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Persona 5 strikers steam


Yasoro

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Posted
51 minutes ago, renderguy said:

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Sorry I don't understand, in this video you can see that it's a PC version right ? (look at the controls UI)

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Btw PC version assets are extractable too, they've been for a while https://forum.xentax.com/viewtopic.php?f=10&t=21679&sid=0be3ae4f64ac5fe9fc1e367b462abd36&start=255#p171805

For models he injected yeah they probably come from other Persona game but still he managed to inject them in the game somehow.

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Unless I didn't understand what you were saying at all, in this case I'm sorry.

Oh nvm then, it was just misinformation on my part and complementing....
If that tools can properly dump the files and the game loads loose files. Having proper models will be easier....
Or so I think since there wouldn't be limitations due to 3dmigoto.

Posted
On 3/9/2021 at 10:32 PM, The Butler said:

Meh still same sh%$
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image.png.12779acefb71dbb379a33ff13b6c7cd2.png

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Hey Butler, this looks like it's just a weight painting issue rather than any issue with 3Dmigoto.ย  Pretty easy fix.

Posted
14 hours ago, renderguy said:

I think we should just wait for DeathChaos to release his mods and see how if he did them. He doesn't seem to use 3d migoto at all since his mods work on Swicth too apparently and he's the only one that got promising edits in the game. He just showed another mod, a Featherman costume https://twitter.com/DeathChaos25/status/1371893029582340100

I think someone might needย to invite the guy to this loverslab forum so that they can share 18+ more freely. Or maybe to a discord channel?

Posted
3 hours ago, kunobanget said:

I think someone might needย to invite the guy to this loverslab forum so that they can share 18+ more freely. Or maybe to a discord channel?


That guy said he hated LL and anyone associated with this forum. Sounds like teen drama but oh well.ย I'm sure we'll figure it out one day.

Posted
11 hours ago, 2randomze said:

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Hey Butler, this looks like it's just a weight painting issue rather than any issue with 3Dmigoto.ย  Pretty easy fix.

I'm completely clueless when it comes to weight painting and such, the only time when I did weight paint that worked was making boobs for Fallout 4.
Anyway if you is able to fix it... (and provided a guide on how you did it) be my guest....

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ann2.fbx ann2.fmt ann2.ib ann2.vb ann.dds annnml.dds AnnTest.ini

Posted

I fixed the weights. The hands aren't lined upย properly to the original model so that has to be fixed. And the model does not have any UVs so I think that might have to be fixed too. To do the weights in blender, what I did was clicked on the original mesh first then shift click onto the new mesh, then go into weight paint, transfer weights, used "nearest vertex" and "by name." I then used the normalize all option under the weights tab which i'm not sure if I have to or not.

20210317192553_1.jpg

ann2.7z

Posted
3 hours ago, jmedia7 said:

I fixed the weights. The hands aren't lined upย properly to the original model so that has to be fixed. And the model does not have any UVs so I think that might have to be fixed too. To do the weights in blender, what I did was clicked on the original mesh first then shift click onto the new mesh, then go into weight paint, transfer weights, used "nearest vertex" and "by name." I then used the normalize all option under the weights tab which i'm not sure if I have to or not.

20210317192553_1.jpg

ann2.7z 482.13 kB ยท 2 downloads

Hmm Pretty much what I made the only difference was the "normalize" which I didn't checked (or even saw).

EDIT:
I fixed the UV but now I need to find out how to make a lightning map for the texture to show properly

Spoiler

500image.png.1c144af60c14faabbca88e0a24038cfc.png


And remove those ugly spotlight/uncessarry shadow. Namely her t1 texture

Using her base nml work but it darkens her skin to much

Spoiler

image.png.c87035c63cedeb08ef84681a92d7ca38.png


Welp.... maybe lessening weight strengh on her fingers might fix them, I'll try it later.
When everything start working properly I'll paint her nipples.

PS: Yep I removed her outlines and maskย in case you want to remove them add these values below to your .ini
The outline will remove all (almost) outlines in the game.

Spoiler

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[ShaderOverride_outlines_off]
hash = a032b94252ae230c
handling = skip

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[ShaderOverride_ANNMASK]
hash = 9194b82bd0674d4b
handling = skip


[ShaderOverride_ANNMASK2]
hash = 91be4f648e12c44b
handling = skip

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Posted
2 hours ago, yahirasucks said:

Are there tools forย portrait replacement yet

3D migoto can also do that pretty easily.
Just "hunt for it" when they appear.

Posted
On 3/17/2021 at 6:09 PM, The Butler said:

Hmm Pretty much what I made the only difference was the "normalize" which I didn't checked (or even saw).

EDIT:
I fixed the UV but now I need to find out how to make a lightning map for the texture to show properly

ย  Reveal hidden contents

500image.png.1c144af60c14faabbca88e0a24038cfc.png


And remove those ugly spotlight/uncessarry shadow. Namely her t1 texture

Using her base nml work but it darkens her skin to much

ย  Reveal hidden contents

image.png.c87035c63cedeb08ef84681a92d7ca38.png


Welp.... maybe lessening weight strengh on her fingers might fix them, I'll try it later.
When everything start working properly I'll paint her nipples.

PS: Yep I removed her outlines and maskย in case you want to remove them add these values below to your .ini
The outline will remove all (almost) outlines in the game.

ย  Reveal hidden contents

ย 

[ShaderOverride_outlines_off]
hash = a032b94252ae230c
handling = skip

ย 

[ShaderOverride_ANNMASK]
hash = 9194b82bd0674d4b
handling = skip


[ShaderOverride_ANNMASK2]
hash = 91be4f648e12c44b
handling = skip

ย 



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You are doing great,

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So inquiry I know that each "Jail" has its own shader(I think) is it possible to make a seperate program that can auto translate the models for all the shaders in 1 go, or is it manual for each "Jail"?

Posted
18 minutes ago, HiddenHand said:

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You are doing great,

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So inquiry I know that each "Jail" has its own shader(I think) is it possible to make a seperate program that can auto translate the models for all the shaders in 1 go, or is it manual for each "Jail"?

It's not exactly 1 shader for each jail...
What I meant was Jail and "Town" map has their own sets of shaders for model.... so you don't need to think to much overit..
IE:

Let's say town uses "Hash = ABABAB" for absolutely all models.
When you set it up on the .ini and press F8 it will dump all models (NPC,Player,Building,etc).

While in "jails" each model will have their own set of shaders (which are pretty easy to find).
And these shaders will work for all other jails....

IE:
Let's say Haru shader in jail 1 is Hash = ADADCD
In jail 2 it will remain the same.

So it's still pretty easy to find....

Also here a more in depth of how to hunt for shaders.....
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Spoiler

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In game press Num 0 to enter hunting mode. (need to be activated in the 3dmigoto ini set to 1 or 2).
Now you can start looking for the shader your want using numpad.

7 8 9 = IB
4 5 6 = shader
1 2 3 = Texture ? (I'm not sure)

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7 = Previous IB
8 = Next IB
9 = Copy Current IB hash
---
4 = Previous Shader
5 = Next Shader
6 = Copy Currentย  Shader hash
---
1 = Previous PS

2 = Next PS

3 = Copy PS hash

Selected hashes will become invisible when selected so that's your pointer for finding the hash you want.
Let's say I want Makoto model/texture.
I need to look out for when her body becomes invisible. And than copy that hash. and set it up in any .ini file in the mods folder.

Setting it up will be something like this

[ShaderOverride_NAME]
hash = FOUNDHASH
run = CommandListP5General

After it's set up, save the .ini (CTRL+S)
Press F10 in game (To reload .ini files)
Enable hunting with numkey 0 and press numkey + (to make sure everything is appearing on screen).
And dump "knownshaders" with F8.
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And I'm not modding this game anymore....
So for those interested in modding.....
Models got from Xelandis in deviantart
And XPS/Xnalara importer for blender. (I'm not sure where I got mine).

Posted
22 hours ago, The Butler said:

It's not exactly 1 shader for each jail...
What I meant was Jail and "Town" map has their own sets of shaders for model.... so you don't need to think to much overit..
IE:

Let's say town uses "Hash = ABABAB" for absolutely all models.
When you set it up on the .ini and press F8 it will dump all models (NPC,Player,Building,etc).

While in "jails" each model will have their own set of shaders (which are pretty easy to find).
And these shaders will work for all other jails....

IE:
Let's say Haru shader in jail 1 is Hash = ADADCD
In jail 2 it will remain the same.

So it's still pretty easy to find....

Also here a more in depth of how to hunt for shaders.....
ย 

ย  Hide contents

ย 

In game press Num 0 to enter hunting mode. (need to be activated in the 3dmigoto ini set to 1 or 2).
Now you can start looking for the shader your want using numpad.

7 8 9 = IB
4 5 6 = shader
1 2 3 = Texture ? (I'm not sure)

ย 

7 = Previous IB
8 = Next IB
9 = Copy Current IB hash
---
4 = Previous Shader
5 = Next Shader
6 = Copy Currentย  Shader hash
---
1 = Previous PS

2 = Next PS

3 = Copy PS hash

Selected hashes will become invisible when selected so that's your pointer for finding the hash you want.
Let's say I want Makoto model/texture.
I need to look out for when her body becomes invisible. And than copy that hash. and set it up in any .ini file in the mods folder.

Setting it up will be something like this

[ShaderOverride_NAME]
hash = FOUNDHASH
run = CommandListP5General

After it's set up, save the .ini (CTRL+S)
Press F10 in game (To reload .ini files)
Enable hunting with numkey 0 and press numkey + (to make sure everything is appearing on screen).
And dump "knownshaders" with F8.
ย 

ย 


And I'm not modding this game anymore....
So for those interested in modding.....
Models got from Xelandis in deviantart
And XPS/Xnalara importer for blender. (I'm not sure where I got mine).


Thanks for the clarification and heads up, its a shame you are no longer modding this one, I will continue to learn.

Posted
On 3/18/2021 at 12:44 AM, jmedia7 said:

I fixed the weights. The hands aren't lined upย properly to the original model so that has to be fixed. And the model does not have any UVs so I think that might have to be fixed too. To do the weights in blender, what I did was clicked on the original mesh first then shift click onto the new mesh, then go into weight paint, transfer weights, used "nearest vertex" and "by name." I then used the normalize all option under the weights tab which i'm not sure if I have to or not.

20210317192553_1.jpg

ann2.7z 482.13 kB ยท 23 downloads

yo where i put those files for mod to work ?

Posted
On 3/22/2021 at 9:37 PM, fallenSoul said:

yo where i put those files for mod to work ?

Extract in mods folder. If you don't have it create one.
You will also need 3Dmigoto.
I'll be leaving it here in "player" mode (hunting disabled).
If you want to mod enable it... changing to 1 or 2.
image.png.7eb52b2ae7ca4fe3c09238111961e19a.png

But know that it's WIP....
Meaning that it wasn't fully tested...
You can edit the texture as you see fit though. It was the last thing I was planning on editing after I finished ....


PS:ย 

Ann Wip โ†’ Mods folder
ย 3DMigotoย ย โ†’ Main folder (where .exe are located) - FIXED!

Ann WIP.7z P5 3DMigoto.7z

Posted

Here's my progress so far, I'd call it early alpha I suppose. I kept the outlines cause I like the way it looks.

To do list:

1. Add UVs to all the models

2. Add a lighting map for the textures to work?

3. redo haru's weights

4. fix makoto's hands and neck tho they aren't too bad

5. fix ann's hands though they are better than before

Could use help with 1 and 2

20210322213508_1.jpg

Mods.7z

Posted
12 hours ago, jmedia7 said:
Spoiler

ย 

Here's my progress so far, I'd call it early alpha I suppose. I kept the outlines cause I like the way it looks.

To do list:

1. Add UVs to all the models

2. Add a lighting map for the textures to work?

3. redo haru's weights

4. fix makoto's hands and neck tho they aren't too bad

5. fix ann's hands though they are better than before

Could use help with 1 and 2

20210322213508_1.jpg

Mods.7z 2.27 MB ยท 36 downloads

ย 

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i'm having a little of issue with the mod, i used the p5 3dmigoto posted by the butler and placed your mods in the mods folder but they wont toggle in game, am i supposed to click something else besides F2?

Posted
18 minutes ago, PepeLordd said:

i'm having a little of issue with the mod, i used the p5 3dmigoto posted by the butler and placed your mods in the mods folder but they wont toggle in game, am i supposed to click something else besides F2?

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I am also very lost on how to do this, although I completely support you guys, A noob tutorial or perhaps a link to a guide would be helpful.

Posted

I forgot to include a .dll files on previous 3dmigoto file I uploaded (now fixed).
You can download it again >.<

Or just download the missing .dll and put it in the same folder you extracted 3Dmigoto

nvapi64.dll

Posted
2 hours ago, The Butler said:
Spoiler

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I forgot to include a .dll files on previous 3dmigoto file I uploaded (now fixed).
You can download it again >.<

Or just download the missing .dll and put it in the same folder you extracted 3Dmigoto

nvapi64.dll 181 kB ยท 2 downloads

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i downloaded it again but unfortunately nothing changed

Posted

inquiry, so I noticed that a few mods on gamebanana for Strikers needs a tool called RDB or "rdb_tool", just wondering about potential compatibility issues between 3dMigoto and RDB, although it seems RDB is only used for UI elements its still although the github page wasn't very clear about what it does. Anyone mind providing insight about how it works and how it should be properly used? (Also how to make mods with it, a link to a vid or something.)

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<Edit: btw who will be the 100th post>

Posted
On 3/23/2021 at 6:26 PM, jmedia7 said:

Here's my progress so far, I'd call it early alpha I suppose. I kept the outlines cause I like the way it looks.

To do list:

1. Add UVs to all the models

2. Add a lighting map for the textures to work?

3. redo haru's weights

4. fix makoto's hands and neck tho they aren't too bad

5. fix ann's hands though they are better than before

Could use help with 1 and 2

20210322213508_1.jpg

Mods.7z 2.27 MB ยท 66 downloads

I downloaded the files and placed them in the correct spot but they aren't working so i'm wondering if i missed a step. image.png.d9b92447538e81183b765fa987ba9e56.png

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