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Angeli's Explorer Suit and Power Armor


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Guest AthenaESIV
Posted

Looks awesome, thanks!

 

I'm really tempted to reinstall FO4 and go all out with mods again... Soon.... 

Posted

Sturges - "Well, looks like one of its passengers left behind a seriously sweet goody. We're talking a full suit of cherry T-45 Power Armor. Military issue."

Player - "Fuck that noise", stomps off in Explorer suit.

Posted
13 hours ago, KitKatKseniya said:

Hey really liking this power armour, just aquestion, how do you put jetpack on?

 

If I go to power armour station it says no modifiable pieces

power armors should be moddable...had you installed any mods that changes modification menus, such as legendary modifications? those mods seems to change modifcations in your save file...re install legendary modifications should fix it. 

Posted

Thank you. This mod inspired me to finally update my FO4 to current version (to my surprise I managed to do it without a single error message, I guess this is a 1st).

 

Any plans maybe to make it like an armor? It would be awesome with AWKCR mod support.

Posted
39 minutes ago, moscardi said:

ola great and thx for your work,but bodyslide don t work for me

sorry.

 

I just uploaded a fixed version. 

Posted

Hey would the power armour work with the previous mod you released the Techsuit? Or does this only work with the newer Explorer Suit from this mod? I ask because I quite like the design of the Techsuit. Mostly due to the ballet boots :)

 

On another note, when I looked through the mod in xEdit I noticed that the Powersuit from both this mod and the Techsuit have some really strange Keywords in the KWDA & APPR records. For example in the KWDA part of the Powersuit3 there is the following Keywords that don't seem to make sense considering it is armour.

Spoiler

ma_SuperSledge [KYWD:000690B0]

ma_RollingPin [KYWD:00185D0F]

ma_Switchblade [KYWD:00187846]

 

While in the APPR section there is

Spoiler

ap_gun_receiver [KYWD:00024004]

ap_gun_Barrel [KYWD:0002249D]

ap_gun_Grip [KYWD:0002249F]

ap_gun_Mag "Magazine" [KYWD:0005D4D7]

ap_gun_Scope [KYWD:00022499]

ap_gun_Muzzle "No Muzzle" [KYWD:0002249C]

ap_melee_Material "Material" [KYWD:001A001E]

 

Is there a reason that these are there? Surely they would only cause issues right? If they are a mistake is it safe to just remove them?

Posted

Looks awesome, the bodyslide for the Apparel version works great. Although, when you are in the power armour it doesn't use the bodyslide you built the Apparel with - anyway to get the power armour to use bodyslide?

Posted

Man your work is fantastic ! You really should make a fully fledged mod with this or something, I would happily support your patreon or fanbox. 

Posted
2 hours ago, Inanis Corvus said:

Hey would the power armour work with the previous mod you released the Techsuit? Or does this only work with the newer Explorer Suit from this mod? I ask because I quite like the design of the Techsuit. Mostly due to the ballet boots :)

 

On another note, when I looked through the mod in xEdit I noticed that the Powersuit from both this mod and the Techsuit have some really strange Keywords in the KWDA & APPR records. For example in the KWDA part of the Powersuit3 there is the following Keywords that don't seem to make sense considering it is armour.

  Hide contents

ma_SuperSledge [KYWD:000690B0]

ma_RollingPin [KYWD:00185D0F]

ma_Switchblade [KYWD:00187846]

 

While in the APPR section there is

  Hide contents

ap_gun_receiver [KYWD:00024004]

ap_gun_Barrel [KYWD:0002249D]

ap_gun_Grip [KYWD:0002249F]

ap_gun_Mag "Magazine" [KYWD:0005D4D7]

ap_gun_Scope [KYWD:00022499]

ap_gun_Muzzle "No Muzzle" [KYWD:0002249C]

ap_melee_Material "Material" [KYWD:001A001E]

 

Is there a reason that these are there? Surely they would only cause issues right? If they are a mistake is it safe to just remove them?

those must be come leftover from my attachment testing..you could remove them without any problems.

Posted

Having an issue with this and FCOM.  When I have my units equip the power armor it shows the regular power armor frame clipping through the nice new textures. 

 

Would be awesome if you could have a look into it, Id love to have some sexy PA for my all girls FCOM squad.  And honestly this is like the only PA mod to date that leans towards feminine at all.  It would kill me not to be able to use it, since there is basically nothing else :D

 

Edit:  Just realized I didnt mention how nice it looks.  Looks very nice, excellent work ^^

Posted
9 hours ago, Angeli said:

power armors should be moddable...had you installed any mods that changes modification menus, such as legendary modifications? those mods seems to change modifcations in your save file...re install legendary modifications should fix it. 

Not that I think should affect it, no legendary effect mods, I'm on a very low mod hardcore save so much much that should be affecting it ?

Posted
8 minutes ago, kali1979 said:

Having an issue with this and FCOM.  When I have my units equip the power armor it shows the regular power armor frame clipping through the nice new textures. 

 

Would be awesome if you could have a look into it, Id love to have some sexy PA for my all girls FCOM squad.  And honestly this is like the only PA mod to date that leans towards feminine at all.  It would kill me not to be able to use it, since there is basically nothing else :D

 

Edit:  Just realized I didnt mention how nice it looks.  Looks very nice, excellent work ^^

that must be a limitation of Unique power armor frame....I used his script in his modder resource. 

 

I will look into the script, but no promise...I am new to scripting. 

Posted
1 hour ago, Angeli said:

that must be a limitation of Unique power armor frame....I used his script in his modder resource. 

 

I will look into the script, but no promise...I am new to scripting. 

The author of Breezy Power Armor ran up against similar limitations, the body inside the power armor skeletons is apparently pre-built into them, so limited as to what can change within the game at least (no body physics, no morphs, limited selection of underarmors...), though maybe the built-in body could still be adjusted in BodySlide at least...

 

Some of the comments here may be relevant: https://www.nexusmods.com/fallout4/mods/40760?tab=posts

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