ignotum_virum Posted January 23, 2022 Posted January 23, 2022 On 1/20/2022 at 5:36 AM, Shysdel said: Thanks. The overwrite leads currently to various problems i.e. with SLSO and compiling other mods in CK. For the mod to work on the latest versions of SexLab, an esp file is enough, the script can be deleted. 1
yencrown12 Posted January 25, 2022 Posted January 25, 2022 does updating to latest esl will require me to re-register all animations ?
snottily Posted January 26, 2022 Posted January 26, 2022 leading up to a question:  this is what the patch does with sexlab framework 1.63 beta *   yay, we get 2000 slots  and this is what the code looks like in 1.63/1.64   yay, no slot limit.  question: what does SLAS 2.0.2 do? Â
Swe-DivX Posted January 26, 2022 Author Posted January 26, 2022 3 hours ago, snottily said: Â yay, no slot limit. Â question: what does SLAS 2.0.2 do? Â The script counts the Quest Aliases in the esm file.
onen Posted January 27, 2022 Posted January 27, 2022 I noticed the current Dynamic Animation Replacer v1.1.2 for AE has a dll dated 12/30/2021 and yours on the first page is dated 4/9/2021. The DAR page still says it only supports 16384 animations. Would we need a updated dll to use the latest DAR?
Swe-DivX Posted January 27, 2022 Author Posted January 27, 2022 (edited) 8 hours ago, onen said: I noticed the current Dynamic Animation Replacer v1.1.2 for AE has a dll dated 12/30/2021 and yours on the first page is dated 4/9/2021. The DAR page still says it only supports 16384 animations. Would we need a updated dll to use the latest DAR? Skyrim EA Version 1.1.1+ Adds an INI file to change the maximum number of animations. Edited January 27, 2022 by Swe-DivX 1
Wranalith Posted January 27, 2022 Posted January 27, 2022 When you say skyrim EA. Do you mean anniversary edition? Or are you referring to something else?
Swe-DivX Posted January 27, 2022 Author Posted January 27, 2022 2 hours ago, Wranalith said: When you say skyrim EA. Do you mean anniversary edition? Or are you referring to something else? Sorry i meant AE
Wranalith Posted January 27, 2022 Posted January 27, 2022 Question: Is this mod necessary for AE edition? If so, in the FOMOD, what should I choose for the sexlab version, since the newest version of sexlab doesn't seem to be here.Â
Ero Sama Posted January 29, 2022 Posted January 29, 2022 hello i need to ask because i was do same the post requirement asking but i have this   14988 animations for 56 mods successfully included (character). ChAnims: 14988 CTD:110,7% pOpt:20,8% max: 13543 LC: 28954 (max. 26162) >>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<< You can increase your animation number DRASTICALLY with these tools:  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")  5626 animations for 14 mods and 41 creatures successfully included..  2 Warning(s).  it's normal or not? sorry mt english i m french
Swe-DivX Posted January 29, 2022 Author Posted January 29, 2022 7 hours ago, Dean36 said: hello i need to ask because i was do same the post requirement asking but i have this   14988 animations for 56 mods successfully included (character). ChAnims: 14988 CTD:110,7% pOpt:20,8% max: 13543 LC: 28954 (max. 26162) >>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<< You can increase your animation number DRASTICALLY with these tools:  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")  5626 animations for 14 mods and 41 creatures successfully included..  2 Warning(s).  it's normal or not? sorry mt english i m french Its OK Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") So rename the FNIS.ini0 to FNIS.ini and edit the line *LoadCTDCalculation=0 to LoadCTDCalculation=0 and it will look like this.  28592 animations for 136 mods successfully included (character). ChAnims: 28592 CTD:207.2% pOpt:46.6% max: 13802 LC: 54195 (max. 26162) 10509 animations..
Swe-DivX Posted January 29, 2022 Author Posted January 29, 2022 On 1/27/2022 at 10:00 PM, Wranalith said: Question: Is this mod necessary for AE edition? If so, in the FOMOD, what should I choose for the sexlab version, since the newest version of sexlab doesn't seem to be here. Use 1.63 for now
Ero Sama Posted January 30, 2022 Posted January 30, 2022 17 hours ago, Swe-DivX said: Its OK Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") So rename the FNIS.ini0 to FNIS.ini and edit the line *LoadCTDCalculation=0 to LoadCTDCalculation=0 and it will look like this.  28592 animations for 136 mods successfully included (character). ChAnims: 28592 CTD:207.2% pOpt:46.6% max: 13802 LC: 54195 (max. 26162) 10509 animations.. Thank you very much
Ero Sama Posted January 30, 2022 Posted January 30, 2022 (edited) Last request  it's possible to remove that all time we launch skyrim please? Edited January 30, 2022 by Dean36
Swe-DivX Posted January 30, 2022 Author Posted January 30, 2022 1 hour ago, Dean36 said: Last request  it's possible to remove that all time we launch skyrim please? Create a topic her https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ and provide your load order or DLLs loaded
KaidanShepard Posted February 5, 2022 Posted February 5, 2022 Hi, sorry I have a dumb question, I am kinda new to using mods When you say about Dynamic Animation Replacer "Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations" , does it mean that the latest version of DAR for AE is ok to use with your mod and they are fully compatible ? Thanks for your mod Swe-DivX, your work is very appreciated
Swe-DivX Posted February 5, 2022 Author Posted February 5, 2022 3 hours ago, KaidanShepard said: Hi, sorry I have a dumb question, I am kinda new to using mods When you say about Dynamic Animation Replacer "Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations" , does it mean that the latest version of DAR for AE is ok to use with your mod and they are fully compatible ? Thanks for your mod Swe-DivX, your work is very appreciated Yes, from what I have seen, AE has no ceiling for the number of animations.
anonv8 Posted March 11, 2022 Posted March 11, 2022 this is hard to do yes its hard for me to understand because i struggle with autism  i don't get it to work haha  i followw the instruction but the nnm doesn't find files after dowloading idk wwhat i am doing wrong  anyone using team viewer ?
Swe-DivX Posted March 11, 2022 Author Posted March 11, 2022 1 hour ago, anonv8 said: this is hard to do yes its hard for me to understand because i struggle with autism  i don't get it to work haha  i followw the instruction but the nnm doesn't find files after dowloading idk wwhat i am doing wrong  anyone using team viewer ? Create topic in new https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ and you will get help
Swe-DivX Posted March 29, 2022 Author Posted March 29, 2022 On 3/28/2022 at 9:41 PM, Gonzeh said: Hello, Â Will this work with 1.64c? Yes
blague Posted April 15, 2022 Posted April 15, 2022 On 1/18/2022 at 7:00 AM, spankfdgrt said: You should add to your description that this mod is NOT compatible with the current latest Sexlab version 1.63 SE. I have 1.63Beta6 where it still works fine. Just compare this script with the one from 1.63 and you will see that between Beta6 and the full 1.63 release where too many changes, that are not included in this mod. I have the same issue,  On 1/18/2022 at 9:31 AM, Swe-DivX said: I will upload a new installer TY this is the issue I have as well, SLv163.7.
blague Posted June 8, 2022 Posted June 8, 2022 (edited) Still checking for the update all the time... Edited July 1, 2022 by blague
Swe-DivX Posted June 8, 2022 Author Posted June 8, 2022 3 hours ago, blague said: Still checking for the update all the time... LIKE A MADMAN... There are no scripts in 1.63, only in 1.63beta. Check that you do not have the old script left in your mod map
blague Posted June 10, 2022 Posted June 10, 2022 Very bizarre... I have only 590 animations but some packs don't work. They are SE, but somethings gone awry and I can't figure it out. Disabled, rebuilt registry, nothing changes. Even tried a new save. I probably just have too many mods, over 400 at this point.
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