LonerEmperor Posted March 24, 2025 Posted March 24, 2025 On 3/4/2025 at 7:50 AM, tone486 said: I made this mod and POD compatible. Works completely fine in my super modded playlist. Lmk if theres any problems.Carnalitas Arousal Framework.rarCarnalitas Arousal Framework.rarCarnalitas Arousal Framework.rar Copy into the Framework folder and overwrite. Sorry, what is this exactly for? Is this ONLY and STRICTLY a compatibility patch for POD? Thanks.
lilkiya Posted April 27, 2025 Posted April 27, 2025 (edited) Hello, does CAF had any plan to make a Compatch for Elder kings 2 total conversion mod?.. the current CAF broke the magic/spell mechanic in EK2.. im using the old EK2 CAF compatch, while it did fix the spell/magic bug. The top IU are bugged visually just like what Fotty posted in september last year Edited April 27, 2025 by lilkiya wrong image
Siudhne Posted April 28, 2025 Posted April 28, 2025 I do not intend to create compatches, but they are extremely easy to create, see instructions on the main page.
Yeoman1919 Posted May 6, 2025 Posted May 6, 2025 I believe this mod is overriding the new Nomad mechanics / UI for Khans of the Steppe. They share the same spot UI with this mod taking priority, erasing the ability to migrate
Siudhne Posted May 7, 2025 Posted May 7, 2025 11 hours ago, Yeoman1919 said: I believe this mod is overriding the new Nomad mechanics / UI for Khans of the Steppe. They share the same spot UI with this mod taking priority, erasing the ability to migrate If the migrate button is in the main hud and was added after CK 1.13, then yeah, its going to be overridden by CAF. The process to fix that is the same simple process as with compatches, taking the vanilla hud.gui and adjusting two small parts in it. Unfortunately, I haven't played CK3 for a while and I don't really see myself maintaining a mod for perpetuity when I no longer play the game. But it's not difficult to create the patch, the method is detailed in the first post if anybody is so inclined.
LordDGP Posted May 8, 2025 Posted May 8, 2025 (edited) Some errors I am getting: Error: "Unexpected token: personal_scheme_resistance_add, near line: 27" in file: "common/modifiers/caf_arousal_event_modifiers.txt" near line: 27 Error: "Unexpected token: personal_scheme_resistance_add, near line: 12" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 12 Error: "Unexpected token: personal_scheme_resistance_add, near line: 19" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 19 Error: "Unexpected token: personal_scheme_resistance_add, near line: 31" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 31 Error: "Unexpected token: personal_scheme_resistance_add, near line: 38" in file: "common/modifiers/caf_arousal_modifiers.txt" near line: 38 Since the schemes rework in Roads to Power these modifiers no longer exist. Try enemy_personal_scheme_success_chance_max_add = -10 (or any other number) Error: stress_impact effect [ Cannot find reveler_1 in trait database ] Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option) Error: stress_impact effect [ Cannot find reveler_2 in trait database ] Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option) Error: stress_impact effect [ Cannot find reveler_3 in trait database ] Script location: file: events/caf_random_events.txt line: 175 (caf_yearly_events.1002:option) Error: stress_impact effect [ Cannot find reveler_1 in trait database ] Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option) Error: stress_impact effect [ Cannot find reveler_2 in trait database ] Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option) Error: stress_impact effect [ Cannot find reveler_3 in trait database ] Script location: file: events/caf_arousal_threshold_events.txt line: 409 (caf_arousal_threshold_events.1000:option) Reveler is now a trait with trait tracks, so this no longer works. Try (value >=50 or 100): has_trait_xp = { trait = lifestyle_reveler value >= 100 } Error: has_trait trigger [ Cannot find lida_dom_track in trait database ] Script location: file: events/caf_arousal_threshold_events.txt line: 906 (caf_arousal_threshold_events_2000_option_picker:trigger) Error: has_trait trigger [ Cannot find lida_sub_track in trait database ] Script location: file: events/caf_arousal_threshold_events.txt line: 907 (caf_arousal_threshold_events_2000_option_picker:trigger) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 22 (caf_yearly_events.1000:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 22 (caf_yearly_events.1000:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 29 (caf_yearly_events.1000:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 29 (caf_yearly_events.1000:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 82 (caf_yearly_events.1001:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 82 (caf_yearly_events.1001:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 89 (caf_yearly_events.1001:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 89 (caf_yearly_events.1001:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 142 (caf_yearly_events.1002:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 142 (caf_yearly_events.1002:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 143 (caf_yearly_events.1002:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 143 (caf_yearly_events.1002:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 204 (caf_yearly_events.1003:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 204 (caf_yearly_events.1003:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 205 (caf_yearly_events.1003:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 205 (caf_yearly_events.1003:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 214 (caf_yearly_events.1003:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 214 (caf_yearly_events.1003:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 261 (caf_yearly_events.1004:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 261 (caf_yearly_events.1004:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 262 (caf_yearly_events.1004:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 262 (caf_yearly_events.1004:weight_multiplier) Error: has_doctrine trigger [ target: Not found in database class CFaithDoctrineDatabase ] Script location: file: events/caf_random_events.txt line: 271 (caf_yearly_events.1004:weight_multiplier) PostValidate of trigger 'has_doctrine' returned false at file: events/caf_random_events.txt line: 271 (caf_yearly_events.1004:weight_multiplier) Error: has_game_rule trigger [ Invalid database object 'sami_nomad_region_on' ] Script location: file: common/on_action/game_start.txt line: 1659 (on_game_start_after_lobby) Edited May 8, 2025 by LordDGP 1
RenFL2 Posted May 19, 2025 Posted May 19, 2025 Mod with updated hud.gui for people too lazy to edit themselves. Carnalitas Arousal Framework 1.2.zip 2
ptwoodlaw Posted May 21, 2025 Posted May 21, 2025 Im getting a "missing descriptor file" error when trying to add this to my playset. Anyone know how to fix that?
Siudhne Posted May 21, 2025 Posted May 21, 2025 On 5/19/2025 at 7:39 AM, RenFL2 said: Mod with updated hud.gui for people too lazy to edit themselves. Carnalitas Arousal Framework 1.2.zip 262.6 kB · 23 downloads Thanks for that, added to the main page. 18 hours ago, ptwoodlaw said: Im getting a "missing descriptor file" error when trying to add this to my playset. Anyone know how to fix that? With the latest patch? Anyone else having that problem?
Lyskorie Posted June 20, 2025 Author Posted June 20, 2025 Necroing to post an updated hud.gui file for Khans of the Steppe, to make sure the background of the bottom left bar actually extends outwards to cover the migration widget for nomads. LL does not allow uploading a .gui file so I packaged it in this rar archive. hud.rar 1
Siudhne Posted June 21, 2025 Posted June 21, 2025 On 6/20/2025 at 8:17 AM, Lyskorie said: Necroing to post an updated hud.gui file for Khans of the Steppe, to make sure the background of the bottom left bar actually extends outwards to cover the migration widget for nomads. LL does not allow uploading a .gui file so I packaged it in this rar archive. hud.rar 21.8 kB · 4 downloads Thanks!
FinnaDieBy25 Posted July 4, 2025 Posted July 4, 2025 Hi, I'm experiencing a bug where my arousal doesn't go down even after making love, while the bar DOES reset back to zero, my arousal value remains the same so I keep experiencing arousal events even after making love. If anyone could help me diagnose this, would rlly appreciate it.
Siudhne Posted July 4, 2025 Posted July 4, 2025 38 minutes ago, FinnaDieBy25 said: If anyone could help me diagnose this, would rlly appreciate it. Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists.
FinnaDieBy25 Posted July 4, 2025 Posted July 4, 2025 8 hours ago, Siudhne said: Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists. yep it was an incompat, now I just gotta find a fix for this pesky domain limit 2 bug.
FinnaDieBy25 Posted July 4, 2025 Posted July 4, 2025 11 hours ago, Siudhne said: Maybe an incompatibility with Wicked Debauchery (see "Compatibility", first page). Try disabling it and see if the problem persists. Crashing once more.
Siudhne Posted July 5, 2025 Posted July 5, 2025 12 hours ago, FinnaDieBy25 said: Crashing once more. But it didn't crash before, right? So it must be due to whatever changes you made in the meantime, like disabling Wicked Debauchery. Maybe try starting a new game. If all else fails, disable all mods, then enable them bit by bit to see which one causes crashing.
FinnaDieBy25 Posted July 5, 2025 Posted July 5, 2025 1 hour ago, Siudhne said: But it didn't crash before, right? So it must be due to whatever changes you made in the meantime, like disabling Wicked Debauchery. Maybe try starting a new game. If all else fails, disable all mods, then enable them bit by bit to see which one causes crashing. The only things that were disabled was the reimagined love, slavery, and slavery expansion, as well as foundational framework and gamerule gadget(it was causing a game ending bug.) I tried making a new save but then the crashes started, still got no idea what's going on lol.
Deathsharp Posted July 24, 2025 Posted July 24, 2025 Im having an error where this mod is causing my game to crash after loading. Starting a new game works fine, but when I load a game the game will crash soon after. This happens both when loading and saving.
Siudhne Posted July 25, 2025 Posted July 25, 2025 8 hours ago, Deathsharp said: Im having an error where this mod is causing my game to crash after loading. Starting a new game works fine, but when I load a game the game will crash soon after. This happens both when loading and saving. Does the problem persist with a minimal load order? (i.e. only Carnalitas + CAF)
Deathsharp Posted July 27, 2025 Posted July 27, 2025 On 7/25/2025 at 2:07 AM, Siudhne said: Does the problem persist with a minimal load order? (i.e. only Carnalitas + CAF) I managed to fix the crashing by reordering. I think my issue was similar to Finna's as we both had crashes when using the reimagined mods. I reordered my reimainged in the correct spot listed in the mod page then I put the arousal framework at top just under carn. In addition I deleted all my previous saves which helps with performance in general. Before I did this arousal was causing crashes when loading constantly. 1
New expectations Posted November 3, 2025 Posted November 3, 2025 Dear author, we need this mod, and the GUI files need to be adapted.
Siudhne Posted November 3, 2025 Posted November 3, 2025 4 hours ago, I love and girl mating said: Dear author, we need this mod, and the GUI files need to be adapted. Thank you for your interest. 🙂 You can easily adapt the GUI yourself, the method to do so is written at the top of the first post. Only some light text editing needed.
Lyskorie Posted November 3, 2025 Author Posted November 3, 2025 New HUD file for All Under Heaven. CK3's HUD (particularly in the bottom left) had some changes in syntax which (I imagine) makes it a bit more dynamic code wise, but that also means editing is also a bit different. hud.rar hud.rar 4
Siudhne Posted November 4, 2025 Posted November 4, 2025 17 hours ago, Lyskorie said: CK3's HUD (particularly in the bottom left) had some changes in syntax which (I imagine) makes it a bit more dynamic code wise, but that also means editing is also a bit different. Good to know, and thanks for the patch! 3
New expectations Posted November 5, 2025 Posted November 5, 2025 On 11/3/2025 at 11:05 PM, Lyskorie said: All Under Heaven 的新 HUD 文件。 CK3 的 HUD(尤其是左下角)在语法上有一些变化,这(我想)使其在代码方面更加动态,但这也意味着编辑也有点不同。 hud.rar hud.rar获取信息... Thanks for the update! Maybe I'll check out using the GUI sometime.
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