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Alternate start - More Devious Starts


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Posted (edited)

I don't know why, but removing the "Key from your restrains" from the player inventory in "MDS_BoundAtHomeRestrainKey_script.psc" doesn't work (at least not in SE, perhaps an item script cannot destroy itself ?):

 

            else
                Game.getPlayer().removeItem((BAHmain.GetAlias(1) as ReferenceAlias).GetReference(),1, True)
                debug.notification("You have used your key to successfully unlock rest of the restraints")
                BAHmain.unlockAllRestrains()
            endif

 

I got the message, but the key is still in my inventory, and I can use it forever to remove any DD/UD devices. Of course, I could drop it or remove it with the console, but I would prefer if I would not get tempted to keep it :)  

 

The CK Wiki says in the Notes about the RemoveItem function the following (maybe this is the problem):image.png.96a7d7e866afd164d2a2bc85a3f57f1d.png  

Edited by nopse0

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