Swe-DivX Posted November 21, 2020 Posted November 21, 2020 (edited) SexLab sslAnimationSlots 5000 SE VR AE View File New version fixes the Sound bug. and what i understand also other bugs in other mods. If you downloaded version SexLab sslAnimationSlots SE VR AE 4.53 and used the AE esm, the file is broken. This is fixed in version 5. Conversion from SE 1.61b sslAnimationSlots 1000 patch. Will add 5001 human and 5001 animal slots for SexLab Animation Loader. The slow start may be that some of your mod scans NPC for spells SLE Version https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ Requirements Skyrim AE: SexLab Animation Loader SSE With Run All https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583 or https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495 Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer https://www.nexusmods.com/skyrimspecialedition/mods/77779 Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444 Fores New Idles in Skyrim SE - FNIS Behavior XXL https://www.nexusmods.com/skyrimspecialedition/mods/3038 Requirements Skyrim SE VR: A patch to make Sexlab SE (version beta 7 and 8 only) work with Skyrim VR https://www.loverslab.com/topic/132489-skyrim-sexlab-and-vr Animation Limit Crash Fix SSE https://www.nexusmods.com/skyrimspecialedition/mods/31146 SexLab Animation Loader SSE With Run All https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583 or https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495 Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer https://www.nexusmods.com/skyrimspecialedition/mods/77779 VR Address Library for SKSEVR https://www.nexusmods.com/skyrimspecialedition/mods/58101 Fores New Idles in Skyrim SE - FNIS Behavior XXL https://www.nexusmods.com/skyrimspecialedition/mods/3038 Requirements Skyrim SE: Animation Limit Crash Fix SSE https://www.nexusmods.com/skyrimspecialedition/mods/31146 SexLab Animation Loader SSE With Run All https://www.loverslab.com/topic/54916-sexlab-animation-loader/page/26/#comment-3596583 or https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse JContainers SE https://www.nexusmods.com/skyrimspecialedition/mods/16495 Papyrus Tweaks NG, ini file is included in sslAnimationSlots installer https://www.nexusmods.com/skyrimspecialedition/mods/77779 Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444 Fores New Idles in Skyrim SE - FNIS Behavior XXL https://www.nexusmods.com/skyrimspecialedition/mods/3038 Load order: MO2 Skyrim.esm ... Sexlab.esm sslAnimationSlots.esp ... Recommended mods Defeat - To list the animations Install: MO2 1. Load the mod after Sexlab Framework 2. Load all the animation you have ? 3. Run LOOT 4. Run FNIS 5. Run game and open Mod Settings 6. If you have Sexlab Defeat, disable it in the menu 7. Go to SL Anim Loader 8. Set Run All No Menu. 9. Click Run All. 10. Activate Sexlab Defeat if you have it installed. The mod needs some time for the keywords. DONE With 5328-sexlab-animation-loader-sse 1. Load the mod after Sexlab Framework 2. Load all the animation you have ? 3. Run LOOT 4. Run FNIS 5. Run game and open Mod Settings 6. If you have Sexlab Defeat, disable it in the menu 7. Go to SL Anim Loader 8. General settings 9. Click Rebuild Sexlab Animation Registry. Leave the menu! 10. If you have ZAZAnimations installed, register animations again. If you have Estrus installed, register the animations again. 11. In SL Animations Loader Enable All and unable the you don't want. 12. Click Register Animations... now you have to wait. Open Console and watch. Leave the menu! 13. Click Reload JSON Data 14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Leave the menu! 15. Activate Sexlab Defeat. The mod needs some time for the keywords. DONE Bugs: Dynamic Animation Replacer - Skyrim SE Version 1.1.0 Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.zip by MstrN Dynamic Animation Replacer - Skyrim AE Version 1.1.1+ Added an INI file to change the maximum number of animations. Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations. From Ashal GitHub https://github.com/eeveelo/SexLab Patching you modified sexlab.esm: 1. Load TesEdit 2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp 3. Open Sexlab sslAnimationSlot XXXX.esp 4. Right click quest 5. Deep copy as override (with overwriting) into... 6. Chose sexlab.esm 7. Yes to All ( ...Done: Copying as override) 8. Done Submitter Swe-DivX Submitted 11/21/20 Category Framework & Resources Requirements SexLab, Racemenu, Bodyslider, XPMSE, HDT, Schlongs of Skyrim Regular Edition Compatible Yes Install Instructions Edited November 10, 2024 by Swe-DivX Updated for VR
Dweny Posted November 21, 2020 Posted November 21, 2020 Is it necessary to do the "Patching you modified sexlab.esm"?
DarkSoul000 Posted November 21, 2020 Posted November 21, 2020 Can anyone explain what this does? I ge that it increases the animation slots. But what happens when you go over it without this mod? 1
Dweny Posted November 22, 2020 Posted November 22, 2020 6 hours ago, DarkSoul000 said: Can anyone explain what this does? I ge that it increases the animation slots. But what happens when you go over it without this mod? I installed it, I did everything like the tutorial, Sexlab detects the mod and increases the spaces in the "build and clean" tab. The only thing I didn't do is the Sexlab Anim loader procedure, because I think the steps are wrong. This the correct steps: (They were copied from the More Nasty Critters mod, as they use the same procedure to detect new animations) Click on the "Disable All" button. -Click on "Rebuild Animation Registry", then Wait for the message to pop up*. -Click on "Reload JSON". -Click on "Enable All". -Click on "Register Animations", then Wait for the message to pop up*. *If you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
Gergar12 Posted November 24, 2020 Posted November 24, 2020 Anyone know how to actually find 2000 animations I am only at around 700 human animations.
Swe-DivX Posted November 24, 2020 Author Posted November 24, 2020 On 11/21/2020 at 9:28 AM, Gaussz said: Is it necessary to do the "Patching you modified sexlab.esm"? No, only to save a esp slot
Swe-DivX Posted November 24, 2020 Author Posted November 24, 2020 On 11/21/2020 at 6:50 PM, DarkSoul000 said: Can anyone explain what this does? I ge that it increases the animation slots. But what happens when you go over it without this mod? If you load more animations they will not be registered, and you will have some missing for ex estrus mod.
JCPunch94 Posted November 27, 2020 Posted November 27, 2020 Okay so I see where it increases my slots but I'm don't have access to the other animations. Will the show up in the toggle list if it working properly
Swe-DivX Posted November 27, 2020 Author Posted November 27, 2020 3 hours ago, JCPunch94 said: Okay so I see where it increases my slots but I'm don't have access to the other animations. Will the show up in the toggle list if it working properly The patch only makes it possible to add more animations, you need other mods to use them as before.
alain31 Posted November 27, 2020 Posted November 27, 2020 Hi I see a lot of error message "error could not be resolved" with xedit in the esp.It is normal? thanks.
akspyder Posted November 28, 2020 Posted November 28, 2020 I tried using this mod in SE(worked great in LE) but when it's active sexlab won't see any character animations when you go the the toggle animations tab nor will it allow any of them to run. Creature animations work fine.
Swe-DivX Posted November 29, 2020 Author Posted November 29, 2020 13 hours ago, akspyder said: I tried using this mod in SE(worked great in LE) but when it's active sexlab won't see any character animations when you go the the toggle animations tab nor will it allow any of them to run. Creature animations work fine. I will update the mod, i think its to much to handle for tesedit
Swe-DivX Posted November 29, 2020 Author Posted November 29, 2020 On 11/27/2020 at 10:39 PM, alain31 said: Hi I see a lot of error message "error could not be resolved" with xedit in the esp.It is normal? thanks. Quest error, its updated in the new version. Patch was saved with reference to itself.
Swe-DivX Posted November 29, 2020 Author Posted November 29, 2020 10 hours ago, Layerer said: Same here. Also, when deleting this mod my game broke completely, it just ctd's in menu. Anyone knows how to fix it? papyrus log: Reveal hidden contents [11/29/2020 - 10:27:06AM] Papyrus log opened (PC) [11/29/2020 - 10:27:06AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [11/29/2020 - 10:27:06AM] Memory page: 128 (min) 512 (max) 153600 (max total) [11/29/2020 - 10:27:14AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [11/29/2020 - 10:27:14AM] error: Native static function DistanceWithCamera could find no matching static function on linked type TissHeadTrack. Function will not be bound. [11/29/2020 - 10:27:14AM] error: Native function GetLookAt in empty state could find no matching function on linked type TissHeadTrack. Function will not be bound. [11/29/2020 - 10:27:15AM] Cannot open store for class "daymoyl_QuestTemplate", missing file? [11/29/2020 - 10:27:15AM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "Defeatdadefeated". [11/29/2020 - 10:27:15AM] ERROR: Unable to bind script Defeatdadefeated to DefeatPADefeated (3C0C16D8) because their base types do not match [11/29/2020 - 10:27:15AM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file? [11/29/2020 - 10:27:15AM] ERROR: Unable to bind script defeatdatrigger to DefeatPlayerQST (3C000D62) because their base types do not match [11/29/2020 - 10:27:15AM] ERROR: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (3C0C1173) because their base types do not match Download the new version, defeat have records connected to sexlab animations quests
silo Posted December 5, 2020 Posted December 5, 2020 The new game also requires the following steps? Quote 6. If you have Sexlab Defeat, disable it in the menu 7. Go to SL Anim Loader 8. General settings 9. Click Rebuild Sexlab Animation Registry 10. If you have ZAZAnimations installed, register animations again. If you have Estrus installed, register the animations again. 11. In SL Animations Loader Enable All and unable the you don't want. 12. Click Register Animations... now you have to wait. Open Console and watch. Dont leave the menu! 13. Click Reload JSON Data 14. Click Reapply JSON Data... now you have to wait. Open Console and watch. Dont leave the menu! 15. Activate Sexlab Defeat. The mod needs some time for the keywords.
Swe-DivX Posted December 5, 2020 Author Posted December 5, 2020 5 hours ago, silo said: The new game also requires the following steps? Yes, sexlab will install animations on activation. So activate sexlab first, let it install. Save and load the save. Then step 5.
silo Posted December 5, 2020 Posted December 5, 2020 43 minutes ago, Swe-DivX said: はい、sexlabはアクティベーション時にアニメーションをインストールします。したがって、最初にsexlabをアクティブにして、インストールします。保存して、保存をロードします。次に、ステップ5。 thanks you!
Claudiaalv Posted December 13, 2020 Posted December 13, 2020 Hello, how do I have a problem if it is when I run FNIS I have this error? Liest MoreNastyCritters V1.0 ... Liest SexLab ERROR (2026): Too many animations 769 (.. \ .. \ meshes \ actors \ character \ animations \ SexLab \ FNIS_SexLab_List.txt): + Leito_Kissing_A2_S2 Leito_Kissing_A2_S2.hkx It can be solved or I leave it like that or it is normal and continuous with the steps to follow ???
Swe-DivX Posted December 13, 2020 Author Posted December 13, 2020 1 hour ago, Claudia2409 said: Hello, how do I have a problem if it is when I run FNIS I have this error? Liest MoreNastyCritters V1.0 ... Liest SexLab ERROR (2026): Too many animations 769 (.. \ .. \ meshes \ actors \ character \ animations \ SexLab \ FNIS_SexLab_List.txt): + Leito_Kissing_A2_S2 Leito_Kissing_A2_S2.hkx It can be solved or I leave it like that or it is normal and continuous with the steps to follow ??? What version of FNIS do you use? Some of the warnings are before we had the bug fixes
Claudiaalv Posted December 13, 2020 Posted December 13, 2020 3 minutes ago, Swe-DivX said: ¿Qué versión de FNIS usas? Algunas de las advertencias son anteriores a las correcciones de errores. Generate FNIS Behavior files for Users V7.6 (Skyrim SE 64bit)
Swe-DivX Posted December 13, 2020 Author Posted December 13, 2020 3 minutes ago, Claudia2409 said: Generate FNIS Behavior files for Users V7.6 (Skyrim SE 64bit) should not be a problem
Claudiaalv Posted December 13, 2020 Posted December 13, 2020 if I use this version the problem will be fixed FNIS SE 7_6 XXL https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files 2
Swe-DivX Posted December 13, 2020 Author Posted December 13, 2020 6 minutes ago, Claudia2409 said: Generate FNIS Behavior files for Users V7.6 (Skyrim SE 64bit) Sorry it will not work, looking for a solution 1
Swe-DivX Posted December 13, 2020 Author Posted December 13, 2020 3 minutes ago, Claudia2409 said: if I use this version the problem will be fixed FNIS SE 7_6 XXL https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files Will update the mod page 1
Claudiaalv Posted December 13, 2020 Posted December 13, 2020 2 minutes ago, Swe-DivX said: Lo siento, no funcionará, busco una solución ok thank you very much I'll wait 1
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