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Posted

Well, that's trouble, cause I don't know shit about Hook 5! 

 

This still seems familiar somehow. 

 

Essentially you need it to react the same way as the skin... Soooo, shiny/oily settings maybe?

Posted
2 minutes ago, Joaku said:

Well, that's trouble, cause I don't know shit about Hook 5! 

 

This still seems familiar somehow. 

 

Essentially you need it to react the same way as the skin... Soooo, shiny/oily settings maybe?

 

The skins a custom job too. I just made a normal map with no texture definition except for the seams and lighting areas to get a plastic look. The spec maps green is lightened, except in areas I don't want any gloss and added blue to the areas I wanted to glow.

 

The hair currently doesn't have a normal or spec map attached to it, though it's current  _pass file lists the following:

stage2 - can contain hair control texture, with 4 channel:

red - density
green - length
blue - stiffness
alpha - wave scale

stage3 - can contain tip color texture with 3 channel for color, note that tip texture color will be multiplied with nvho_tip_color parameter.

...so I'm not sure I could add them without screwing up the existing stages.

Posted

Vertex colors on the mesh can cause that. A setting of 255 (default) is ignored, but anything else gets rendered. I would also suggest checking the material's RenderMaterial.AmbientColor (scene file), but hook usually ignores those.

Posted
4 hours ago, OysterMug said:

 

Looks like a Boris Vallejo painting. ?

 

Painted a lot of bus stops, did he? ?But you're right - it does have a bit of Boris to it ?

Posted

Working on a little side project, that I think I'm just gonna make a Klub exclusive. A bit too steamy for the general public. ?

 

Untitled-1.thumb.jpg.01dd3b84d538d9bcfa4c37af5ee45e5c.jpg

Posted
6 minutes ago, Daspex said:

Nice work.The right model looks like a well known porn actress but forgot her name.

 

It's the same model ?

Posted (edited)
12 minutes ago, Joaku said:

 

It's the same model ?

Lol.If they are dressed.....I cant discern them.

 

Edited by Daspex
Posted
8 minutes ago, Daspex said:

Lol.If they are dressed.....I cant discern them.

 

 

Been working a lot on more realistic models. It's hard to move our models away from the very cartoon-y look they have, but I think I've managed to make a handful of really good ones, that actually look like real people. ?

Posted

Yeah,if it comes to photorealistic our “game“ fails.But the V11 has some more possibilities with textures.Do you plan to release some of your models?

Posted
4 minutes ago, Daspex said:

Yeah,if it comes to photorealistic our “game“ fails.But the V11 has some more possibilities with textures.Do you plan to release some of your models?

 

I might. Some of them are basically done, and some of them need a lot of work. I can try putting up some screens of some of the ones that are done. 

Posted
3 minutes ago, Joaku said:

 

I might. Some of them are basically done, and some of them need a lot of work. I can try putting up some screens of some of the ones that are done. 

Cool,I would like to see more of your work.

Posted
2 minutes ago, Daspex said:

Cool,I would like to see more of your work.

 

You know I kinda have two categories, right? Realistic, down to earth humans, and absolutely bonkers monster bastards. ?

Posted
7 minutes ago, Daspex said:

Any of them will be fine. :)

 

 

I've tried sending you a message, but it looks like it's not getting through? 

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