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SSE) Goblin Slayer Inspired Goblins(Baka ABC, HC)


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Posted
On 12/4/2020 at 3:59 PM, preserotri said:

Providing some screenshots! going really well together with psyche anims and babo anims.

 

 

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What place is that? there is another zone for goblins? 

Posted
17 hours ago, urbon said:

What place is that? there is another zone for goblins? 

no i just spawned them via console commands. location is hall of the dead catacombs in whiterun

Posted
21 hours ago, preserotri said:

no i just spawned them via console commands. location is hall of the dead catacombs in whiterun

Thank you! ❤️ 

  • 2 weeks later...
Posted
On 12/13/2020 at 10:27 AM, tim8867 said:

Weird, defeat doesn't work

 

that's on your setup - it does work with defeat as the goblins get treated like rieklings within sexlab/MNC

  • 2 weeks later...
Posted

Hey, some things:

First, awesome mod, these goblins are damn fun

2nd, the mod can be translated to LE, at least it works fro me... btw, u want me to send u the converted files?

3rd, im thinking about replacing bandit locations with goblins, i already tried on one and it worked... what do u think?

Posted
On 1/2/2021 at 3:52 PM, MasterChriss said:

Hey, some things:

First, awesome mod, these goblins are damn fun

2nd, the mod can be translated to LE, at least it works fro me... btw, u want me to send u the converted files?

3rd, im thinking about replacing bandit locations with goblins, i already tried on one and it worked... what do u think?

Are you replacing for SSE? 

  • 3 weeks later...
Posted
On 1/11/2021 at 5:25 AM, urbon said:

Hi. For my taste they looks so shinny so I changed them a bit. Sorry. Here is the folder texture. 

 

 

 

What mods are u using to make it look like dark souls?

  • 4 weeks later...
Posted
1 hour ago, the3rdArc said:

are those sex animations or poses in the pictures? Be cool if there was an ability to play as a Rieklin/goblin that is compatiable with sexlab

Animations

  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...
Posted

I briefly checked it out in LE

 

1. loaded with MO2

2. used Cathedral Assets Optimizer

3, traveled to mine, had missing asset err symbol but sounds.

4. checked meshes with niscope (error) ran  SSE NIF Optimizer covert to LE

5. Goblins showed but t-posed, replaced included riekling skeleton nif & hkx from Bakafactory

6. loaded into mine, no errors - crash (prpbably just LE)

7. loaded outdoor location. Used hentiagoblin summons, tested-worked

8. loaded mine save. knocked down by slave - worked.  Companion knocked down by soldier, hard mesh didn't swap. killed 7 goblins before knocked down. soldier meshed didnt swap again.

 

Overall, very cool

 

 

  • 4 weeks later...
Posted

Finally got around to trying this out... that was a lot of goblins in there. ?

 

I would recommend adding a few goblin caves throughout Falkreath (both because it's the warmest place, and because the hold isn't that active mod-wise afaik) I'd also recommend less of them in the caves.

 

Just my two cents.

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