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[mod] Carnalitas Arousal Framework


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  • 1 month later...
Posted (edited)

Hello, does CAF had any plan to make a Compatch for Elder kings 2 total conversion mod?.. the current CAF broke the magic/spell mechanic in EK2.. im using the old EK2 CAF compatch, while it did fix the spell/magic bug. The top IU are bugged visually just like what Fotty posted in september last year

image.png

 

Edited by lilkiya
wrong image
  • 2 weeks later...
Posted

I believe this mod is overriding the new Nomad mechanics / UI for Khans of the Steppe. They share the same spot UI with this mod taking priority, erasing the ability to migrate

Posted
11 hours ago, Yeoman1919 said:

I believe this mod is overriding the new Nomad mechanics / UI for Khans of the Steppe. They share the same spot UI with this mod taking priority, erasing the ability to migrate

If the migrate button is in the main hud and was added after CK 1.13, then yeah, its going to be overridden by CAF.

 

The process to fix that is the same simple process as with compatches, taking the vanilla hud.gui and adjusting two small parts in it. Unfortunately, I haven't played CK3 for a while and I don't really see myself maintaining a mod for perpetuity when I no longer play the game. But it's not difficult to create the patch, the method is detailed in the first post if anybody is so inclined.

Posted (edited)

Some errors I am getting:

Error: "Unexpected token: personal_scheme_resistance_add, near line: 27" in file: "common/modifiers/caf_arousal_event_modifiers.txt" near line: 27
Error: "Unexpected token: personal_scheme_resistance_add, near line: 12" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 12
Error: "Unexpected token: personal_scheme_resistance_add, near line: 19" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 19
Error: "Unexpected token: personal_scheme_resistance_add, near line: 31" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 31
Error: "Unexpected token: personal_scheme_resistance_add, near line: 38" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 38

Since the schemes rework in Roads to Power these modifiers no longer exist. Try enemy_personal_scheme_success_chance_max_add = -10 (or any other number)

 

Error: stress_impact effect [ Cannot find reveler_1 in trait database ]
  Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option)

Error: stress_impact effect [ Cannot find reveler_2 in trait database ]
  Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option)

Error: stress_impact effect [ Cannot find reveler_3 in trait database ]
  Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option)

Error: stress_impact effect [ Cannot find reveler_1 in trait database ]
  Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option)

Error: stress_impact effect [ Cannot find reveler_2 in trait database ]
  Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option)

Error: stress_impact effect [ Cannot find reveler_3 in trait database ]
  Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option)

Reveler is now a trait with trait tracks, so this no longer works.

Try (value >=50 or 100):

has_trait_xp = {
    trait = lifestyle_reveler
    value >= 100
}

 

Error: has_trait trigger [ Cannot find lida_dom_track in trait database ]
  Script location: file: events/caf_arousal_threshold_events.txt line: 906 (caf_arousal_threshold_events_2000_option_picker:trigger)

Error: has_trait trigger [ Cannot find lida_sub_track in trait database ]
  Script location: file: events/caf_arousal_threshold_events.txt line: 907 (caf_arousal_threshold_events_2000_option_picker:trigger)

Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 22 (caf_yearly_events.1000:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 22 (caf_yearly_events.1000:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 29 (caf_yearly_events.1000:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 29 (caf_yearly_events.1000:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 82 (caf_yearly_events.1001:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 82 (caf_yearly_events.1001:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 89 (caf_yearly_events.1001:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 89 (caf_yearly_events.1001:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 142 (caf_yearly_events.1002:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 142 (caf_yearly_events.1002:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 143 (caf_yearly_events.1002:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 143 (caf_yearly_events.1002:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 204 (caf_yearly_events.1003:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 204 (caf_yearly_events.1003:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 205 (caf_yearly_events.1003:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 205 (caf_yearly_events.1003:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 214 (caf_yearly_events.1003:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 214 (caf_yearly_events.1003:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 261 (caf_yearly_events.1004:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 261 (caf_yearly_events.1004:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 262 (caf_yearly_events.1004:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 262 (caf_yearly_events.1004:weight_multiplier)
Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ]
  Script location: file: events/caf_random_events.txt line: 271 (caf_yearly_events.1004:weight_multiplier)

PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 271 (caf_yearly_events.1004:weight_multiplier)
Error: has_game_rule trigger [ Invalid database object 'sami_nomad_region_on' ]
  Script location: file: common/on_action/game_start.txt line: 1659 (on_game_start_after_lobby)

 

Edited by LordDGP
  • 2 weeks later...
  • 5 weeks later...
Posted

Necroing to post an updated hud.gui file for Khans of the Steppe, to make sure the background of the bottom left bar actually extends outwards to cover the migration widget for nomads.

 

LL does not allow uploading a .gui file so I packaged it in this rar archive.

hud.rar

Posted
On 6/20/2025 at 8:17 AM, Lyskorie said:

Necroing to post an updated hud.gui file for Khans of the Steppe, to make sure the background of the bottom left bar actually extends outwards to cover the migration widget for nomads.

 

LL does not allow uploading a .gui file so I packaged it in this rar archive.

hud.rar 21.8 kB · 4 downloads

Thanks!

  • 2 weeks later...
Posted

Screenshot2025-07-04143449.png.102a74da90dd4d48e89fde0dcb264623.pngScreenshot2025-07-04143441.png.c021d176c653d06603464ec1e54ffedd.pngScreenshot2025-07-04143457.png.337fc33692a0e91a8742f1e9190e3462.pngScreenshot2025-07-04143511.png.09f69bcc37e2a9dab637081fbd2d17af.pngScreenshot2025-07-04143518.png.d255c61299686aca149d34d6cc75e16c.png

Hi, I'm experiencing a bug where my arousal doesn't go down even after making love, while the bar DOES reset back to zero, my arousal value remains the same so I keep experiencing arousal events even after making love.

If anyone could help me diagnose this, would rlly appreciate it. 

Posted
38 minutes ago, FinnaDieBy25 said:

If anyone could help me diagnose this, would rlly appreciate it. 

 

Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists.

Posted
8 hours ago, Siudhne said:

 

Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists.

yep it was an incompat, now I just gotta find a fix for this pesky domain limit 2 bug. 

Posted
11 hours ago, Siudhne said:

 

Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists.

Screenshot2025-07-05022859.png.ef1c7c0367d0a028213f1ca96fd96770.pngScreenshot2025-07-05022844.png.8df67de4230db524f7ed2f9a080dc5e9.pngScreenshot2025-07-05022833.png.5951e92191bb9bb6d49cc5fc0fbcf047.pngScreenshot2025-07-05022825.png.60106c069cdad3e578e501a52a5788e2.pngCrashing once more. 

Posted
12 hours ago, FinnaDieBy25 said:

Crashing once more. 

But it didn't crash before, right? So it must be due to whatever changes you made in the meantime, like disabling Wicked Debauchery. 

Maybe try starting a new game. If all else fails, disable all mods, then enable them bit by bit to see which one causes crashing.

 

Posted
1 hour ago, Siudhne said:

But it didn't crash before, right? So it must be due to whatever changes you made in the meantime, like disabling Wicked Debauchery. 

Maybe try starting a new game. If all else fails, disable all mods, then enable them bit by bit to see which one causes crashing.

 

The only things that were disabled was the reimagined love, slavery, and slavery expansion, as well as foundational framework and gamerule gadget(it was causing a game ending bug.) I tried making a new save but then the crashes started, still got no idea what's going on lol. 

  • 3 weeks later...
Posted

image.png.6db359c576741017a1625bd3880357a0.png
image.png.d46d14ad9044163d638d7b0941948bba.png

Im having an error where this mod is causing my game to crash after loading. Starting a new game works fine, but when I load a game the game will crash soon after. This happens both when loading and saving. 

Posted
8 hours ago, Deathsharp said:

Im having an error where this mod is causing my game to crash after loading. Starting a new game works fine, but when I load a game the game will crash soon after. This happens both when loading and saving. 

Does the problem persist with a minimal load order? (i.e. only Carnalitas + CAF)

Posted
On 7/25/2025 at 2:07 AM, Siudhne said:

Does the problem persist with a minimal load order? (i.e. only Carnalitas + CAF)

I managed to fix the crashing by reordering. I think my issue was similar to Finna's as we both had crashes when using the reimagined mods. I reordered my reimainged in the correct spot listed in the mod page then I put the arousal framework at top just under carn. In addition I deleted all my previous saves which helps with performance in general. Before I did this arousal was causing crashes when loading constantly.

  • 3 months later...
Posted
4 hours ago, I love and girl mating said:

Dear author, we need this mod, and the GUI files need to be adapted.

Thank you for your interest. 🙂

You can easily adapt the GUI yourself, the method to do so is written at the top of the first post. Only some light text editing needed.

Posted

New HUD file for All Under Heaven.

 

CK3's HUD (particularly in the bottom left) had some changes in syntax which (I imagine) makes it a bit more dynamic code wise, but that also means editing is also a bit different.

 

 hud.rar

hud.rar

Posted
17 hours ago, Lyskorie said:

CK3's HUD (particularly in the bottom left) had some changes in syntax which (I imagine) makes it a bit more dynamic code wise, but that also means editing is also a bit different.

Good to know, and thanks for the patch!

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