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Only Drauger - Don't work


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Posted
7 minutes ago, MadMansGun said:

but have you tried reinstalling it? it's not "110%" until you break it again.

A solid point I will do that now i even Deleted the mod and redownloaded the file just in case will test now

Posted

Which version of Billyy's pack are we talking about here? I'm on 4.1 for LE and haven't noticed any problems with draugr or falmer (or anything).

 

EDIT: Just noticed that the OP is using SE and it was the other guy who is on LE.

Posted
1 hour ago, Andy14 said:

...

What? The Terrible Basket is the OP and so is using SE which would be XPMSSE would it not? My question about the Billyy pack is still relevant to the other guy who is using LE.

Posted
25 minutes ago, Grey Cloud said:

What? The Terrible Basket is the OP and so is using SE which would be XPMSSE would it not? My question about the Billyy pack is still relevant to the other guy who is using LE.

 

2 hours ago, Andy14 said:

...

And yes i am using XP-MSSE

Posted
15 hours ago, The Terrible Basket said:

yep 110% its breaking something. for all drauger

I think maybe it has something to do with behavior files and FNIS!... when you have lots of behavior files for one actor installed maybe somehow FNIS breaks it

Posted
17 hours ago, The Terrible Basket said:

A solid point I will do that now i even Deleted the mod and redownloaded the file just in case will test now

I think maybe the problem is with behavior files and FNIS...When you have lots of behavior files installed somehow it FNIS breaks it I'm not sure though

Posted
17 hours ago, MadMansGun said:

but have you tried reinstalling it? it's not "110%" until you break it again.

I have another problem with SE this time! I can't seem to get sl anime loader to work in SSE ... The menu is empty and it has the old SL anime loader Background like in LE !

Posted
35 minutes ago, Aref_king said:

I have another problem with SE this time! I can't seem to get sl anime loader to work in SSE ... The menu is empty and it has the old SL anime loader Background like in LE !

i know nothing about that one.

Posted
1 hour ago, Aref_king said:

I have another problem with SE this time! I can't seem to get sl anime loader to work in SSE ... The menu is empty and it has the old SL anime loader Background like in LE !

Incomplete deinstallation of the old mod - old dds, json e.g.
Uninstall cleanly. Install the new mod and start a new game

Posted
On 2/21/2021 at 12:17 AM, Andy14 said:

Incomplete deinstallation of the old mod - old dds, json e.g.
Uninstall cleanly. Install the new mod and start a new game

If what you say is true then the sl anime loader is old and I don't seem to find new version of sl anime loader for sse anywhere

  • 4 months later...
Posted (edited)

I have the same problem and its a Nemesis problem. If I disable my Nemesis Output it works, which is weird since Nemesis does not even do Creature Animations.

Edited by Andarus
Posted
16 hours ago, Andarus said:

I have the same problem and its a Nemesis problem. If I disable my Nemesis Output it works, which is weird since Nemesis does not even do Creature Animations.

i have seen some other reports of this in the past few days, so this does indeed seem to be a thing.

Posted

I think I figured it out, I have no clue how. I tried the same thing (Disable Nemsis while FNIS generates and disable FNIS while Nemesis generates) like 10 different times and it worked finally even though I really did not do anything except installing FNIS and Nemesis completely fresh.

  • 1 month later...
  • 3 months later...
Posted (edited)

I don't know if it is too late, But as a stubborn user of both FNIS and NEMESIS, I found out what is happening, FNIS for some reason doesn't really generate some creature's HKX files or folders at all, and in my experience those are, draugr, falmer, giant and dwarvensteamcenturion.

 

Ultimate Combat in this case, seems to be the culprit for some reason, at least I think is suspicious these are exactly the files included with it, and just those creatures are not being generated to "overwrite" folder, I just discovered this so I did the most straight forward method to "fix this" I copied the folders from Ultimate Combat(any other files would work i think) to "Overwrite", and FNIS didn't really generated it, but now that the files are there FNIS modified them, I checked the exact time and they files were modified by FNIS.

 

So it seems for some reason FNIS refuses to generate the files from scratch, and just want to patch them?, I haven't tested them yet but I'm kind of sure they may work. Ultimate Combat in the mod Description says is not compatible with FNIS creatures, so I don't know if what I suggested before would bypass this or it would just not work?.

 

EDIT: this method works, I have been suffering from this problem for a long time and this fixed it.
 

20211228113402_1.jpg

Edited by Aensland_src
  • 3 months later...
Posted
On 12/28/2021 at 10:38 AM, Aensland_src said:

I don't know if it is too late, But as a stubborn user of both FNIS and NEMESIS, I found out what is happening, FNIS for some reason doesn't really generate some creature's HKX files or folders at all, and in my experience those are, draugr, falmer, giant and dwarvensteamcenturion.

 

Ultimate Combat in this case, seems to be the culprit for some reason, at least I think is suspicious these are exactly the files included with it, and just those creatures are not being generated to "overwrite" folder, I just discovered this so I did the most straight forward method to "fix this" I copied the folders from Ultimate Combat(any other files would work i think) to "Overwrite", and FNIS didn't really generated it, but now that the files are there FNIS modified them, I checked the exact time and they files were modified by FNIS.

 

So it seems for some reason FNIS refuses to generate the files from scratch, and just want to patch them?, I haven't tested them yet but I'm kind of sure they may work. Ultimate Combat in the mod Description says is not compatible with FNIS creatures, so I don't know if what I suggested before would bypass this or it would just not work?.

 

EDIT: this method works, I have been suffering from this problem for a long time and this fixed it.
 

20211228113402_1.jpg

Did you re-run FNIS after placing behavior files in overwrite?

 

  • 2 weeks later...
Posted (edited)
On 12/28/2021 at 12:38 AM, Aensland_src said:

I don't know if it is too late, But as a stubborn user of both FNIS and NEMESIS, I found out what is happening, FNIS for some reason doesn't really generate some creature's HKX files or folders at all, and in my experience those are, draugr, falmer, giant and dwarvensteamcenturion.

 

Ultimate Combat in this case, seems to be the culprit for some reason, at least I think is suspicious these are exactly the files included with it, and just those creatures are not being generated to "overwrite" folder, I just discovered this so I did the most straight forward method to "fix this" I copied the folders from Ultimate Combat(any other files would work i think) to "Overwrite", and FNIS didn't really generated it, but now that the files are there FNIS modified them, I checked the exact time and they files were modified by FNIS.

 

So it seems for some reason FNIS refuses to generate the files from scratch, and just want to patch them?, I haven't tested them yet but I'm kind of sure they may work. Ultimate Combat in the mod Description says is not compatible with FNIS creatures, so I don't know if what I suggested before would bypass this or it would just not work?.

 

EDIT: this method works, I have been suffering from this problem for a long time and this fixed it.
 

20211228113402_1.jpg

Oh my god you are a blessing. This WORKS.

 

I've tried so many guides on getting Nemesis and FNIS to play nice, I've searched everywhere and this is the one thing none of those guides got Draugr working. I can't believe it was Ultimate Combat's files causing FNIS to ignore them somehow. I realized I needed this solution when I saw the Draugr behaviours missing in my Output mods / Overwrite section. The behaviours literally didn't exist despite FNIS saying it created them.

 

For anyone reading:

This is an Ultimate Combat thing. 100% certainty, at least it was my issue.

If you own Ultimate Combat, you will find the meshes/actors folder inside Ultimate Combat containing behaviours that FNIS chooses to ignore generating for some strange reason. This is the reason why Draugr animations don't work, and probably some others. FNIS is ignoring them because of Ultimate Combat somehow.

 

--

 

I don't know how to get this to work using the Output method but below is how you get Draugr working with everything else. Do not use the Output mod method until someone figures it out. Again, for Ultimate Combat users, which is a lot of us probably:

 

1- Find Ultimate Combat's location in your mods.

2- Go to meshes/actors within Ultimate Combat's mod folder. Inside you will find meshes/actors and the folders for the creature categories we're looking for. Draugr, Falmer, Giant, etc.

3- Take these behaviours and paste them into meshes/actors within your Overwrite section. This allows FNIS to realize it needs to generate those files as well, otherwise they are ignored if you have Ultimate Combat and they aren't already in your Overwrite. Don't know why, but it's the truth.

 

From here it's normal.

 

4- Run FNIS with all animations enabled, Nemesis on/off doesn't matter.

5- Once FNIS is done, go into Overwrite and head to meshes/actors. It will have actually generated Draugr and so on properly instead of ignoring them this time.

6- Copy everything inside meshes/actors (should be lots of creature-named folders) and paste it somewhere safe elsewhere.

     - These are the good behaviour files that FNIS has generated.

7- Run Nemesis, update the engine if you have to but just run it like you would. FNIS on/off doesn't matter either.

     - Nemesis is going to screw up all our generated behaviours for some reason. Don't know why, but they're no good so we're gonna replace them in Step 9.

8- Once Nemesis is done, open up the Overwrite once again.

9- Take everything (the good behaviour files) you copied to a safe location from earlier and replace those same meshes/actors folders inside the Overwrite.

     - This basically replaces all the things Nemesis screwed up with the good creature behaviours from when you generated with FNIS. Except now, Draugr are included.

 

--

 

And that should do it.

Thanks to Aensland, this also explains why some of us have it working and others don't when using the popular method for FNIS+Nemesis.

 

Some of us have Ultimate Combat installed whereas others don't. Another possibility is that the Draugr behaviour files were already in the Overwrite section for some of us, therefore FNIS was already generating them correctly, but not for people didn't already have them there.

Edited by MiyuShinonomiya
Posted

From my understanding, the process is like this:

- Run FNIS to have the draugr / falmer files

- Run NEMESIS for everything else

- Replace draugr / falmer files from FNIS into the NEMESIS output

 

I'm not using MO2, I'm using Vortex and I have problems finding where is the FNIS output.

Any suggestions?

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