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SexLab sslAnimationSlots 5000 SE VR AE


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Posted (edited)

Oh, does this work in VR now?  Last time I tried this in VR, the displayed number of maximum animations did increase in the SexLab MCM, however, SLAnimation loader would still only load 750 only.

 

Update: Just tested this on a new save using Pandora and was able to successfully load all my animations and the few I tested worked flawlessly.  You sir/madame are a gentleman/lady and a scholar!

 

Next thing to do is test if this works on an existing save without issue.

 

Update 2: Seems to work fine updating mid game =D.

Edited by kamithemoon
Posted

It works for me in VR, but only up to 1250 animations (I have 1242 and they all loaded). The installer for VR only works in the sexlab.esm replacement, in the rest there is only an empty folder, but you can always drop the files yourself.

Posted
2 hours ago, Gredzio said:

It works for me in VR, but only up to 1250 animations (I have 1242 and they all loaded). The installer for VR only works in the sexlab.esm replacement, in the rest there is only an empty folder, but you can always drop the files yourself.

Complete side track, but would you happen to know if there's a list of animations to avoid that run afoul of the VR Animated Objects bug where sexlab objects will not appear on the Dovakiin?  I know most of Billyy's animations have this issue but I believe most of Anuubis does not.  I'd like to get see more furniture animations now that it's possible to load more then 750, but I also want the furniture to be visible for me.

Posted
9 hours ago, kamithemoon said:

Complete side track, but would you happen to know if there's a list of animations to avoid that run afoul of the VR Animated Objects bug where sexlab objects will not appear on the Dovakiin?  I know most of Billyy's animations have this issue but I believe most of Anuubis does not.  I'd like to get see more furniture animations now that it's possible to load more then 750, but I also want the furniture to be visible for me.

I try not to use animations that require Animated Objects to work properly. At Billy's, you can choose what you want to install, and if you encounter an animation that doesn't work, it's best to turn it off.

Posted
It works, I have 3000 animations in VR. I still have to test it because for some reason in TOOLS the animations are duplicated but I don't know if it's the fault of this mod.
 
 
 
  • 3 weeks later...
Posted

Im on sexlab 1.66b and ae 1170, using the patch for 1.65+ but when I register animations, it just keep running registering forever.... (started new game)

Posted
10 hours ago, Uffda said:

Im on sexlab 1.66b and ae 1170, using the patch for 1.65+ but when I register animations, it just keep running registering forever.... (started new game)


what SLAL version do you use?

Posted
8 hours ago, Swe-DivX said:


what SLAL version do you use?

SLAL 1.8 - figured out that if I went out of menu, and back in and reclicked register - it will finish....

  • 2 weeks later...
Posted

Ive been having tons of issues with trying to get this to work. Something is just stopping a certain amount of anims from showing up in the tools selection menu. Ive followed all the installation instructions for slal and patching sexlab but it is still just stuck at one page of only like 30 anims. Does anyone know what might be causing the problem?

Posted

Found the issue it has something to do with defeats menu that limits the amount of anims you can see even with consensual anims. Not sure how to fix that but selecting anims with sexlab tools hotkey shows the whole list loaded by this mod. 

Posted

Hello, yes I need support.

 

How do I find enough animations to get even over 2000? They are scattered far and wide here and some sort of list would be a the best thing ever.

Posted (edited)

This doesn't seem to do anything. Following the instructions, I click Rebuild Animation Registry and look at console. It always caps out at 750 slots (just like before installing this mod). Enabling and registering all animations still registers only 750 animations.

I installed the .esp SE version on downgraded AE and did the SSEedit patch. I use sexlab 1.63b8. Nothing is overwriting the mod in MO2 and the esp is loaded at the bottom of the load list. SSEedit didn't find errors with either sexlab sslAnimationSlots.

I tried esm version, both SE and AE and still nothing.

I don't have defeat (or a similar mod).

I'm redoing the installation steps every time I do a change (run loot-fnis, new game, disable all animations, rebuild, clean and rebuild sexlab, enable all animations, register all)

 

Funny thing is that in sexlab's registry info it says 750/3000 but SLAL always registers up to 750

 

EDIT: It works on sexlab 1.63. Maybe there's an issue with b8

Edited by Zukirin
  • 2 months later...
Posted
7 hours ago, Gwynbleidd98 said:

Please add support for the version SEXLAB 1.63 BETA 8

 


I dont think you can download that version anymore.

  • 1 month later...
Posted

So... I installed this, and when I launched my game, it behaved as though I'd never launched the game before and wanted to download all the creation kit stuff again (which I allowed it to do). Then it put all that stuff in the overwrite folder, and changed all my INI settings. Very strange. 

  • 5 months later...
  • 1 month later...
  • 1 month later...
Posted (edited)

sslAnimationSlots update, will fix Array corruption when registering new animations.
 

[01/22/2026 - 01:18:40PM] SEXLAB - Resizing animation registry slots: 1600 -> 1632
[01/22/2026 - 01:18:40PM] SEXLAB - Animations[1599] (Animations Name 2)
[01/22/2026 - 01:18:40PM] Error: Array index 1601 is out of range (0-1599)
...
[01/22/2026 - 01:22:33PM] SEXLAB - AddPositionStage(-1, (Animations)) (Animations Name 2) - FATAL: Invalid arguments!

 

 

 

You should now be able to register 400 more animations.

SexLabFrameworkAE_v166b Cache and Array Fix 2.zip

Edited by Swe-DivX
  • 2 months later...
Posted

quick question, do you have any suggestions for fixing issues with animations not playing? I followed the installation guide but notice I have a lot of animations that now have the characters idling with sound playing but no actual animation going. The same animations worked before and a ton of other animations still work but I'm getting issues with Billy's and FB's packs

  • 2 weeks later...
Posted
On 5/4/2026 at 7:54 AM, Swe-DivX said:

Do you need more slots? 4000?

If your offering. I am willing to take it. 5000? for both regulars and creature. Would normally cover all and any future animations that can be added.

  • 2 weeks later...
Posted
On 2026/5/4 at PM7点54分, Swe-DivX said:

你们需要更多插槽吗?4000个?

Great god. I need more. For your fans, please hurry up and make this great masterpiece.

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