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I need some help with a toy animaiton


mercal

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Posted

I wanted to start making some animations for WW. The animation works but when I click a toy it's on the floor and in the animation. What can I do that the toy is there only one time?

Sry for my bad english.

 

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The toy isnt made by me. Its YrSa's work. 

Posted

An alternative I can think of is to make an animation as actor only in floor. Then add the item as props + the animation of props in xml, instead of using the item like it exists?

Posted

WW allows one to animate the item one clicked on (often the bed) and also to spawn new items.

 

In one case the gamer needs to place the item beforehand - otherwise the animation will never be displayed. But the item may be placed anywhere.

In the other case the gamer clicks bed/floor and starts the animation which spawns the required item.

 

I'd prefer to get the animation when I click on the floor or bed. With the (new) move option of WW one may adjust the position if needed.

 

Edited:

I don't expect that big items like desks, beds, tables, chairs, cars, ... get spawned. The animations usually work with all desk/bed/... items and are not limited to one item. Also the items are big and shouldn't appear by magic and collide with everything around them.

Everything small which looks like clutter should be spawned when clicking on the floor, bed, car, ... whereever it's needed.

Posted
On 1/11/2021 at 12:59 PM, Oops19 said:

WW allows one to animate the item one clicked on (often the bed) and also to spawn new items.

 

In one case the gamer needs to place the item beforehand - otherwise the animation will never be displayed. But the item may be placed anywhere.

In the other case the gamer clicks bed/floor and starts the animation which spawns the required item.

 

I'd prefer to get the animation when I click on the floor or bed. With the (new) move option of WW one may adjust the position if needed.

Ok thanks for your help

 

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