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Posted (edited)

Comin' up... 

 

[Edit] Never mind - think I found a solution. Just need to move some textures

to a different item, and it'll be ready :)

 

164377972_screenshot_23_01_2107_31_28.thumb.jpg.12bbe928f97be24bdf8dbafd0da22452.jpg

Edited by Joaku
  • 2 weeks later...
Posted
On 2/5/2023 at 5:21 AM, какафка said:

 

 

 

 

 

Скажи, пожалуйста, а как нужно делать веки, чтобы при закрытии ресницы не коробились?
У меня какая то лажа: 

 

Posted (edited)

Dirty and sweaty Clara Cox in a dangerous maze.

 

The Klub 17-0002.png

 

Game development is in progress. You can follow the progress here: 

And of course, you can join in making the game, and with various ideas.

Edited by Clara Cox
  • 2 weeks later...
  • 2 weeks later...
Posted
2 hours ago, OysterMug said:

I'm not sure why the bottom eyelashes are appearing "white", but otherwise a great shot from the "Library".

Library.thumb.jpg.9eaea8ed3be39187875a58cd9f89bde9.jpg

 

Pretty photo ? ...and the white eyelashes can be changed when using H5. tip from pervok -

 

The game set very high specular value for lashes in term of PBR, so you need unpack your body and change specular value for eye lashes ->

 

old game values:

 

FileObject :local_761 FileObject.FileName "Shared/Body/eyelashes01"; RenderMaterial :local_759 RenderMaterial.SpecularColor Vector3f( 0.5, 0.5, 0.5 );

 

new values:

 

FileObject :local_761 FileObject.FileName "Shared/Body/eyelashes01"; RenderMaterial :local_759 RenderMaterial.SpecularColor Vector3f( 0, 0, 0 );

 

this will decrease reflection strength for eyelashes...

Posted
20 hours ago, RidSol said:

 

Pretty photo ? ...and the white eyelashes can be changed when using H5. tip from pervok -

 

The game set very high specular value for lashes in term of PBR, so you need unpack your body and change specular value for eye lashes ->

 

old game values:

 

FileObject :local_761 FileObject.FileName "Shared/Body/eyelashes01"; RenderMaterial :local_759 RenderMaterial.SpecularColor Vector3f( 0.5, 0.5, 0.5 );

 

new values:

 

FileObject :local_761 FileObject.FileName "Shared/Body/eyelashes01"; RenderMaterial :local_759 RenderMaterial.SpecularColor Vector3f( 0, 0, 0 );

 

this will decrease reflection strength for eyelashes...

 

Thx for the info, but I used the stock body, so I have no idea what file I'd have to modify. :(

  • 2 weeks later...
Posted
3 minutes ago, Curtis_S said:

Some things in this life just aren't meant to happen... vitoVvito.jpg.3fea750ec30e5849909cad07be55d82c.jpg

But the right one is warm in winter time and spents a big shadow in the summer.Lol

Posted
On 3/6/2023 at 6:49 PM, OysterMug said:

 

Thx for the info, but I used the stock body, so I have no idea what file I'd have to modify. :(

It is in Body01.bs ?

Posted
On 3/15/2023 at 1:52 PM, Curtis_S said:

Some things in this life just aren't meant to happen... vitoVvito.jpg.3fea750ec30e5849909cad07be55d82c.jpg

 

I tried "The Godfather in the style of American Gothic" in "DALL-E", but the results (as always) were disappointing. :(

Posted
On 3/15/2023 at 2:48 PM, RidSol said:

It is in Body01.bs ?

 

Thx. The file is in Scenes.zip\Scenes\Shared\Body\body01.[bsb]

 

The stock ID# isn't "761", it's "910", but other than that, the fix worked perfectly. Thx.

Posted
On 3/15/2023 at 2:34 PM, OysterMug said:

What started out as an attempt to create a model of actress "Charlize Therone":

Charlize.jpg.57eac030da9b6af5b9be7d5ca5ffcbc9.jpg

instead you made the greatest Heather Locklear model ever

Posted (edited)

WIP of a modified Daspex DAZ room turning it into Cyberpunk 2077 theme. Still trying to get the mirrors to play nice with the cameras.

673412695_NightCityHeat.png.33e4dac1f4bf18f7f7450eee7e9c21a4.png

Edited by nikoli grimm
Posted
14 hours ago, nikoli grimm said:

WIP of a modified Daspex DAZ room turning it into Cyberpunk 2077 theme. Still trying to get the mirrors to play nice with the cameras.

673412695_NightCityHeat.png.33e4dac1f4bf18f7f7450eee7e9c21a4.png

That room must be someone elses work,I cant remember that I modified created that room,whats the original name of it?

Posted
39 minutes ago, Daspex said:

That room must be someone elses work,I cant remember that I modified created that room,whats the original name of it?

I'm not sure, I had a major meltdown on one of my external drives and lost the original. I know I've seen versions from you and Mute123 of this room though, so possibly Mute123 is the original conversion artist. I did change a lot of the room except the ceiling, floor, and wall layouts.

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