yapi75 Posted January 11, 2021 Posted January 11, 2021 I can't get over the 750 animations limit. The increase in slots is displayed in SexLab but the number of animations I can register is still capped at 750 for both human and creature. I followed the tutorial and use FNIS SE 7_6 XXL so I'm kinda lost ...
Swe-DivX Posted January 12, 2021 Author Posted January 12, 2021 10 hours ago, yapi75 said: I can't get over the 750 animations limit. The increase in slots is displayed in SexLab but the number of animations I can register is still capped at 750 for both human and creature. I followed the tutorial and use FNIS SE 7_6 XXL so I'm kinda lost ... I think you have a mod that overwrites sslAnimationSlots.pex and dont supports 2000 limit or open your load order in Tesedit an check if the Quest is edited.
cosworth Posted January 12, 2021 Posted January 12, 2021 11 hours ago, yapi75 said: I can't get over the 750 animations limit. The increase in slots is displayed in SexLab but the number of animations I can register is still capped at 750 for both human and creature. I followed the tutorial and use FNIS SE 7_6 XXL so I'm kinda lost ... I had similar issues in LE, in addition I could not longer reload a save.  First issue was I still had the old 1000 limit installed but deleting that alone did not the trick. I had to clean SL, than I disabled all animations, rebuild the registry, registered all animations, reloaded and reinstalled json files, that finally did the trick. And after rebuilding the registry I registered the zap animations. HTH
yapi75 Posted January 12, 2021 Posted January 12, 2021 16 hours ago, Swe-DivX said: I think you have a mod that overwrites sslAnimationSlots.pex and dont supports 2000 limit or open your load order in Tesedit an check if the Quest is edited. Thanks for your help but I use MO2 and nothing seems to override sslAnimationSlots.pex. I also checked in SSEEdit and the quest has been edited when I patched SexLab.esm with this mod. I will try to clean SL as suggested by cosworth.
Swe-DivX Posted January 13, 2021 Author Posted January 13, 2021 9 hours ago, yapi75 said: Thanks for your help but I use MO2 and nothing seems to override sslAnimationSlots.pex. I also checked in SSEEdit and the quest has been edited when I patched SexLab.esm with this mod. I will try to clean SL as suggested by cosworth. Did you do a "check for errors" after you patched the esm file? Â Tesedit can stop exporting changes. Dont know wy, so the export will be incomplete. Try to do a comparison after you have done the merge.
ChibakoShiba Posted May 22, 2021 Posted May 22, 2021 2000 each isnt enough for me is 2000 really is the limits? Its super cool that u made it this far but it's still not enough for me
Swe-DivX Posted May 22, 2021 Author Posted May 22, 2021 12 minutes ago, ChibakoShiba said: 2000 each isnt enough for me is 2000 really is the limits? Its super cool that u made it this far but it's still not enough for me 2000 is not a animation limit, its the slots used in Sexlab  7293 animations for 30 mods... only using 2200 of 4000 slots
ChibakoShiba Posted May 23, 2021 Posted May 23, 2021 8 hours ago, Swe-DivX said: 2000 is not a animation limit, its the slots used in Sexlab  7293 animations for 30 mods... only using 2200 of 4000 slots then why when I register animation it keeps stopping at some certain point, and I checked and nothing was wrong with the animation too.
Swe-DivX Posted May 23, 2021 Author Posted May 23, 2021 6 hours ago, ChibakoShiba said: then why when I register animation it keeps stopping at some certain point, and I checked and nothing was wrong with the animation too. Disable your animations packs and try one at a time
Toxic.S.Kamasami Posted December 6, 2021 Posted December 6, 2021 how important is "Animation Limit Crash Fix SSE" ? I realized I was run this mod without it for a long time , can you clarify this question ?
Swe-DivX Posted December 6, 2021 Author Posted December 6, 2021 3 hours ago, iguita123 said: Can you update pls?For LE is out... No change in LE version, updated Sexlab Animation Loader. 1
Swe-DivX Posted December 6, 2021 Author Posted December 6, 2021 8 minutes ago, Toxic.S.Kamasami said: how important is "Animation Limit Crash Fix SSE" ? I realized I was run this mod without it for a long time , can you clarify this question ? Could it be that you have another mod that fixes the bug in the graphics engine?
viod275657 Posted December 20, 2021 Posted December 20, 2021 This seems to cause a random ctd when se starts, I found less specific error descriptions inside the logs     The log is as follows Crash_2021_12_20_10-42-15.txt
LesboIsBesto Posted December 24, 2021 Posted December 24, 2021 Hey so I used the ESM version of this mod for LE cuz had lots of problems tryna get the ESP version to work & even then the ESM version needed a script change another user uploaded to make sure I could actually see all my installed animations. Â I just wanna know if that change has been implemented for the SE version of the ESM mod? Am talking about this post here
Swe-DivX Posted December 24, 2021 Author Posted December 24, 2021 On 12/20/2021 at 4:08 AM, viod275657 said: This seems to cause a random ctd when se starts, I found less specific error descriptions inside the logs     The log is as follows Crash_2021_12_20_10-42-15.txt 52.67 kB · 2 downloads Remove the script from this mod?
Swe-DivX Posted December 24, 2021 Author Posted December 24, 2021 2 hours ago, LesboIsBesto said: Hey so I used the ESM version of this mod for LE cuz had lots of problems tryna get the ESP version to work & even then the ESM version needed a script change another user uploaded to make sure I could actually see all my installed animations. Â I just wanna know if that change has been implemented for the SE version of the ESM mod? Am talking about this post here Remove the script from this mod?
LesboIsBesto Posted December 25, 2021 Posted December 25, 2021 14 hours ago, Swe-DivX said: Remove the script from this mod? doesnt it need the script to work? the one i linked replaced one already in my files back then, it just changed a line or 2 as far as i know in order to make sure it keeps randomizing the list of available animations each time sex starts instead of pulling the same initial set everytime
Miller826 Posted December 27, 2021 Posted December 27, 2021 Thank you for all your work. I have two questions. First: it says on the file page that the SE version has been updated on the 7th of December (2021), but there doesn't appear to be an updated file. Has or hasn't the file been updated? Second: is it always necessary to patch the Sexlab.esm according to the instructions at the very bottom of the file page, or is this only necessary in case of the github release?
LesboIsBesto Posted January 3, 2022 Posted January 3, 2022 Just looked through this mod again & realized theres no esm/esp version like the LE one so rip me i guess. couldnt get the esp version to ever work in LE so oof )-:
BreadDain Posted January 5, 2022 Posted January 5, 2022 (edited) This mod is incompatible with SL beyond beta 8, causes severe overwrite in script and might cause issues.  Spoiler  Edited January 5, 2022 by BreadDain 1
fullinlove Posted January 8, 2022 Posted January 8, 2022 No matter how many animations can be registered, the limit on the number of animations displayed at once remains the same.
spankfdgrt Posted January 18, 2022 Posted January 18, 2022 You should add to your description that this mod is NOT compatible with the current latest Sexlab version 1.63 SE. I have 1.63Beta6 where it still works fine. Just compare this script with the one from 1.63 and you will see that between Beta6 and the full 1.63 release where too many changes, that are not included in this mod.
Swe-DivX Posted January 18, 2022 Author Posted January 18, 2022 2 hours ago, spankfdgrt said: You should add to your description that this mod is NOT compatible with the current latest Sexlab version 1.63 SE. I have 1.63Beta6 where it still works fine. Just compare this script with the one from 1.63 and you will see that between Beta6 and the full 1.63 release where too many changes, that are not included in this mod. I will upload a new installer 2
Shysdel Posted January 20, 2022 Posted January 20, 2022 On 1/18/2022 at 3:31 PM, Swe-DivX said: I will upload a new installer Thanks. The overwrite leads currently to various problems i.e. with SLSO and compiling other mods in CK.
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