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Fill Her Up Baka Edition


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Posted
On 6/15/2023 at 4:49 AM, Skyrim_WGuard said:

Issue Reports.

  • Latest CBBE 3BA v2.47 is not compatible. After downgrading to v2.31, it works fine.
  • "Inflation Framework" in MCM is always checked, and cannot uncheck.

I've got 2.47 on mine, with SLIF. Works fine.
Are you using the CBBE 3BA morph config file in SLIF?

Posted
4 hours ago, Xardius said:

Does anyone have the previous version of this mod?  I was just tryiing to download a modlist, but this is the one mod that's preventing it from working ?

I, too, would also like to know if anyone has the previous version for the same reason (and probably same mod list)

Posted
On 6/23/2023 at 6:59 PM, anonymous0417 said:

My Lesbian scenes are weird. I started a group sex. A and B were doing Lesbian sex. After they orgazm, a notifiction tells me "A took sperm form B". They didn't inflate. I thing it is a notifiction bug. 

I didn't enable Allow female cum. I don't want they have cum effect when they are not futa.

 

8 hours ago, Bruhskyrim2 said:

That's Fertility Mode.

I didn't install that mod.

Posted

Your mod keep crashing looks like some trouble with CrashFix

 

Crash Log, version 4
Code: 0xc0000005.
Address: ntdll.dll+0x00087461.
Memory at <unknown>+0x8c03feff could not be read.

 

 


Stack trace:

Frame: 0, FP: ntdll.dll+0x00087461
Param 0: 0x00000000 (null)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: <unknown>+0x00000003 (void*)
RET: ntdll.dll+0x00043c86

Frame: 1, FP: ntdll.dll+0x00043c86
Param 0: <unknown>+0x01ee0000 (void*)
Param 1: 0x00000000 (null)
Param 2: <unknown>+0x8c03ff00 (void*)
Param 3: <unknown>+0x0019f500 (void*)
RET: CrashFixPlugin.dll+0x000370fe

Frame: 2, FP: CrashFixPlugin.dll+0x000370fe
Param 0: <unknown>+0x8c03ff00 (void*)
Param 1: <unknown>+0x0019f518 (void*)
Param 2: CrashFixPlugin.dll+0x0000695f (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: CrashFixPlugin.dll+0x00033913

Frame: 3, FP: CrashFixPlugin.dll+0x00033913
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000003 (void*)
Param 2: <unknown>+0x000006c0 (void*)
Param 3: <unknown>+0x00000024 (void*)
RET: CrashFixPlugin.dll+0x0000695f

Frame: 4, FP: CrashFixPlugin.dll+0x0000695f
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000001 (void*)
Param 2: TESV.exe+0x0072aa28 (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: CrashFixPlugin.dll+0x00006c3b

Frame: 5, FP: CrashFixPlugin.dll+0x00006c3b
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000001 (void*)
Param 2: TESV.exe+0x0072926c (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: TESV.exe+0x0072aa28

Frame: 6, FP: TESV.exe+0x0072aa28
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x0000000a (void*)
Param 2: <unknown>+0xffffffff (void*)
Param 3: TESV.exe+0x008da2da (char*) "j"
RET: TESV.exe+0x0072926c

Frame: 7, FP: TESV.exe+0x0072926c
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x68243d6c (char*) "`&q?x"
Param 2: <unknown>+0x21132650 (char*) "pk"
Param 3: <unknown>+0x6dd158b0 (char*) "dO"
RET: TESV.exe+0x008da2da

Frame: 8, FP: TESV.exe+0x008da2da
Param 0: <unknown>+0x00000050 (void*)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: hdtSkyrimMemPatch.dll+0x00011d4a (void*)
RET: CrashFixPlugin.dll+0x00006c01

Frame: 9, FP: CrashFixPlugin.dll+0x00006c01
Param 0: <unknown>+0x6dd158b0 (char*) "dO"
Param 1: <unknown>+0x6d49d62c (char*) "P^"
Param 2: <unknown>+0x68243d6c (char*) "`&q?x"
Param 3: <unknown>+0x6a93ce18 (void*)
RET: TESV.exe+0x006cf61c

Frame: 10, FP: TESV.exe+0x006cf61c
Param 0: <unknown>+0x0019f68c (char*) "P&"
Param 1: 0x00000000 (null)
Param 2: <unknown>+0x6ae5aeb8 (char*) "H&"
Param 3: <unknown>+0x21132648 (char*) "xk"
RET: TESV.exe+0x006bd6c5

Frame: 11, FP: TESV.exe+0x006bd6c5
Param 0: 0x00000000 (null)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: 0x00000000 (null)
RET: <unknown>+0x00000000
 

Posted
8 hours ago, factoryclose said:

You have to write it down for yourself. However you can't use a slider more than one time. One slider for each morph slot.

If you can't use pregnancybelly morph then what do you suggest?

Posted

People complaining about modlists or collections, it's the responsibility of that "author", not individual mod authors. That's the chance you take with those instead of building your own modlists. Go ask them.

Posted
1 hour ago, UsernameTaken666 said:

People complaining about modlists or collections, it's the responsibility of that "author", not individual mod authors. That's the chance you take with those instead of building your own modlists. Go ask them.

Who's complaining? A couple people asked for an older version. What's wrong with that?

Posted

Would it be possible to add more sounds to the mod? Like belly sloshing when completely full or heavy breathing from being so full. And is there a way to edit the frequency of follower comments, I don't play as a female so I do not get most of the comments so would like to hear more from NPC's. I also have managed to make a Serana Ai voice clone that I have been using to replace some of the comments, I'll attach a clip to see what if anyone else thinks they are decent or not. 

 

 

 

 

 

 

Posted
4 hours ago, The new guy1 said:

Your mod keep crashing looks like some trouble with CrashFix

 

Crash Log, version 4
Code: 0xc0000005.
Address: ntdll.dll+0x00087461.
Memory at <unknown>+0x8c03feff could not be read.

 

 


Stack trace:

Frame: 0, FP: ntdll.dll+0x00087461
Param 0: 0x00000000 (null)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: <unknown>+0x00000003 (void*)
RET: ntdll.dll+0x00043c86

Frame: 1, FP: ntdll.dll+0x00043c86
Param 0: <unknown>+0x01ee0000 (void*)
Param 1: 0x00000000 (null)
Param 2: <unknown>+0x8c03ff00 (void*)
Param 3: <unknown>+0x0019f500 (void*)
RET: CrashFixPlugin.dll+0x000370fe

Frame: 2, FP: CrashFixPlugin.dll+0x000370fe
Param 0: <unknown>+0x8c03ff00 (void*)
Param 1: <unknown>+0x0019f518 (void*)
Param 2: CrashFixPlugin.dll+0x0000695f (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: CrashFixPlugin.dll+0x00033913

Frame: 3, FP: CrashFixPlugin.dll+0x00033913
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000003 (void*)
Param 2: <unknown>+0x000006c0 (void*)
Param 3: <unknown>+0x00000024 (void*)
RET: CrashFixPlugin.dll+0x0000695f

Frame: 4, FP: CrashFixPlugin.dll+0x0000695f
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000001 (void*)
Param 2: TESV.exe+0x0072aa28 (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: CrashFixPlugin.dll+0x00006c3b

Frame: 5, FP: CrashFixPlugin.dll+0x00006c3b
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x00000001 (void*)
Param 2: TESV.exe+0x0072926c (void*)
Param 3: <unknown>+0x6a93d0e8 (void*)
RET: TESV.exe+0x0072aa28

Frame: 6, FP: TESV.exe+0x0072aa28
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x0000000a (void*)
Param 2: <unknown>+0xffffffff (void*)
Param 3: TESV.exe+0x008da2da (char*) "j"
RET: TESV.exe+0x0072926c

Frame: 7, FP: TESV.exe+0x0072926c
Param 0: <unknown>+0x6a93d0e8 (void*)
Param 1: <unknown>+0x68243d6c (char*) "`&q?x"
Param 2: <unknown>+0x21132650 (char*) "pk"
Param 3: <unknown>+0x6dd158b0 (char*) "dO"
RET: TESV.exe+0x008da2da

Frame: 8, FP: TESV.exe+0x008da2da
Param 0: <unknown>+0x00000050 (void*)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: hdtSkyrimMemPatch.dll+0x00011d4a (void*)
RET: CrashFixPlugin.dll+0x00006c01

Frame: 9, FP: CrashFixPlugin.dll+0x00006c01
Param 0: <unknown>+0x6dd158b0 (char*) "dO"
Param 1: <unknown>+0x6d49d62c (char*) "P^"
Param 2: <unknown>+0x68243d6c (char*) "`&q?x"
Param 3: <unknown>+0x6a93ce18 (void*)
RET: TESV.exe+0x006cf61c

Frame: 10, FP: TESV.exe+0x006cf61c
Param 0: <unknown>+0x0019f68c (char*) "P&"
Param 1: 0x00000000 (null)
Param 2: <unknown>+0x6ae5aeb8 (char*) "H&"
Param 3: <unknown>+0x21132648 (char*) "xk"
RET: TESV.exe+0x006bd6c5

Frame: 11, FP: TESV.exe+0x006bd6c5
Param 0: 0x00000000 (null)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: 0x00000000 (null)
RET: <unknown>+0x00000000
 

 

My game is also crashing to desktop whenever the deflating animation starts.

It feels like this only happens when the PC is filled both orally and vaginally at the same time.

Found this old fix for controllers that fixes some keybind mapping/forwarding which seems to "fix" this crash but the animations stop playing

I've encountered this crash in previous versions as well (1.94, 1.93 and 1.92 (or whatever the one before 1.93 was))

I'll attach my latest papyrus log that ended with this crash

Papyrus.0.log

Posted
5 hours ago, Bruhskyrim2 said:

If you can't use pregnancybelly morph then what do you suggest?

I think the 'BigBelly' slider for 3ba works kind of well for the oral inflation.

Posted
4 hours ago, willywakar said:

Would it be possible to add more sounds to the mod? Like belly sloshing when completely full or heavy breathing from being so full. And is there a way to edit the frequency of follower comments, I don't play as a female so I do not get most of the comments so would like to hear more from NPC's. I also have managed to make a Serana Ai voice clone that I have been using to replace some of the comments, I'll attach a clip to see what if anyone else thinks they are decent or not. 

 

 

 

 

 

 

 

These sound really good. I was actually thinking earlier today, how nice it would be to convert all of my VASynth mods over to ElevenLabs. I just tried out that new Jordis mod on the Nexus, and holy shit, she sounds amazing.

Posted
11 hours ago, Davis1891 said:

Who's complaining? A couple people asked for an older version. What's wrong with that?

They will be asking for an older version for things like wabbajack lists. Site rules are not to ask for older version for things like Wabbajack, The best option is bug whoever made the wabbajack list to well update the list ;)

Posted (edited)

Hi! I've been experiencing an issue with this mod where the "Total Inflation" and "Vaginal Cum" and "Anal Cum" (as seen in the MCM) gets out of sync. These values are usually synchronized such that "Vaginal Cum" + "Anal Cum" = "Total Inflation". The new Oral cum seems to be a separate calculation. These values not being in sync causes all sorts of problems, for example with Sexlab Survival's Cum addiction feature, which makes it impossible to decrease it.

 

The only way that I found to fix it, is after each time you've tried deflating is to go to the MCM menu, and if the values does not match, reset all actors.

 

Either way, I've been wondering why this happens wanting to fix it, so i've been looking at the mods that I am using (inspecting source code) that in one way or another has a dependency to FHU to see how they use it. However, I've not been able to find any mod that I have that uses it in an unintended way.

 

As such I started looking at the source code for FHU itself to see if I could find a potential source of this specific problem. 

 

At the end of the "Deflate" and "Absorb" functions of "sr_inflateThread.psc" there is an if-statement, that I believe should be doing the same thing, but is clearly not. The code seems like some sort of a failsafe to ensure the actor gets reset once the inflation values gets low.

 

Function Absorb()
   ...
		if ( analCum <= 0.0 && vagCum <= 0.0 ) || deflateTarget <= 1.0
			If(inflater.config.bellyScale)
				if config.BodyMorph
					;inflater.SetBellyMorphValue(akActor, 0.0, inflater.PregnancyBelly)
					inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph)
					if inflater.InflateMorph2 != ""
						inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph2)
					endIf
					if inflater.InflateMorph3 != ""
						inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph3)
					endif
				Else
					inflater.SetNodeScale(akActor, inflater.BELLY_NODE, 0.0)
				Endif
			EndIf
			SetFloatValue(akActor, inflater.CUM_ANAL, 0.0)
			SetFloatValue(akActor, inflater.CUM_VAGINAL, 0.0)
			SetFloatValue(akActor, inflater.INFLATION_AMOUNT, 0.0)
			log("Deflated to removal of NIO scale")
			FormListRemove(inflater, inflater.INFLATED_ACTORS, akActor, true)
			inflater.RemoveFaction(akActor)
			inflater.UnencumberActor(akActor)
			If akActor == inflater.player
				inflater.sr_plugged.setValueInt(0)
			EndIf
		else
			inflater.UpdateFaction(akActor)
			inflater.EncumberActor(akActor)
		endif
   ...
EndFunction

 

If we look at the Absorb function it clearly resets anal, vaginal and total inflation to 0. However, if we look at the Deflate function:

 

Function Deflate()
   ...

		if ( analCum <= 0.0 && vagCum <= 0.0 ) || deflateTarget <= 1.0
			If(inflater.config.bellyScale)
				if config.BodyMorph
					;inflater.SetBellyMorphValue(akActor, 0.0, inflater.PregnancyBelly)
					inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph)
					if inflater.InflateMorph2 != ""
						inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph2)
					endIf
					if inflater.InflateMorph3 != ""
						inflater.SetBellyMorphValue(akActor, 0.0, inflater.InflateMorph3)
					endif
				Else
					inflater.SetNodeScale(akActor, inflater.BELLY_NODE, 0.0)
				Endif
			EndIf
			SetFloatValue(akActor, inflater.CUM_ANAL, analCum)
			;SetFloatValue(akActor, inflater.CUM_VAGINAL, analCum)
			SetFloatValue(akActor, inflater.CUM_VAGINAL, vagCum)
			SetFloatValue(akActor, inflater.INFLATION_AMOUNT, 0.0)
			log("Deflated to removal of NIO scale")
			FormListRemove(inflater, inflater.INFLATED_ACTORS, akActor, true)
			inflater.RemoveFaction(akActor)
			inflater.UnencumberActor(akActor)
			If akActor == inflater.player
				inflater.sr_plugged.setValueInt(0)
			EndIf
		else
			inflater.UpdateFaction(akActor)
			inflater.EncumberActor(akActor)
		endif
   ...
EndFunction

 

If the deflateTarget gets below 1, it resets the total inflation, but sets the anal and vaginal inflation to values that could be different from 0.

 

This could be the cause of the problem I have been experiecing, and while I have not tested making code changes to this yet, I will.

 

At the same time, I do believe that the real problem is using 3 variables for this purpose rather than 2, since if there is only 2 variables (no total!) there are no variables that can get out of sync.

Edited by leakim
Posted

was the moaning audio issue ever addressed/fixed? everything works fine except character wont play any moaning noises, checked mcm and options are enabled.

Posted (edited)

Oral inflation still isn't working with "female" anything in "schlonged" position even with properly-tagged animations. It only works if the person with the schlong has SexLab gender set to "male" and is also vanilla male. It does not work with any combination of non-male. I've gone through the inflater scripts to see if I could pick out the issue but I can't identify it; I looked at all the references to "gender" and "sex" I could find that also related to "oral" but nothing I changed affected how it worked. Really hoping this gets addressed by someone (if not Baka) at some point.

 

Edit: It might not be receiving events from OSL Aroused's modified SLSO script.

Edited by AtomicPlayboy
Posted

There is a line bothers me.

"Ohhh... I see why you are filled so often now...this is great. Just great!"

It seems to only appear when female follower says to male pc. But even I disabled "male inflation", it still appears.

It's cringe, I'm not one would do that.

Posted

after the newest update, when ever my character swallows her belly inflates to max inflation, i have not touched any cum amount settings so i have no idea why or how to stop it from happening other than going back to the previous version for now

Posted (edited)

Good afternoon First of all, thank you so much for this mod - although it's not very realistic, but... where is realism and where is Skyrim... ?

Secondly, I had a question about the SE version of the mod, or rather... Does anyone know a MALE BODY that can support this filling function? When I played SLE, I used the SAM body - Shape Atlas for Men, but I have not yet found a version for SSE (specifically for SE, not Anniversary, because I did not buy it, but LE / SE are licensed). It's just... I'm a pervert (as are many who use similar mods and SexLab mods to some extent) and I love to play with mods that allow automatic sex with creatures (in the form of defeat or other types). For example, Aroused Creatures and/or SexLab Pheromones (used in SLE, I plan to use in SSE if there are working versions), maybe SL Defeat. In short, mods that allow creatures to attack the Player and, most importantly, NPCs for sex.

In this regard, tell me, please, maybe there is some kind of body that, ideally, ready-made (just download and install) or processed in BodySlide (then please tell me what options, etc. to use there) will support "filling" from sex?

I really hope for an answer. I apologize for possible errors in the text, because English is not a native language and the text is translated through an online translator.

P.S. I apologize if this has already been asked! But there are already 47 pages and my English is bad enough (sorry) to find the answer relatively quickly...

Edited by Anivkasat
Posted
6 hours ago, M60X said:

guys what plugs does it suppot?

Should work with anything that's using Devious devices plugs system, as to how to change plugs to work like DD ones I have no idea, but VAST majority of plugs are made as devious devices anyway. Fun thing on this topic though, latest devious devices and lola resubmission both have options for plugs to be taken out in scenes by npcs and then put back afterwards, makes plugs more dangerous and more fun with this mod in my opinion.

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