nopse0 Posted November 23, 2025 Posted November 23, 2025 (edited) I don't know why, but removing the "Key from your restrains" from the player inventory in "MDS_BoundAtHomeRestrainKey_script.psc" doesn't work (at least not in SE, perhaps an item script cannot destroy itself ?): else Game.getPlayer().removeItem((BAHmain.GetAlias(1) as ReferenceAlias).GetReference(),1, True) debug.notification("You have used your key to successfully unlock rest of the restraints") BAHmain.unlockAllRestrains() endif I got the message, but the key is still in my inventory, and I can use it forever to remove any DD/UD devices. Of course, I could drop it or remove it with the console, but I would prefer if I would not get tempted to keep it The CK Wiki says in the Notes about the RemoveItem function the following (maybe this is the problem): Edited November 23, 2025 by nopse0
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