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SexLab sslAnimationSlots 5000 SE VR AE


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Posted

this mod just saved me hours of troubleshooting holy shite, thank you. was losing my mind and forgot this piece of the puzzle

Posted
On 6/5/2026 at 4:14 PM, sierrra said:

is there any chance of this still?


Yes, uploaded the strapon mod first on my time line.

Posted (edited)
On 5/4/2026 at 9:21 AM, zuguor said:

Are there any with a higher cap?

 

On 5/5/2026 at 6:02 PM, Dragneel013 said:

If your offering. I am willing to take it. 5000? for both regulars and creature. Would normally cover all and any future animations that can be added.

 

On 6/5/2026 at 4:14 PM, sierrra said:

is there any chance of this still?


SexLab sslAnimationSlots 5000 AE Beta
Updated Alias so they now are all new. Will try to find a way make animations search faster for sexlab.

One warning, Creation-kit will crash when viewing this in the Quest list. So its likely some limitation to Alias. Fixed

 

 

Edited by Swe-DivX
Posted
On 1/22/2026 at 10:22 PM, Swe-DivX said:

SexLabFrameworkAE_v166b Cache and Array Fix 2.zip 22.6 kB · 66 downloads

Is this included in the 5000 animations beta?

Posted
Just now, Serverscrying said:

Is this included in the 5000 animations beta?


no only the esm file. You should have that file to installed

Posted
5 hours ago, Swe-DivX said:


no only the esm file. You should have that file to installed

I do have SexLab sslAnimationSlots SE VR AE 4.53 installed together with the cache and array fix and the 5000 beta but sexlab still seems to show only 3000 slots.

Not that I really need them as I don't even get to 3000 animations but still thought it'd be worth trying.

 

 

image.png.0d7d34207c40b13311dd488d1a77658a.png

Posted (edited)
23 hours ago, Serverscrying said:

I do have SexLab sslAnimationSlots SE VR AE 4.53 installed together with the cache and array fix and the 5000 beta but sexlab still seems to show only 3000 slots.

Not that I really need them as I don't even get to 3000 animations but still thought it'd be worth trying.


I think you have the patch active. So it will overwrite the esm file.

Edited by Swe-DivX
Posted (edited)

I see this mod needs to rebuild the SexLab Animation Registry to work. If I do so, will I lose all the tags I added to animations with SLATE ? 

Edited by Ryo95
Posted
5 hours ago, Ryo95 said:

I see this mod needs to rebuild the SexLab Animation Registry to work. If I do so, will I lose all the tags I added to animations with SLATE ? 


You need to create a import file for SLATE. Best is always to edit the original files. You can use Visual Studio Code to compare old and new animation mods.

Posted (edited)

Hi. I installed the 5000 animation slots version on SexLab 1.66b SE. The increased animation limit appears to work correctly. However, after installing it, the animation selection menu no longer appears during scenes. 

Never mind, it's working now. I updated Unlimited Animation List and then used "Update Animation Info" in the SexLab Tools MCM. That fixed the issue and the animation list is showing up correctly now.

 

Edited by princeperas
Posted

How are you even managing to register 5,000 animations? I’ve got ~1,100 + 1,100, and Pandora is already registering 50,000, approaching a critical limit where the game will simply CTD when playing any random animation. Is there some kind of magic I don't know about?

Posted
1 hour ago, Sasaiください said:

How are you even managing to register 5,000 animations? I’ve got ~1,100 + 1,100, and Pandora is already registering 50,000, approaching a critical limit where the game will simply CTD when playing any random animation. Is there some kind of magic I don't know about?


I think the limit is around 81.0000 today. Most CTD i got is from mods with corrupt animations.
I can create the bug fix list i did for LE to make it work.
Animation Slots is not animations in game. Its a setup how to play animations. You can register 9600 with this patch. 

Posted (edited)
7 hours ago, Swe-DivX said:


You need to create a import file for SLATE. Best is always to edit the original files. You can use Visual Studio Code to compare old and new animation mods.

I redid my taggings with SLATE but this time I used the record function, so next time it will be much easier, lol.

Edited by Ryo95
Posted
1 hour ago, Swe-DivX said:


I think the limit is around 81.0000 today. Most CTD i got is from mods with corrupt animations.
I can create the bug fix list i did for LE to make it work.
Animation Slots is not animations in game. Its a setup how to play animations. You can register 9600 with this patch. 

It’s very strange, because I usually start getting random CTDs at around 60-70k. And it’s definitely down to the number of files, not corrupted ones, because if I remove something to free up ‘space’, the animations that used to crash the game now play smoothly. I’m on 1.597. It would be great if you could make a list, I might have missed something, so I can check it

Posted
On 6/13/2026 at 12:43 AM, Swe-DivX said:


I think you have the patch active. So it will overwrite the esm file.

Nothing overwrites my SL esm escept your mod.It shows 3k slots to me not 5k hmmm 🤔

Posted
24 minutes ago, iguita123 said:

Nothing overwrites my SL esm escept your mod.It shows 3k slots to me not 5k hmmm 🤔


sexlab version?

Posted
On 6/11/2026 at 9:04 PM, Swe-DivX said:

 

 


SexLab sslAnimationSlots 5000 AE Beta
Updated Alias so they now are all new. Will try to find a way make animations search faster for sexlab.

One warning, Creation-kit will crash when viewing this in the Quest list. So its likely some limitation to Alias.

 

 


thank you! This worked for me. Registered 3.5k, and they all show up within SL Tools

Posted (edited)
2 hours ago, Swe-DivX said:


Did you install the esm? Do you still have the patch installed?

Yes esm.What patch is that?

Oh right,that one,well strangly i cant see your mood in tes edit.

In the instaler there is option for 3k only for SSE no option for 5k,it means 5k is only for AE?

Edited by iguita123

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