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Posted
9 hours ago, SkyTem said:

I'll  just deactivate all of the devious device options like you said.  Will be good just as long as the mimic item triggers still destroy or unequip your gear.  Didn't know it would still work with everything unselected.  Will be good as long as it still works :).  Oh btw, there is an option to have chest armor unequipped in the Cursed Loot Mod by Kimy when found devious devices are triggered and I've always liked it.  I thought it would be cool if this mod could do that too :)Don't know what everyone else thinks but that was my thought.  I manually unchecked catsuits and hobble-dresses but didn't actually use the MCM import function.  Do I need to do that after changing options each time?  Thank you for taking the time to answer my questions and looking into any bugs there may be :D.  TTYL

 

Well, it won't necessarily remove your gear, but this way you still could trigger Cursed Loot events (and Estrus later on). 

I can look at getting the chest piece removed, will see how much effort that is.

 

And no, you definitely don't have to export the settings for them to take effect. I just forgot to update the required lists when importing a settings file (already fixed on my side I think), so that could have been the reason why it didn't work for you.

  • 2 weeks later...
Posted (edited)

New beta 3.0-b2

  • ADDED Estrus Chaurus support (soft requirement)
  • ADDED check whether SKSE is installed, mod deactivates if not found!
  • CHANGED debugging setup, now it automatically debugs when Papyrus logging is active
  • CHANGED DCUR and EC chances are now tied together
  • FIXED incomplete import of MCM settings
  • FIXED (hopefully) followers now trigger only for the correct body region
  • FIXED follower CD now gets properly removed upon dismissing or death
  • FIXED some small stuff and optimizations

As suggested I implemented EC support and tied it to the chances of DCUR.

Also the follower support got updated, it now should be more robust and respect the affected body regions better.

Additionally, some small tweaks and bugs got fixed, as well as a change in the debugging system.

 

Now, as soon as the following .ini setting is true, the mod sends debugging messages:

[Papyrus]
bEnableLogging=1

Of course, if Papyrus logging is DISabled in the .ini files, no debugging will be done. Should make it easier for everyone ;) 

 

As far as I know, no new game is required for that, still update on your own risk. Would be nice to know if somebody gets problems with simply updating.

The beta already runs fairly well, I also could consider it to be a RC. But don't come at me, when it destroys your 200h playthrough, it's still beta :P 

Edited by Mister X
Posted

Gotta thank you for adding Estrus integration in the newest version of this.  It's pretty cool :)!  I use the mods Spectator Crowds and Mortal Weapons and Armor along with this.  It's funny seeing the Dragon Born strolling through the middle of White Run and then abruptly having her clothing violently torn from her body, with her then being tentacle raped by her clothing yet again while the citizens gather around to watch and cheer :D!

 

  • 2 weeks later...
Posted

V3.0 arrived!

 

Main big feature: official follower support! To keep things simple, for both me and the Papyrus engine, it only supports one follower at a time. But even if you use a follofer framework to have multiple companions, you can choose who of them should be affected by the curse!

 

Another change is the soft support of Estrus Chaurus, now tied to DCUR with its chances: when no normal Mimic could trigger, you may set the chances for either a DCUR or EC event to happen, if you have any of those mods installed.

 

The next thing is a change to help you and me when there are problems: now whenever Papyrus logging is active, my mod automatically changes into debug mode. No manual setting of GlobalVariables anymore.

 

The rest mainly is small bug fixes and optimization tweaks.

Posted
15 hours ago, Mister X said:

V3.0 arrived!

 

Main big feature: official follower support! To keep things simple, for both me and the Papyrus engine, it only supports one follower at a time. But even if you use a follofer framework to have multiple companions, you can choose who of them should be affected by the curse!

 

Another change is the soft support of Estrus Chaurus, now tied to DCUR with its chances: when no normal Mimic could trigger, you may set the chances for either a DCUR or EC event to happen, if you have any of those mods installed.

 

The next thing is a change to help you and me when there are problems: now whenever Papyrus logging is active, my mod automatically changes into debug mode. No manual setting of GlobalVariables anymore.

 

The rest mainly is small bug fixes and optimization tweaks.

small question. Is it safe to update this patch mid game?

Posted
25 minutes ago, hungvipbcsok said:

small question. Is it safe to update this patch mid game?

 

As it's mentioned in the changelog on the description page: I think so, as nothing essential was removed, only added or altered.

  • 5 weeks later...
Posted

Dear Mr. X,

 

1. one Bug are that your mod the Quest from cursed loot ignored.

2. maybe a switch for disabling the popup messages ( and maybe a switch for pausing your mod )

3. this mod ignores unique Armor ( Ebony chainmail ore the survivor Hide)

 

Mfg.

 

Uwe

 

Ps. sorry for my bad English

Posted
9 hours ago, Vampir2005 said:

Dear Mr. X,

 

1. one Bug are that your mod the Quest from cursed loot ignored.

2. maybe a switch for disabling the popup messages ( and maybe a switch for pausing your mod )

3. this mod ignores unique Armor ( Ebony chainmail ore the survivor Hide)

 

Mfg.

 

Uwe

 

Ps. sorry for my bad English

 

Heyho,

 

wegen deines Nutzernamens vermute ich mal, dass du Deutsch bist, daher die Antwort auf Deutsch.

Because of your username I assume that you're German, that's why I answer in German.

 

Zu 1) ich kann nicht auf jede einzelne Quest eingehen, die irgendwann gestartet wird. Meine Mod prüft aber, ob Quest DD Items getragen werden und sollte so lange inaktiv bleiben. Um welche DCUR Quest geht es denn genau?

I can't respond to each and every quest that may get started. My mod checks for quest DD items though and should stay inactive as long as one's worn. Which DCUR quest is meant exactly?

 

Zu 2) Es ist bereits eine Checkbox im MCM vorhanden um von Popup Boxen auf Nachrichten oben links zu wechseln. Unter "Verschiedenes" >> "UI Optionen" >> "Nutze eine Nachrichtenbox". Das deaktivieren, dann kommen keine Boxen mehr.

There already is a checkbox in the MCM to switch from popup boxes to messages in the upper left. Within "Miscellaneous" >> "UI Options" >> "Use a messagebox". Deactivate that, then there will be no boxes anymore.

 

Zu 3) Das ist gewollt, damit diese einzigartigen Rüstungen nicht zerstört werden, schließlich gibt es keine Möglichkeit sie im normalen Spiel nochmal zu erhalten. Erkläre es dir einfach so, dass die Daedrische Magie verhindert, dass der Imitationsfluch diese Rüstungen befällt ^^

That's intended, so my mod doesn't destroy those unique armors, as there's no way to get them back in normal gameplay. Just explain it with the daedric magic, that prevents the mimic curse from affecting those unique armors ^^

Posted

In the latest version I keep getting excessive debug messages from this mod in the message area every time I equip something (not console, not popups) and I cannot find how to disable them. I never had this problem in earlier versions.

 

Any pointers? Thank you in advance.

Posted
14 minutes ago, ObedientCat said:

In the latest version I keep getting excessive debug messages from this mod in the message area every time I equip something (not console, not popups) and I cannot find how to disable them. I never had this problem in earlier versions.

 

Any pointers? Thank you in advance.

 

I changed debugging to be directly coupled to general Papyrus logging. As that should stay disabled for a normal playthrough and only be enabled when searching for errors, that's the advice I'll give you.

 

Within your Skyrim.ini look for those lines and set them to zero, if they aren't:

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
Posted
37 minutes ago, Mister X said:

 

I changed debugging to be directly coupled to general Papyrus logging. As that should stay disabled for a normal playthrough and only be enabled when searching for errors, that's the advice I'll give you.

 

Within your Skyrim.ini look for those lines and set them to zero, if they aren't:

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0

Thank you, that is most assuredly it.

  • 3 weeks later...
Posted

Hallo Mr, X,

 

Ein Fehler den ich gefunden habe ist das der Talisman überall auftaucht ( auch Kisten die nicht auf refresh stehen oder privat ) 

Hierbei spielt es keine Rolle ob ich den wert auf null setze oder sage nur wenn ich DD Items trage.

 

Mfg.

 

Uwe

Posted
10 hours ago, Vampir2005 said:

Ein Fehler den ich gefunden habe ist das der Talisman überall auftaucht ( auch Kisten die nicht auf refresh stehen oder privat ) 

Hierbei spielt es keine Rolle ob ich den wert auf null setze oder sage nur wenn ich DD Items trage.

 

One bug I found is that the charm appears everywhere (even boxes that are not on refresh or private). 

It does not matter if I set the value to zero or say only when I wear DD items.

 

Hey,

ja, die Talismane können derzeit überall auftauchen. Ich konnte in letzter Zeit nicht viel an der Mod arbeiten, aber ich habe zumindest die Mechanik der Talismane dahingehend erweitert, dass sie nicht mehr in Truhen auftauchen sollten, die dem Spieler gehören. Wobei "gehören" in dem Fall relativ weit ausgelegt ist: auch Truhen die einer Fraktion gehören, bei der der Spieler Mitglied ist, sind jetzt tabu. Außerdem kann jetzt auch Talisman mehr in einer Truhe erscheinen, in der bereits ein Talisman liegt.

yes, the charms can show up anywhere at the moment. I haven't been able to do much work on the mod lately, but I've at least expanded the mechanics of the charms so that they should no longer appear in chests that belong to the player. Where "belong" in this case is interpreted relatively broadly: even chests that belong to a faction of which the player is a member are now off limits. Also, charms can now appear in a chest that already contains a charm.

 

Der Rest ist aber interessant. Normalerweise, wenn "Nur wenn gefesselt" ausgewählt ist, sollten sie auch nur auftauchen, wenn man auch wirklich gefesselt ist. Natürlich bleiben Talismane, die bereits verteilt wurden, trotzdem erstmal in der Truhe wenn du sie schließt.

Und was die Chance angeht: Hast du "Chance von Erregung beeinflusst" ausgewählt? Dann kann nämlich ein Glücksbringer auch dann erscheinen, wenn die Grundchance dafür auf Null gesetzt wurde. Die wirklich genutzte Chance für alle Events kannst du immer auf der Seite "Debug" im MCM sehen.

But the rest is interesting. Normally, if "Only find them if tied" is selected, they should only appear when you are actually tied up. Of course, charms that have already been distributed will still remain in the chest when you close it.

And regarding the chance: Did you select "Chance affected by arousal"? Then a lucky charm can appear even if the basic chance for it is set to zero. You can always see the actual used chance for all events on the "Debug" page in the MCM.

 

Im Zweifel könnte ein Papyrus Log helfen. Wenn du Logging im Spiel aktivierst, wird meine Mod automatisch Debug Nachrichten schreiben. Vielleicht hilft das ja.

If in doubt, a Papyrus log might help. If you enable logging in the game, my mod will automatically write debug messages. Maybe that will help.

  • 2 weeks later...
Posted
On 12/11/2021 at 1:18 AM, RedPlayer said:

Hi, I already have the last version of DD(5.1.7), but it's still giving me the: Old framework error.

 

Do you have a Papyrus log for me? As I can't reproduce it and nobody else has reported that issue, maybe something's wrong in your mod setup?

  • 6 months later...
Posted
4 minutes ago, xyzxyz said:

Does the random trigger to anyhing without DCL? Nothing happend to me yet.

 

The base triggers (On Equip, On Unequip, On Random, On Sleep, On Gold Obtained) all do work without any third party mod as requirement.

The random trigger just works on a time base and if the time is come, but the chance isn't met, nothing will happen. Then it will start the next random chance. So, if you set the base chance for random events low and the time frime big, you could hardly see a random event happen. Maybe I'll add some kind of multiplier to it, so the chance raises for each missed opportunity, but that's not there yet.

 

DCL or Estrus Chaurus Events only happen if the respective mod is installed AND no item could be equipped by an event AND the chance for an external event is met.

Posted
7 minutes ago, Mister X said:

 

The base triggers (On Equip, On Unequip, On Random, On Sleep, On Gold Obtained) all do work without any third party mod as requirement.

The random trigger just works on a time base and if the time is come, but the chance isn't met, nothing will happen. Then it will start the next random chance. So, if you set the base chance for random events low and the time frime big, you could hardly see a random event happen. Maybe I'll add some kind of multiplier to it, so the chance raises for each missed opportunity, but that's not there yet.

 

DCL or Estrus Chaurus Events only happen if the respective mod is installed AND no item could be equipped by an event AND the chance for an external event is met.

I set the chance high and saw the notification that the random chance was triggered when I changed equipment but nothing happend.

Posted
29 minutes ago, xyzxyz said:

I set the chance high and saw the notification that the random chance was triggered when I changed equipment but nothing happend.

 

Random chance doesn't necessarily trigger when changing equipment. It can trigger anytime and takes a random, valid piece of your equipped clothes to transfer.

It doesn't transfer Toys or DD items, so when wearing nothing but those or the required body region is blocked by those, it won't do anything.

 

Maybe activate Papyrus debugging as described in the description and send a Papyrus log after that has happened again, maybe that helps.

Posted
13 hours ago, xyzxyz said:

Did you write the german menu translation?

 

Yes I did ^^ Why?

 

13 hours ago, xyzxyz said:

I can't remove the iron chain harness (It's a full set) from my follower because "she is wearing a chastity bra". She isn't.

 

As I said, I can't really tell what's going on without a Papyrus log. I need to know the details:

- first of, what EXACTLY is the problem (it showed that a random event triggered but you didn't have the feeling that anything happened)

- was it really my mod (probably ^^)

- what event triggered (random one, I assume)

- what armor item triggered?

- what DD item was chosen?

- did it run through successfully (probably no)

- if not, why not and what fallback was chosen?

 

As well as a description what was happening in game when you came across the problem (just running through wilderness, were you captured as slave, were you part of a sex act, ...)

Posted

@Mister X My SE char is doing Chloe DCL quest and when I equip new gear, it's turn into a mimic and trigger DCL walk in shame quest. Didn't it suppose not to happen?

The current status of DCL is quest active and I am not sure it prevent guard from triggering Walk in shame normally. So this maybe DCL fault.

Posted
16 minutes ago, hungvipbcsok said:

My SE char is doing Chloe DCL quest

 

I can't respect any mod eventuality. What gear did you equip? DD items can't trigger, only normal armor can.

Additionaly, my mod only sends an event to DCL when it can't trigger normally. What DCL does with that event is totally on DCL's side.

 

Oh, and why are you in the LE thread for an SE char?!?

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