InsolentTedium Posted January 25, 2021 Posted January 25, 2021 Just wondering if anyone might know off the top of their head as to which Mod or Mods won't let my Game load please? Â Â Â 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHairMales.esm 7 7 MajesticMountains_Landscape.esm 254 FE 0 MajesticMountains_Moss.esp 254 FE 1 RealisticWaterTwo - Resources.esm 8 8 Penitus_Oculatus.esp 9 9 SexLab.esm 10 a SexLabAroused.esm 254 FE 2 Pacifist Mini-Mods Collection.esl 11 b ZaZAnimationPack.esm 12 c SexLab - Sexual Fame [SLSF].esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 Devious Devices - Contraptions.esm 17 11 SkyUI_SE.esp 18 12 SMIM-SE-FarmhouseFlickeringFix.esp 19 13 SMIM-SE-DragonbornTernFix.esp 20 14 SMIM-SE-DungeonsCliffsIceSkirts.esp 21 15 RaceMenu.esp 22 16 RaceMenuPlugin.esp 23 17 FNIS.esp 24 18 XPMSE.esp 25 19 CBBE.esp 26 1a RaceMenuMorphsCBBE.esp 27 1b Beards.esp 28 1c TheEyesOfBeauty.esp 29 1d OvAssassinArmor.esp 30 1e KJR_Height_Mod.esp 254 FE 3 MajesticMountains.esp 31 1f Cathedral Landscapes.esp 32 20 BlendedRoads.esp 33 21 Cathedral Weathers.esp 34 22 Dark_Forests.esp 35 23 JKs Skyrim.esp 36 24 TKDodge.esp 37 25 Relationship Dialogue Overhaul.esp 38 26 OneWithNature.esp 39 27 FewerPredators.esp 40 28 Themarshlands.esp 41 29 SexLab-Stories.esp 42 2a Particle Patch for ENB SSE.esp 43 2b Fort(ified) Dawnguard.esp 44 2c Thieves Guild Requirements.esp 45 2d TheChoiceIsYours.esp 46 2e Guards_Armor_Replacer.esp 47 2f sanguinesDebauchery.esp 48 30 livofl.esp 49 31 Run For Your Lives.esp 254 FE 4 BetterAnimalLoot.esp 50 32 InigoPerkPointGiver.esp 51 33 HN66_Earrings.esp 52 34 NoBSAIProjectileDodge.esp 254 FE 5 Less Sniperlike NPCs 70 percent.esp 53 35 Fighting Stances.esp 54 36 Hunters Not Bandits.esp 55 37 DangerousGame.esp 56 38 Smilodon - Combat of Skyrim.esp 57 39 NPCmagefix.esp 254 FE 6 Immersive Dragon Sounds.esp 254 FE 7 DragonCombatDialogue.esp 58 3a DSerArcheryGameplayOverhaul.esp 59 3b DragonbornAscendant.esp 60 3c VioLens SE.esp 61 3d Smilodon - Realistic Damage.esp 62 3e 1nivWICCloaks.esp 63 3f DisarmlessDraugr.esp 64 40 LadyKdCirclets.esp 65 41 Derrax_Male_Werewolf_AnimalPenis_SpecialEdition.esp 66 42 ExperienceMultipliers.esp 67 43 Growl - Werebeasts of Skyrim.esp 68 44 Dr_Bandolier.esp 69 45 Super Simple Bathing.esp 70 46 LWPlayerHeadTracking.esp 71 47 BasicCampGear.esp 254 FE 8 WinterholdAccess.esp 72 48 dD - Enhanced Blood Main.esp 73 49 dD-Short Script Range.esp 74 4a dD-Larger Splatter Size.esp 75 4b SexLab Submit.esp 76 4c SexLabDefeat.esp 77 4d SexLab_Solutions.esp 78 4e MaximumCarnage.esp 79 4f tmtStartgameMonsters.esp 254 FE 9 Hardcore Sneaking.esp 254 FE a SuperSimpleBathingExtraCleanSTICK.esp 254 FE b SINful CBP.esp 80 50 TimingIsEverything.esp 81 51 NosPiercedEarsAll.esp 82 52 PositiveUndressedReactions.esp 83 53 EyesUpHere.esp 84 54 SexLabHorribleHarassment.esp 85 55 AlchemistHutOverhaul.esp 254 FE c mihailoldgod.esp 86 56 Immersive Patrols II.esp 254 FE d mihailsquirrel.esp 87 57 SexLab_Dialogues.esp 254 FE e mihailcyrodiiliandeer.esp 254 FE f mihailseal.esp 88 58 Devious Cidhna.esp 89 59 CUYC_CleanUpYourCorpses.esp 90 5a SimpleSlavery.esp 91 5b Bells of Skyrim.esp 92 5c SadisticSilverHand.esp 93 5d RoadInspections.esp 94 5e Bells of Skyrim - JKs Skyrim Patch.esp 95 5f WildHerdsOfSkyrim.esp 96 60 MF_RadiantProstitution.esp 97 61 sami_hut.esp 98 62 UniqueBows.esp 99 63 ISD_Longclaw.esp 100 64 Evil MasterMind Armor.esp 101 65 Eli_LeatherBackpack.esp 102 66 Destroy the Thieves Guild.esp 103 67 DS Reach Refuge.esp 254 FE 10 mihailtreeofsouls.esp 104 68 titkit.esp 105 69 SmithingOils.esp 106 6a SLDrunkRedux.esp 254 FE 11 InnRoomCosts.esp 254 FE 12 JailRape.esp 107 6b Elemental Destruction Magic Redux.esp 108 6c Mind Twist - Illusion Spell Pack.esp 109 6d UIExtensions.esp 110 6e SLSFFameComments.esp 111 6f SL_Kidnapped_Redux.esp 112 70 Devious Devices For Him.esp 254 FE 13 Devious Devices SE patch.esp 113 71 Devious Devices - BRRF.esp 114 72 SexistGuards.esp 115 73 KS Hairdo's.esp 116 74 Cum Alchemy.esp 117 75 Predator Vision.esp 118 76 Ordinator - Perks of Skyrim.esp 119 77 Alternate Start - Live Another Life.esp 120 78 ccas_starts.esp 121 79 ImmerSlave.esp 122 7a RealisticWaterTwo.esp 123 7b CUYC_RW2_Patch.esp
Uncle64 Posted January 25, 2021 Posted January 25, 2021 You need to tell us more, it can be anything. What modding tool have you used? Have you added/updated or removed mods during play? Â Can you load old saves?
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 49 minutes ago, Uncle64 said: You need to tell us more, it can be anything. What modding tool have you used? Have you added/updated or removed mods during play? Â Can you load old saves? Using NMM...yes, I know many people would tell me off for it, but I tried Vortex for a few weeks and honestly hated it, as for MO, I simply can't get my head around it. Â No, I haven't changed, added, removed, etc... any Mods during play. this load out had Mod additions and Mod removals done before attempting to start a new Game, but it won't load at all, get the usual SKSE small black box flash as always and then nothing, no matter how long I wait. I added about ten Mods and removed roughly the same amount in an attempt to only have the Script Mods I want to use installed.
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 Just now, InsolentTedium said: Using NMM...yes, I know many people would tell me off for it, but I tried Vortex for a few weeks and honestly hated it, as for MO, I simply can't get my head around it. Â No, I haven't changed, added, removed, etc... any Mods during play. this load out had Mod additions and Mod removals done before attempting to start a new Game, but it won't load at all, get the usual SKSE small black box flash as always and then nothing, no matter how long I wait. I added about ten Mods and removed roughly the same amount in an attempt to only have the Script Mods I want to use installed. No old Save loading as too many Mods used currently deactivated for the new Game.
Uncle64 Posted January 25, 2021 Posted January 25, 2021 What version of NMM are you using? If you are using the old one I say as all other, REMOVE it and drive over it whit your car. Community version works. But that do still suffers from issues that the old one have. Â
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 Game failing to load is usually missing masters or too many animations. In NMM, any entries in the plug-in list in orange/red text are missing a master. Â Â This will remove the animation limit: https://www.nexusmods.com/skyrimspecialedition/mods/31146 Â
pinky6225 Posted January 25, 2021 Posted January 25, 2021 7 hours ago, InsolentTedium said: Using NMM...yes, I know many people would tell me off for it, but I tried Vortex for a few weeks and honestly hated it, as for MO, I simply can't get my head around it.  No, I haven't changed, added, removed, etc... any Mods during play. this load out had Mod additions and Mod removals done before attempting to start a new Game, but it won't load at all, get the usual SKSE small black box flash as always and then nothing, no matter how long I wait. I added about ten Mods and removed roughly the same amount in an attempt to only have the Script Mods I want to use installed.  I'd check the SKSE version you have verse what the mods you have support if you aren't even making it to the beth logo which is what this sounds like  You can download older versions of SKSE if required by going to the archived builds link on the silverlock page
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 6 hours ago, Uncle64 said: What version of NMM are you using? If you are using the old one I say as all other, REMOVE it and drive over it whit your car. Community version works. But that do still suffers from issues that the old one have. Â The absolute latest as far as I'm aware, the Community one... 0.72.3.0 ....Sorry my late reply, I'm in Australia, it's very early morning currently.
SomeDragonbornGuy Posted January 25, 2021 Posted January 25, 2021 Animation limit or a esl was moved from its spot and game is calling on the old ref id that is no longer there. Main issue if you have basic tools installed. Â This is why MO2 is best because you can make backups of current loadorder if something gets moved.....
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 1 hour ago, Grey Cloud said: Game failing to load is usually missing masters or too many animations. In NMM, any entries in the plug-in list in orange/red text are missing a master.   This will remove the animation limit: https://www.nexusmods.com/skyrimspecialedition/mods/31146  I ran LOOT, no complaints from LOOT and was careful to check for all dependencies, etc... I just checked FNIS, it registers:  4914 animations for 16 mods successfully included (character) and 327 animations for 2 mods and 18 creatures successfully included. And no orange or red text in NMM plug-ins  Will check the link also, thank you
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 56 minutes ago, pinky6225 said:  I'd check the SKSE version you have verse what the mods you have support if you aren't even making it to the beth logo which is what this sounds like  You can download older versions of SKSE if required by going to the archived builds link on the silverlock page I always thought SKSE was always backwards compatible, the SKSE I'm running is SKSE64_1_5_97 I will check SKSE info on the Mods, Thank you
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 6 minutes ago, SomeDragonbornGuy said: Animation limit or a esl was moved from its spot and game is calling on the old ref id that is no longer there. Main issue if you have basic tools installed. How would I check those please?
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 4 minutes ago, InsolentTedium said: How would I check those please? It is unlikely to be the animation limit with only 4914 animations. Unless SE is very different than LE or esl are very different than esps, adding and removing them mid-game does not cause CTDs.
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 9 minutes ago, Grey Cloud said: It is unlikely to be the animation limit with only 4914 animations. Unless SE is very different than LE or esl are very different than esps, adding and removing them mid-game does not cause CTDs. I definitely can't be an esl or esp problem then, as it's a new Game I'm trying to start.... Makes me wonder if it's that: 121 79 ImmerSlave.esp... as it did something odd when I was checking Plug-in's after running LOOT, it was placed after LAL which I wasn't too happy with, so tried to move it directly above LAL, but it wouldn't let me...Is that odd to you?
Grey Cloud Posted January 25, 2021 Posted January 25, 2021 16 minutes ago, InsolentTedium said: Is that odd to you? I've never used the mod so I can't say. LOOT is usually right - you could see what masters Immerive Slavery has and perhaps that will explain why LOOT wants to put it there.
pinky6225 Posted January 25, 2021 Posted January 25, 2021 42 minutes ago, InsolentTedium said: I always thought SKSE was always backwards compatible, the SKSE I'm running is SKSE64_1_5_97 I will check SKSE info on the Mods, Thank you  Sadly not so you have to be careful updating skyrim since while their maybe a SKSE version for an updated version of skyrim all the mods you use might not have been updated to that version of SKSE and that can cause a crash, in Vortex (nexus replacement for NMM) it will tell you if their is a incompatible version but if your still using NMM i think you'd need to check the various .txt files that should be in \Documents\my games\Skyrim Special Edition\SKSE as that should say if something is incompatible  My skyrim is working okay so i don't have an example but when i first downloaded and went to the newest version of SKSE 2.019 some of the mods i had stored on a second HDD expected SKSE 2.017 which caused crash before reaching beth logo, downgrading to 2.017 removed the issue for me
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 2 minutes ago, Grey Cloud said: I've never used the mod so I can't say. LOOT is usually right - you could see what masters Immerive Slavery has and perhaps that will explain why LOOT wants to put it there. I will check the Master again, thank you ...LOOT is an absolute must, but sometimes takes a little fiddling...two good examples, some years back I used to run Sands of Time (a tough aggro NPC Mod, I used to be good at this game lol, but then had no Computer for about five years) and I usually use Paarthurnax Plus 3 (would rather kill Delphine over Paarthurnax)... LOOT places them both wrongly, both too high in the order to effectively work, so I'm in the practice always of sometimes questioning some of LOOT's decisions
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 5 minutes ago, pinky6225 said:  Sadly not so you have to be careful updating skyrim since while their maybe a SKSE version for an updated version of skyrim all the mods you use might not have been updated to that version of SKSE and that can cause a crash, in Vortex (nexus replacement for NMM) it will tell you if their is a incompatible version but if your still using NMM i think you'd need to check the various .txt files that should be in \Documents\my games\Skyrim Special Edition\SKSE as that should say if something is incompatible  My skyrim is working okay so i don't have an example but when i first downloaded and went to the newest version of SKSE 2.019 some of the mods i had stored on a second HDD expected SKSE 2.017 which caused crash before reaching beth logo, downgrading to 2.017 removed the issue for me Oh! That's really good to know, thank you Pinky.... I will take a look.  I did try Vortex, ran it for a few weeks and absolutely hated it with a passion O.o ...I couldn't find how it would let me hand move Mods to where I wanted them and despite following to a T instructions for installing and using the CBBE BodySlide I just couldn't make it work and a few other arguments I had with Vortex so eventually spat the dummy at Vortex and went back to what I know.
Blue Astra Posted January 25, 2021 Posted January 25, 2021 When my game doesn't launch/load after installing a bunch of new mods, I start disabling and enabling the new mods I installed from when my game last worked to try find which mod(s) are causing the problem. Â Once you've found which mod is causing the problem, you can start working to fix it.
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 1 minute ago, Novatham said: When my game doesn't launch/load after installing a bunch of new mods, I start disabling and enabling the new mods I installed from when my game last worked to try find which mod(s) are causing the problem. Â Once you've found which mod is causing the problem, you can start working to fix it. I know ...What I was originally hoping was there would perhaps be something glaringly wrong with my Mod List that someone in the know would spot straight away and say, "that's your problem right there!", but from what I am now understanding is there seems to be nothing so much inherently wrong with my List and huge bonus of I'm learning a lot right now, which is always awesome ...So yes, I am going to first follow all advice given and if I get no joy from that, then I will start disabling, enabling, etc... and creep through the process and hopefully be able to fix or let go if I can't.
Blue Astra Posted January 25, 2021 Posted January 25, 2021 2 minutes ago, InsolentTedium said: I know ...What I was originally hoping was there would perhaps be something glaringly wrong with my Mod List that someone in the know would spot straight away and say, "that's your problem right there!", but from what I am now understanding is there seems to be nothing so much inherently wrong with my List and huge bonus of I'm learning a lot right now, which is always awesome ...So yes, I am going to first follow all advice given and if I get no joy from that, then I will start disabling, enabling, etc... and creep through the process and hopefully be able to fix or let go if I can't. Oh man I wish it was that easy!  For me it always ends up being a nice simple mod or something you wouldn't expect to break the game ?
InsolentTedium Posted January 25, 2021 Author Posted January 25, 2021 2 minutes ago, Novatham said: Oh man I wish it was that easy!  For me it always ends up being a nice simple mod or something you wouldn't expect to break the game ? Yup, my shoulders are currently sagged in defeat, as I know I am probably going to have to go through that very slow and painful process ?...I can't complain I suppose, I've been really lucky until now, was running 200 strong Mod Game smooth as silk up until yesterday, when I finished that Game (was serious do all main quests in style Game)... Decided to go for a complete new load out and at first no issue, then added a whole lot more and now reduced to tears ?  I have a couple of suspects I will check first and yes, one of them looked a simple Mod lol...I certainly remember that feeling, thinking "REALLY! This Mod!"...It's been about five years since I have been able to Game until recently, am as rusty as hell.
InsolentTedium Posted January 26, 2021 Author Posted January 26, 2021 Found the problem, it's SexLab Dialogues ...Now need to go find out what's next, as its a dependency Mod
InsolentTedium Posted January 26, 2021 Author Posted January 26, 2021 Trying a different version of SexLab Dialogues and also removed SexLab Drunk from my Mod list, as I noticed someone mentioning there is a conflict between the Mods, Game is firing ...Going to go in game and see how its running shortly
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