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"PapyrusUtil not installed" But it is and priority load order? (MO2?)


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Posted

Keep getting the message that Sexlab needs Papyrus to work. I have it installed and at the top of my load order aside from regular fixes. Not sure what is causing the issue; I've tried reinstalling both sexlab and papyrus itself, changing the load order in both window panes but that doesn't fix it either. I do have some merged files for sexlab but obvi not the mai nframework.  Any ideas?

sexlab rror.png

Posted

Yes, more or less so. I don't see problems. I usually quit out when SL gives me the message though so I haven't tested any other mods yet.

Posted

You have 3 Notifications, that number should be 0.

What's the order of your left panel? is it like that, from top to bottom? Because then

  • you're loading files generated by DynDOLOD before everything else. Never seen that ending well.
  • you're loading Sexlab after your standalone install of Papyrus Util, This means SL is providing its own version which is a bit old but still functional, but if another mod is below PU and SL then you're almost certain using a very old/obsolete PU version. That could explain why you're receiving a message related to PU.
  • another thing I see in what's visible on your left panel is the gray lighting bolt flag in Engine Fixes, which means you have it repeteated or another mod is completely overwriting that mod

Overall, you need to organize your left panel and take care of any notification in MO2.

Posted
1 hour ago, Just Don't said:

You have 3 Notifications, that number should be 0.

What's the order of your left panel? is it like that, from top to bottom? Because then

  • you're loading files generated by DynDOLOD before everything else. Never seen that ending well.
  • you're loading Sexlab after your standalone install of Papyrus Util, This means SL is providing its own version which is a bit old but still functional, but if another mod is below PU and SL then you're almost certain using a very old/obsolete PU version. That could explain why you're receiving a message related to PU.
  • another thing I see in what's visible on your left panel is the gray lighting bolt flag in Engine Fixes, which means you have it repeteated or another mod is completely overwriting that mod

Overall, you need to organize your left panel and take care of any notification in MO2.

Yeah, those are from the Form 43 plugins from DD and the rest. The other is just the overwrite folder being full. Yeah, the LO was that way because i was trying to test things around to see if that would fix it. And all my other mods using skse work fine; this is first time i've seen this with sexlab

The DynDOLOD was becasue that was the way GamerPoets tutorial said it should go supposedly? I could be wrong though. (I was lol)

It was campfires. weirdly enough i thought i had it lower in the order but i guess not.

 

Posted
2 hours ago, Kage777 said:

It was campfires. weirdly enough i thought i had it lower in the order but i guess not.

Campfire has a very old version of PU, so like I said if it was below SL or PU in the left panel (loadorder doesn't matter here) your game will use that old version. That's why keeping the left panel properly organized is key. And you should really learn and make the habit of doing it. Form 43 warnings can be disabled in MO2 and Overwrite should be empty unless you really know what you're doing and what's in there.

Posted
20 hours ago, Just Don't said:

Campfire has a very old version of PU, so like I said if it was below SL or PU in the left panel (loadorder doesn't matter here) your game will use that old version. That's why keeping the left panel properly organized is key. And you should really learn and make the habit of doing it. Form 43 warnings can be disabled in MO2 and Overwrite should be empty unless you really know what you're doing and what's in there.

Yeah, my brain is still trying to remember that the left side and right side load orders are completely different things. Thanks for trying though.

Ok, so i'm trying to understand what is going on. i can make a new game just fine; get mods settings and all that. But after a time if i load the file after quitting skyrim. a couple times i was able to load in fine but now it just gives me an infinite loading screen. (i've been trying to follow gamerpoet in how to clear the overwrite file by putting it into mods, but dragging and dropping the folders does nothing for me. They won't go into the empty mod I've made.)

Like, it seems most of the "conflicts" are from the merged mods wtih the relinker output from zmerge. Should i just let relinker overwrite those files since i assume it knows what is doing?

Posted

Ok, now I'm getting the no animations thing. I've reinstalled sexlab, ran FNIS it shoes sexlab and creatures is good on that end. I've gone through the troubleshooting steps as best i can, done a new save even, and rebuilt the animation registry. STill just standing there. Here's a papyrus log if it means anything; i don;t see anythign seful but what the fuck d i know.

Also, Apropos2 isnt seeing slavetats even though its clearly insatleld but thats really lo w on my issue list rn. Trying to reset that does ntohign either.

reinstalled SLF ran FNIS cleaned anim regs still no go.log

  • 1 month later...
Posted

JC, install the latest versions of those mods...all SKSE related stuff must be updated for the correect Game Version and SKSE Version. 

Posted
2 hours ago, bon51 said:

35" mods running and says  it`s to old   PaprusUtit 3.3    anyone  suggestion`s  I`d like too hear them

Fwiw, Papyrus Extender itself was up to version 4.3 last time I updated it a couple weeks ago.

 

And PayrusUtil SE was at version 3.9 last time I updated it and 10 months ago. 

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