The Butler Posted March 27, 2021 Posted March 27, 2021 15 minutes ago, LiquidZeref said: I downloaded the files and placed them in the correct spot but they aren't working so i'm wondering if i missed a step. rename mods folder to mods This is how it must look alike 1
jmedia7 Posted March 27, 2021 Posted March 27, 2021 Here's an all in one version in case anyone wants. I also added a different version of haru. Just delete the old one if you want to try it. Have you had any progress Butler with getting textures to look good strikers.7z 6
The Butler Posted March 27, 2021 Posted March 27, 2021 1 hour ago, jmedia7 said: Here's an all in one version in case anyone wants. I also added a different version of haru. Just delete the old one if you want to try it. Have you had any progress Butler with getting textures to look good strikers.7z 4.4 MB · 4 downloads I haven't looked more into it.... The "lightining" texture is ps-t1 textures. I'm not sure how that's made. ps-t1 may be diffuse map but I don't know... 2
LiquidZeref Posted March 28, 2021 Posted March 28, 2021 15 hours ago, jmedia7 said: Here's an all in one version in case anyone wants. I also added a different version of haru. Just delete the old one if you want to try it. Have you had any progress Butler with getting textures to look good strikers.7z 4.4 MB · 50 downloads stuff started working for me after i downloaded this so mega thanks renamed the file as well so it's all good now 2
The Butler Posted March 28, 2021 Posted March 28, 2021 Taking another quick look ...... Spoiler Yes I haven't touched her hands Shadow still looks off..... One of the reasons might be that the model skin color is different from the original. PS - Taking screenshot is a pain in the ass as I use windows screen capture (SHIFT+WINKEY+S) T-T.... Anyway to fix that ugly shadows and have a more clear skin tone.... you need to have a file with lightbluecolor. (attached) And set ts1 texture to it... your .ini file will look like this.... Spoiler Spoiler ps-t1 → Bonus Spoiler Texture with UV overlay. So if you want to edit the texture (correcting color ?). bonus.psd Original character base color 3
KinterExtreme Posted March 28, 2021 Posted March 28, 2021 On 3/25/2021 at 8:33 AM, HiddenHand said: inquiry, so I noticed that a few mods on gamebanana for Strikers needs a tool called RDB or "rdb_tool", just wondering about potential compatibility issues between 3dMigoto and RDB, although it seems RDB is only used for UI elements its still although the github page wasn't very clear about what it does. Anyone mind providing insight about how it works and how it should be properly used? (Also how to make mods with it, a link to a vid or something.) <Edit: btw who will be the 100th post> Don't bother with RDB, its needlessly confusing, you can use Aemulus Package Manager, which is better then RDB and compatible with Migoto as far as I have seen. https://gamebanana.com/tools/6878 (Link says for P4G, but it works just as well on P5S) Also nice work fixing those textures The Butler. Incredibly Done.
HiddenHand Posted March 28, 2021 Posted March 28, 2021 1 hour ago, KinterExtreme said: Don't bother with RDB, its needlessly confusing, you can use Aemulus Package Manager, which is better then RDB and compatible with Migoto as far as I have seen. https://gamebanana.com/tools/6878 (Link says for P4G, but it works just as well on P5S) Also nice work fixing those textures The Butler. Incredibly Done. Thanks Kinter, Aemulus works well and I havent had any issues since. Makes me curious when the Costume Mods from DeathChaos will come out, but we also have talented people like The Butler here.
Raytwo Posted March 29, 2021 Posted March 29, 2021 3 hours ago, KinterExtreme said: Don't bother with RDB, its needlessly confusing, you can use Aemulus Package Manager, which is better then RDB and compatible with Migoto as far as I have seen. https://gamebanana.com/tools/6878 (Link says for P4G, but it works just as well on P5S) Also nice work fixing those textures The Butler. Incredibly Done. Aren't we bold today. You say to not bother with it because Aemulus is better but uh... Yeah. You're welcome. Glad you guys like what I do. Then you're all like "I wonder why these people hate LoversLab". Also of note, DeathChaos never said he hates LoversLab, he said that this forum is the reason why Koei Tecmo takes such drastic measures. Which is the reason why we're distributing things very sparingly. Glad to know we made the right decision not to share anything else, considering what we read in here lol. Have fun with 3DMigoto! ? 2
HiddenHand Posted March 29, 2021 Posted March 29, 2021 4 hours ago, Raytwo said: Aren't we bold today. You say to not bother with it because Aemulus is better but uh... Yeah. You're welcome. Glad you guys like what I do. Then you're all like "I wonder why these people hate LoversLab". Also of note, DeathChaos never said he hates LoversLab, he said that this forum is the reason why Koei Tecmo takes such drastic measures. Which is the reason why we're distributing things very sparingly. Glad to know we made the right decision not to share anything else, considering what we read in here lol. Have fun with 3DMigoto! ? I am successfully using the mods without RDB with just the mod manager??? Perhaps it comes with it?
Raytwo Posted March 29, 2021 Posted March 29, 2021 7 hours ago, HiddenHand said: I am successfully using the mods without RDB with just the mod manager??? Perhaps it comes with it? KinterExtreme said rdb_tool is needlessly confusing and here I am showing Aemulus (which is somehow "better") actually uses it. Guess we'll just keep our model exporter to ourselves, wouldn't want to needlessly confuse people. 1
KinterExtreme Posted March 29, 2021 Posted March 29, 2021 1 hour ago, Raytwo said: KinterExtreme said rdb_tool is needlessly confusing and here I am showing Aemulus (which is somehow "better") actually uses it. Guess we'll just keep our model exporter to ourselves, wouldn't want to needlessly confuse people. Okay let me start my 3 part apology right here, 1. so as it turns out I was too high to not understand that I already had it installed 2. I am stupidly new to this and was again high af so my bad G 3. 10 hours ago, HiddenHand said: I am successfully using the mods without RDB with just the mod manager??? Perhaps it comes with it? You likely have it from the prereq install that Gamebanana likes to use, or I am unsure how the hell you did it. Props to @Raytwo for catching my stupidity. (especially if you made an account just to set me straight) 1
HiddenHand Posted March 29, 2021 Posted March 29, 2021 2 hours ago, Raytwo said: KinterExtreme said rdb_tool is needlessly confusing and here I am showing Aemulus (which is somehow "better") actually uses it. Guess we'll just keep our model exporter to ourselves, wouldn't want to needlessly confuse people. @KinterExtreme is some noob who had no idea what he was talking about, I wouldn't bother with using him as the representative of LL, you are doing good work, I am glad he at least apologized. But I would also appreciate that we arent all lumped in with Kinter. The contributing members have mad respect for DeathChaos and the other mod devs and hope that the modding community(despite some modders desires, lmfao) can work together and off each other, admittedly I was also confused about RDB and alot of the other sep tools, when I used RDB for when I didn't see the .exe file, then one day I found it and had used it, I was told a powershell would appear but it didn't for me prob from me doing something wrong, I guess perhaps I got it anyways and the mod manager worked as well or Kinter was right and GB had it with the MM as one of the all in one prereq. Koei Tecmo in the end is the source of the frustrations, as someone who is more familiar with programming then modding I feel like how Tecmo programs its games is less to do with Modding and more to do with Piracy, I am sure the company that makes bank selling "big tiddy anime girls in skimpy outfits and provocative poses", is going to be surprised or devastated that some people wanted to see the whole thing, as long as they are paying customers. So in the end @Raytwo good work with your awesome tool, I hope no bad blood remains with everyone here. 1
KinterExtreme Posted March 29, 2021 Posted March 29, 2021 3 minutes ago, HiddenHand said: @KinterExtreme is some noob who had no idea what he was talking about, I wouldn't bother with using him as the representative of LL, you are doing good work, I am glad he at least apologized. But I would also appreciate that we arent all lumped in with Kinter. The contributing members have mad respect for DeathChaos and the other mod devs and hope that the modding community(despite some modders desires, lmfao) can work together and off each other, admittedly I was also confused about RDB and alot of the other sep tools, when I used RDB for when I didn't see the .exe file, then one day I found it and had used it, I was told a powershell would appear but it didn't for me prob from me doing something wrong, I guess perhaps I got it anyways and the mod manager worked as well or Kinter was right and GB had it with the MM as one of the all in one prereq. Koei Tecmo in the end is the source of the frustrations, as someone who is more familiar with programming then modding I feel like how Tecmo programs its games is less to do with Modding and more to do with Piracy, I am sure the company that makes bank selling "big tiddy anime girls in skimpy outfits and provocative poses", is going to be surprised or devastated that some people wanted to see the whole thing, as long as they are paying customers. So in the end @Raytwo good work with your awesome tool, I hope no bad blood remains with everyone here. aaaaaaaaa, now you guys are making me feel like the bad guy, sorry sorry, ill keep my dumbass noobie mouth shut. (please forgive me, ill delete my earlier post if you want)
HiddenHand Posted March 29, 2021 Posted March 29, 2021 9 minutes ago, KinterExtreme said: aaaaaaaaa, now you guys are making me feel like the bad guy, sorry sorry, ill keep my dumbass noobie mouth shut. (please forgive me, ill delete my earlier post if you want) I mean you did basically insult one of the 3 main people modding P5S, plus the one who has put out the most, who has publically released mods while others are being cautious and most havent yet. Plus if this is the actual guy he seemed pissed, if you have a Twitter go apologize to him or go make one or something, his Twitter is RayTwo Twitter. 1
KinterExtreme Posted March 29, 2021 Posted March 29, 2021 9 minutes ago, HiddenHand said: I mean you did basically insult one of the 3 main people modding P5S, plus the one who has put out the most, who has publically released mods while others are being cautious and most havent yet. Plus if this is the actual guy he seemed pissed, if you have a Twitter go apologize to him or go make one or something, his Twitter is RayTwo Twitter. Oh shit I really fucked up I DM'd him with a newly made Twitter account, hope I am forgiven.
Wish Upon a Star Posted March 31, 2021 Posted March 31, 2021 have anyone try to make mod work on cutscenes ? it keep fail to load to me 1
HiddenHand Posted April 4, 2021 Posted April 4, 2021 17 hours ago, Indradarkness said: Is this the end of the mods? No, it takes time to make mods, also consider the timing with Easter and other things also consider that modders like Deathchaos and Raytwo are making frameworks and own mods, currently the top mods are on Gamebanana. 4
hotNess16 Posted April 11, 2021 Posted April 11, 2021 So after what seemed to be forever, I finally got Panther's model in Blender. Now I just need to figure out how to remove the tail and edit the gloves and and replace the boots with feet. I might edit the hair later but I am still learning Blender. Edit: I'm not sure how to get rid of the tail and zippers. I seperated the mesh by loose parts but when I try to delete the tail, the tail remains on the model. 2
hotNess16 Posted April 15, 2021 Posted April 15, 2021 So to make it a lot easier for myself, I swapped the Panther model to her swimsuit model to show in the metaverse so that I can take the frame analysis and edit the model in Blender. I'm not sure however how to make the breasts and the crotch atm. Any pointers and help would be good and much appreciated but for now, I will continue learning Blender. 4
HiddenHand Posted April 15, 2021 Posted April 15, 2021 15 hours ago, hotNess16 said: So to make it a lot easier for myself, I swapped the Panther model to her swimsuit model to show in the metaverse so that I can take the frame analysis and edit the model in Blender. I'm not sure however how to make the breasts and the crotch atm. Any pointers and help would be good and much appreciated but for now, I will continue learning Blender. Looks like you are progressing well, I wonder if more senior modders like @The Butler could help you. Maybe messaging them would work.
hotNess16 Posted April 15, 2021 Posted April 15, 2021 2 hours ago, HiddenHand said: Looks like you are progressing well, I wonder if more senior modders like @The Butler could help you. Maybe messaging them would work. I could but the butler said he wasn't modding this game anymore. So I'm not sure if he would bother helping me especially since I've done so before. And I can tell Haru will be the hardest because her swimsuit isn't a two piece like the other girls. 1
The Butler Posted April 16, 2021 Posted April 16, 2021 Alright here is a not so simple guide using ann as example.... Spoiler Original Ann model... So we import the new model and make it similar to it. Previews XPS posted here will be really small. So we scale her up. to align the height. And we can also notice that the new model also have things that the previous one doesn't have. Like head,eyes and a few other things... In this case we only want the main mesh so we can safely exclude all others. After deleting the unnecessary one we will have it mostly clean. So we start working on it. I won't post the rest in images since it takes ton of time. but basically you will want to set the new model pose the same as original. Export that single mesh after after editing the pose. Import back and align with original. Select Original then select New model. Transfer weights from the original. Set new model in the same group as original (merge). Then delete original, so you can export it as .vb .ib. Check the video of 3Dmigoto modding for DOA Venus vacation and it will teach you about transferring weights. After weights are transferred check UV map. (You may need to transfer UV from previous model. I'm sure that it a easier way to do it but I don't know how. It's sort of confusing but that's what I can remember. As for filling holes on new models you will need to fill it yourself and create a UV for it as well. Then transfer weights from original. 3
hotNess16 Posted April 16, 2021 Posted April 16, 2021 1 hour ago, The Butler said: Alright here is a not so simple guide using ann as example.... Hide contents Original Ann model... So we import the new model and make it similar to it. Previews XPS posted here will be really small. So we scale her up. to align the height. And we can also notice that the new model also have things that the previous one doesn't have. Like head,eyes and a few other things... In this case we only want the main mesh so we can safely exclude all others. After deleting the unnecessary one we will have it mostly clean. So we start working on it. I won't post the rest in images since it takes ton of time. but basically you will want to set the new model pose the same as original. Export that single mesh after after editing the pose. Import back and align with original. Select Original then select New model. Transfer weights from the original. Set new model in the same group as original (merge). Then delete original, so you can export it as .vb .ib. Check the video of 3Dmigoto modding for DOA Venus vacation and it will teach you about transferring weights. After weights are transferred check UV map. (You may need to transfer UV from previous model. I'm sure that it a easier way to do it but I don't know how. It's sort of confusing but that's what I can remember. As for filling holes on new models you will need to fill it yourself and create a UV for it as well. Then transfer weights from original. Yeah I got referred to looking up female body topology for Blender and I can say that I got my work cut out ahead of me. Thanks for the info though. Was this method the method you used to transfer the nude mods to what we have now? 1
Guest Posted April 19, 2021 Posted April 19, 2021 heh i havent even started the game once, but can i ask for something ? could some mod put all the files and instructions to like page 1 ? (i could do that if i was mod)
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