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Devious Carriages -Continued-


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Posted
On 10/4/2024 at 11:29 AM, MoBai636 said:

we need a stable SSE version,its a good mod for devious devices

 

Yes, very nice mod for DD events. The problem is, that you cannot load the esp with the newest CK (1.6.1130 version), it crashes. I tried to resave it with an older CK version and then load it, but this makes no difference, the resaved version also crashes. So chances are not good to fix or change anything in this mod. The aggressive bandits are due to this I think (saw the log line in the Papyrus log):

function Fragment_77()

	actor player = libs.PlayerRef
	(Alias_BanditChief.GetRef() as actor).startcombat(player)
	(Alias_Bandit1.GetRef() as actor).startcombat(player)
	(Alias_Bandit2.GetRef() as actor).startcombat(player)
	(Alias_Bandit3.GetRef() as actor).startcombat(player)
	(Alias_Bandit4.GetRef() as actor).startcombat(player)
	ES.Log("Fragment_77(): StartCombat, SetEssential(false) for bandits", false)
	self.EssentialBandits(false)
	(Alias_BanditChief.GetRef() as actor).AddToFaction(HostileFaction)
	(Alias_Bandit1.GetRef() as actor).AddToFaction(HostileFaction)
	(Alias_Bandit2.GetRef() as actor).AddToFaction(HostileFaction)
	(Alias_Bandit3.GetRef() as actor).AddToFaction(HostileFaction)
	(Alias_Bandit4.GetRef() as actor).AddToFaction(HostileFaction)
endFunction

But without having access to the esp with CK, no chance, the mod is far too complex to do something with SSEEdit

Posted
3 hours ago, kurotatsu said:

You can set up scripts compiling without CK use, read this guide by the awesome @ihatemykite : https://github.com/IHateMyKite/UnforgivingDevices/wiki/Developer-Guide#notepad

Once you done this - a lot can be done without CK using xEdit.

Changing the scripts is not the problem, but the scripts are only fragments, the whole logic of DC is in the dialog topics and quest states, and understanding this logic without having an overview in CK is hard. 

 

About the aggressive bandits, the problem either is, that the initial dialog with the bandit leader get's interrupted and that's the reason why they attack (because the "Walk away topic" is the same as if you answer with "Attack"). But I don't think so, because according to the log, the first thing which happens is that my two followers get aggressive (Submissive Lola master and Buxom wench Yuriana), maybe because I get staggered by my Chaos Plugs?

 

Spoiler

[10/12/2024 - 04:59:05AM] pbdc.Player/Chief angle -18.149780
[10/12/2024 - 04:59:05AM] SEXLAB - ActorAlias[Markarth City Guard]  - Markarth City Guard: Orgasms[1] Enjoyment [38] BaseEnjoyment[-6] FullEnjoyment[7]
[10/12/2024 - 04:59:05AM] SEXLAB - NOTICE B_B_FMastStaff - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[10/12/2024 - 04:59:05AM] SEXLAB - NOTICE B_B_MStandMast1 - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[10/12/2024 - 04:59:05AM] Sex act ended - cleaning spectators factions from Markarth City Guard
[10/12/2024 - 04:59:05AM] Mzin: Update alpha on Lola to 1.000000
[10/12/2024 - 04:59:05AM] Mzin: ApplyOverlay(): Target: Lola, Area: face, Alpha: 1.000000
[10/12/2024 - 04:59:05AM] WARNING:  (00036F36): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (4D0058D1)].SPELL.Cast() - "<native>" Line ?
    [DW_Dripping_SL (4D015100)].dw_sl.Orgasm() - "DW_SL.psc" Line 75
    [DW_Dripping_SL (4D015100)].dw_sl.OnSexLabOrgasmSeparate() - "DW_SL.psc" Line 46
[10/12/2024 - 04:59:05AM] SEXLAB - ActorAlias[Markarth City Guard]  - Resetting!
[10/12/2024 - 04:59:05AM] Mzin: ApplyOverlay(): Target: Lola, Area: Feet, Alpha: 1.000000
[10/12/2024 - 04:59:05AM] [slautilscr <sla_Framework (0904290F)>]: Lola got 2 exposure for  PC nearby sex exposure
[10/12/2024 - 04:59:05AM] SEXLAB - NOTICE ArrokMaleMasturbation - PositionOffsets()[Forward:-55.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[10/12/2024 - 04:59:05AM] Mzin: ApplyOverlay(): Target: Lola, Area: Hands, Alpha: 1.000000
[10/12/2024 - 04:59:05AM] Mzin: ApplyOverlay(): Target: Lola, Area: BODY, Alpha: 1.000000
[10/12/2024 - 04:59:05AM] SOS Actor Schlongify: new schlong for Bandit Chief got schlong index 1 size 6
[10/12/2024 - 04:59:05AM] SEXLAB - [VoiceType <MaleEvenToned (00013AD2)>]
[10/12/2024 - 04:59:05AM] SEXLAB - Filtered out '3' voices without the tags: ["Loud"]
[10/12/2024 - 04:59:06AM] SEXLAB - Thread[2] Event Hook - AnimationEnd
[10/12/2024 - 04:59:06AM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[10/12/2024 - 04:59:06AM] [Zad]: OnAnimationEnd()
[10/12/2024 - 04:59:06AM] [Zad]: OnAnimationEnd()
[10/12/2024 - 04:59:06AM] [CRDE] note: sex finished, DEC was NOT the starting mod, and override is not set, ignoring
[10/12/2024 - 04:59:06AM] [slainternalscr <sla_Internal (09083137)>]: Markarth City Guard got -773 exposure for having orgasm
[10/12/2024 - 04:59:06AM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 5
[10/12/2024 - 04:59:06AM] [CRDE] note: sex finished, DEC was NOT the starting mod, and override is not set, ignoring
[10/12/2024 - 04:59:06AM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 10
[10/12/2024 - 04:59:06AM] sc3 (Markarth City Guard): Sex act quality score: 26
[10/12/2024 - 04:59:06AM] [Zad]: Processing [Chaos Plugs]
[10/12/2024 - 04:59:06AM] [Zad]: BaseLinkedEvent::Eval(Chaos Plugs)
[10/12/2024 - 04:59:06AM] SEXLAB - Thread[3] Event Hook - AnimationEnd
[10/12/2024 - 04:59:06AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 9 exposure for  External Modify Exposure Event
[10/12/2024 - 04:59:06AM] [Zad]: OnAnimationEnd()
[10/12/2024 - 04:59:06AM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 6
[10/12/2024 - 04:59:06AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 6 on  (00037D9B)].SLSO_SpellGameScript.GetTargetActor() - "<native>" Line ?
    [Active effect 6 on  (00037D9B)].SLSO_SpellGameScript.Remove() - "SLSO_SpellGameScript.psc" Line 329
    [Active effect 6 on  (00037D9B)].SLSO_SpellGameScript.OnSexLabEnd() - "SLSO_SpellGameScript.psc" Line 85
[10/12/2024 - 04:59:06AM] [slautilscr <sla_Framework (0904290F)>]: Lola got 4 exposure for  PC nearby sex exposure
[10/12/2024 - 04:59:06AM] SOS Actor Schlongify: new schlong for Kibell got schlong index 1 size 9
[10/12/2024 - 04:59:06AM] [CRDE] note: sex finished, DEC was NOT the starting mod, and override is not set, ignoring
[10/12/2024 - 04:59:06AM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 6
[10/12/2024 - 04:59:06AM] [slautilscr <sla_Framework (0904290F)>]: Lola got 2 exposure for  PC nearby sex exposure
[10/12/2024 - 04:59:06AM] [Zad]: OnLinkedEffect(Vibration (UD patch)), called by Chaos Plugs
[10/12/2024 - 04:59:06AM] [Zad]: Config Interval:1.500000. Total number of events: 3. Next staggered update in 0.500000
[10/12/2024 - 04:59:07AM] [UD,3,T=2644.660156]: UD_CustomVibratorBase_RenderScript::OnVibrationStart() [UD_CustomPlug_RenderScript <Item 36 in container  (00000014)>], CurrentVibStrength = 94
[10/12/2024 - 04:59:07AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.canBeActivated() - "UD_CustomBelt_RenderScript.psc" Line 18
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.canBeActivated() - "UD_CustomHarness_RenderScript.psc" Line 29
    [Item 47 in container  (00000014)].UD_CustomDevice_RenderScript.OnCooldownActivatePre() - "UD_CustomDevice_RenderScript.psc" Line 7954
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.OnCooldownActivatePre() - "UD_CustomBelt_RenderScript.psc" Line 136
    
    <truncated stack>
[10/12/2024 - 04:59:07AM] WARNING: Assigning None to a non-object variable named "::temp445"
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.canBeActivated() - "UD_CustomBelt_RenderScript.psc" Line 18
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.canBeActivated() - "UD_CustomHarness_RenderScript.psc" Line 29
    [Item 47 in container  (00000014)].UD_CustomDevice_RenderScript.OnCooldownActivatePre() - "UD_CustomDevice_RenderScript.psc" Line 7954
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.OnCooldownActivatePre() - "UD_CustomBelt_RenderScript.psc" Line 136
    
    <truncated stack>
[10/12/2024 - 04:59:07AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.canBeActivated() - "UD_CustomBelt_RenderScript.psc" Line 18
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.canBeActivated() - "UD_CustomHarness_RenderScript.psc" Line 29
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.activateDevice() - "UDCustomDeviceMain.psc" Line 1137
    [Item 47 in container  (00000014)].UD_CustomDevice_RenderScript.OnCooldownActivatePost() - "UD_CustomDevice_RenderScript.psc" Line 7958
    
    <truncated stack>
[10/12/2024 - 04:59:07AM] WARNING: Assigning None to a non-object variable named "::temp445"
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.canBeActivated() - "UD_CustomBelt_RenderScript.psc" Line 18
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.canBeActivated() - "UD_CustomHarness_RenderScript.psc" Line 29
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.activateDevice() - "UDCustomDeviceMain.psc" Line 1137
    [Item 47 in container  (00000014)].UD_CustomDevice_RenderScript.OnCooldownActivatePost() - "UD_CustomDevice_RenderScript.psc" Line 7958
    
    <truncated stack>
[10/12/2024 - 04:59:07AM] SEXLAB - Thread[1]  - Returning to thread pool...
[10/12/2024 - 04:59:07AM] [CRDE]  follower as entered combat ...
[10/12/2024 - 04:59:07AM] [CRDE]  follower as entered combat ...
[10/12/2024 - 04:59:07AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.activateDevice() - "UD_CustomBelt_RenderScript.psc" Line 29
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.activateDevice() - "UD_CustomHarness_RenderScript.psc" Line 26
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.OnActivateDevice() - "UDCustomDeviceMain.psc" Line 1185
[10/12/2024 - 04:59:07AM] WARNING: Assigning None to a non-object variable named "::temp445"
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getNumberOfActivableDevicesWithKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1430
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getNumberOfActivableDevicesWithKeyword() - "UDCustomDeviceMain.psc" Line 2706
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.activateDevice() - "UD_CustomBelt_RenderScript.psc" Line 29
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.activateDevice() - "UD_CustomHarness_RenderScript.psc" Line 26
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.OnActivateDevice() - "UDCustomDeviceMain.psc" Line 1185
[10/12/2024 - 04:59:07AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getAllActivableDevicesByKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1364
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getAllActivableDevicesByKeyword() - "UDCustomDeviceMain.psc" Line 2512
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.activateDevice() - "UD_CustomBelt_RenderScript.psc" Line 31
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.activateDevice() - "UD_CustomHarness_RenderScript.psc" Line 26
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.OnActivateDevice() - "UDCustomDeviceMain.psc" Line 1185
[10/12/2024 - 04:59:07AM] WARNING: Assigning None to a non-object variable named "::temp427"
stack:
    [alias NPCSlot_Player on quest UD_NPCSlotsManager_Quest (3D14E7EB)].ud_playerslotscript.getAllActivableDevicesByKeyword() - "UD_CustomDevice_NPCSlot.psc" Line 1364
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.getAllActivableDevicesByKeyword() - "UDCustomDeviceMain.psc" Line 2512
    [Item 47 in container  (00000014)].UD_CustomBelt_RenderScript.activateDevice() - "UD_CustomBelt_RenderScript.psc" Line 31
    [Item 47 in container  (00000014)].UD_CustomHarness_RenderScript.activateDevice() - "UD_CustomHarness_RenderScript.psc" Line 26
    [UD_CustomDevice_Quest (3D15E73C)].udcustomdevicemain.OnActivateDevice() - "UDCustomDeviceMain.psc" Line 1185
[10/12/2024 - 04:59:10AM] Found 0 nakedActors
[10/12/2024 - 04:59:10AM] slaScanner start time is ....2647.819092
[10/12/2024 - 04:59:10AM] Found 8 arousedActors
[10/12/2024 - 04:59:10AM] slaScanner After getting actors is ....2648.299072, player is naked TRUE, Actor Count 8
[10/12/2024 - 04:59:11AM] [CRDE] dd edge from belt detected: Lola
[10/12/2024 - 04:59:11AM] [slainternalscr <sla_Internal (09083137)>]: bandit got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:11AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to bandit
[10/12/2024 - 04:59:12AM] [slainternalscr <sla_Internal (09083137)>]: bandit got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:12AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to bandit
[10/12/2024 - 04:59:13AM] [slainternalscr <sla_Internal (09083137)>]: bandit got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:13AM] [Zad]: OnEffectFinish(gag)
[10/12/2024 - 04:59:13AM] [Zad]: OnEffectFinish(blindfold)
[10/12/2024 - 04:59:13AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to bandit
[10/12/2024 - 04:59:13AM] [Zad]: Sending device event DeviceRemovedHood(Lola:1)
[10/12/2024 - 04:59:14AM] [slainternalscr <sla_Internal (09083137)>]: bandit got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:14AM] [Zad]: Sending device event DeviceRemovedBoots(Lola:1)
[10/12/2024 - 04:59:14AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to bandit
[10/12/2024 - 04:59:14AM] _STA_: Dialog UNblocked by gag
[10/12/2024 - 04:59:14AM] [Zad]: Sending device event DeviceRemovedHarness(Lola:1)
[10/12/2024 - 04:59:15AM] _STA_: Dialog UNblocked by gag
[10/12/2024 - 04:59:15AM] [slainternalscr <sla_Internal (09083137)>]: Bandit Chief got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:15AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to Bandit Chief
[10/12/2024 - 04:59:15AM] [slainternalscr <sla_Internal (09083137)>]: Marcurio got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:16AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to Marcurio
[10/12/2024 - 04:59:16AM] SEXLAB - Thread[2]  - Returning to thread pool...
[10/12/2024 - 04:59:16AM] SEXLAB - Thread[0]  - Returning to thread pool...
[10/12/2024 - 04:59:16AM] [slainternalscr <sla_Internal (09083137)>]: Kibell got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:17AM] SEXLAB - Thread[3]  - Returning to thread pool...
[10/12/2024 - 04:59:17AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to Kibell
[10/12/2024 - 04:59:17AM] [slainternalscr <sla_Internal (09083137)>]: Fox got 4 exposure for  seeing naked Lola
[10/12/2024 - 04:59:18AM] [slainternalscr <sla_Internal (09083137)>]: Lola got 2 exposure for  being exhibitionist to Fox
[10/12/2024 - 04:59:18AM] slaScanner end time is ....2655.664063
[10/12/2024 - 04:59:18AM] Next update in 15.000000
[10/12/2024 - 04:59:20AM] [Zad]: RepopulateNpcs()
[10/12/2024 - 04:59:20AM] Info: *Achievement 39 awarded - a winnar is you!*
[10/12/2024 - 04:59:20AM] pbdc.Fragment_71(): StartCombat, SetEssential(false) for bandits

 

  • 2 weeks later...
Posted

I want to uninstall this mod, but after uninstalling, the game indicates that my save file has been corrupted. Is there a safe way to uninstall this mod without harming my save file? Thank you very much.

Posted

About these aggressive bandits again:

 

I think the problem is, that when npc's are "aggressive" (see https://ck.uesp.net/wiki/AI_Data_Tab) and have "Aggro Radius Behavior: true", they attack if they are hit by harmless spells (even cloak spells from the usual sex mods). So, I think, sex with "Aggro Radius Behavior: true" guys/girls is impossible (becomes a blood-bath!).

 

I noticed that with "Taranis", the CursedKnight Vigilant places in "The Ragged Flagon", if you have sex in the Flagon, the whole thing becomes very bloody. I think Vicn overlooked this, because he set "Aggro Radius Behavior: false" for almost all of his other Vigilant monsters in the latest versions.

 

  • 4 weeks later...
Posted (edited)
On 10/30/2024 at 8:17 PM, nopse0 said:

About these aggressive bandits again:

 

Yes, it was this "Aggro Radius Behavior" thing. I made a small patch with xEdit, which sets aggro radius behavior = false for the bandits and it works like a charm, no aggressive bandits, even with "Spectator Crowds", "Submissive Lola" follower and a lot of other mods interfering with this.

 

Only problem is, that the bandit reference aliases are baked into the save game, so if you want to update a running game, you have to make a "clean save": deinstall DeviousCarriages (and SL_CFTO, if you are using this), save game, remove the remaining unattached instances and undefined elements with ReSaver, and install DeviousCarriages and SL_CFTO again.  Edit: I am on AE 1.6.1170, so be cautious

 

DeviousCarriages.esp

Edited by nopse0
  • 2 weeks later...
  • 2 weeks later...
Posted
On 11/22/2024 at 9:03 AM, nopse0 said:

I made a small patch with xEdit

Hey just wanted to say thanks for making the patch, it works well for me.

I do have an issue with the mod, using it on the latest AE verison if anyone has experienced a similar issue (not asking patch maker specifically). Bandit encounters work fine, but if I have a scene where the driver is suppose to talk to me, there is no correct dialog options. It forces me to talk to him, but there is only default options. Not sure how to fix it, but would love to be pointed in the right direction at least.

  • 2 weeks later...
Posted
On 12/11/2024 at 12:01 AM, jaded132 said:

Hey just wanted to say thanks for making the patch, it works well for me.

I do have an issue with the mod, using it on the latest AE verison if anyone has experienced a similar issue (not asking patch maker specifically). Bandit encounters work fine, but if I have a scene where the driver is suppose to talk to me, there is no correct dialog options. It forces me to talk to him, but there is only default options. Not sure how to fix it, but would love to be pointed in the right direction at least.

Same, but I don´t know what to do about it. Would be great if it could be fixed. Then the mod looks nice.
(A remake would be asome. I wish I could make mods and not only use them.)

Posted
On 12/22/2024 at 3:43 PM, bratmax69 said:

Same, but I don´t know what to do about it. Would be great if it could be fixed. Then the mod looks nice.
(A remake would be asome. I wish I could make mods and not only use them.)

There has been a recent revamp of this mod... it's not exactly the same but has more streamlined coding

 

  • 1 year later...
Posted
On 10/27/2024 at 11:29 AM, Bonfish said:

I want to uninstall this mod, but after uninstalling, the game indicates that my save file has been corrupted. Is there a safe way to uninstall this mod without harming my save file? Thank you very much.

Got the same problem. I followed this video 

Works well. You may give it a try.

Posted
On 12/1/2024 at 3:08 AM, Shion_and said:

I'm doing Chloe's quest from the cursed loot mod (skyrim SE) and I can't use the carriage. Is there a way to disable this block?

 

image.png.0f53df63d784baea5c73e58cb29c106e.png

i think that was devious interests that blocked charage driver

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