Jump to content

Angeli's Explorer Suit and Power Armor


Recommended Posts

  • 5 weeks later...
Posted
On 3/24/2022 at 1:31 AM, Isabie said:

20220323192529_1.thumb.jpg.6a1d74dad9acf08617122a16f24296ed.jpgHi, I really love the look fo the PA but, most of the time I enter it this happens. Anyone know why? I entered the PA with the proper suit and stuff equipped. Also, when this happens and I leave the armor my Pipboy dissapears when pressing tab and I lose control of my character.

I have the same problem Anyone knew how to fix this ? I cannot exit armor and open pip boy

  • 1 month later...
Posted
On 12/30/2020 at 12:48 PM, Zeyheri said:

First time ever talking on here, anyway.. here you go folks. Did a conversion for the CBBE body to FG  ( 1 . 8 ), the power armor, however, has no bouncy physics, though the suit should bounce just fine with any presets. (IDK if any clipping occurs, but so far I haven't seen any.)

 

 

 

 

 

 

AngeliPowerArmor BodySlide Files(FG).zip 43.89 MB · 2,287 downloads

I know it is a bit late but the fusion girl conversion posted back in 2020 seems to be having a misalignment issue? The whole transformation is way too low for the body, causing a really weird looking on my own custom body preset. And by the way it is not just bodyslide, that is also what it looks like in the game.

BOOB.png

BUTT.png

Posted
11 minutes ago, ARUKAS233 said:

I know it is a bit late but the fusion girl conversion posted back in 2020 seems to be having a misalignment issue? The whole transformation is way too low for the body, causing a really weird looking on my own custom body preset. And by the way it is not just bodyslide, that is also what it looks like in the game.

 

 

 

They changed the fusion girl base body quite a while back, it could be that the body slide files are for the older version of the base body, it was around version 1.6 or so of fusion girl.

Posted
1 minute ago, Varithina said:

 

They changed the fusion girl base body quite a while back, it could be that the body slide files are for the older version of the base body, it was around version 1.6 or so of fusion girl.

Got it. I'll try to downgrade to see if it works. Much appreciated by the way :)

  • 2 weeks later...
Posted

I have a problem where whenever I get in the power armor, when i get out, my Pip Boy is invisible. I have tried console commands to unequip it and reequip it, but to no avail. That is pretty much the only problem I have with this mod, because not being able to access the Pip Boy is horrible. The only way I tend to be able to fix it is to load an earlier save.

  • 1 month later...
  • 1 month later...
Posted (edited)
On 9/4/2023 at 3:22 PM, nezumikozo said:

i was able to "remake" it but just like last time, there are a few problems with the edited meshes.

On the compressed file are all the files from the mod, for the base body i used CBBE and bodyslide to change it's shape.

 

A few screenshots here. As you can see the texture appears strange on some parts.

 

  Hide contents

20230902033922_1.thumb.jpg.a086eda64ff69bc82b902d83a0f27dbe.jpg20230831124039_1.thumb.jpg.69482058e6cbed144c90aa83ef18189e.jpg20230902034202_1.thumb.jpg.a68b4993875153d53e73b8c8f6a1d4da.jpg

 

 

data.rar 71.42 MB · 709 downloads

i'v managed to use your data folder with mo2 as an other mod on top of the normal mod, but when i enter in the power armor, the hair disappears. what could be the problem?

Edited by SNXLK
google translate error
Posted
4 hours ago, SNXLK said:

i'v managed to use your data folder with mo2 as an other mod on top of the normal mod, but when i enter in the power armor, the hair disappears. what could be the problem?


Your hair is from character creation(showlooksmenu) or is it from a helmet? If your hair is a helmet maybe its using the same slot.

I stopped playing FO4 so i will not be able to help much 😆

Posted (edited)
3 hours ago, nezumikozo said:


Your hair is from character creation(showlooksmenu) or is it from a helmet? If your hair is a helmet maybe its using the same slot.

I stopped playing FO4 so i will not be able to help much 😆

Is from character creation but modded. Could be the 4k texture files from the original mod? Or the fact that the armor has the helmet on?

Edited by SNXLK
More info
Posted

Update. I'v removed the 4k pack from the mod and now if my PG enters the frame without the Power armor Pieces and then equip the Pieces the hair stays on... But only if i do things in this order....

  • 2 weeks later...
Posted (edited)
On 10/20/2025 at 12:04 PM, RaidChief said:

I have a problem where whenever I get in the power armor, when i get out, my Pip Boy is invisible. I have tried console commands to unequip it and reequip it, but to no avail. That is pretty much the only problem I have with this mod, because not being able to access the Pip Boy is horrible. The only way I tend to be able to fix it is to load an earlier save.

 

In case people are still wondering - this is a conflict with Power Armor - Sexy Edition

Well, nevermind. Tried various combos of turning off mods (Navi, Female power armor properly integrated, power armor sexy edition) - it's totally random whether the texture droop + pipboy glitch occurs and it's not related to those mods.... if someone figure it out would appreciate help

Edited by nikkai
  • 2 weeks later...
Posted

For the problem that Angeli's frame turns vanilla when a companion enters, I modified the script and it works so far for me. I just upload the modified script here, and anyone encountered the same problem can have a try, hoping that's a help.

By the way, I have another problem: when exiting a terminal within Angeli's frame, it will play a very loud and annoying sound of exiting power armor. Anyone knows what causes that?

PAUniqueFrame.pex

Posted (edited)
On 2/14/2026 at 12:50 AM, jjc said:

For the problem that Angeli's frame turns vanilla when a companion enters, I modified the script and it works so far for me. I just upload the modified script here, and anyone encountered the same problem can have a try, hoping that's a help.

By the way, I have another problem: when exiting a terminal within Angeli's frame, it will play a very loud and annoying sound of exiting power armor. Anyone knows what causes that?

PAUniqueFrame.pexFetching info...

The last part about the Terminals is happening on mine too.  Anyone know why?

 

Edit:

Interestingly the audio clip only seems to play while in the suit, if I leave then use the terminal then no audio clip, even if its one I just used in the suit.  Guess I'll just only hack outside of the power armor. 😆

Edited by KJOtaku
update
  • 2 months later...
Posted
On 2/22/2026 at 8:31 AM, KJOtaku said:

The last part about the Terminals is happening on mine too.  Anyone know why?

 

Edit:

Interestingly the audio clip only seems to play while in the suit, if I leave then use the terminal then no audio clip, even if its one I just used in the suit.  Guess I'll just only hack outside of the power armor. 😆

I think I found the solution, I  deleted the block “BSbehaviorGraphExtraData” in all 6 power armor nif files (Body, Arms, Legs, PAFrame_Raider) by nifskope, and the annoying sound just be gone.😄

  • 2 weeks later...
Posted

Just want to check if anyone is also encountering strange distorsions of the PA leg parts when crouching after applying the CBBE bodyslide? The issue persists after deleting the bodyslide files but I am uncertain whether its becasue the modified record still exists in the game or this has been an issue of the original mod as well.

ScreenShot0.png

Posted
On 5/5/2026 at 7:56 PM, tununa said:

Just want to check if anyone is also encountering strange distorsions of the PA leg parts when crouching after applying the CBBE bodyslide? The issue persists after deleting the bodyslide files but I am uncertain whether its becasue the modified record still exists in the game or this has been an issue of the original mod as well.

ScreenShot0.png

Unfortunately, this is an issue of the original mod. In fact, the meshes of the original mod are not polished very well, and there are some small glitch parts like that (others such as the 1st POV mesh will block the view when aiming, etc.). Re-weighting the meshes will fix that. As the author is no longer active, I think you need to do that by yourself if you have the knowledge.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...