sofzx Posted December 9, 2020 Posted December 9, 2020 On 12/4/2020 at 3:59 PM, preserotri said: Providing some screenshots! going really well together with psyche anims and babo anims. Hide contents What place is that? there is another zone for goblins? 1
sofzx Posted December 9, 2020 Posted December 9, 2020 A real dummy question...but there is a way for a newbie like me to make a easy way to remplace those goblins https://www.nexusmods.com/skyrimspecialedition/mods/24525?tab=description for your work?. Btw I'm having so much fun killing those goblings. Love your work! thank you so much!
preserotri Posted December 9, 2020 Posted December 9, 2020 17 hours ago, urbon said: What place is that? there is another zone for goblins? no i just spawned them via console commands. location is hall of the dead catacombs in whiterun
sofzx Posted December 10, 2020 Posted December 10, 2020 21 hours ago, preserotri said: no i just spawned them via console commands. location is hall of the dead catacombs in whiterun Thank you! ❤️
tim8867 Posted December 13, 2020 Posted December 13, 2020 I wanted to know if this mod works with defeat?
Outlawer Posted December 13, 2020 Author Posted December 13, 2020 55 minutes ago, tim8867 said: I wanted to know if this mod works with defeat? it will be work with defeat
tim8867 Posted December 13, 2020 Posted December 13, 2020 14 minutes ago, Outlawer said: it will be work with defeat Weird, defeat doesn't work
Jaymega0817 Posted December 22, 2020 Posted December 22, 2020 This is why I keep adding more mods to my game ? That idea to replace wolves with these goblins would be a masterpiece
preserotri Posted December 23, 2020 Posted December 23, 2020 On 12/13/2020 at 10:27 AM, tim8867 said: Weird, defeat doesn't work that's on your setup - it does work with defeat as the goblins get treated like rieklings within sexlab/MNC
Vuulgar Posted December 31, 2020 Posted December 31, 2020 These guys would be perfect all over Chanterelle https://www.nexusmods.com/skyrimspecialedition/mods/32603 It is enormous with many, many interesting looking locations although the author may still be adding things there are several ruined towers and such that goblins would be perfectly at home.
MasterChriss Posted January 2, 2021 Posted January 2, 2021 Hey, some things: First, awesome mod, these goblins are damn fun 2nd, the mod can be translated to LE, at least it works fro me... btw, u want me to send u the converted files? 3rd, im thinking about replacing bandit locations with goblins, i already tried on one and it worked... what do u think?
sofzx Posted January 4, 2021 Posted January 4, 2021 On 1/2/2021 at 3:52 PM, MasterChriss said: Hey, some things: First, awesome mod, these goblins are damn fun 2nd, the mod can be translated to LE, at least it works fro me... btw, u want me to send u the converted files? 3rd, im thinking about replacing bandit locations with goblins, i already tried on one and it worked... what do u think? Are you replacing for SSE?
tim8867 Posted January 4, 2021 Posted January 4, 2021 I wanted to know if the mod works with SL Kidnapped Redux?
MasterChriss Posted January 5, 2021 Posted January 5, 2021 On 1/4/2021 at 7:23 AM, urbon said: Are you replacing for SSE? nah, LE atm, bu u should be able to easily replace them in CK
Gundalypse Posted January 6, 2021 Posted January 6, 2021 Anyway to replace the CC Goblins with these? I use TDG Goblins Around Skyrim, so replacing those with these would be great. 1
sfdrake Posted January 6, 2021 Posted January 6, 2021 you would do better to change it with mihail's goblins or have these goblins put in the level list...
sofzx Posted January 11, 2021 Posted January 11, 2021 Hi. For my taste they looks so shinny so I changed them a bit. Sorry. Here is the folder texture. GoblinTextures.zip 12
MasterChriss Posted January 30, 2021 Posted January 30, 2021 On 1/11/2021 at 5:25 AM, urbon said: Hi. For my taste they looks so shinny so I changed them a bit. Sorry. Here is the folder texture. What mods are u using to make it look like dark souls?
sofzx Posted January 30, 2021 Posted January 30, 2021 39 minutes ago, MasterChriss said: What mods are u using to make it look like dark souls? Sup dude. Im using iequip (check the preset options also you can edit the position in game), about the UI is the sekiro inpa combat (there is a separete files for the UI) https://www.nexusmods.com/skyrimspecialedition/mods/27008 https://www.nexusmods.com/skyrimspecialedition/mods/41428?tab=files 1
the3rdArc Posted February 26, 2021 Posted February 26, 2021 are those sex animations or poses in the pictures? Be cool if there was an ability to play as a Rieklin/goblin that is compatiable with sexlab
sofzx Posted February 26, 2021 Posted February 26, 2021 1 hour ago, the3rdArc said: are those sex animations or poses in the pictures? Be cool if there was an ability to play as a Rieklin/goblin that is compatiable with sexlab Animations
Joe_Oni Posted May 19, 2021 Posted May 19, 2021 I briefly checked it out in LE 1. loaded with MO2 2. used Cathedral Assets Optimizer 3, traveled to mine, had missing asset err symbol but sounds. 4. checked meshes with niscope (error) ran SSE NIF Optimizer covert to LE 5. Goblins showed but t-posed, replaced included riekling skeleton nif & hkx from Bakafactory 6. loaded into mine, no errors - crash (prpbably just LE) 7. loaded outdoor location. Used hentiagoblin summons, tested-worked 8. loaded mine save. knocked down by slave - worked. Companion knocked down by soldier, hard mesh didn't swap. killed 7 goblins before knocked down. soldier meshed didnt swap again. Overall, very cool 1
GimmeBACON Posted June 12, 2021 Posted June 12, 2021 Finally got around to trying this out... that was a lot of goblins in there. ? I would recommend adding a few goblin caves throughout Falkreath (both because it's the warmest place, and because the hold isn't that active mod-wise afaik) I'd also recommend less of them in the caves. Just my two cents. 1
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