spider2222 Posted February 4, 2024 Posted February 4, 2024 (edited) 19 hours ago, XD4RKPL4YERX said:  is everything included in TWO , but if u still have the moonlights u have to disable the skin using the ancient ring in ur inventory  Should I keep TWO disabled and then open my game disable the skin system and then exit enable TWO and open that save again?  I'll try this and get back thank you  Also please let me know the creature framework version you are using and also let me have your built bodyslide files maybe they'll be some help Edited February 4, 2024 by spider2222
XD4RKPL4YERX Posted February 4, 2024 Posted February 4, 2024 3 hours ago, spider2222 said:  Should I keep TWO disabled and then open my game disable the skin system and then exit enable TWO and open that save again?  I'll try this and get back thank you  Also please let me know the creature framework version you are using and also let me have your built bodyslide files maybe they'll be some help u can disable skins with TWO active
spider2222 Posted February 4, 2024 Posted February 4, 2024 (edited) 2 hours ago, XD4RKPL4YERX said: u can disable skins with TWO active  cool I'll try that and what creature framework version and jcontainers version do you have?  Edit: ok so tried that but still no luck although shockingly if I use SOS to assign a schlong to my werewolf form it actually freaking shows up so I am certain that TWO is having trouble actually assigning the schlongs to it  maybe it's my creature framework at fault gonna try and reinstall that, to be clear the creature framework should acknowledge TWO as being installed and available as an skin choice for werewolves right? like in the creature framework MCM I can select TWO? Edited February 5, 2024 by spider2222
XD4RKPL4YERX Posted February 5, 2024 Posted February 5, 2024 2 hours ago, spider2222 said:  cool I'll try that and what creature framework version and jcontainers version do you have?  Edit: ok so tried that but still no luck although shockingly if I use SOS to assign a schlong to my werewolf form it actually freaking shows up so I am certain that TWO is having trouble actually assigning the schlongs to it  maybe it's my creature framework at fault gonna try and reinstall that, to be clear the creature framework should acknowledge TWO as being installed and available as an skin choice for werewolves right? like in the creature framework MCM I can select TWO? idk if herm work with schlongs i dont use the SOS werewolf addons or animals SOS (i use the last version of CF )
spider2222 Posted February 5, 2024 Posted February 5, 2024 (edited) 6 minutes ago, XD4RKPL4YERX said: idk if herm work with schlongs i dont use the SOS werewolf addons or animals SOS (i use the last version of CF ) Â that's 3.1.7 right? and what about Jcontainers do you use 4.1.13 for it? (the last SE build) Â and what about creature framework MCM does it allow you to select TWO or not as for me the only werewolf meshes options it shows is MNC Edited February 5, 2024 by spider2222
XD4RKPL4YERX Posted February 5, 2024 Posted February 5, 2024 28 minutes ago, spider2222 said: Â that's 3.1.7 right? and what about Jcontainers do you use 4.1.13 for it? (the last SE build) Â and what about creature framework MCM does it allow you to select TWO or not as for me the only werewolf meshes options it shows is MNC Jcontainers last version for skyrim AE last version
spider2222 Posted February 5, 2024 Posted February 5, 2024 9 hours ago, XD4RKPL4YERX said: Jcontainers last version for skyrim AE last version  Oh you're on AE, I'm on SE maybe that's what's wrong here maybe it just doesn't work that well on SE  Hmmmm I also just got a crazy idea like what if I take the herm meshes and just replace the default female ones with that? Will that work?
XD4RKPL4YERX Posted February 5, 2024 Posted February 5, 2024 Just now, spider2222 said: Â Oh you're on AE, I'm on SE maybe that's what's wrong here maybe it just doesn't work that well on SE Â Hmmmm I also just got a crazy idea like what if I take the herm meshes and just replace the default female ones with that? Will that work? Â When I downloaded this mod I was already on AE I don't know how SE works with it.
spider2222 Posted February 5, 2024 Posted February 5, 2024 5 hours ago, XD4RKPL4YERX said: Â When I downloaded this mod I was already on AE I don't know how SE works with it. Â yh I guess that's why you're solutions aren't working cause it's got something to do with SE, oh well I guess I'll keep going and going till either it works or I loose my will. Thanks a lot for the help
spider2222 Posted February 6, 2024 Posted February 6, 2024 If someone has herm werewolf working correctly on SE 1.5.97 then please let me know how to get it working too thank you.
spider2222 Posted February 7, 2024 Posted February 7, 2024 (edited) On 2/5/2024 at 5:29 PM, XD4RKPL4YERX said:  When I downloaded this mod I was already on AE I don't know how SE works with it.  Update: I finally freaking got it working but with a twist  so I got this other mod called HornyCreaturesOfSkyrimSE Werewolf Resources and then opened the werewolfherm hard red.nif file from it in outfit studio and then saved project giving it a new name and everything then I went to the bodyslide shapedata folder which will have a folder with the name you saved the project as in outfit studio containing two files one .nif and .osd and renamed them to TWO Female Body.nif and TWO Female Body.osd and then replaced the two female body .nif and .osd files in the bodyslide shapedata folder for TWO Female Body  then opened up bodyslide and built that new body (the one I renamed as TWO female body, if you have TWO installed and replaced the TWO files then select TWO female body in the upper bar and then click build at the bottom but if you do not have TWO installed then just select whatever you named it) and bravo herm werewolf showed up but for now it's always erect but oh well something is better than nothing I suppose  Edit: if you do not have TWO (total werewolf overhaul installed) then I think you'll need to rename the file whatever the normal female mesh is called and then build it using bodyslide (let me know if more help is needed)  the same mod also has an not hard model so maybe try that too if you don't want an always hard cock  you can get the werewolf resources at:   anyways I can finally play now lol XD Edited February 7, 2024 by spider2222 more instructions 1
LTD_LoneWolf Posted February 8, 2024 Posted February 8, 2024 13 hours ago, spider2222 said:  Update: I finally freaking got it working but with a twist  so I got this other mod called HornyCreaturesOfSkyrimSE Werewolf Resources and then opened the werewolfherm hard red.nif file from it in outfit studio and then saved project giving it a new name and everything then I went to the bodyslide shapedata folder which will have a folder with the name you saved the project as in outfit studio containing two files one .nif and .osd and renamed them to TWO Female Body.nif and TWO Female Body.osd and then replaced the two female body .nif and .osd files in the bodyslide shapedata folder for TWO Female Body  then opened up bodyslide and built that new body (the one I renamed as TWO female body, if you have TWO installed and replaced the TWO files then select TWO female body in the upper bar and then click build at the bottom but if you do not have TWO installed then just select whatever you named it) and bravo herm werewolf showed up but for now it's always erect but oh well something is better than nothing I suppose  Edit: if you do not have TWO (total werewolf overhaul installed) then I think you'll need to rename the file whatever the normal female mesh is called and then build it using bodyslide (let me know if more help is needed)  the same mod also has an not hard model so maybe try that too if you don't want an always hard cock  you can get the werewolf resources at:   anyways I can finally play now lol XD using bodyslide makes a pemanent static mesh use this fixed esp with the resources for werewolves instead replace original with this fixed esp for horny creatures of skyrim se 2.1  HornyCreatures.esp
spider2222 Posted February 8, 2024 Posted February 8, 2024 (edited) 20 hours ago, LTD_LoneWolf said: using bodyslide makes a pemanent static mesh use this fixed esp with the resources for werewolves instead replace original with this fixed esp for horny creatures of skyrim se 2.1 Â HornyCreatures.espFetching info... Â so should I first disable TWO and delete that mesh I made? or will it work ok if I just install this as is? I kinda replaced the female werewolf meshes in the data folder with the bodyslide built one so do I need to find those original meshes again? Edited February 8, 2024 by spider2222
LTD_LoneWolf Posted February 10, 2024 Posted February 10, 2024 On 2/8/2024 at 3:37 PM, spider2222 said: Â so should I first disable TWO and delete that mesh I made? or will it work ok if I just install this as is? I kinda replaced the female werewolf meshes in the data folder with the bodyslide built one so do I need to find those original meshes again? Remove the modified meshes and reinstall two total werewolves then re-run fnis preferably make a new game when doing so
LTD_LoneWolf Posted February 10, 2024 Posted February 10, 2024 Just now, LTD_LoneWolf said: Remove the modified meshes and reinstall two total werewolves then re-run fnis preferably make a new game when doing so An rebuild the wherewolvea from two before reruning fnis
spider2222 Posted February 11, 2024 Posted February 11, 2024 21 hours ago, LTD_LoneWolf said: An rebuild the wherewolvea from two before reruning fnis  I did all of this but still get the normal TWO female werewolf, maybe it's my load order if I am not mistaken TWO should be overwriting everything right? what else can I try?Â
someonecat Posted February 11, 2024 Posted February 11, 2024 OK, so ive been having problems, BUT finally fixed my problems. for some time first the boobs and pecs where not moving (They sat still where the werewolf would stand without animations) that was the Skinned Mesh Physics version of HDT-SMP Then when i removed it in testing boobs would just fall gingerly to the ground like a feather. Thats where i went scouring though the comments and found there was a slight mismatch with cbpc in 3ba, so i went and changed it within my "CBBE 3BA Physics Config Re-installer". After that didn't work (still falling) i reinstalled XP32, Faster HDT-SMP, i thought "if cbpc had missing bone nodes could it still be loading even with the re-installer?" SO i removed the re-installer and just reinstalled CBBE 3BA and selected ALL SMP and lo and behold affixed boobage with proper bouncing physics!  tldr - reinstall 3ba if falling but landing boob make sure to not have the re-installer. (cbpc breaks boob)
LTD_LoneWolf Posted February 12, 2024 Posted February 12, 2024 On 2/10/2024 at 7:36 PM, spider2222 said:  I did all of this but still get the normal TWO female werewolf, maybe it's my load order if I am not mistaken TWO should be overwriting everything right? what else can I try? Futa werewolves are togled by spell and can be swapped to normal herm werewolf or urta werewolf varants using the spell/power in game the next u transform u'll be what u chose with spell also u need creature framework for werewolves don't use sos for them
LTD_LoneWolf Posted February 12, 2024 Posted February 12, 2024 16 minutes ago, LTD_LoneWolf said: Futa werewolves are togled by spell and can be swapped to normal herm werewolf or urta werewolf varants using the spell/power in game the next u transform u'll be what u chose with spell also u need creature framework for werewolves don't use sos for them As for load order for mods here is a ref SKYFURRY Nude Edition.txt
oystercatcher7 Posted February 12, 2024 Posted February 12, 2024 (edited) Hello! Mod works great, but for some reason the right ear stretches to infinity on both genders. Even weirder is that this does not happen when the werewolf in question is erect with the HCOS penis. This seems to only happen on the default model. Â I'm using one of the alternate textures in the screenshot, but this happens with the default textures too. Â I tried various different morphs too but the same thing happens. Â Edited February 12, 2024 by oystercatcher7
XD4RKPL4YERX Posted February 13, 2024 Posted February 13, 2024 On 2/12/2024 at 10:45 AM, oystercatcher7 said: Hello! Mod works great, but for some reason the right ear stretches to infinity on both genders. Even weirder is that this does not happen when the werewolf in question is erect with the HCOS penis. This seems to only happen on the default model. Â I'm using one of the alternate textures in the screenshot, but this happens with the default textures too. Â I tried various different morphs too but the same thing happens. Â u have faster smp? u need it.
oystercatcher7 Posted February 14, 2024 Posted February 14, 2024 20 hours ago, XD4RKPL4YERX said: u have faster smp? u need it. That worked! No more infinite ear! Thanks! 1
parathedragon Posted February 18, 2024 Posted February 18, 2024 (edited) Having issues getting this mod to work with my load order. v1.6.640 It's far below everything else skeleton/sexlab related on my load order, but i cannot get werewolf dicks to leave their sheaths. Everything else works fine :(( Here's my load order, simplified. i can post a full list if necessary. -XP32 -HDT-SMP -SexLab -CreatureFramework -MNC -ABC -Animations (~21k) -TWO -TWO patches (MNC, SexLab Werewolves, Sinding follower fix) -Fluffworks MNC patch -MFA -Werewolf eyetracking + fixes Animations work, fluffworks.. works, everything werewolf related works (except for the transforming animation, its been bugged invisible for ages, but thats not important) I've tried re-generating FNIS + Nemesis at every step of the way, and that doesnt help. i AM using a technique to use both at once, but fnis still works with it. Would love some help, im not sure what more to do. EDIT: testing gave me weird results. With Fluffworks enabled the new genitals show up (M+F), but the sheath has no animations, and the dick never leaves it. With fluffworks disabled, male genitals are completely gone, going into the CreatureFramework menu to change genitals from MNCRedCanine to Red Werewolf causes CTD. Restarting from this point removes "Red Werewolf" "Black Werewolf" from the CreatureFramework menu. Wtf?? also instantly causes CTD when spawning/transforming into werewolf. Edit 2: Got dicks to leave sheath by disabling and re-enabling creature animations in sexlab mcm, scene worked fine but werewolves x human animation no longer lined up (facing wrong way), banished werewolf and summoned another caused CTD. This attempt i disabled Sinding follower + TWO patches. Edit 3: Everything works, no more CTD. Seems to be a bug with the werewolf "equipping" his dick. i have to manually update the werewolf in the CreatureFramework MCM to get it to appear, even after audibly hearing the armor equip sfx while standing next to him. When using Fluffworks his dick automatically equips, for some reason. Everything works with fluffworks enabled EXCEPT the dick leaving sheath animation. BUT! Now i cant target more then one werewolf with the SexLabMatchmaker spell?? Female werewolves cannot do any animations, and only one werewolf reacts to matchmaker spells at a time (??????) this only happens with everything disabled except TWO and requirements. Sorry for massive text block, just updating as i troubleshoot this. Edited February 18, 2024 by parathedragon
yaboiied Posted February 20, 2024 Posted February 20, 2024 when i become a herm the body is invisible and the horse style penis is purple when i use that
Mythosr Posted February 24, 2024 Posted February 24, 2024 I have a problem with the mod. Male werewolves are ok. Female werewolves have invisible heads and herm werewolves are completely invisible, save for their schlong. For context I am using this, along with two fixes addons, Growl, sexlab werewolves, diverse werewolves collection, werewolf eye-tracking behaviour and am using 3ba for female characters and himbo for male. I have built the bodyslide files included. My modlist is too long to write down, 1286 plugins. Game works and is stable, this mod is the last tunning I have left to do before i start playing.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now