AltNameByeee Posted February 21, 2021 Posted February 21, 2021 Collygon's Poser LE View File Collygon's Poser Collygon's Poser contains a series of poses and animations designed for the Skyrim Storyteller, but not limited to them. Use them in any way you would like! Includes: 1. 45 Animations 2. 360 Poses 3. Unique Objects a. Wooden Dice b. Empty Potion Glasses(Lesser, Greater, and Extreme) d. Droppable Blood Effect Tiles Requirements: 1. Skyrim (Duh) 2. FNIS (http://www.nexusmods.com/skyrim/mods/11811/?) Installation: 1. Unzip and drop into your Skyrim Data folder or use a mod manager of your choice. 2. Run FNIS for Users. a. If you're using Nexus MM or a manual install, this tool will be located in Skyrim/Data/tools/GenerateFNIS_for_Users b. If you are using Mod Organiser, make sure you run Generate FNIS for Users from the MO tools menu. 3. Go in game, pose your character, and shoot away! Updating: 1. Uninstall your previous version of Collygon's Poser and then follow the installation steps above. Uninstalling: 1. Deactivate the .esp in the mod manager of your choice. If you are running a manual installation, remove all the files from my mod out of your data folder. a. FOR MANUAL USERS! DO NOT, I repeat, DO NOT delete the files in "scripts" and "source" if you ARE using other pose mods in your game. Simply delete all OTHER files besides the ones inside "scripts" and "source". 2. Rerun "FNIS for Users" and you are good to go! Compatibility: Should be compatible with anything and everything. FAQ: Q: How do I pose my character or an NPC? A: When you load the game, rings called "zz Colly's ___" will show up in your inventory. One selects the pose, the other makes the PC perform the selected idle. To pose an NPC, use the same selection ring, but use the power inside your magic menu and use it on the chosen NPC. Q: How do I "unpose" my character or NPC? A: Easy! Simply use the ring on your character again to return and exit the pose, jump, or just use the power again on the posed NPC to return them to normal as well. Q: All my characters are stuck in T poses? What gives, yo? A: Did you run FNIS for users? Q: There is a TON of clipping in your poses! My girl's gigantic ___________ are cutting right through the arms/legs! A: I personally use UNP, so all of my poses were tested with that body in mind. If you want them aligned perfectly, you will have to use the same body. Otherwise, you will have to use NiOverride Pose Adjustments (http://sesamin.tumblr.com/post/161312728101/nioverride-pose-adjustments-ver-01) to position the body as best you can. Keep in mind that it will not look perfect, but it is the best you got. Furthermore, though I have not personally tested this, this mod probably will NOT work with my animations. Feel free to try it out, but it will either make the animations look really fucked up or it won't affect them at all and rather Pose Adjustments won't work. Use at your own risk. Q: Why aren't your paired poses aligned correctly? A: As stated above, I use UNP, so paired poses are designed around that. Clipping and proper alignment will work as long as you use the same body (90% of the time). However, other factors could come into play. For example, Skyrim's races have varying heights and sizes. This will cause problems if the two characters you are using are different races. The most extreme case would be a High Elf to a Breton. Because their heights are so different, the paired pose probably won't align perfectly. My recommendation would be to be creative with camera angles and use \tc (a command in the console. Open it with the ~ key) to control the NPC and tcl (another console command) to disable clipping, allowing the characters to move into one another freely. Q: Why do the armpits look so stupid? A: Skyrim's armpit meshes suck. Poses that extend the arms a lot tend to stretch out the mesh and make it look funny; nothing I can do about it. Q: My weapon/shield moved when I used a pose! Is that normal? A: Yes, some poses feature alternate weapon/shield/magic node placements. These node placements were tested with the following vanilla items: Imperial Shield, Steel Sword, and Ebony Blade. Other Specific Tested Poses: Colly's Poser 1, Pose #18: Tested and designed around petting a vanilla wolf below the scruff of the neck and over the back. Confirmed to fit smoothly with "True Wolves of Skyrim" Colly's Poser 1, Pose #28-#31: Tested using the vanilla Staff of Magnus. Doubtful that other staffs will yield noticeably different results, but just in case, I am telling you here. Colly's Poser 1, Pose #53: Tested using SOS light. Any other pen!s meshes/sizes will most likely result in clipping with the magic node. Colly's Poser 1, Pose #70: Designed for use with a helmet; was specifically tested with the Imperial Light Helm. Colly's Poser 2, Pose #27-#36: Tested with the vanilla alteration staff design; should function identically with all other staves. Colly's Poser 2, Pose #75: Tested with the vanilla steel sword; other swords may not align the same way. Colly's Poser 3, Pose #34, #35, and #38: Designed to be used with warhammers. Will not properly align with greatswords. Colly's Poser 3, Pose #81: Designed to be used with a greatsword equipped. Colly's Poser 4, Pose #37-45: These poses are designed to fit the vanilla horse model. Clips with certain saddles. Colly's Poser 4, Pose #46-47: These poses are aligned to fit the character onto the mast of the vanilla skyrim ship, such as the Dainty Sload. Colly's Poser 5, Crossbow Poses: The crossbow bolt will not align with the crossbow. This is because of how Skyrim weights the bolt and the crossbow. I recommend using Jaxonz to position the bolt in the correct spot if you need it. Colly's Poser 5, Archery Poses: Similar to the crossbow poses, the arrow will not be inn the bow, nor will the string be drawn. Q: Oh, so the above is intentional. Then why is my shield/weapon/spell not aligned properly? A: As stated above, I tested these poses with the Imperial Shield, Steel Sword, and Ebony Blade. Other items may not align the same way, especially ones from other mods. If you still want the weapon placed correctly, do so manually with Jaxonz Positioner. http://www.nexusmods.com/skyrim/mods/52583/? A fantastic mod, especially for screenarchery. All credit to Jaxon. Q: I want to take a screenshot of an animation, but the character keeps moving! How do I pause the animation? A: You cannot directly "pause" the animation, however you can turn off an NPC's AI processing in the console. Don't worry, this is absolutely safe. Open the console with ~ (it should be just below the Esc key). Then select the NPC with your mouse and type "tai" (no quotations). To freeze your player character, just open the console at the point you want the animation at and enter free fly cam with "tfc 1" (again, no quotations)(This can also be used to freeze an NPC). To unfreeze you either exit free fly cam with "tfc 0" or reenable AI processing by typing "tai" again. Q: How do I get the custom items? A: Collygon's Poser currently has the following extra items: Empty Potions (Help "Empty Potions") Note: I made empty potion variants for the health and magicka potion meshes (lesser, greater, and extreme). In addition to the new textures and transparency, each potion also has an "uncapped" variant. This is simply the same empty potion NIF, but without the cap in the lid. Use it however you like! Wooden Dice (Help "Wooden Dice") Blood Tiles (Help "CP5-Blood Tile") To get these items in game, type what you see above (what is in the parentheses) into the console them add them to your inventory with: player.additem xxxxxxx #, where xxxxxxx represents the displayed ID and # is the desired amount of them you want added to your inventory. Q: Are there any reference shots that I can use while in game? A: Yes! You can find them inside the Data folder in a file titled: "Collygon's Poser Reference shots" Q: Will you make a Skyrim SE version? A: Yes! Get it here: https://www.loverslab.com/files/file/16435-collygons-poser-sse/ Credits and Thanks: Bethesda for Skyrim Blender for the fantastic program Animation Tools N3. This mod wouldn't exist without it. (http://www.nexusmods.com/skyrim/mods/34671/?) Blazingsai; Helped with early beta testing. (http://blazingsai.tumblr.com/) KaosWulf; Actually sat down with me for over an hour to help me decipher why the rings were not working. Huge thanks. (http://kaos-wulf.tumblr.com/) YuiH; Offered a lot of advice and resources when I was first learning Blender. (https://www.flickr.com/photos/145710284@N04) Tex; Helped with beta testing. (http://texnsfw.tumblr.com/) ther1pper; Actually gave me a lot of ideas for poses, whether intentionally or not, and helped with beta testing. (http://ther1pper.tumblr.com/) Alter Native; Was very helpful in the late stages of beta testing. (http://www.loverslab.com/blog/659-of-blood-and-pleasure/) Tirloque; Helped with beta testing. (http://www.loverslab.com/blog/526-chronicles-of-mereth/) Tinaa Slobodnik; Beta testing (https://twitter.com/tinaask24) Devianna; Special Edition Testing (https://www.loverslab.com/blogs/blog/1120-skyrims-misadventures/) Daymarr; Previous SSE conversions, before I learned to do them myself. Everyone who reads my stories; Thanks for all the support! I have learned so much since I first started in October 2016, I couldn't have made it without you guys. Submitter Collygon Submitted 02/21/2021 Category Animation Requires FNIS Special Edition Compatible No 2
crashbandicoot91 Posted February 21, 2021 Posted February 21, 2021 OMFG, I've been waiting for this! Thank you, Collygon! 1
gender65 Posted February 22, 2021 Posted February 22, 2021 Wow, I think this is a very delicious mod ! Thank you for not requiring Poser Hotkeys. 1
AltNameByeee Posted February 22, 2021 Author Posted February 22, 2021 12 hours ago, faustlerano said: planned version for Poser Hotkeys? I don't use Poser Hotkeys, so no. But poser hotkeys makes it easy to set it up yourself, so feel free to do so.
FlufyFox Posted February 27, 2021 Posted February 27, 2021 Hey hi pretty nice :3 i see your tutorial on making the poses is really cool, but how do we create a mod for our own poses, like make the rings to be used on the game, if you could help me i will be glad >< thanks for everything s2
AltNameByeee Posted February 27, 2021 Author Posted February 27, 2021 1 hour ago, FlufyFox said: Hey hi pretty nice :3 i see your tutorial on making the poses is really cool, but how do we create a mod for our own poses, like make the rings to be used on the game, if you could help me i will be glad >< thanks for everything s2 Hello. That's a bit complex and isn't something I can easily make a tutorial on. It requires some technical involvement with FNIS and the Creation Kit. I can tell you that all pose mods use the same framework and scripts. I learned how to do it by looking at existing pose mods in the creation kit and working backwards. You can use mine for an example. In the CK, go to "All" and type in "CP5_". That will bring up everything you need. Also, look in the upper tool bar in Gameplay->Animations->Actors\Character\Behaviors\0_Master.hkx->Loose. That is where all the imported animations will be. As for getting those animations to show up in the creation kit, check out the FNIS documentation. It is well written and easy to understand. It will guide you on most of the process. Sorry I can't offer a direct tutorial. I hope this is enough to get you started. 1
FlufyFox Posted February 28, 2021 Posted February 28, 2021 hmm so theres no existent tutorial in anywhere? i am pretty dumb for those stuff was a miracle already when i get the 3ds max and make everything work, i tried read that fnis spells tutorial, and i tried create my characters as followers too and i failed miserably xD but i will try anyway Thanks for your reply i appreciate it s2
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