fejeena Posted September 11, 2015 Posted September 11, 2015 roninvoid : The Version in post 131 ? http://www.loverslab.com/topic/1580-loversmagic-066e/page-7?do=findComment&comment=402695 All dialogs are translated. Your example: line1: (My eyes are blurry and out of focus with pleasure.) line2: ...... Huh. Also, sorry - it ...... which had been euphoric animal spirits that I had from my Mistress. line3: Use any in any way this body ...... Take the punishment, you please leave devastated think. ---------------------------- Also in my no MBP Versions all dialogs are translated. (No MBP original and Incubus Version)
roninvoid Posted September 12, 2015 Posted September 12, 2015 roninvoid : The Version in post 131 ? http://www.loverslab.com/topic/1580-loversmagic-066e/page-7?do=findComment&comment=402695 All dialogs are translated. Your example: line1: (My eyes are blurry and out of focus with pleasure.) line2: ...... Huh. Also, sorry - it ...... which had been euphoric animal spirits that I had from my Mistress. line3: Use any in any way this body ...... Take the punishment, you please leave devastated think. ---------------------------- Also in my no MBP Versions all dialogs are translated. (No MBP original and Incubus Version) Well, that would certainly explain what happened. I figured the first post's version was the most recent, so I completely missed the one you linked. Thanks, fejeena! Edit: I took a quick look with the CS and it appears that the same sections as before are still untranslated. Maybe I'm missing something or doing something wrong?
fejeena Posted September 12, 2015 Posted September 12, 2015 You are right...I fixed the dialogs only in my Version. So here a v66 with script fix and all dialogs translated. LoversMagic.esp
roninvoid Posted September 12, 2015 Posted September 12, 2015 You are right...I fixed the dialogs only in my Version. So here a v66 with script fix and all dialogs translated. LoversMagic.esp I just looked and it appears as though everything's in order! Thanks again, fejeena!
Drakath66 Posted December 19, 2015 Posted December 19, 2015 Is there any method to give a Aphrodisiac to drink (with effort) ? I'm using fixed ver. not 0.66 because it was too crapy (i dunno about actual state)
fejeena Posted December 19, 2015 Posted December 19, 2015 NPCs drink potion: yes it's not easy and without console or additional Mod (nearly) impossible. A NPC use the drink he have in his inventory ( beer, wine, skooma,...) and most NPC who have an drink AI Package have something to drink in the inventory. (if they do not have a drink they take it from a table or out of a chest or cupboard. ) So you remove all drinks and food from the NPC inventory and put the Aphrodisiac potion in the inventory. Problem: some NPCs have to eat AI package...so they never use the potion. Solution: use the MCS Mod http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ You only need the base Mod ( not the extension and Human touch addons. Not needed to let the NPC drink , but you can use the addons) In game you use the spell "MCS Order" and choose "trade", now you have access to the NPC inventory and take all potions and food items, and put the Aphrodisiac potion in the inventory. If the NPC have a eat/drink AI package you can wait till he use it. Or you use the "MCS Order" spell again and choose "Relax" ( the NPC is now your companion, but you can release him after he drank the Aphrodisiac potion ) Now even a NPC who had no eat AI-Package will drink the potion. The NPC wanders near his position ( talks to other NPC, sleeps at night,...) and he eats and drink ( e.g. about 8 AM ) . ! There must be a furniture to sit (I think) You will get a message " xx has become your sex-slave" Or if the NPC disposition was not 100 the message is " xx's disposition has been raised by 100" and you must give him a second Aphrodisiac potion. ( see LoversMagic book "Grimoire of Lover's Magic" ) Then you can use the "MCS Order" spell again and choose "Dismiss" and the NPC is no longer your companion. ( he use all his original AI packages. Or you can use the slave dialogs and tell him what he should do . Better use the "Dismiss" order! The compations AI and slave orders/AI can conflict. ) Note ! If you use LoversSlaveTrader: the NPC is a slave not a broken slave. And as with LoversSlaveTrader you should not use/enslave "respawn" NPCs ( all NPCs with no name from level lists, like Bandits , Guards, Necromancers, Maraudeurs,.....)
Drakath66 Posted December 20, 2015 Posted December 20, 2015 It's working!! (laugh of madman) I use trade on target (i've done testings on "three sisters lodge" (3 female khajit)) and i gave them "magic potion" and only that ( before 6 pm, then i use order "relax". On 6 pm they're going to eat and voila But this method has a weak point. It's a slightly chaotic method. Besides all three sisters, i dunno why, i've done "Netori" on Jullita Plottius (or similar, betto's wife) i don't had her in my plans and i didn't even gave her a potions.
Wavent Posted January 5, 2016 Posted January 5, 2016 For some reason I can't get the console commands at the end of the Lovers Magic book to work. I'm trying to modify the infamy rate and how many rapes until you enslave someone, but no matter how many times I type either line in, neither of them works. I've done it before in the past, but it's been so long that I'm not sure what I'm doing wrong. Also I get the note saying I'm missing the variable name in set command.
fejeena Posted January 5, 2016 Posted January 5, 2016 Do you have LoversRapeSlave Mod ? ( LoversRapeSlave.esp ) The xLoversRapeSlaveQuest is from LoversRapeSlave.esp ( not from LoversMagic, Lovers with PK or LoversRapers ) The Infamy you can set to 1 or 0, You get Infamy or no Infamy. set xLoversRapeSlaveQuest.InfamyDisabled to x, Set to 0 to have infamy gained from creating slaves disabled. The default is 1 You can not set the amount of Infamy! (ok you can if you change the script : scn xLoversRapeSlaveCallback ) scn xLoversRapeSlaveCallbackshort trgref offenceref defenceshort flagint i0;trg==2 ‚gI—¹ŽžBegin Function { trg offence defence flag } ;«“z—ê if offence == Player ;”탌ƒCƒvŒã‚É«“z—ꉻ‚·‚éH if flag==0 && offence.GetItemCount xLoversPkrIdentifier==3 ;ƒvƒŒƒCƒ„[‚ªdefence‚ւ̃ŒƒCƒv‚ðŠ®‹‚µ‚½ if defence.GetItemCount xLoversPkrFlagSlave == 0 if (defence.GetItemCount xLoversPkrCountPRapeVFinish * GetRandomPercent) >= (xLoversRapeSlaveQuest.SlaveAverageCount * 50) Call xLoversCmnSetItemCount defence xLoversPkrFlagSlave 1; MessageEx "%n has become a slave to your desires." defence ;20100720 ƒZƒŠƒt; defence.SayTo offence xLoversRapeSlaveDone 1 ;‚È‚º‚©‚·‚®Á‚¦‚é‚̂Ŗ³ˆÓ–¡ Call xLoversCmnSetItemCount defence xLoversRapeSlaveItem 1 ;20100818 Faction“ü‚è defence.SetFactionRank xLoversRapeSlaveFaction 0 ;20100907 ˆ«–¼+1 if xLoversRapeSlaveQuest.InfamyDisabled == 0 ModPCInfamy 1 endif endif endif endif -------------------------------- Change the ModPCInfamy 1 If you want +3 Infamy for a rape = ModPCInfamy 3 ! use CS with OBSE ! Many Lovers scripts use OBSE commands and can not be compiled if CS is not started with OBSE. Better use CS Extender. See my Yellow Link below: CS with OBSE and CSE Link ( I still use CSE 51, quick and easy to install ) And the rape set xLoversRapeSlaveQuest.SlaveAverageCount to x If you rape NPCs they wil be your slave after X rapes ( it is a approximate value, not every rape counts as 1 , some more, some less .So it can be if you set it to 10 you need only 5 rapes or you need 15 rapes) And the "set xLoversRapeSlaveQuestAftermathEnabled to 1" is also LoverRapeSlave ( and it is wrong must be set xLoversRapeSlaveQuest.AftermathEnabled to 1 ) The NPCs get a temporary Malus after a rape. EDIT: without LoversRapeSlave the 3 console commands are useless. With WappyOne's LoversRapers + the LoversSlaveTrader Mod you can also enslave NPC by rape.
Wavent Posted January 6, 2016 Posted January 6, 2016 Do you have LoversRapeSlave Mod ? ( LoversRapeSlave.esp ) The xLoversRapeSlaveQuest is from LoversRapeSlave.esp ( not from LoversMagic, Lovers with PK or LoversRapers ) The Infamy you can set to 1 or 0, You get Infamy or no Infamy. set xLoversRapeSlaveQuest.InfamyDisabled to x, Set to 0 to have infamy gained from creating slaves disabled. The default is 1 You can not set the amount of Infamy! (ok you can if you change the script : scn xLoversRapeSlaveCallback ) scn xLoversRapeSlaveCallback short trg ref offence ref defence short flag int i0 ;trg==2 ‚gI—¹Žž Begin Function { trg offence defence flag } ;«“z—ê if offence == Player ;”탌ƒCƒvŒã‚É«“z—ꉻ‚·‚éH if flag==0 && offence.GetItemCount xLoversPkrIdentifier==3 ;ƒvƒŒƒCƒ„[‚ªdefence‚ւ̃ŒƒCƒv‚ðŠ®‹‚µ‚½ if defence.GetItemCount xLoversPkrFlagSlave == 0 if (defence.GetItemCount xLoversPkrCountPRapeVFinish * GetRandomPercent) >= (xLoversRapeSlaveQuest.SlaveAverageCount * 50) Call xLoversCmnSetItemCount defence xLoversPkrFlagSlave 1 ; MessageEx "%n has become a slave to your desires." defence ;20100720 ƒZƒŠƒt ; defence.SayTo offence xLoversRapeSlaveDone 1 ;‚È‚º‚©‚·‚®Á‚¦‚é‚̂Ŗ³ˆÓ–¡ Call xLoversCmnSetItemCount defence xLoversRapeSlaveItem 1 ;20100818 Faction“ü‚è defence.SetFactionRank xLoversRapeSlaveFaction 0 ;20100907 ˆ«–¼+1 if xLoversRapeSlaveQuest.InfamyDisabled == 0 ModPCInfamy 1 endif endif endif endif -------------------------------- Change the ModPCInfamy 1 If you want +3 Infamy for a rape = ModPCInfamy 3 ! use CS with OBSE ! Many Lovers scripts use OBSE commands and can not be compiled if CS is not started with OBSE. Better use CS Extender. See my Yellow Link below: CS with OBSE and CSE Link ( I still use CSE 51, quick and easy to install ) And the rape set xLoversRapeSlaveQuest.SlaveAverageCount to x If you rape NPCs they wil be your slave after X rapes ( it is a approximate value, not every rape counts as 1 , some more, some less .So it can be if you set it to 10 you need only 5 rapes or you need 15 rapes) And the "set xLoversRapeSlaveQuestAftermathEnabled to 1" is also LoverRapeSlave ( and it is wrong must be set xLoversRapeSlaveQuest.AftermathEnabled to 1 ) The NPCs get a temporary Malus after a rape. EDIT: without LoversRapeSlave the 3 console commands are useless. With WappyOne's LoversRapers + the LoversSlaveTrader Mod you can also enslave NPC by rape. I actually already have Wappy and SlaveTrader installed, but I was curious as to whatever changing the rape setting would affect anything because of Trader. Given your explanation I'll see how these two combined goes and make a decision from there. Thanks.
fejeena Posted March 6, 2016 Posted March 6, 2016 Nothing big new. some spells have slightly changed values ( Bonus or Malus ) And the two naked girls which follow the son of the Count of Skingrad have some clothes ( not BBB , and all meshes with wrong textures path ) And the son have a new weapon. Nothing new for the player. ( no new spells and dialogs ) Google translation: 0.67 2013/04/01 Doll serif correction?Sexual enslavement in the "corruption of the poison" accumulation"Corruption of the poison" accumulated damage is changed by the bonus of H combat force 0.67a 2016/01 /During the accumulation "corruption of poison", now it works is "Create RapeSlaveDoll" ( seems this is a fix, I'll check it )Equipment added to some NPC ------------------------ We have version 0.66e 2012/05/05 ---------------------- EDIT: shit there are "some" new dialogs ( more than 100 ) all bount to the xLoversQuest "xLovers with PK Quest" [QUST:020015AC] dialogs, conversation during sex....Japanese slang, I don't know if I'm able to translate it ( still have a untranslated LoverPayBandits version which I'm not able to translate. ) If I find script and spell fixes/changes I'll change the old 0.66e version and skip the new dialogs. The new clothes I 'll add ( texture path already corrected )
Savaris22 Posted September 2, 2016 Posted September 2, 2016 Nothing big new. some spells have slightly changed values ( Bonus or Malus ) And the two naked girls which follow the son of the Count of Skingrad have some clothes ( not BBB , and all meshes with wrong textures path ) And the son have a new weapon. Nothing new for the player. ( no new spells and dialogs ) Google translation: 0.67 2013/04/01 Doll serif correction? Sexual enslavement in the "corruption of the poison" accumulation "Corruption of the poison" accumulated damage is changed by the bonus of H combat force 0.67a 2016/01 / During the accumulation "corruption of poison", now it works is "Create RapeSlaveDoll" ( seems this is a fix, I'll check it ) Equipment added to some NPC ------------------------ We have version 0.66e 2012/05/05 ---------------------- EDIT: shit there are "some" new dialogs ( more than 100 ) all bount to the xLoversQuest "xLovers with PK Quest" [QUST:020015AC] dialogs, conversation during sex....Japanese slang, I don't know if I'm able to translate it ( still have a untranslated LoverPayBandits version which I'm not able to translate. ) If I find script and spell fixes/changes I'll change the old 0.66e version and skip the new dialogs. The new clothes I 'll add ( texture path already corrected ) Is there a newer version of LoverMagic or is this version 0.66e the final one we get?
fejeena Posted September 2, 2016 Posted September 2, 2016 Oh shit. Yes Version 67. But many new dialogs, and I can't translate japanese. ( I'm too stupid) I will upload a Version without the dialogs within the next week.
Savaris22 Posted September 2, 2016 Posted September 2, 2016 Oh shit. Yes Version 67. But many new dialogs, and I can't translate japanese. ( I'm too stupid) I will upload a Version without the dialogs within the next week. I love this mod especially because of the dialogues and personality combinations, but some new things could still be interesting
fejeena Posted September 10, 2016 Posted September 10, 2016 Version .67 uploaded http://www.loverslab.com/topic/37025-no-mbp-loversmagic-066e-and-067-versions/
badbat111 Posted September 11, 2016 Posted September 11, 2016 whats this mod need its got unknown in construction kit and the unknown isnt listed in opening post
fejeena Posted September 11, 2016 Posted September 11, 2016 ? What? What this Mod need ? Lovers with PK. ( my versions don't need MBP ) The original 0.66 and 0.67 need Lovers and MBP. Not sure what you mean. My poor english.
BAB PEEG Posted October 13, 2016 Posted October 13, 2016 I played this mod a year or two ago but the Succubus was an evy race, also the slaves don't seem to follow you at all did I miss something? Thanks for your work by the way.
fejeena Posted October 13, 2016 Posted October 13, 2016 My versions are NO MBP ! No evy race ! All vanilla. The 0.67 version ? ...Last LoversMagic slave in my game ...? think version 0.66. I'll test it. But the changes fron .66 to .67 are minimal. Try the version 0.66 from this thread, it is still with MBP ( But I don't know which race ) ---------------- All my Mods are free of pollutants...ups... free of MBP.
Slammer64 Posted October 13, 2016 Author Posted October 13, 2016 Fejenna, if I remember right, the Succubus was set as a standard Imperial race.
BAB PEEG Posted October 13, 2016 Posted October 13, 2016 Yeah she was, I was lookin to get her back to a cute evy again, also the old one had clothes on , I guess that mad mod can fix that.
terrorofmorrowind Posted January 17, 2017 Posted January 17, 2017 sooo...any idea what the corruption is suppsed to do? According to one of the books a slave should turn into a succubus after a while. Or is the book just for flavour? I thought the corruption system was there to slowly tun your slave into a permanent being that acted just like the summonable succubus? Also if anyones interested i turned the succubus into something else more fitting by using xenius' compilation pack. I could upload it here if you are interested.
Savaris22 Posted February 6, 2017 Posted February 6, 2017 I think that the Corruption system is similar to breaking normal people through raping them with LST RapeSlave, so they will become slaves voluntarily and also act like slaves, even if they actually arent, similar to the aphrodisiac effect if you have LST SlaveTrader, you can simply go around and enslave those who start to like it when you rape them or (stealth isnt necessary) call you master during sex scenes Im gonna test out the corruption a bit more like bringing it to 100 and watch what happens, otherwise think of it as an investment of breaking potential slaves faster without having to stun them in the first place or raping them 20 times in a row
AceofWind Posted April 3, 2017 Posted April 3, 2017 There seems to be a slight compatibility issue with Side's Sailing Ships and Lovers mods that effects certain modded in NPCs. Having sex with Succubuses that follows Hassildor's son around for example seems to add something to them that causes them to teleport to your ship when you enter and exit it.
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