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Posted

Did anyone find a fix for the NPC werewolves having human heads, I can't seem to figure it out? I'm not sure if Race Distribution Framework has anything to do with it because someone already pointed out that they weren't using it and had the same problem.

Posted (edited)

Only the head shows for my dragonborn. Werewolves look normal when summoned. Two is set towards the bottom of Mo2. Body was batch built in bodyslide. Any help is appreciated! 

 

Edit: Turns out the werewolf body works when testing it on a new save file. I still can't get it to work with my main save file489830_20260501004517_1.png.015a907eeeac2c34a13cec5027639e9b.png

Edited by A Sleepy Dude
Posted (edited)
10 hours ago, alphafr said:

Can you check in SSEdit what touches werewolf last?

Messed around with MO2 and IT NOW WORKS!!! I have no idea what I did. Thank you Alphafr for your time!!!!!

Edited by A Sleepy Dude
Posted
On 2026/5/1 at PM4点26分, A Sleepy Dude said:

我的龙裔角色只显示头部。召唤出来的狼人看起来很正常。Mo2 的设置比较靠下。身体是用 BodySlide 批量生成的。非常感谢任何帮助! 

 

编辑:原来在新存档里测试时狼人身体是正常的。但我还是无法让它在我的主存档里生效。489830_20260501004517_1.png.015a907eeeac2c34a13cec5027639e9b.png

Has it been resolved? I have the same problem. It's caused by the clothing, but I can't figure out how to fix it.

Posted
12 hours ago, w9369 said:

Has it been resolved? I have the same problem. It's caused by the clothing, but I can't figure out how to fix it.

Yeah, it's solved now. However, I can't remember what I did since I tried everything from fallrim tools to doing random stuff in MO2

 

I kinda remember running loot and it said to remove "Playerwerewolfchangescript.pex" from race compatibility mod after i re-installed TWO, Race Compatibility, Growl and the alternative textures from TWO. I couldn't find it in Mo2 so I just searched up the file in file explorer (my pc file explore not MO2), located the .pex file somewhere, and moved the file to desktop. Ran Loot again and it removed the error message.

 

Then I organized my load order, rebuilt werewolf body in bodyslide, ran pandora and now werewolf body now loads. 

 

 

Posted

seeing how this mod is my white wale since last i posted, ive gotten mostly everything working BUT the physics

pretty much the same issue as last time sans the stretching..

The Elder Scrolls V  Skyrim Special Edition Screenshot 2026.05.07 - 16.17.03.08.png

Posted
3 hours ago, The big dilf said:

seeing how this mod is my white wale since last i posted, ive gotten mostly everything working BUT the physics

pretty much the same issue as last time sans the stretching..

The Elder Scrolls V  Skyrim Special Edition Screenshot 2026.05.07 - 16.17.03.08.png

Updaate,physics working but infite stretching once more...

Posted
3 hours ago, The big dilf said:

Updaate,physics working but infite stretching once more...

If only a more simplified version of this was made

Posted (edited)

Stretching physics issue has been discussed here before, you likely can find the fix searching for "strecth" in here

 

I have the habit of posting the issue and how I managed to resolve it on my side in the  same post so start looking through my comments here

Edited by alphafr
Posted

Unfortunately i have looked up and down the forum for solutions,none have really worked,and most are in mod organizer rather than virtex which is what i use. Your solution ive looked on your page was to use ssee edit (i think?) Which i dont entirely understand how to read and use. I am very new to modding in general is also a fact

17 hours ago, alphafr said:

Stretching physics issue has been discussed here before, you likely can find the fix searching for "strecth" in here

 

I have the habit of posting the issue and how I managed to resolve it on my side in the  same post so start looking through my comments here

 

Posted (edited)
13 hours ago, The big dilf said:

Unfortunately i have looked up and down the forum for solutions,none have really worked,and most are in mod organizer rather than virtex which is what i use. Your solution ive looked on your page was to use ssee edit (i think?) Which i dont entirely understand how to read and use. I am very new to modding in general is also a fact

 

SSedit is usually used to identify what was the last mod to edit X Y Z you don't use it any further than that

 

If nothing is then the issue isn't coming from a direct conflict between TWO and another mod but something affecting HDT/skeleton

 

I looked up and vortex has something allowing you to move load order still

 

"Double click the ESP in the plugins tab, scroll down in window that opens till you find the groups dropdown. Change it to something like "Late Loaders" or "late fixes" or whatever. It will drop down (unless there is another rule that requires it to be higher). To reverse, simply remember whatever the default group was and change it back to that."

 

But every time I've seen this problem it was always a load order issue

 

If you wanna check it out still this is how you usually use SSedit for conflict identification (its not perfect and some conflict aren't visible in SSedit as I found out a couple of time)

 

Set it up as instructed from where ever you downloaded it

 

Say ok where it shows a big list of checked mods

 

Says yes again if another pop up later with other mod checked

 

On the bottom left there is a "filter by name", write werewolf.esp (that's TWO esp)

 

And take a look on the right panel

 

The furthest mod on the right overwrite what's on the left

 

Pic below is what you want to select (left panel) and look at in term of mod order (right panel)

 

Spoiler

qsde.png

 

Vortex is sadly just bad at handling those load order cases as it gives little to no options to manually adjust it as far as I am aware of

Edited by alphafr
Posted
7 hours ago, alphafr said:

SSedit is usually used to identify what was the last mod to edit X Y Z you don't use it any further than that

 

If nothing is then the issue isn't coming from a direct conflict between TWO and another mod but something affecting HDT/skeleton

 

I looked up and vortex has something allowing you to move load order still

 

"Double click the ESP in the plugins tab, scroll down in window that opens till you find the groups dropdown. Change it to something like "Late Loaders" or "late fixes" or whatever. It will drop down (unless there is another rule that requires it to be higher). To reverse, simply remember whatever the default group was and change it back to that."

 

But every time I've seen this problem it was always a load order issue

 

If you wanna check it out still this is how you usually use SSedit for conflict identification (its not perfect and some conflict aren't visible in SSedit as I found out a couple of time)

 

Set it up as instructed from where ever you downloaded it

 

Say ok where it shows a big list of checked mods

 

Says yes again if another pop up later with other mod checked

 

On the bottom left there is a "filter by name", write werewolf.esp (that's TWO esp)

 

And take a look on the right panel

 

The furthest mod on the right overwrite what's on the left

 

Pic below is what you want to select (left panel) and look at in term of mod order (right panel)

 

  Hide contents

qsde.png

 

Vortex is sadly just bad at handling those load order cases as it gives little to no options to manually adjust it as far as I am aware of

Hence why everyone says MO2 is the cat’s pajama’s 

Posted
On 5/9/2026 at 12:03 PM, alphafr said:

SSedit is usually used to identify what was the last mod to edit X Y Z you don't use it any further than that

 

If nothing is then the issue isn't coming from a direct conflict between TWO and another mod but something affecting HDT/skeleton

 

I looked up and vortex has something allowing you to move load order still

 

"Double click the ESP in the plugins tab, scroll down in window that opens till you find the groups dropdown. Change it to something like "Late Loaders" or "late fixes" or whatever. It will drop down (unless there is another rule that requires it to be higher). To reverse, simply remember whatever the default group was and change it back to that."

 

But every time I've seen this problem it was always a load order issue

 

If you wanna check it out still this is how you usually use SSedit for conflict identification (its not perfect and some conflict aren't visible in SSedit as I found out a couple of time)

 

Set it up as instructed from where ever you downloaded it

 

Say ok where it shows a big list of checked mods

 

Says yes again if another pop up later with other mod checked

 

On the bottom left there is a "filter by name", write werewolf.esp (that's TWO esp)

 

And take a look on the right panel

 

The furthest mod on the right overwrite what's on the left

 

Pic below is what you want to select (left panel) and look at in term of mod order (right panel)

 

  Hide contents

qsde.png

 

Vortex is sadly just bad at handling those load order cases as it gives little to no options to manually adjust it as far as I am aware of

so say hypothetically what *would* affect the skeleton?

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