Jump to content

Body parts "stretch and drag" when jumping/moving. jiggle is not "correct"


sillyputty14

Recommended Posts

Posted

As per usual I got a bit over zealous with modding and I believe I have overwritten some important things regarding body physics and now I am getting a "jiggle" thats is no where near as good as I had it before. I fucked up.

 

Attached is my mod manger loadout and a screenshot with an example of the effect I am asking about (distorted legs, breasts stretching wheen jumping, not jiggling).

 

I've unistalled some mods that I thought caused the problem (namely whiterun brothel, I think it overwrote to older version of unp(?) which i think is the fuckup but not sure)

 

Essentially I'm stuck, i've tried reinstalling some things to no avail.

 

Does anyone know the cause to this/the solution? any help would be much appreciated.

 

Thanking you, and a have a great day - J

LLHelp.jpg

ScreenShot4.jpg

Posted
  • Make sure your install of XPMSE is not overwritten by other mods (in your left panel). Only exception would be More Nasty Critters and the related creature mods, which I see some installed in your case. Just to be sure you should check the MNC install guide and follow the recommended loadorder/install order (which in MO is the left panel order). 
  • You shouldn't be using realistic ragdoll force. XPMSE already controls the ragdoll.
  • Your left panel is a bit everywhere... it could use some cleaning and sorting (manually checking conflicts for the mods you have). There are things that could be trimmed down (ex. I see you have Sexlab and then the patch, do you really have Sexlab 161 and the patch? Sexlab 162 was released several years ago, you could use just the 162 version, I also see both UNP and CBBE mods in there, but I'm not sure if that's intended or not).
  • Naturalistic XMLs and Jcontainers are flagged as not having valid content in the top level. This usually means these mods don't contain the common folders (meshes, textures, scripts, etc.) which could mean the install path was bad. For example if that Jcontainers has a Data\SKSE then that's bad, it should be only Jcontaines\<mod files and folder> (like Scripts or SKSE). So you should check these installs and verify they don't contain additional folders.
  • You have files in Overwrite. Usually you want to have an empty Overwrite, in case any mod or tool generates a file there you know what it is (you move it out of Overwrite into a different mod or create a new mod to keep these files) and so the next time you see files in there you can do the same. If you keep files in there and different mods and tools generate new files you'll reach a point where you won't have any idea of what's inside. And any files in Overwrite will overwrite all your other mod files and you won't be able to disable these files unless you manually move them out of Overwrite (like you should have done since the beginning) or delete the entire thing (losing files you may need).
  • If you want to disable a mod you should do it by disabling the mod in the left panel. I see you have some Requiem related plugins disabled in your loadorder. That way your game won't read the disabled plugins, true, but any meshes or textures replacing vanilla files will still be used if you have Requiem or any of these mods enabled in your left panel. 
Posted

You also have SL Nude Creatures in there which means that either you didn't uninstall an old version properly or you are still using a very old and outdated version of MNC. Check the MNC description page for further details.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...