firepower02 Posted February 25, 2014 Posted February 25, 2014 Are you going to make seperated armors, like top only and bottom only? There's one on the nexus, but it uses unp.
Suludi Posted February 25, 2014 Posted February 25, 2014 If 3ds Max ever stops fighting me tooth and nail every single step on the way, I may try it. God I hate this programme. And I haven't found one single useful tutorial on YT... or one that I can bear listening to. Why do all those wannabe tutors either race through the menu, don't show the menu but only the result, explain nothing or much too fast, and WHY GOD WHY do they all choose to record their tutorial when they have a heavy cold so they constantly sniff their snot into my poor ears? This is just horrible. And it doesn't help if those guys make idiotic errors in their tutorials and never bother to cut them out and only go back to recording when they KNOW what they're doing. /rant Sorry.
firepower02 Posted February 25, 2014 Posted February 25, 2014 Make a different account and comment that on their videos. Somebody needs to tell them.
herb616 Posted February 25, 2014 Posted February 25, 2014 Have a look at the http://www.youtube.com/user/3dsMaxHowTos They have good tuts and cover character rigging for games
Suludi Posted February 26, 2014 Posted February 26, 2014 Wow, those look awesome! At last, something useful! Thank you! firepower: I'm thinking about making a video called "How to make a bad tutorial".
Suludi Posted February 27, 2014 Posted February 27, 2014 Yeah, it's a breeze... actually no, I watched the entire first tutorial series but there was nothing about weightpainting, it's hopefully in the second. But I did learn some useful stuff, like editing objects (useful if I want to change the tail) and texturing.
Guest DeleteMePlease Posted February 27, 2014 Posted February 27, 2014 Yeah, it's a breeze... actually no, I watched the entire first tutorial series but there was nothing about weightpainting, it's hopefully in the second. But I did learn some useful stuff, like editing objects (useful if I want to change the tail) and texturing. You've got mail. Let me know if it's of use.
mantaman Posted February 28, 2014 Posted February 28, 2014 Okay... things are finally coming into shape. After hiding in a dark hole for several weeks, I have now started to learn weightpainting. And when I finally realized it was possible to bind the mesh to the tailbones (of skeletonbeast-female.nif) instead of the legs, it almost worked. Weightpainting is still a bitch but I think I'll get it done. huh, wouldnt that make the tail sort of, go backwards? or like, her upper torso would be upright, but her tail would be behind her?
Suludi Posted February 28, 2014 Posted February 28, 2014 EB: You got mail. mantaman: No, because we can bend the tailbones down before attaching the tail to them.
Suludi Posted February 28, 2014 Posted February 28, 2014 I'm the queen of weightpainting. *worships herb616 and EternalBlack* Thanks for the help!
firepower02 Posted February 28, 2014 Posted February 28, 2014 The tail looks fat and the fin look small from this angle, and the butt looks flat, if mermaids have butts. So is weightpainting when you animate the tail? I thought it's when you color it, with the word painting. lol! Anyway, the animation look slow, is this what you said about attaching to the tailbones? Does that mean it will need a new swimming animation? I hope you can finally release a beta and with collision detection please, so there will be no clipping.
Suludi Posted February 28, 2014 Posted February 28, 2014 Oh well... this is the first version of glueing everything together. Everything will become more elegant later (although I prefer my mermaids not to be too skinny). And weightpainting means that you tell each vertex of the body which bone to follow during an animation. Please remember that I'm a total noob at this. Besides, there are already several slender mermaids around which you can use later. I'll try and make everything compatible. The animation moves both tail and legs, so if a non-mermaid (with an XP32 skeleton) wants to swim mermaidlike, they can. If I were to release something right now, it wouldn't be a Beta but rather an Omikron or maybe Lambda...
Guest ShiniDesu Posted February 28, 2014 Posted February 28, 2014 There is a mod that changes the swimming idle. Mermaid Project - Swim Animation http://www.nexusmods.com/skyrim/mods/49525/?
Suludi Posted February 28, 2014 Posted February 28, 2014 I know, it's my mod. But it's bound to the legs only cause I didn't have a tail mesh then.
firepower02 Posted February 28, 2014 Posted February 28, 2014 Ok, so this means, it will be possible for the mermaid swim animation to be bound only to the tailbone of your new mermaid mesh, so other npcs with legs, will swim normally? The mermaid is not really that "fat", it's the tail that looks fat from that angle. lol! Where are this several slender mermaids you are talking about?
mantaman Posted March 1, 2014 Posted March 1, 2014 oi, the tail looks really porpoise like to me, so if thats what you're going for, wonderful job!
firepower02 Posted March 1, 2014 Posted March 1, 2014 No, I really think she's going for a mermaid like tail, that's why the thread is called mermiads, not porpoise, or tortoise, or etc.
mantaman Posted March 1, 2014 Posted March 1, 2014 dude, porpoises are the dolphin family. http://en.wikipedia.org/wiki/Porpoise
firepower02 Posted March 3, 2014 Posted March 3, 2014 How are the mermaid meshes, both male and female? Btw what program is used for weight painting?
firepower02 Posted March 5, 2014 Posted March 5, 2014 Cool, how are they now? Btw you mentioned there are several skinny mermaids already. Do you have links to them?
Suludi Posted March 5, 2014 Posted March 5, 2014 They're all over this thread, as far as I remember... And sorry to disappoint you but I'm not working 24/7 on this project. I won't be able to post anything until I find out why 3ds max doesn't export stuff into Skyrim anymore. And this will take a while cause my questions in the forums have so far been left unanswered.
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