  Function SelectRopeSuit(ObjectReference akSpeakerRef)
      SetSuit(50)
  EndFunction
  Function SelectRestrictiveSuit(ObjectReference akSpeakerRef)
      SetSuit(60)
  EndFunction

 

Unfortunately I have no idea how to compile scripts to test them - I haven't even begun learning how to write mods. I'll have a crack it some time in the future, but if this is a quick job / fix, please could you consider checking and updating it?

 

Cheers!

  • 3 months later...
Posted

I hope the author comes back sometime after polishing up unforgiving devices fully. This mod has tons of potential for sandboxing on start and there's a few issues that need to be fixed. (Like the iron boots being completely broken for some bondage starts)

  • 2 months later...
Posted

question if i was to put this mod into a list i haave from a friend would i have to generate FNIS files and such or should it be fine to just add and go? 

Posted
On 11/4/2024 at 9:35 PM, Dendriah said:

question if i was to put this mod into a list i haave from a friend would i have to generate FNIS files and such or should it be fine to just add and go? 

this doesnt have animations so fnis not needed fnis is to install animations if you download and check the meshes theres no animation files

  • 2 weeks later...
Posted (edited)
On 11/15/2024 at 8:54 PM, Dendriah said:

ok so if i added it i would have to just put it on my load order and i assume start a new save? and thats all?

you could copy the saves from the saves folder to a temporary folder in documents and try if it doesnt work then try new game just remember to have your saves in a folder so if the mod doesnt work for you you can restor the saves by copy pasting into original folder

 

due to it being alternate start it would need a new save unless you uses coc to enter the alternate start cell but i dont know its coc info

Edited by badbat111
Posted

I have a save from a friend who did the whole thing for me and has me in the cell so thats not a issue i just wasnt sure if injecting it onto that would cause issues also i amm on AE update will that be fine or no?

 

  • 2 months later...
  • 4 months later...
Posted

Ok @ihatemykite, I believe this come form your mode, I am going a start that is a pet of a necromancer, I have escaped, (by killing him) I have a quest that says escape and find out about your past, is that your mod? if it is, it gives no clue one what to do, though I do keep getting attacks by necromancers. Totally stuck.

  • 2 weeks later...
Posted

@ihatemykite I hope that your mod what the one that placed a house just out side of whiterun, it may have a conflict with ROB, in one of the few last quests in that location there is a minor battle, they have a tent almost the same spot, though the tent isnt always there it does still get placed, just not sure what will happen. will let you know and if need be I will give a few other possible locations near then the house can be moved to

  • 2 months later...

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